Team Sensei The master of stall

Team Sensei​

The sensei is the master of ninjas, not attacking but using defence to counter the opponent's actions. All in the dojo look up to him, and he is respected as a great warrior. Like a sensei, my team maximizes on the stall of Generation 5. After tutoring with Steadfast, I have thought out and created my very own unique stall team. They, like the sensei, use defence as their offence, with masterful switching and movesets that any warrior should respect.

Team Building:

[Tyranitar]
Sandstorm is one of the deadliest presences in offence teams of Generation 5. However, in defence, Sandstorm is an amazing way to slowly whittle down the opponents HP. Tyranitar was the ideal candid, getting the 50% Sp. Defence boost from Sandstorm, and proving to be amazingly bulky hitting hard and setting up the Rocks.

[Tyranitar][Skarmory]
I wanted Spikes as well as Stealth Rock Up, and Skarmory is the ideal choice. With his great defence, instant Recovery, phazing, and Sandstorm immunity, he was the perfect fit.

[Tyranitar][Skarmory][Jellicent]
I needed a spin blocker, and Jellicent (or Burungeru) was a great fit to my team. He can spread Toxic and Will-o-wisp, crippling sweepers and stallers alike.

[Tyranitar][Skarmory][Jellicent][Umbreon]
I wanted Heal Bell support. Umbreon was my choice, as he can switch in on status, sychronize it right back, and then Heal Bell off the status. He also provided invaluable Wish Support.

[Tyranitar][Skarmory][Jellicent][Umbreon][Excadrill]
I wanted a spinner, and Excadrill (or Doryuuzu) was an amazing candid. He can spin, and attack with incredible power. He is a great surprise on any stall team.

[Tyranitar][Jirachi][Skarmory][Jellicent][Umbreon][Excadrill]
In this Generation, a Conkeldurr and Machamp counter is almost essential. Jirachi was a great option, using Hax to slowly wear any opponent down.

[Tyranitar][Reuniclus][Skarmory][Jellicent][Umbreon][Excadrill]
Jirachi didn't work as well as I had expected, not stopping as many pokes as I would've liked. The extra ground weakness killed me. Reuniclus (or Rankurusu) still did the job of countering Roobushin and Machamp, and also added a bit of surprise power to my team.

[Tyranitar][Reuniclus][Skarmory][Jellicent][Chansey][Excadrill]
However, with the addition of Reuniclus, a Bug weakness was added. I needed a Wall, both physical and special, that wasn't weak to bug. Chansey fulfilled this duty, and still provided Wish Support.

The Team

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Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 200 Def / 56 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Stone Edge
- Payback
- Protect

To start off my team, I chose Tyranitar. Tyranitar is a beast of a pokemon, shrugging off any neutral hits like they were nothing and stalling the heck out of the opponent. The auto-weather is a huge asset as well on my team; the gradual damage is a huge plus and works extremely well with Toxic Stall. Ttar also lures out any Fighting types that I need to be aware of early on.

I use a fairly unique set on my Ttar. Stealth rock is an obvious choice on any Stall team, and Tyraniar almost always them up. Stone Edge is a monstor of a move, dealing with Thundrus (Voltros) leads, and dealing monster damage to anything that doesn't resist. I chose Payback over Crunch because most pokemon are going to be faster than Tyranitar, and that extra 20 base power is a big deal. The last moveslot is fairly unique, but serves a valuable purpose. Protect is my way of dealing with Mienshao (Kojondo) and Blaziken leads. Tyranitar uses protect on a turn where Mienshao or Blaziken use High Jump Kick. And, bye bye Jojo and Blazy!! Also, in the later game I can ToxicStall much more effectively. I used this EV spread to maximize Tyranitar's bulk, as Sandstorm increases Tyranitar's Special defence by 50%. Tyranitar has almost no problem with any leads. However, Fighting types such as Mienshao, Blaziken, Machamp, Breloom, and Conkeldurr (Roobushin) still give Ttar problems. For this reason, I chose Reuniclus as my lead synergy pokemon.

