Team Sandman
I made this team because I got really pissed off at people using weather teams and I wanted to give them a taste of their own medicine. It worked well for awhile but recently it's been fading out so that's why I'm putting it up for rate.
Team Building Process
The Sandman himself. T-tar gets my all important sand up which allows my defensive core to stall and his unique even gimmicky set throws a lot of team off balance.
I've seen Ferrothorn and Jellicent around the place but the first I saw this combo (memorably anyway), was in my Smogon Tourney match vs Vinc. Both complement each other really well typing-wise and Ferrothorn is my main pokemon when it comes to getting hazards up.
Next I needed a choiced pokemon that wouldn't die through sandstorm damage. Mamoswine was really good in teams I played against in UU so I thought I'd try it in OU.
Reuniclus fits the role of bulky attacker perfectly and is able to check threats like choice scarf terrakion which rips through the rest of my team.
To round out my team I thought I'd use to top used pokemon in the OU metagame, Dragonite who is my build up attacker. If given the chance he'll get +2 attack and speed and proceed to a possible sweep. I previously used the bulky variant but since Reuniclus provides bulky attack I went for a more offensive set.
I replaced Mamoswine with Hydregion after Mamo wasn't very successful. Because this gives me a 3x ice weakness and Dragonite was too crippled by the sand damage. Scizor also has good offensive synergy with Hydregion in my opinion.
Karpman had a really good idea for a Reunilcus replacment and it was Celebi. It's typing is really good with Hydregion and both are naturalyy bulky which is always good. It also has natural bulk which can allow to get a Nasty Plot up before attack. Despite the fact I now have a 3x fire weakness I'll see if I can handle it.
The Team
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 200 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Taunt
- Focus Punch
- Crunch
This is my original Tyranitar set, I'm probably not the first to use it but I thought of it without looking at an analyse so I'm calling it mine. Sub-punch is self explanatory while Taunt is to stop other leads from getting hazards up. Crunch is reliable STAB and also gets ghosts who look to switch into focus punch after I've already used it.
Trait: Natural Cure
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Recover
- Nasty Plot
This is a new edition to my team. Comments coming after I get time to playtest it.
Hydreigon (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Surf
- Flamethrower
As a replacement to Mamoswine it also runs scarf with max Sp.Attack and Speed. Modest is because Timid won't make much difference with a Scarf on and I obviously have no choice when it comes to levitate.
Moves are pretty limited but effective when it comes to Hydreigon. Draco Meteor and Dark Pulse are powerful STAB's. I use flamethrower over Fire Blast because I like accuracy over power. Finally I use surf as it seems to bring coverage together to allow me hit close-to-anything Super effectively. Also, it can
Scizor (M) @ Life Orb
Trait: Technician
EVs: 56 HP / 252 Atk / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Roost
I may have said I didn't originally use roost-nite becauseIi already had reunilcus but this is the best scizor set ever so I couldn't resist using it.
56 HP is to give scizor decent bulk while the rest of the EV spread is practically streamline. Jolly over adamant 'cause I don't run max speed and technician and bullet punch is boss.
For attacks swords dance is obvious while superpower + bullet punch gives close to perfect coverage. Bullet Punch is the STAB move of this set and finally roost is recovery, allowing Scizor to live longer and do more damage.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Atk / 168 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Ferrothorn gets my hazards up and stalls with Leech Seed. Simple purpose but it takes good prediction to pull off. EV's are pretty standard but I put EV's in attack so Gyro Ball can do damage if needed.
Anyway, move-wise spikes are the hazards mentioned above and the combo of Leech Seed + Protect makes for some good stall action (if you can call stall action). Gyro Ball is only in there so Ferrothorn isn't Tauntme-thorn.
Gilscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 76 Atk / 180 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Facade
- Protect
Toxic Orb Gilscor is pretty strait if I'm honest. Toxic=recovery with protect. Swords Dance + 2 attack allows Gilscor to be useful. The two attack in question are earthquake, which is reliable STAB, and Facade, which has base 140 power when poisoned, which with toxic orb Gilscor is.
EV's are pretty standard but I'll explain them anyway. Max HP is for max wall ability while I use 180 defensive EV's because Ferrothorn is Special based. The rest is put into offensive EV's so Gilscor still has a chance to do good damage even if he doesn't have the time to use swords dance.
Former Members
Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 172 HP / 80 Def / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Shadow Ball
- Recover
- Hidden Power [Fire]
Reuniclus is as said above, my bulky attacker. EV wise I run max Sp.Attack with modest to maximize damage. I also put 4 speed EVs to break any speed ties with other Reuniclus'. Defensive EV's brings the defence and Sp.Defence stat to an equal number and the rest goes into HP.
Psychic is obviously for STAB while Shadow Ball is for Ghosts and other psychic types. Hidden Power fire is really helpful against ferrothorn and Fortress, finally recover is to regain HP, keeping that bulky attacker aspect in mind.
Also, Magic Guard allows me to switch into Jellicents Toxic's/Will-o-Wisp's and then shadow balls it for an almost certain KO. This makes it a reliable check for Jellicent.
Conclusion
I'm unsure how to improve this team but it obviously needs improving. All help is welcome so hopefully you can help me.
I made this team because I got really pissed off at people using weather teams and I wanted to give them a taste of their own medicine. It worked well for awhile but recently it's been fading out so that's why I'm putting it up for rate.
Team Building Process

The Sandman himself. T-tar gets my all important sand up which allows my defensive core to stall and his unique even gimmicky set throws a lot of team off balance.



