Team Set To Kill [UU RMT, peaked #35]

uragg

Walking the streets with you in your worn-out jeans
is a Contributor Alumnus
Hello, and welcome to a joint RMT between myself and PK Gaming. Now, I know what you're thinking: 'lol PK sucks so bad, he can't possibly make a team worth rating'. But wait. With my steadying influence, we have managed to build a team that can effectively use the many talents of Raichu (lol). After steadily making changes and improving the team, we arrived at this final product. (lame title goes to PK)

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team building process:

The whole team idea started with Raichu and using it as a Nasty plot sweeper/encore user. The entire team was based on helping Raichu out.

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The team needed entry hazards in the form of spikes. Raichu is very prone to switches and it additional damage helped in Raichu's effort in sweeping. Uragg decided to whip out his custom made Cloyster set that acted as our anti-lead, spiker and Bulky water killer.
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Raichu's obstacles as a Nasty plot sweeper involved would mainly involve the big Kahuna of special walling himself. (Registeel) Torterra was picked to act as a perfect Registeel counter, physical wall and stealth rock user. We initially picked Dugtrio, but it lacked stealth rocks and was setup fodder for Torterra.




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The team was currently very weak to special attacks. We initially wanted to use a bulky water, but instead we decided to opt for bulky Mismagius. It acted as a fantastic spin blocker, stall breaker and special sponge all in one pokemon. (although it cannot take on strong special attackers like Moltres and Magmortar)




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Next, we wanted another physically tanky pokemon that could take on pokemon Torterra could not (namely Swellow and Arcanine) We opted for SubRise Aggron.
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Aggron worked well for a while. Unfortunately it was often dead weight and couldn't reliably counter Arcanine as well as we thought it could. With great regret, we replaced the metal behemoth with it's earthly cousin. (Rhyperior)



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Sub Rhyperior is menace to this metagame and it worked really well in countering physical varients of Arcanine and Swellow. It even setup for free against Registeel.


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With the team almost complete, we felt that our team lacked a strong revenge killer. Technitop was a pokemon I had a lot of success using in the past and we figured that we should run it. It helped in countering Houdoom (who tore this team apart)

The final team:
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While laddering with this team, I managed to peak at 35th on the UU leaderboard under the username PK_failure. I know that this ranking is not much to brag about, but one must keep in mind that this team is essentially playing with 5 pokemon by devoting a teamslot to Raichu (just kidding. sort of).


Cloyster @ Focus Sash
EVs: 252 Attack, 152 Special Attack, 104 Speed
Nature: Naughty
Ability: Shell Armor
- Surf
- Spikes
- Ice Shard
- Explosion

I think that PK and I can agree that this Cloyster is one of the sexiest leads that either of us has ever used. Almost nobody would expect Cloyster to use the 4 moves that we run. One could call this a “troll” set, and that wouldn’t be far off. Cloyster works his magic by abusing the rarity of this set, along with his natural abilities of tanking hits with his gargantuan Defense stat. Cloyster has two jobs on this team: First, it sets up Spikes to abuse the switches that this team causes and to rack up residual damage, which is always useful. Secondly, and equally as important, it tries to get offensive momentum going in our favor. As we all know, Cloyster is one of the best Spikers in UU, but its offensive stats are often overlooked for a more bulky approach. This set aims to retain most of a standard set’s Spiking abilities while also making it an offensive juggernaut (well, almost).

EVs/Nature: First and foremost, our Cloyster runs 104 Speed EVs to hit a speed of 203. This allows it to outrun 8 Speed Milotic and any other anti-metagamers out there who want to outspeed it by 1 point. After outrunning Milotic, it is free to blow up and tear a huge hole in the opposing team’s defensive core. With this speed, Cloyster will also beat most Blastoise, Poliwrath, and Azumarill, 3 pokes that absolutely love to get free turns off of Cloyster. After hitting this key speed, we pumped 252 EVs into Attack to give Cloyster more bang for his buck (pun intended) in Explosion. Then, the rest were dumped in Special Attack to boost Surf’s power. Naughty nature (+Attack, -Special Defense) works the best with this set, since it’s really not meant to take more than one special hit. Focus Sash ensures that Cloyster is either going to tank that hit and respond accordingly or just switch out, so attempting to boost his Special Defense to make him a wall really isn’t worth the trouble.