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Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 100 HP / 172 Def / 56 SAtk / 180 SDef
Bold Nature (+Def, -Atk)
- Reflect
- Recover
- Focus Blast
- Psychic

As said before, Reuniclus (or Rankurusu) was chosen as a way to counter the most common fighting pokemon of the generation that annhiliate Tyranitar. With Reuniclus' ability, Magic Guard, Reuniclus can switch in on Machamp's Dynamic Punch without being confused. Also, Reuniclus is my way of countering Whimsicott (Erufuun), Voltros, Ferrothorn (Nattorei), and any statusers or subseeders that try to set up on my other pokemon. Also, the Sandstorm immunity is extremely helpful.

This set is designed so that Reuniclus can counter Ferrothron, Conkeldurr, and other fighting types to its full potential. Reflect maximizes Reuniclus' extreme bulk. For example, Reuniclus takes 46-53% (approx)with Reflect from a +2 Garchomp's Outrage. With lefties, thats a 2HKO, and allows Reuniclus to KO after Spikes or switch to Skarmory. Recover further increases Reuniclus' longetivity, and lets him Sandstall and Toxicstall even longer. Psychic deals with those ever annoying Fighting types that ruin tyranitar's day, and deals HUGE damage to anything that takes neutral damage. Focus Blast deals with Steel types such as Ferrothorn that make things difficult for my team. My EV spread gives Reuniclus huge bulk, while taking him up to 300 Sp Attack.

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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Will-O-Wisp
- Recover
- Surf

My team uses the regular defensive core: 2-3-1. Jellicent (Burungeru) is the first member of my core, and is the spin blocker of my team. Jellicent has proven himslef to be a valuable member of my stall team, despite critisism from some pokemon experts. The double status is invaluable. Will-o-Wisp really helps against Sandstorm abusers like Excadrill, Garchomp, and Gliscor. And Toxic is great for stalling in general. Then with auto-recovery and decent Sp. Attack, Jellicent is an invaluable member of my team.

As said before, Jellicent serves as a spin blocker on my team. Wil-o-Wisp helps the cause, as most Spinners carry a Dark type attack (such as Hitmontop with Sucker Punch, Forretress with Payback etc.), Will-o-Wisp greatly increases Jellicent's physical bulk against these pokemon and any physical sweeper in general. Toxic helps me stall out pokemon like Chansey, who would otherwise wall me. My team is mostly centered on Toxic Stall as well, so Toxic is invaluable. I chose Surf over Boil Over because I carry Will-o-Wisp anyway, and the extra base power is well worth it. Recover is my instant recovery move, increasing the length of Toxic/WoW stall.

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Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Brave Bird
- Roost

The monstrous physical wall of Generation 4 makes an appearance on my team as the second member of my defensive core. Skarmory's main job is to set up layers of Spikes, then phaze repeatedly to gradually damage the opponent. However, when necessary Skarmory can pack a punch with Brave Bird, a neat surprise that often catches the opponent off guard.

Skarmory's main job, as said, is to set up the rocks. With the synergy of Chansey and Jellicent, Skarmory usually gets up at least 2 layers of Spikes. Skarm can switch in on any Fighting type, and set up a layer of Spikes as they switch out. Then, they send in their Special Sweeper and I send in either special wall, and the cycle carries on like that. Roost is the instant recovery, helping with Toxic Stall. Whirlwind helps against boosting sweepers, and hits the opponent with entry hazards to do residual damage. Brave Bird is a surprisingly power move, hitting common Fighting and Grass types very hard. The EV spread and nature is to maximize Skarmory's physcial bulk.

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Chansey (F) @ Evolution Stone
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss

In generation 4, Chansey was completely outclassed by Chansey, and never given a thought in OU. However, with the introduction of the Evolution Stone, Chansey got some thought, and now argueably outclasses Blissey as a Special Wall. Chansey is the third and fianl member of my defensive core. Chansey's defences are boosted by 1.5x. With this boost, Chansey can actually take physcial hits well, while laughing off any special attack, Super Effective or not. Also, with the new Wish mechanics, Chansey can pass about 300 HP to any weakened teammate.

