SS OU Team Showcase and Suggestions

Came back to Showdown a couple of days ago and built an OU team to try and counter somethings I've seen on the ladder as well as cover most type disadvantages. I'd greatly appreciate feedback and suggestions to improve my team.

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Thunderbolt
- Hydro Pump

Specd Dragapult to deal fast and reliable damage to just about anyone. Went for Thunderbolt instead of U-turn to deal with Pokemon such as Urshifu, just in case Zeroara faints and Hydro Pump to deal with Landorus.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Explosion

My suicide lead, deals against pokemon who try to go for set up and mess up their game plan. Additionally, Mew uses Spikes and Stealth Rocks to cripple Pokémons on switch in and when low in health, Explosion is the way to go.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

Went with Unaware instead of Magic Guard so that way I can prevent sweeps and deal with Pokemon that increases their stats. Handles with Calm Mind users and does well against Dragon type sweepers who go for Dragon Dance set up

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Substitute

Went with Sword Dance set instead of defensive Landorus since Mew is my lead setup. Found Landorus to be quite effective against Pokemon who switch out since I can go for substitute and prepare sword Dance to sweep. Also covers for Ground-type attacks somewhat.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

My 'anti-stall' Pokemon. Prevents Pokemon like Clefable or Blissey from dragging out the game by trapping them using Magma Storm and Taunt as well as Volcorona from doing any significant damage because of its typing.

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Volt Switch

If Dragapult is the Special Attacker than Zeraora is the physical attacker and offensive Pivot of my team. Deals with Toxapex with Plasma Fist and cripples other pokemon upon switch in due to its high atk.
 
Hi Helix237, welcome (back?) to Smogon! Overall, I think you did a great job teambuilding, although some of the sets may be a bit out of place and don’t fit the team very well. Anyways, here are some changes I made that might be able to help you:

The minor changes (changes in bold)

:ss/mew: :leftovers:/:heavy duty boots:
Mew @ Leftovers / Heavy Duty Boots
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Knock Off
- Taunt / Will-O-Wisp / Night Shade / Thunder Wave
- Roost

Mew isn’t a great suicide lead, most especially in bulky offense teams like this one, where each team member would matter in the long run. Mew’s true strength lies in its access to lots of different support moves such as Stealth Rock, Spikes, Toxic Spikes, Taunt, Will-O-Wisp, Toxic, Thunder Wave, Knock Off, Roost, etc. The speed EVs could actually be changed according to your preference; max speed notably outspeeds Urshifu, 112 speed + jolly outspeeds Modest Kyurem and Lele, and so on.

:ss/landorus-therian::leftovers:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Next, I think Landorus-T would be better off using a defensive spread since this team lacks a physical defense tank and rocker (rocks were removed from Mew).

:ss/dragapult: :choice specs:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- U-turn
- Hydro Pump
U-turn on Dragapult is necessary because it allows Dragapult to U-turn out of mons it can’t usually break, such as Heatran, Tapu Fini, and Tyranitar. Additionally, U-turn would also allow Dragapult to form a formidable VoltTurn core with Zeraora, since Zeraora breaks past most of Dragapult’s defensive checks, like the ones mentioned above.

:ss/clefable: :leftovers:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower / Thunder
- Soft-Boiled
Since you have some defensive and offensive counterplay to most of set-up sweepers, it’s safe to use the better ability on Clefable, Magic Guard. Also, I think running Thunder on Clefable can be beneficial because this team doesn’t look very Ferrothorn weak anyways.

Optional changes
:ss/scizor: :leftovers:

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn / Swords Dance
- Roost
- Knock Off / Swords Dance
Since the team is very Kyurem and Lele weak, there is an easy solution: use Scizor instead of Heatran. With the right EVs and moves, Scizor becomes a strong wincon that is capable of checking Kyurem and Tapu Lele and sweeping.

Here’s the team after all the changes:
Mew @ Leftovers / Heavy Duty Boots
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Knock Off
- Taunt / Will-O-Wisp / Night Shade / Thunder Wave
- Roost

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Hydro Pump

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn / Swords Dance
- Roost
- Knock Off / Swords Dance

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Volt Switch
- Close Combat
 
Last edited:
Hi Helix237, welcome (back?) to Smogon! Overall, I think you did a great job teambuilding, although some of the sets may be a bit out of place and don’t fit the team very well. Anyways, here are some changes I made that might be able to help you:

The minor changes (changes in bold)

:ss/mew: :leftovers:/:heavy duty boots:
Mew @ Leftovers / Heavy Duty Boots
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Knock Off
- Taunt / Will-O-Wisp / Night Shade / Thunder Wave
- Roost

Mew isn’t a great suicide lead, most especially in bulky offense teams like this one, where each team member would matter in the long run. Mew’s strength lies in its access to lots of different support moves such as Stealth Rock, Spikes, Toxic Spikes, Taunt, Will-O-Wisp, Toxic, Thunder Wave, Knock Off, Roost, etc. The speed EVs could be changed according to your preference; max speed notably outspeeds Urshifu, 112 speed + jolly outspeeds Modest Kyurem and Lele, and so on.