Moveset: Cloyster reprises its standard role of being one of UU’s premier Spikers on this team. Spikes support the team by providing steady entry hazard damage, which this team can really use. Surf is also standard, serving as the obligatory STAB that hits hard on Donphan/Steelix and other friends that are stupid enough to stay in. Explosion is for blowing defensive pokes looking to wall Cloyster into next week. Explosion cleanly OHKOs 248 HP/252 Def Bold Milotic and anything that isn’t as bulky. With Milotic, the moveset can typically be determined by observing if there is Leftovers recovery. If not, the Milotic is probably a LO tank or offensive, which means Cloyster will switch out immediately. This generally serves as a reliable method for choosing a course of action (unless you’re Thund, and put Lefties on an offensive Milo -.-). Ice Shard takes the last moveslot because there is no such thing as too much priority. Even with Technitop on the team. Ice Shard allows Cloyster to beat LOTres from the lead spot, does great damage to any Swellow or Scyther looking to make a sweep, and also provides a decently powered STAB priority move to finish off stray Sashed or defensively weak pokes. It also 2HKOs DDTaria cleanly while forcing them to lock themselves into Outrage.

matchups:
Ambipom: Cloyster has to switch out here, but the Sash is preserved for later use as Ambipom cannot set up hazards. Mismagius, Rhyperior, and Torterra are all capable of taking a hit and retaliating accordingly.

Uxie: Free Spikes. Cloyster doesn’t really care about SR since Uxie will break its Sash while U-turning out. Cloyster can’t do much to Uxie, but it sets up 2-3 layers of Spikes for free and explodes on something if it has the chance.

Moltres: LOTres is beaten by Surf + Ice Shard, while the Sash leaves Cloyster at 1 HP. ScarfTres is rarely seen anymore, but suffers the same fate or even gives a free switch to a resist.

Alakazam: This is a bitch. Offensive variants generally give this team a lot of trouble, so seeing this in the lead slot is better than meeting it midgame. Mismigaius can take a Psychic/Focus Blast and hit back with Shadow Ball, but sometimes it’s just a better idea to blow up it his face

Electrode: Surf on the first turn as it taunts/RDs, then either Surf again to finish if it taunted or Ice Shard if it danced. Saves the Sash to explode on Ludicolo later.

Hariyama: This fucker puts Cloyster in a world of hurt. Torterra does alright if it doesn’t pack Ice Punch. Otherwise, I might just have to blow it up.

Kabutops: Cloyster can’t handle it, but Torterra shits on it and then eats it for breakfast.

Mesprit: Is troublesome. Cloyster is forced out initially out of fear of Grass Knot, and Missy is usually a good answer.

Omastar: Go directly to Raichu. Do not pass go, do not collect $200.

Spiritomb: Torterra beats it while setting up SR.








Magcargo @ Leftovers
252 HP, 80 Special Defense, 12 Special Attack, 164 Defense
Flame Body
Bold
- Lava Plume
- Stealth Rock
- Earth Power
- Recover

Our new Stealth Rocker and Swellow counter. With a 4x Fire resist thanks to its unique typing, Magcargo rises from the depths of NU to serve as our Swellow, Moltres, and Arcanine counter. Maggy takes advantage of its typing and the fact that Fire-type sweepers rarely pack a coverage move for opposing fire types to stop them in their tracks. Magcargo is also one of the best possible switch-ins to Ambipom, as its Flame Body ability will burn Ambi about 50% of the time if they Fake Out and U-turn. Magcargo unfortunately carries a 4x weakness to the common attacking types of Water and Ground. To somewhat counteract this crippling trait, we have also added Milotic as a pretty sure-fire switch-in against anything packing a Water or Ground attack.

EVs/Moveset: The EVs are taken from the Smogon set, except for 12 EVs moved from Defense to Special Attack so Maggy gets the guarenteed 2HKO on Houndoom. The moveset is fairly simple as well. Stealth Rock is awesome as always, Recover allows Maggy to heal and wear down the sweepers it's supposed to, Lava Plume as a good spamming move with that sweet burn rate, and Earth Power to hit Fire types.




