Team Sleep 'n Weep

How do you rate the visual appeal?

  • Insanely awesome, do it again!

    Votes: 18 37.5%
  • Average

    Votes: 19 39.6%
  • Meh, I've seen better

    Votes: 4 8.3%
  • Eww, disgusting, never, ever do it again.

    Votes: 7 14.6%

  • Total voters
    48
  • Poll closed .
Hi everyone, it's me again. I'm posting this RMT because this team needs help. It has been the best team I can come up with since the removal of the suspects. It's battle statistics actually aren't bad. I did not keep track of its win/losses, but it obvious that it has won much more than it has lost. Honestly, I don't think it's that bad of a team. I am only posting it because I know it can do better. It has lost to hax many times, but that it something that no one can control. It does ok against stall, but mostly loses to a dedicated team. I'm asking, no, better yet, challenging all of you talented team raters to make improvements on this team. I'm not looking for "this team is great" or "wow, nice team", although they are appreciated. :) Don't insult my team either. Just gives me the hard facts and back up your "solutions" and improvements.

Strategy: Overall, I look at it as a team that leaves you drowsy and begging for mercy. It hits hard and waits for the golden opportunity. Give it a chance and you just may regret it.

AT A GLANCE:

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The Underestimated FireBird

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Moltres @ Life Orb
Ability: Pressure
EVs: 64 HP/192 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [Grass]
- Roost​


This lead is just overwhelmingly powerful. The entire set was taken from LonelyNess's New LonelyBalance RMT. I've used it before and I will continue to use it. It takes out things like non-extra bulky registeel. I believe regirock receives a 2HKO from this beast. It's mainly a suicide lead, so SR is no worry. If it ever comes back in, it usually can roost or get a final hit in on whatever it's up against. It works well with my offensive theme. Any team not prepared for this thing can and will be swept. It has gone through entire teams, and that is no exaggeration. With the speed Evs, it hits 264 speed, which is not that bad IMO. It still out speeds what it needs to and hits hard in the process. The 64 HP Evs give it some extra bulk. Aqua jet from any non-choice azumarill is a 2HKO when tres at full health. It can only muster around 60%. if it came in on a NFE FB, I can still KO with HP grass. As FB does a minimum to 40% to a max HP azu. Pretty powerful, imo.​


Supporter that never quits

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Regirock @ Leftovers
Ability: Clear Body
EVs: 232 HP/164 Atk/20 Spd/92 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Stone Edge
- Stealth Rock​

Another set, just taken from LonelyNess's RMT. I'm sorry, but I have a weakness for good pokes and sets. This set still gives me bulk to take hits and set up SR. It also gives some offensive power to the team, which I like. The speed is another plus. I love exploding in hariyamas face lol, especially the subpunch set. It 3HKOs registeel, and always wins because of the extra speed. Like a said, it adds power and bulk to the team, what else CAN I say?​


Overpowered Water Rat



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Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP/240 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Focus Punch
- Substitute
- Ice Punch​

Ahh, the overpowered rat, what a lovely pokemon. It sucks to see them roaming everywhere, because they were so rare before the removal of the suspects. I felt like an individual when I was just about the only one using the subpunch set before the change. It once had waterfall over ice punch, but it was suggested to me one day by MeowthPwnzYouNoob, that I should run ice punch in its slot. Tbh, I sometimes miss waterfall because it actually gave it some powerful stab, but it scares things away just as easily without it. Ice punch is just a crazy surprise to those roserade and various other grass types trying to come in to wall me. One ice punch and no more plant. Well, most of them lol. Priority is always helpful, and one this powerful is just too hard to pass up.​

Stealthy Sleep Inducer


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Roserade (M) @ Choice Scarf
Ability: Natural Cure
EVs: 72 HP/184 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Hidden Power [Ice]​