I've seen Ferrothorn and Jellicent around the place but the first I saw this combo (memorably anyway), was in my Smogon Tourney match vs Vinc. Both complement each other really well typing-wise and Ferrothorn is my main pokemon when it comes to getting hazards up.




Next I needed a choiced pokemon that wouldn't die through sandstorm damage. Mamoswine was really good in teams I played against in UU so I thought I'd try it in OU.





Reuniclus fits the role of bulky attacker perfectly and is able to check threats like choice scarf terrakion which rips through the rest of my team.






To round out my team I thought I'd use to top used pokemon in the OU metagame, Dragonite who is my build up attacker. If given the chance he'll get +2 attack and speed and proceed to a possible sweep. I previously used the bulky variant but since Reuniclus provides bulky attack I went for a more offensive set.






I replaced Mamoswine with Hydregion after Mamo wasn't very successful. Because this gives me a 3x ice weakness and Dragonite was too crippled by the sand damage. Scizor also has good offensive synergy with Hydregion in my opinion.






Karpman had a really good idea for a Reunilcus replacment and it was Celebi. It's typing is really good with Hydregion and both are naturalyy bulky which is always good. It also has natural bulk which can allow to get a Nasty Plot up before attack. Despite the fact I now have a 3x fire weakness I'll see if I can handle it.
The Team

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 200 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Taunt
- Focus Punch
- Crunch
This is my original Tyranitar set, I'm probably not the first to use it but I thought of it without looking at an analyse so I'm calling it mine. Sub-punch is self explanatory while Taunt is to stop other leads from getting hazards up. Crunch is reliable STAB and also gets ghosts who look to switch into focus punch after I've already used it.

Trait: Natural Cure
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Recover
- Nasty Plot
This is a new edition to my team. Comments coming after I get time to playtest it.

Hydreigon (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Surf
- Flamethrower
As a replacement to Mamoswine it also runs scarf with max Sp.Attack and Speed. Modest is because Timid won't make much difference with a Scarf on and I obviously have no choice when it comes to levitate.
Moves are pretty limited but effective when it comes to Hydreigon. Draco Meteor and Dark Pulse are powerful STAB's. I use flamethrower over Fire Blast because I like accuracy over power. Finally I use surf as it seems to bring coverage together to allow me hit close-to-anything Super effectively. Also, it can

Scizor (M) @ Life Orb
Trait: Technician
EVs: 56 HP / 252 Atk / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Roost
I may have said I didn't originally use roost-nite becauseIi already had reunilcus but this is the best scizor set ever so I couldn't resist using it.
56 HP is to give scizor decent bulk while the rest of the EV spread is practically streamline. Jolly over adamant 'cause I don't run max speed and technician and bullet punch is boss.
For attacks swords dance is obvious while superpower + bullet punch gives close to perfect coverage. Bullet Punch is the STAB move of this set and finally roost is recovery, allowing Scizor to live longer and do more damage.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Atk / 168 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Ferrothorn gets my hazards up and stalls with Leech Seed. Simple purpose but it takes good prediction to pull off. EV's are pretty standard but I put EV's in attack so Gyro Ball can do damage if needed.
Anyway, move-wise spikes are the hazards mentioned above and the combo of Leech Seed + Protect makes for some good stall action (if you can call stall action). Gyro Ball is only in there so Ferrothorn isn't Tauntme-thorn.

Gilscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 76 Atk / 180 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Facade
- Protect
Toxic Orb Gilscor is pretty strait if I'm honest. Toxic=recovery with protect. Swords Dance + 2 attack allows Gilscor to be useful. The two attack in question are earthquake, which is reliable STAB, and Facade, which has base 140 power when poisoned, which with toxic orb Gilscor is.
EV's are pretty standard but I'll explain them anyway. Max HP is for max wall ability while I use 180 defensive EV's because Ferrothorn is Special based. The rest is put into offensive EV's so Gilscor still has a chance to do good damage even if he doesn't have the time to use swords dance.
Former Members

Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 172 HP / 80 Def / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Shadow Ball
- Recover
- Hidden Power [Fire]
Reuniclus is as said above, my bulky attacker. EV wise I run max Sp.Attack with modest to maximize damage. I also put 4 speed EVs to break any speed ties with other Reuniclus'. Defensive EV's brings the defence and Sp.Defence stat to an equal number and the rest goes into HP.
Psychic is obviously for STAB while Shadow Ball is for Ghosts and other psychic types. Hidden Power fire is really helpful against ferrothorn and Fortress, finally recover is to regain HP, keeping that bulky attacker aspect in mind.
Also, Magic Guard allows me to switch into Jellicents Toxic's/Will-o-Wisp's and then shadow balls it for an almost certain KO. This makes it a reliable check for Jellicent.
Conclusion
I'm unsure how to improve this team but it obviously needs improving. All help is welcome so hopefully you can help me.