Milotic @ Leftovers
EVs: 252 HP, 200 Special Defense, 56 Defense
Nature: Calm
Ability: Marvel Scale
- Surf
- Rest
- Sleep Talk
- Haze

Our second new member, replacing Technitop. ResTalk Haze Milotic serves as a reliable check to DDGatr, who would otherwise cause this team major problems. Milo also serves as a great status absorber and bulky water check. Specially Defensive Milo at least stalemates with any bulky water out ther, allowing us an oppurtunity to recapture momentum. Milotic also just serves as an excellent overall wall that not many sweepers can break through.


EVs/Nature: EVs from the Smogon analysis, they give Milo incredible special bulk. The small defense investment goes a good way in helping Milo check Swellow in a pinch.

Moveslot: Pretty straightforward. Surf as the only attack, and it does decent damage to neutral targets. Haze to counter set-uppers like DDGatr. ResTalk to act as a status sponge and to give Milo some much appreciated extra physical bulk. Milo is also able to PP Stall for just about forever with Haze and Rest.
 
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Raichu @ Life Orb
40 HP/252 SpA/216 Spd
Static
Timid
- Nasty plot
- Thunderbolt
- Hidden power ice
- Encore




The star of the show and the basis of this team. Despite the stereotype of Raichu as useless, retarded, outclassed, etc., it has definetely not disappointed either of us. Contrary to popular belief, Raichu is capable of sweeping, stopping a pokemon from setting up and just plain ol revenge kill with his decent speed and power. Even though Raichu can't really take a hit and gets hard countered by some common pokemon, our team is built to help Raichu function effectively.

Generally, Raichu comes in on something he can scare or a support move. From there, Raichu can set up a Nasty Plot on a predicted switch or Encore said move. With near-perfect coverage and decent speed and power, Raichu can attempt a sweep. In fact, Raichu can even set up on and beat Chansey 1 on 1 with Encore and Nasty Plot.

Moveset:
Raichu is one of the few pokemon gifted with the ability to learn both Nasty Plot and Encore.
Encore makes setting up exponentially easier and also allows Raichu to stop set-uppers. That subroost Moltres down the street giving you hell? Use encore. Does that Cradily REALLY think he's going to get away with cursing? Encore. Does that Sub Poliwrath think he can wreck your team? He sure as hell can't! The other moves are given. Thunderbolt provides an awesome STAB attack to smack things around with. HP Ice provides great coverage with a pseudo-BoltBeam combo that hits all of UU except Lanturn and Magneton for neutral damage. In fact, +2 HP Ice is powerful enough to OHKO most Donphan, Rhyperior, and offensive Venusaur with entry hazards. Even though Raichu's offensive prowess is somewhat limited, our team is designed to help eliminate its counters and help it sweep.


EVs: The EV's aren't anything special. Maximum Special Attack is a given and the Speed EV's allow Raichu to outspeed all base 95 pokemon. Base 100s are rare in UU and thus it is not imperative to attempt to speed tie with them The rest of the EVs are poured in to HP for more bulk.






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Torterra @ Leftovers
252 Atk/252 Spe/4Hp
Overgrow
Adamant / Jolly
- Substitute
- Stone Edge
- Wood Hammer
- Earthquake



Torterra was changed from it's physical set to the Sub + 3 attacks set. It gives us the ability of gaining an early lead due to it's ability to nearly guarantee the KO on it's switch in. (Unless it's something annoying like Tangrowth/Leafeon) Torterra is our main Registeel counter and sets up on most varients. We can also use Torterra to check a slew of other pokemon and it's our go to guy for a T-wave.

Moveset: Simple moveset for satisfactory results. Substitute acts as Torterra's second life of sorts and can almost always guarantee a kill in the match if used properly.
Wood Hammer is our strongest STAB and hurts pretty badly. (especially when overgrow is active) Earthquake allows Torterra to smack Registeel and other ground weaks for primo damage. Stone Edge is icing on the cake as it utterly anniliates flying types. (Moltres specifically)

EVs: Standard 252 Atk / 252 Spe with an Adamant nature. Might switch to Jolly to guarantee the outspeed on Milotic.