This is a very typical Chansey Wish support set. With the new Wish mechanics, Chansey now passes half of her HP, instead of half the receivers HP. In other words, Chansey can fully revive a weakened teammate easily. Also, the Wish Protect stall combo help Toxic stall last as long as possible. Toxic slowly wears the opponent down, and works really well with Sandstorm. Seismic Toss is my way of dealing extra damage, and makes sure that Chansey isn't Taunt bait. I chose this spread because Chansey already shrugs off Special hits without any EV investment. With the max Defence and the + nature, Chansey can take neutral hits like a pro.

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Excadrill (M) @ Balloon
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin

Excadrill has proven to be one of my favourite pokemon in Generation 5. With that amazing attack, incredible ability, and Rapid Spin, he plays the part of spinner on my team. However, with that amazing ability, massive attack, and Swords Dance, I couldn't resist putting some offence on my team, so Balloon Excadrill plays the role of spinner and a finisher, easily cleaning up any weakened pokemon that couldn't be brought down by stall.

Excadrill's main purpose is to spin. He does this very well, as with the Balloon Excadrill is immune to Spikes and Toxic Spikes, and 4x resists Stealth Rock. He takes virtually no damage switching in on fully set up hazards. Rapid Spin is obviously essential on my Excadrill. Excadrill can also take down any spin blockers (such as Shandera and Gengar) easily, but Jellicent is a problem. To make up for this (and to maximize Excadrill's sweeping ability), I equip my Excadrill with Swords Dance. Even pokemon that resist should watch out for a +2 Earthquake or Rock Slide. However, I have considered X-Scissor insetad of Swords Dance to cover Serperior (Jalorda) and Whimsicott, so comments are appreciated. Rock Slide deals with Flying types, and any Balloon users that get on the way of my sweeping. The EV spread is or max power and speed, although I'd like some suggestions for a bulkier spread.

Team Sensei, with a great flash, disappears into the darkness and awaits your feedback and challenges!
 
Uhm... Magic Guard does not protect against secondary effects... It can still be confused through Dynamic Punch as it is a direct damaging move. Besides, you are better off switching Jellicent into Machamp's DP and then burning it with a 100% accurate WoW thanks to no guard. Although Lum Berry might give you problems...

With Tyrantar, Protect is kind of pointless. You said it is to cause recoil damage if ken or kojondo use HJK. However, once you protect, you are going to have to switch anyways and it is either a blind switch or an advantage for them. I suggest running a bait move such as Ice Beam or Fire Blast with a quiet nature to rape scizor switch ins, forretress, gliscor (i don't think unboosted 0 atk can KO) etc etc you get the picture.

Don't make Excadrill bulky. It looses the whole point of being well.... Excadrill lol Rapid Spin is fine, altho your team in general doesn't seem to be affected by entry hazards to much except perhaps toxic spikes for Jellicent and Tyranitar. You could drop rapid spin for x-scissor.

Chansey is completely walled by gengar, and if it is a subsplit variant it has a chance to beat Doryuuzu after chansey is stalled to death or switches out. In fact, it can maim most of your team... Focus Blast for Tyranitar, Shadow Ball for Reuniclus and Jellicent, Thunderbolt for Skarmory, subsplit for Chansey (altho it can't run all of this at the same time) and for doryuuzu since +0 rock slide does not KO (47-59%). Unless you get a flinch, you lose.

No offense intended or anything, but this is a pretty standard, rather uncreative team in my opinion.

Anyways...
Just a few comments and suggestions, take it or leave it. Hope I helped.
 
Yeah, Magic Guard doesn't prevent confusion. You just don't hurt yourself when you attack yourself, but you do waste a turn.

Tyranitar has SO many better options than Protect like Fire Blast for Ferrothorn/Scizor or Ice Beam for Landlos/Gliscor. Especially considering you can just as easily switch to Jellicent to make them crash and hurt themselves.
This essentially lets you burn or Toxic whatever switches in.

Gliscor in particular does a good job of walling everything minus Jellicent and Reuniclus, and you can't status the Poison Heal ones, which is like all of them.

Odd Reuniclus. Why no Calm Mind? If you put your remaining SpD EVs into HP and Df Calm Mind will fix your SpD and make you a better attacker as well. Otherwise if you stay with Reflect, Light Clay is probably better since with MAgic Guard and Recover, Leftovers aren't really necessary. Whereas an extra three turns of Reflect go a LONG way, regardless if Reuniclus is still in play or not.