The "Sleep" part of my title. It puts to sleep, things that can be dangerous or kills things that just plain annoy me. This was just a precaution that turned out to work pretty well. Before I made this team, I used other sets, such as the LO sets created by Heysup. I really hated the loss in speed. I was also worried about DD altaria. They before had swept me and I hated losing to such as things as altaria. It's a freaking bird with clouds for wings. I've always hated it. Therefore, that's why HP ice is on here. It hits 432 speed with the scarf and is 288 alone. It has out sped some rain sweepers, namely omastar, but I think that is it XD. It's really fast and surprises the crap out of swellow and other pokemon of the sort, expecting to be faster.​


Ghostess with the Mostest

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Mismagius (M) @ Choice Specs
Ability: Levitate
EVs: 48 HP/252 Spd/210 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Shadow Ball
- Hidden Power [Ground]​


Raw power describes this ghost. She may look prissy, but she hits like a train. She can trick specs onto counters, kill what needs to be killed, or sweep. I see so many SubCM maggies, but hardly any of these. I actually never liked the SubCM set. Imo, this thing is much more dangerous. It doesn’t just set up and sweep, it just sweeps. The Evs are actually made for the SubCM set XD. They give her a little extra bulk. After all, she is a bit frail, especially on the physical side. She blocks rapid spin, even though it's not really needed, it IS a plus. She just does so much more than I can put into words. She is just a staple on all of my teams.​

Scary Wolf Thing

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Absol (M) @ Life Orb
Ability: Super Luck
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Superpower
- Sucker Punch
- Night Slash​

The land-bound version of honchkrow. I absolutely loved honchy, but this thing is just as much of a beast. It has weaknesses that are more uncommon than honchy (bug), so really only one to worry about (fighting). It is rather frail, so it must be played with caution. When given a chance, it tears right through stall. I do miss the ability to fend off sleep, but super luck is an amazing ability. The strongest priority in the game and a crazy high critical hit ratio, this thing is unbearably strong. I went for jolly for the extra speed, but like honchy, I might go for adamant because it really does not need all the speed. It does KO other absols, adamant ones, before they can hit me, but I'm not too sure if the drop in power is really worth it. Any opinions?​



Well, there's another RMT. It's begging for your help and I put a lot of effort into making it attractive. Therefore, I’m exchanging my hard work for your hard thinking. Thank you in advance and happy rating!

Edit: Why am I getting voters, but no raters? XD I need rates!
 
Threat List


Dangerous threats in red.
Potential threats in orange.

Defensive Threats

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Altaria- A swift Hp Ice from roserade or an ice pucn from azuamrill. Even DD variants are taken care of by both. Azu can survive a hit, I believe.

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Articuno - Rare, but possibly a powerful FB from tres, tbolt from missy, or a sleep powder from roserade.

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Blastoise - easily done in by roserade.

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Chansey - two strong fighting attacks and a powerful explosion stamp dead on it from the beginning of the match.

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Claydol - What can't kill it?

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Clefable - Can be very annoying. Encoring on subs and SR. Not too much a threat still.

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Cradily - Havent faced one, but again, two strong fighting attcks should deal with it.

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Drapion - Hp ground from missy, sleep powder, or ware it down.

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Gastrodon - Roserade.

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Kangaskhan - This thing has torn me up. Pretty rare, but a subpunch version can do some damge. Very underestimated indeed.
Can be handled, but with caution.

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Lanturn - Missy's hp ground or a leaf strom from roserade.

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Mesprit - Mismagius or some other strong attack. Pretty rare, though.

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Milotic - When is it not annoying? Some wear down is involved, but no worries.

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Miltank - Focus Punch, superpower, or a well-timed leaf strom.

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Muk - Extremely rare. If it packs shadow sneak then maggy can be in trouble. Sleep powder, or hp ground I guess.

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Nidoqueen -Roserade, azumarill, mismagius, anybody really.

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Porygon2 - Azumarill Kos and so does absol.

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Probopass - Azumarill, maggy, absol.