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Mismagius @ leftovers
252HP/196 SDef/60 Spe
Levitate
- Shadow Ball
- Substitute/Taunt
- Will-o-Wisp
- Pain Split


The second half of our defensive core and possibly this team's MVP. Bulky Mismagius is an amazing pokemon that can handle a multitude of threats in the UU tier. It's definitely one of the best spin blockers, beating most of the Rapid Spinners 1 on 1. Bulky Missy also comes as a nasty surprise to those expecting the more common NP/CM sweeper. In fact, it can actually beat Registeel 1 on 1 with Taunt and WoW. Missy can also take care of most physical sweepers with WoW.


Moveset:
Shadow Ball is her only attacking move, providing a reliable STAB move and helping us beat down Psychic and Ghost types. Her enormous Special Defense allows us to beat Alakazam and unboosted opposing Missy. Substitute allows Missy to evade status. Taunt essentially does the same thing, losing out on th safety of a Sub but also preventing set-up, recovery, and phazing. Will-o-wisp cripples the multitude of physical attackers in UU. It also punishes Hitmontop for Foresight spinning (if you didn't Taunt it/or if you switched into Foresight). Pain Split is Mismagius' only form of healing (apart from Rest) and provides semi-reliable recovery.

The EVs maximize special bulk and allow us to outspeed neutral natured Blaziken and most varients of Absol.


Threat list (borrowed from Metagross66)


Defensive Threats

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Blastoise - Mismagius spin blocks and shuts it down with Taunt. Raichu can scare it out.

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Chansey -
Completely shut down by Mismagius. (Provided we don't switch in on status) and is set up on by Rhyperior and Torterra. Raichu can encore Softboils and Torterra beats it down.

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Claydol - Mismagius can shut it down pretty easily. Torterra doesn't really mind anything barring the rare Ice beam.

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Cloyster - Mismagius shuts it down with taunt and Raichu can force it out.
Not a threat unless it's a TROLLster like ours.

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Cradily - Raichu switches in on the curse and encores all forms a of setup. Mismagius can taunt and doesn't take TOO much from 1 + Seed bomb. Magcargo can decently take it on before it boosts.
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Donphan - Torterra threatens it with STAB Wood hammer and Ice shard doesn't do THAT much to Torterra. Mismagius can spin block and WoW if they stay in.

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Mesprit - Mesprit leads are immediately blown up on. Nobody on our team likes a scarf or Thunderwave. If for some reason it isn't killed at the start of the match, Mismagius is usually a good matchup.
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Milotic - Mismagius beats defensive varients every single time. Raichu can switch in on recover and thunderbolt or encore if the Milotic thinks it can take thunderbolts. Outstalled by our own Milotic if push comes to shove. Torterra outspeeds and OHKO's.

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Nidoqueen - Mismagius shuts it down. Torterra is a decent option but some carry Ice beam so be wary.

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Quagsire - Setup fodder for Torterra. Not really much of a threat.

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Regirock - Torterra can handle it pretty well. Mismagius is also a good switch in, especially against explosion, and cripples it with Will-o-Wisp.

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Registeel - Utter setup fodder for Torterra.
Mismagius usually beats it one on one if it lacks Shadow Claw and even then Will-o-Wisp weakens it severely.
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Rotom - Very annoying. We can't do much but hope to work around it. As follows, Sub charge varients-Torterra and Raichu handle, while bulky Restalk is taken on by Mismagius.
Trickscarf Varients are especially annoying but again, careful playing around it is generally the best bet.
Specs Rotom is also pretty dangerous. It outright 2HKO's our entire team. Magcargo is generally the safest bet.
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Slowbro - Shut down Missy and scared out by Raichu. Torterra also doesn't really mind anything it can dish out (save the rare Ice beam)

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Spiritomb - Torterra is a safe bet (watch out for WoW) and Mismagius can cripple switch in's with WoW. Magcargo can actually beat it one on one provided it isn't a CM varient.

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Uxie - Cloyster happily sets up on it (it can even determine if it's trickscarf) and Mismagius beats it (provided it doesn't switch into T-wave) Torterra also beats it down.

