
Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Taunt
- Extremespeed
- Shadow Ball/Spikes
Deoxys-E is an obligatory lead for an offensive team, setting up rocks and offering a fast Taunt, which pairs well with Wobbuffet. Nowadays, everyone prepares for Deoxys leads, so Spikes are virtually impossible to get up. Therefore, I prefer Shadow Ball, allowing me to easily defeat other Deoxys leads, as well as inflicting some damage against other Psychics.

Scizor (M) @ Life Orb
Ability: Technician
EVs: 176 HP/100 Atk/232 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Roost
- U-turn
Scizor is really only here because I need a Dragon resist, but he is really not doing too well. I'm considering either changing to a more offensive set or dropping him entirely for another Steel-type, but I really can't think of anything else. This is probably my team's weak link, though he is good at eliminating things like Lugia.

Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spacial Rend
- Surf
- Thunder
- Fire Blast
Palkia is my main revenge killer, taking advantage of whatever weather condition my opponent decides to use, as well as being a good counter to other Dragons, allowing mine to set up more easily. Unfortunately, he/she/it does increase my Dragon weakness even more, but that's never been much of a problem.

Wobbuffet (M) @ Leftovers
Ability: Shadow Tag
EVs: 28 HP/228 Def/252 Spd
Calm nature (+SDef, -Atk)
- Encore
- Tickle
- Mirror Coat
- Counter
Wobbuffet is the first member of my "fearsome threesome", giving my Dragons plently of opportunity to start Dancing. He also pairs well with Scizor, as I can repeatedly Tickle something, then switch to Scizor and take it out with a swift Pursuit, eliminating it while taking virtually no damage. He's also good for Encoring weak attacks to send to Mence or Ray.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 SAtk
Jolly nature (+Spd, -SAtk)
- Earthquake
- Dragon Dance
- Fire Blast
- Outrage
Salamence is the first member of my 'dancing duo, ripping open holes in my opponent's defence for Rayquaza to exploit, 2KOing threats such as Lugia and offensive Groudon after 1 Dragon Dance. Also, unlike a +1 Rayquaza, Mence speed ties with Timid Scarf Palkia after a Dragon Dance. Mence rarely sweeps by himself, but his attacks do leave often irrepairable holes in the opponent's team.

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Dragon Claw
- Extremespeed
- Earthquake
After Salamence has done his part, Wobbuffet often finds another Encore opportunity. Then, Rayquaza swoops in from above, ready to finish what his Dancing buddy started. I'm using Swords Dance Rayquaza due to the fact that it increases its power more quickly than a Dragon Dancer, and Salamence weakens stuff like Lugia to the point that it can't take advantage of my lack of Speed anyway. Similarly, Dragon Claw easily disposes of weakened Groudon, so Waterfall is unnecessary on this set as well.