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Quagsire - roserade i smy only hope at koing. It can be tricked just like other bulky things, but can be a nuissance.

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Regirock - Azumarill, roserade, and missy (kinda).

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Regice - Absol or azumarill. this thing has caused some trouble before.

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Registeel -Put to sleep, tricked, hit with FB or fighting attacks. If this is your SR user, then you're in trouble.

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Shuckle - never faced one, but I'm sure it can cause some trouble.

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Slowbro - Mismagius, roserade.

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Spiritomb - Has caused some trouble with the removal of waterfall on azu. yea, Wow, bu tit's rare now. Trick specs and ware down. definate threat if my only answers to it are gone. Resttalk CM= in trouble.

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Torterra - RP variants are destroyed by roserades hp ice. With scarf, she still outspeeds them. if she's dead then priority after priority and hope to KO.

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Umbreon - Annoyre mainly, azumarill and absol for the kill or sleep powder to cripple.

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Uxie - As a lead, tres 2HKOs any version. Later, mostly special attacks deal a lot of damage. Most are physically bulky.


Offensive Threats

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Absol- My jolly absol can kill first, but with an SD under it's belt, it could spell gg.

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Altaria - Roserade, azumarill.

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Ambipom - Regirock walls him, allows for a free SR set up.

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Arcanine- Tres 2HKOs the lead and I really dont seee much. Azumarill and maybe a sludge bomb from roserade on a weakened one.

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Azumarill - has caused some trouble. I have to play smartly if it come sin on mine. Especially, if it's a subpunch variant also. CB withouht CB can cause trouble too.

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Blaziken -Pretty easy to play around, honestly. My favorite pokemon is jsut ruined by azu, roserade, and if weakened, absol. Scarfvariants can cause some trouble late game.

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Charizard - easy pickings for azu and pretty frail anyway. Rare, but not a problem.

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Drapion - HP ground doesnt always KO, and SD variants can cause some damage before taken down, if given the opportunity.

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Espeon- Outspeeds everything on my team. Can raise hell. Aqua jet doesnt KO and any smart player expectes SP from absol. Again, scarfrade can save the day with a swift leaf storm and pray it doesn't miss.

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Feraligatr - Roserade kills, and can be messed up if I play smart, but sub users usually take at least one member down.

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Floatzel - Again, rare, but very frail. Roserade mainly and pretty much walled by azu.

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Glaceon - absol and azu mainly.

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Hariyama - SubPunch variants have caused some trouble. It can easily take down a few pokes from behind a sub. Definite threat.

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Hitmonlee - Scarf versions are easily played around. When given the chance it can sweep.

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Hitmonchan - Rare, but the same method as above.

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Hitmontop - TechniTop is so powerful. Pretty much kill it before it kills me.

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Houndoom -Azumarills AJ or slude bomb. Quite fragile.

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Kabutops -In the rain, like all RD sweepers it's a huge threat. Otherwise, not so much.

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Linoone - BellyDrum is always the set, cake.

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Magmortar - Azumarill AJ and hope not to get burned.
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Magneton - Can be deadly. If it gets a sub up, something is dying or losing a huge chunk of HP.

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Marowak - Powerful, but slow. Pretty much one guaranteed kill.

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Medicham -Rare and fragile. Priority FTW.

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Mismagius - My own mismagius, or 2HKO from AJ.

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Nidoking - Azumarill...

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Omastar - In the rain, like all RD sweepers it's a huge threat. Otherwise, not so much.

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Pinsir - Again, priority FTW!

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Poliwrath - Again, subpunch can cause trouble. Get gone immediately or I'm in trouble.

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Roserade -Roserade or whatever can do the job. Too fragile to do much.

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Sceptile - Roserade is my main answer and subseed variants are overly annoying.

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Scyther - SR takes out half of its like already. after that, it's pretty easy to finish off.

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Swellow - Regirock walls.