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Weezing - Mismagius shuts it down. Raichu doesn't really mind any of it's attacks and 2HKO's with Thunderbolt/sets up a Nasty plot. Magcargo walls it and Milotic makes it run for the hills.

Offensive Threats


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Absol - Torterra takes it on and can survive anything it can dish out (minus a critical hit) Raichu can switch in on the predict swords dance/sucker punch and encore. Magcargo and Milotic has a good handle on it provided it hasn't boosted.

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Alakazam - Mismagius is a decent switch in. Most don't carry Shadow ball and Mismagius can survive a 1+ psychic and take it out with Shadow ball. Lead Varients get exploded on by Cloyster. Magcargo and Milotic are last resorts.


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Ambipom - Magcargo is the best initially switch and can potentially burn the little fucker. Aside from that Milotic and Mismagius don't really care about most of it's moves.

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Arcanine - Magcargo counters it pretty well most of the time. Stopped by Milotic (be wary of Flare blitz if it's got a flash fire boost because it 2HKO's)

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Azumarill - Torterra beats it down most of time. Revenged by Raichu and walled by Milotic.

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Blaziken - Walled by a combo of Milotic and Magcargo.
Mismagius handles it somewhat. Raichu can revenge most varients

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Drapion - Torterra takes on most Drapion like a champ. (even Ice fang varients) Milotic can sponge most attacks and hurt it back with surf. Magcargo is pretty decent too (provided it lacks EQ)

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Feraligatr - Cloyster (if it's still alive) is our first switch in and can take it out with Explosion. Milotic will outstall it with haze + rest. Torterra is our next bet and beats non-Ice punch varients.


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Hariyama - Extremely dangerous. Lead varients are fatal to this team and must be taken out by Explosion. If it lacks Ice punch then Torterra can take it on, and if not it can potentially mow right through our team.

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Hitmonlee - Kinda tricky. Mismagius can switch into the impending CC and fire off a WoW if it's a CB varient. Torterra can sorta take it on, but CC is a 2HKO so it can switch in. Revenge KOed at half by Raichu.

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Hitmontop - Shut down by Mismagius. Torterra can take it on reasonably well too.

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Houndoom - Handled by both Magcargo and or Milotic.

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Kabutops - Torterra sets up on it and takes on rain varients all day long. Missy can spin block and WoW.

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Kangaskhan - Somewhat walled by Magcargo. (be wary of hammer arm) Torterra can take on it's attacks (reasonably) well and hurt it.

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Leafeon - Marcargo handles it pretty well. It can be revenged by Raichu.

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Magmortar - Magcargo can take it on reasonably and hurt it with Earthpower. Milotic can also take it on. (Provided it doesn't switch into T-bolt)
Raichu can revenge it at half.

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Mismagius - Somewhat troublesome. Torterra can take a boosted Shadow ball and KO it back with Wood Hammer. Mismagius can take an unboosted Shadow and hurt the opposing missy back.

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Moltres - Standard Moltres isn't to difficult to deal with. Milotic beats it most of the time. If she's gone
Magcargo can annoy it to death and usually beats it one on one.

Lead varients are beaten by Surf + ice shard.
Subroost varients are pretty annoying though, but Raichu can encore and foil their plans.

Raichu revenges all varients save Scarf. (which is easily managed)

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Omastar - Raichu is the first to switch in every single time. Nobody on this team really minds Omastar (save Rhyperior)

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Rhyperior - Torterra is the best initial switch in. Cloyster can also take it on reasonably well.

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Sceptile- Definetely a threat. Generally, Magcargo is a good bet against most Sceptile. (the specially inclined) Raichu can deter SubSeed tile with encore. Physical varients will be troublesome. Our only hope is to hurt it bad with Torterra and Magcargo. (who Survies unboosted earthquakes)

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Scyther - Mismagius can handle CB varients pretty easily provided it doesn't switch into Aerial ace. Marcargo can sponge most of it's hits and threaten it back with Lavaplume.

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Swellow - Marcargo can decently take it's hits and hurt it back with Lava Plume. Milotic can also take a hit and hurt it with Surf.

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Torterra - Torterra our own Torterra can go two to two against opposing offensive Torterra , and defensive varients are shut down my mismagius. Raichu can revenge it with HP ice.