:ss/landorus-therian::leftovers:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Next, I think Landorus-T would be better off using a defensive spread since this team lacks a physical defense tank and rocker (rocks were removed from Mew).

:ss/dragapult: :choice specs:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- U-turn
- Hydro Pump
U-turn on Dragapult is necessary because it allows Dragapult to U-turn out of mons it can’t usually break, such as Heatran, Tapu Fini, and Tyranitar. Additionally, U-turn would also allow Dragapult to form a formidable VoltTurn core with Zeraora, since Zeraora breaks past most of Dragapult’s defensive checks, like the ones mentioned above.

:ss/clefable: :leftovers:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower / Thunder
- Soft-Boiled
Since you have some defensive and offensive counterplay to most of set-up sweepers, it’s safe to use the better ability on Clefable, Magic Guard. Also, I think running Thunder on Clefable can be beneficial because this team doesn’t look very Ferrothorn weak anyways.

Optional changes
:ss/scizor: :leftovers:

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn / Swords Dance
- Roost
- Knock Off / Swords Dance
Since the team is very Kyurem and Lele weak, there is an easy solution: use Scizor instead of Heatran. With the right EVs and moves, Scizor becomes a strong wincon that is capable of checking Kyurem and Tapu Lele and sweeping.

Here’s the team after all the changes:
Mew @ Leftovers / Heavy Duty Boots
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Knock Off
- Taunt / Will-O-Wisp / Night Shade / Thunder Wave
- Roost

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Hydro Pump

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn / Swords Dance
- Roost
- Knock Off / Swords Dance

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Volt Switch
- Close Combat
T
Hi Helix237, welcome (back?) to Smogon! Overall, I think you did a great job teambuilding, although some of the sets may be a bit out of place and don’t fit the team very well. Anyways, here are some changes I made that might be able to help you:

The minor changes (changes in bold)

:ss/mew: :leftovers:/:heavy duty boots:
Mew @ Leftovers / Heavy Duty Boots
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Knock Off
- Taunt / Will-O-Wisp / Night Shade / Thunder Wave
- Roost

Mew isn’t a great suicide lead, most especially in bulky offense teams like this one, where each team member would matter in the long run. Mew’s strength lies in its access to lots of different support moves such as Stealth Rock, Spikes, Toxic Spikes, Taunt, Will-O-Wisp, Toxic, Thunder Wave, Knock Off, Roost, etc. The speed EVs could be changed according to your preference; max speed notably outspeeds Urshifu, 112 speed + jolly outspeeds Modest Kyurem and Lele, and so on.

:ss/landorus-therian::leftovers:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Next, I think Landorus-T would be better off using a defensive spread since this team lacks a physical defense tank and rocker (rocks were removed from Mew).

:ss/dragapult: :choice specs:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- U-turn
- Hydro Pump
U-turn on Dragapult is necessary because it allows Dragapult to U-turn out of mons it can’t usually break, such as Heatran, Tapu Fini, and Tyranitar. Additionally, U-turn would also allow Dragapult to form a formidable VoltTurn core with Zeraora, since Zeraora breaks past most of Dragapult’s defensive checks, like the ones mentioned above.

:ss/clefable: :leftovers:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower / Thunder
- Soft-Boiled
Since you have some defensive and offensive counterplay to most of set-up sweepers, it’s safe to use the better ability on Clefable, Magic Guard. Also, I think running Thunder on Clefable can be beneficial because this team doesn’t look very Ferrothorn weak anyways.

Optional changes
:ss/scizor: :leftovers:

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn / Swords Dance
- Roost
- Knock Off / Swords Dance
Since the team is very Kyurem and Lele weak, there is an easy solution: use Scizor instead of Heatran. With the right EVs and moves, Scizor becomes a strong wincon that is capable of checking Kyurem and Tapu Lele and sweeping.

Here’s the team after all the changes:
Mew @ Leftovers / Heavy Duty Boots
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Knock Off
- Taunt / Will-O-Wisp / Night Shade / Thunder Wave
- Roost

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Hydro Pump

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn / Swords Dance
- Roost
- Knock Off / Swords Dance

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Volt Switch
- Close Combat
Hi and thanks for the reply! :D

I'll be sure to give this one a try, thanks again with maybe a few adjustments but thanks again!
 

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