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Tauros - priority and roserade.
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Toxicroak - Hasn't caused much trouble, but like all other subpunchers, it's death waiting to happen for me. SD variants can be very dangerous.

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Typhlosion - Azumarill and absol. Regirock can switch in on fire attacks.

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Ursaring - Quick feet variants cause an upstir, but priority easilt takes care of it.

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Venusaur -Huge annoyer. Once he puts something to sleep, he is wide open for an attack.
 
Hey, got the pm.

Okay. When I see your missy I see a spot where Rotom should be. It instantly solves your technitop weakness. Missy would seem to be the primary special attacker getting the most free switch in's and Rotom is more defensive (still frail) and resists/ is immune to all of technitop's standard attacks. I would actually give it a choice scarf. I've been testing this team with a scarf Rotom and it has gotten SO many surprise k.o.s. Also, it serves as a check(though not an amazing one) to specs Espeon (or Mespirit) who otherwise REALLY thumps this team.

About Yanmega... Your team is pretty weak to this monster. He isn't even mentioned in your threat list. Your Roserade just misses out on being faster after one speed boost. So I suggest the ev spread of 64 Hp/ 192 Spe./ 252 Sp. Atk. That should be the absolute MINIMUM you invest in speed. This allows you to switch into it if you think it is going to protect and then do a min. of 76% with Hp ice, an easy ko if SR is down. While still not helping THAT much, it is another slight buffer to a rather large weakness.

Your right about sub punchers being annoying, but you shouldn't be giving them enough time for that anyway beyond capitalizing on your Choice items. The 2 choice items can give them time to get in, so be careful. Thankfully the most common one is in your speed tier and will likely be slower than Regirock... I generally explode on sight on Azumarill should it switch in.

I really dont use Roserade tbh. the choice item also allows for set up. Im thinking of testing something in its spot that helps with opposing moltess.
Speaking of which Moltress is not fun for this team to face. either version really, but specifically the toxic stall variant.
Scarf Roserade is also hard to play around.
I have a little trouble with magneton as well as I HAVE to keep it from getting behind a sub so I can k.o. with Absol.

Alright, just at first glance and minor dabbling this is the stuff I have noticed.
 
Pretty solid team, but as i've noticed in your threat list and in general you have a large weakness to subpunchers, and fighters in general, because your immunity (missy) is really frail. She can't switch into a focus punch without being hit heavly or OHKO'd the next turn. (Like payback from Hariyama or Sucker Punch from Toxicroak) As I look at your team again, actually, you have an extremely large weakness to Jolly LO SD Toxicroak. It can pretty much 6-0 your team. Sucker Punch Missy/Roserade, Cross Chop Azumarril, Regirock, and Absol, and, Stone Edge Moltres.

Now, I really don't know who to replace or what to recommend, because your team members do have some good synergy and it would be hard to remove one. But i'm leaning toward Roserade because it seems a bulky poison type is what you need to deal with fighters. Now, i'm thinking a Venusaur would fit nicely here because it has the defenses to take repeated hits and still keeps the same coverage and status move Roserade has. Leech Seed will help it keep recover health and it won't be fainting anytime soon. Venusaur can also help you against rain team sweepers like Ludicolo, Kabutops, and Omastar who can also cause tons of trouble for your team.

Another option would be Weezing, who does a better job at countering physical hitters because of Will-O-Wisp. He can also take Toxicroak on better because of more defense and also because he can hit him harder with Flamethrower. (standard Venusaurs run Energy Ball/Sludge Bomb which Toxicroak resists) But i'm leaning more towards Venusaur because it has more balanced defenses and a sleep inducing move.