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Venusaur - Pretty damn annoying due to it's versatlity. Nobody on this team likes being put to sleep, but Mismagius takes on pretty much any varient once sleep clause is in effect. Marcargo can handle special varients pretty easily but is destroyed by physical varients.

Team Styles:

Stall - Mismagius shuts down most Stall team's on it's lonesome. Raichu can be a nightmare if Registeel is out of the way.

Rain Dance - Pretty rare nowadays but this team takes it on quite well. Torterra handles the physical sweepers and Mismagius can at least survive the special ones. Hitmontop revenges all rain sweepers and Raichu outright sweeps them if Rain isn't in effect.

Sandstorm - Torterra outright beats most sandstorm team's on it's own. It's only stopped by Cradily (which is encorable/tauntable)



Miscellaneous


Past Team members:

Sometimes I use Swellow over Hitmontop (along with Aggron) on my team specifically.

Swellow @ Flame
EVs: 252 Attack, 252 Speed, 4 Def
Nature: Jolly
Ability: Guts
- Facade
- Quick Attack
- U-turn
- Brave Bird

It made our team a lot less weak to that those faster special sweepers (Alakazam, Moltres etc)
and it's speed was advantageous against most offense teams.
 
Hi there, sir(s)

What mainly worries me about this team is that, although it has got a pretty efficient way of keeping the pressure from early on, there is more than a fair share of threats you guys are weak to; namely HP Grass Arcanine, Moltres, Alakazam, SubSeed Sceptile, DD Feraligatr among others (although some of them are checked decently by priority, but not to a very good extent). Probably the main cause of that is because this team is biased towards offense, so when it does not have the momentum it takes quite a beating; thus I'd recommend you guys went with some changes like:

- Consider taking out Rhyperior, using a specially defensive Regirock on its place (checks Fire-types much better, although WoW Nine is still gonna give you a run for your money) and going with a Sub set for Torterra instead, to somewhat replace Rhyperior's role as a sweeper. That way you just won't have to sac a pokémon every time Moltres comes in.

- This team has absolutely no Grass-resists, which means stuff like Specs Sceptile will come in and take out a mon for sure everytime it uses Leaf Storm, while you'll have to pray your own Hitmontop is alive; so I recommend you either add an Arcanine over one of your mons or turn Perior into a SR setup and run some sort of Venusaur set with Sludge Bomb; either mixed or special. Of course you're still weak to Moltres and Arcanine, but unless you scrap Cloyster and Missy or Hitmontop to use another bulky water like Milotic or Azumarill (which you should IMHO) there seems to be no other solution.

I don't have much time to give you a better rate, so for now I'll leave these two suggestions here so that you can keep then in mind (I'd give the second one a shot mainly, as although it considerably changes your team, it also covers great part of your weaknesses). Good luck sirs and good job on LB =)
 
Hi there, sir(s)

What mainly worries me about this team is that, although it has got a pretty efficient way of keeping the pressure from early on, there is more than a fair share of threats you guys are weak to; namely HP Grass Arcanine, Moltres, Alakazam, SubSeed Sceptile, DD Feraligatr among others (although some of them are checked decently by priority, but not to a very good extent). Probably the main cause of that is because this team is biased towards offense, so when it does not have the momentum it takes quite a beating; thus I'd recommend you guys went with some changes like:

- Consider taking out Rhyperior, using a specially defensive Regirock on its place (checks Fire-types much better, although WoW Nine is still gonna give you a run for your money) and going with a Sub set for Torterra instead, to somewhat replace Rhyperior's role as a sweeper. That way you just won't have to sac a pokémon every time Moltres comes in.

- This team has absolutely no Grass-resists, which means stuff like Specs Sceptile will come in and take out a mon for sure everytime it uses Leaf Storm, while you'll have to pray your own Hitmontop is alive; so I recommend you either add an Arcanine over one of your mons or turn Perior into a SR setup and run some sort of Venusaur set with Sludge Bomb; either mixed or special. Of course you're still weak to Moltres and Arcanine, but unless you scrap Cloyster and Missy or Hitmontop to use another bulky water like Milotic or Azumarill (which you should IMHO) there seems to be no other solution.