On a stall team like this a Gliscor is much better than Excadrill. The Acrofling set gives you something that can absorb status, doesn't take sand damage, has consistent leftovers recovery, and can hit hard with little to no investment.

Overall pretty good team.
 
Blissey will work better, especially if you are running sand. The sand really kills chansey. Especially when you are running wish protect, cause that means you heal less then 40% with every wish. IT adds up with Stealthrocks and everything else.
 
Your tyranitar EVs are very unusual, adding physical defense to tyranitar is usually redundant as most physical fighting moves KO him anyway, you'd be better off putting them into sp.d that allows you to actually take some focus blasts and ko back.
 
I am not sure whether you play under "Official Pokemon Online Tiers" or Smogon Tiers, so, if you play with the latter, the first suggestion I would make is to definitely throw a Shed Shell on Skarmory. On the "Official" server, Shandera has been banned for 1 month or something, and so you do not have to worry about it there...however, in Smogon, Shandera is allowed and is the biggest threat. Do not expect Shandera to be banned either, as Smogon does not really regard Dreamworld as a tier.

As it stands, you pretty much outright lose to Calm Mind Reuniclus, and because you are running Payback on Tyranitar, are unable to threaten to even 2HKO the bulky versions. This is a pretty huge issue that needs dealing with. You are also going to have a tonne of problems with Virizion/Birijion, as it easily comes in against Tyranitar, Jellicent on the wrong move and does not take much from Excadrill. I really think your team would benefit from an unconventional, but very annoying Pokemon. Taunt Mandibuzz, with its stellar special-defense, Taunt and Brave Bird will make light work of both Reuniclus and Virizion, shrugging off Focus Blasts relatively comfortably and utilising Taunt to stop Reuniclus, or Brave Bird to OHKO Virizion. I know Skarmory can threaten Virizion, but with absolutely no defensive investment, its not going to be able to take consecutive Focus Blasts well.

Mandibuzz@ Leftovers
Overcoat | Careful
EVs: 252 HP / 4 Atk / 252 SpDef
Taunt / Toxic / Brave Bird / Roost

I think Mandibuzz would work well over Tyranitar. Mandibuzz is a great stall-breaker and currently I feel like you are unsure with what your Tyranitar is doing, especially since you are using an Impish nature and a lot of physical defense investment. Mandibuzz takes on Reuniclus and Virizion well, and with its pretty great typing, can counter foes such as Gengar and fast psychic-types, who while uncommon can be pretty annoying to face. With Tyranitar setting up Sandstorm, you may find that, without it, you are going to have a slight issue with Excadrill, as it functions a lot better with Sandstorm support. I think Sandstorm will be on a lot of teams in Stage 3, but if you feel like it won't you could try a Hitmontop or something over Excadrill. It spins reliably with Foresight and can take on Tyranitar really well, as currently, you have huge issues with Fire Blast Tyranitar, as it can 2HKO your entire team with the appropriate moves. I have a feeling you will not want to do this, but if you do, I would be happy to provide the Hitmontop set. If you don't want to replace Tyranitar and Excadrill, I guess Mandibuzz could fit over Chansey or something, although I doubt you'd want to do that either. You could also find a slot for Calm Mind + Roar Latias over one member of your team in order to beat Reuniclus. Either way, whatever you do, you really need to address the weaknesses to Reuniclus, Tyranitar and to a lesser extent Virizion.

Good luck! and sorry for the rather indecisive rate.
 
Chansey can handle CM virizion can't it? With focus blast's shaky accuracy it would have a hard time getting through wish protect while dying from poison. I would definitely change the TTar. Replace payback with crunch so it can 2HKO reuniclus, invest more into SDef if you want to keep it bulky as it doesn't really want to take physical hits anyway and replace protect with anything. Fire blast, ice beam, earthquake, pursuit, superpower all work.

Chansey should also just run 252 Def/252 SDef to make best use of the evo stone but imo blissey is still better than chansey for SS teams. Chansey takes hits better but if you account for the extra 6% it takes after every turn, it ends up losing more HP than blissey. Particularly with wish/protect variants, using protect makes you lose HP which really isn't desirable for a wall.
 
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