I don't have much time to give you a better rate, so for now I'll leave these two suggestions here so that you can keep then in mind (I'd give the second one a shot mainly, as although it considerably changes your team, it also covers great part of your weaknesses). Good luck sirs and good job on LB =)



Thanks for the rate Bluewind.

I feel reluctant on choosing your second recommendation and pretty sticking to your first. SpD Regirock over Rhyperior sounds good to me (takes on Moltres, Magmortar and MOST Arcanines) and running sub Terra.

What if I replaced Hitmontop with Bulky Arcanine? I could still cover most of what Hitmontop covers, I gain grass resist and a decent check to houndoom to boot.
 
Morning Glory with Leftovers would be pretty helpful on this team, considering it also checks threats such as SD Leafeon, Venusaur and Blaziken on a serious pinch; while also keeping the invaluable priority. You'd be considerably weaker to things like DD gatr though, and maybe SD Sceptile (IIRC +1 EQ OHKOes Nine after SR and Leftovers); so I'd probably keep that in mind when using those changes.
 
Yo.

I think the Fire-type weak in this team is extremely obvious. Arcanine, Houndoom, Blaziken, heck, even Nintetales are all threats that your team have trouble with. Rhyperior's SpD is far too low to hope to take any Fire Blasts, so its resistance isn't very helpful. I don't really know what to remove to remedy this. The closest I can come is removing Hitmontop. I know that he's your priority user but maybe consider an Azumarill in that slot. Azumarill can switch into these threats and threaten all of them. STAB Aqua Jet is very strong and it can also help with your Alakazam weak, along with helping revenge kill other sweepers like Missy. Your team might enjoy the pure power of CB but I believe a Leftovers + 4 attacks set can work nice. Maybe Waterfall/Aqua Jet/Ice Punch/Double-Edge or Superpower.

I also notice your team doesn't have much to handle Water-types. Actually I think Milotic is quite a nuisance to your team as Raichu doesn't enjoy Surfs, it walls your Hitmontop and Rhyperior, and Torterra will be OHKOd by an Ice Beam. I want to take your team on a more offensive direction...but I'm hard pressed what to do. What I'd suggest is to make Torterra a CB variant with Jolly to assure Milotic doesn't outspeed you. You can keep SR and use it the first turn and scout what the opponents answer to Torterra is, so the next time you bring Torterra in you can smack it with the proper attack. SR/Earthquake/Wood Hammer/Stone Edge seems fine.

Torterra + Rhyperior is a nice offensive core, but only when you abuse them to take out or weaken each others counters. Your current Torterra cannot accomplish this because Milotic can outspeed and OHKO, and as long as Milo is alive your Rhyperior won't be able to sweep. This is why I recommended a more offensive set.

Good luck.
 
Yo.

I think the Fire-type weak in this team is extremely obvious. Arcanine, Houndoom, Blaziken, heck, even Nintetales are all threats that your team have trouble with. Rhyperior's SpD is far too low to hope to take any Fire Blasts, so its resistance isn't very helpful. I don't really know what to remove to remedy this. The closest I can come is removing Hitmontop. I know that he's your priority user but maybe consider an Azumarill in that slot. Azumarill can switch into these threats and threaten all of them. STAB Aqua Jet is very strong and it can also help with your Alakazam weak, along with helping revenge kill other sweepers like Missy. Your team might enjoy the pure power of CB but I believe a Leftovers + 4 attacks set can work nice. Maybe Waterfall/Aqua Jet/Ice Punch/Double-Edge or Superpower.

I also notice your team doesn't have much to handle Water-types. Actually I think Milotic is quite a nuisance to your team as Raichu doesn't enjoy Surfs, it walls your Hitmontop and Rhyperior, and Torterra will be OHKOd by an Ice Beam. I want to take your team on a more offensive direction...but I'm hard pressed what to do. What I'd suggest is to make Torterra a CB variant with Jolly to assure Milotic doesn't outspeed you. You can keep SR and use it the first turn and scout what the opponents answer to Torterra is, so the next time you bring Torterra in you can smack it with the proper attack. SR/Earthquake/Wood Hammer/Stone Edge seems fine.

Torterra + Rhyperior is a nice offensive core, but only when you abuse them to take out or weaken each others counters. Your current Torterra cannot accomplish this because Milotic can outspeed and OHKO, and as long as Milo is alive your Rhyperior won't be able to sweep. This is why I recommended a more offensive set.

Good luck.


Thanks for the rate Thund. CB Torterra DOES look very interesting but I need to use it as my physical wall. Besides Cloyster takes out Milotic with Explosion. It can switch in on Surf (and make it seem like it's going to get 2HKO) and outspeed + OHKO with Explosion.

Azumarill does looks a nice choice to me. I can use it as a bulky water + Fire check at the same time. (and that means I won't have to rely on Regirock to take em out) also, I figure that with Arcanine over Top I can beat down Grass types a lot easier. I'll give these changes a test but it's up to Uragg if we'll end up chaning the team.

Unfortunately without a bulky Rock type Swellow gives me more trouble. I've got 3 pokemon that revenges it though.
 
Like the others have said, you have a giant Fire weakness. Rhyperior and Torterra are two similar Pokemon and I don't see the purpose of using them together. Consider replacing one of them (Preferably Rhyperior) with Azumarill or Milotic. SubPunch Azumarill works pretty nicely, and Milotic should just run a standard set.

I think you forgot to put items on your last three Pokemon. If this is the case, I presume Raichu is holding Life Orb, so I recommend that its EVs are 32 HP/8 Def/252 SpA/216 Spe with the same nature. Nothing special, but it allows minimum damage from Life Orb.

All in all, a nice team.
 
Hey guys, thanks for all the rates. After reading all of your suggestions, I have assesed the team's weaknesses and made some changes. To check the various fire threats to this team, I added Magcargo (yes, Magcargo) in place of Rhyperior. Magcargo absolutely shuts down Arcanine and Moltres and also checks Houndoom to an extent with this set:

Magcargo @ Leftovers
252 HP, 80 Special Defense, 12 Special Attack, 164 Defense
Bold
Flame Body
- Stealth Rock
- Lava Plume
- Earth Power
- Recover

The EVs are the Smogon set with 12 EVs in SpA to ensure a 2HKO against Houndoom.

With Maggy taking the role of Stealth Rock-er, I changed the Torterra set to the Sub+3 Attacks set with max Speed and Attack to take on Milotics like Thund said.

Finally, I replaced Hitmontop with a Specially Defensive ResTalk Milotic with Surf and Haze to counter set-up sweepers and to act as a monstrous special wall.

Again, thanks for reading and rating! Keep the rates coming.
 
Hello

Pretty nice team you two have here.
I cannot suggest much as most has already been suggested.;

Perhaps you can go with Hidden Power (Rock) on Magcargo instead of Earth Power. This way you gain an extra STAB move without loosing to much coverage and instead of stalling out Moltres you can actually do damage to it. You can use Ancient Power as well but against Moltres with his Pressure ability will mean that you'll be out of PP reasonably quick.

Hope this helped and good luck with the rest of the team.
 
Nice team you have here. I like how you're using a combination of Magcargo and Milotic, though it would probably be better in the sand. I should try it.

I have to admit, I haven't been liking cloyster as a lead, but this one I should probably try out. It looks well thought out.

You have two SR users, so you might want to try out Subterra or even Rock Polish Torterra. This way you can abuse the switches with Spikes and SR.

Other than that, this is team looks way better than the other versions you showed me. :)
 
@ Delko

Yeah, HP Rock does seem like a better idea with STAB and more PP. Thanks.

Nice team you have here. I like how you're using a combination of Magcargo and Milotic, though it would probably be better in the sand. I should try it.

I have to admit, I haven't been liking cloyster as a lead, but this one I should probably try out. It looks well thought out.

You have two SR users, so you might want to try out Subterra or even Rock Polish Torterra. This way you can abuse the switches with Spikes and SR.

Other than that, this is team looks way better than the other versions you showed me. :)

Hey thanks for the banner Metagross, sorry we didn't do it in the original post(s).

Thanks for the rate. Yeah, Cloyster is pretty sexy =). Along with the first round of changes I changed Torterra to the Sub+3 Attacks version. I guess the post hasn't been edited yet.
 
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