That's all for now, great team! =)
 
Pretty solid team, but as i've noticed in your threat list and in general you have a large weakness to subpunchers, and fighters in general, because your immunity (missy) is really frail. She can't switch into a focus punch without being hit heavly or OHKO'd the next turn. (Like payback from Hariyama or Sucker Punch from Toxicroak) As I look at your team again, actually, you have an extremely large weakness to Jolly LO SD Toxicroak. It can pretty much 6-0 your team. Sucker Punch Missy/Roserade, Cross Chop Azumarril, Regirock, and Absol, and, Stone Edge Moltres.

Now, I really don't know who to replace or what to recommend, because your team members do have some good synergy and it would be hard to remove one. But i'm leaning toward Roserade because it seems a bulky poison type is what you need to deal with fighters. Now, i'm thinking a Venusaur would fit nicely here because it has the defenses to take repeated hits and still keeps the same coverage and status move Roserade has. Leech Seed will help it keep recover health and it won't be fainting anytime soon. Venusaur can also help you against rain team sweepers like Ludicolo, Kabutops, and Omastar who can also cause tons of trouble for your team.

Another option would be Weezing, who does a better job at countering physical hitters because of Will-O-Wisp. He can also take Toxicroak on better because of more defense and also because he can hit him harder with Flamethrower. (standard Venusaurs run Energy Ball/Sludge Bomb which Toxicroak resists) But i'm leaning more towards Venusaur because it has more balanced defenses and a sleep inducing move.

That's all for now, great team! =)

I was thinking Venusaur aslo. Reserade is largely dead weight in my test of this team. Its primarily used for 2 things:
1) Death fodder
2) Sleep powder
Her other moves are THAT negligible. I literally saved her for desperation attacks and as a pretty miserable check against Yanmega.

Testing this set:
Venusaur @ leftovers
Bold; 252 Hp./ 240 Def./ 16 Spe. (the speed is to outpace bulky altaria)
Sleep powder/ Energy ball/ Sludge Bomb/ Hp Rock
- that hp rock is a nice way to kill Moltress and Arcanine that like the idea of coming in on Venu. Moltress is a mother to kill, and Venu(or Roserade) happens to be this teams best poke, at first glance, for Moltress(SubStall or otherwise) to come in on. You may find yourself surprise killing it alot. Could also catch Yanmega(EDIT: I have killed one with a predicted hp rock). I've not had to face DD Altaria, but only Max attack, Adamant nature, life orb Altaria can OHKO full health Azumarill with Outrage after SR. (it can never OHKO without SR damage or a crit) If it does I would go to Regirock and kill it, it if EQ's, well then its dead to Azu and does ~ 50%. Roserade's hp ice was basically a 3rd check on an uncommon poke anyway. The one bad thing about this is Toxicroak gets his sub up... so the Hp could be changed to something else if you feel its the bigger threat.

I didnt know how to get around yanmega without making rotom timid and running: (This is the one I have been using, with very good results actually)
Rotom @ Choice Scarf
Timid; 68 Hp/ 252 Sp. Atk./ 188 Spe.
Trick/ Hp Ground/ Thunderbolt/ Shadowball
This lets you come in on any any move,(avoid bug buzz if you can) or after it has ko'd something of yours and then outspeed and OHKO even after speed boost on max speed modest variants. If it protects, well then you still have a chance to survive a second attack even after SR is factored in (w/o SR you will always survive 2 minus a sp. def. drop from bug buzz or a crit)... other than that seeing one come out while using this team is literally depressing. I miss the modest natures power, but most of his damage comes from surprise factor and super effective moves more than anything else. Note: You cant OHKO Missy OR Yanmega with this spread, so Im not 100% sold on it.

EDIT: I might run modest and just hope I dont get flinched (Ill keep the ev's for anti yanmega flinch hax as I still have 397 speed). After testing it, it works about the same. I didnt play many matches with the modest version though. You will be slower than some choice scarf users though, so just pick a spread that suits you... more speed or more power. Either way, Rotom is a much better poke in this spot than Mismagius. I still like the idea of outspeeding yanmega after a speed boost, but the first time I saw the damage output it did to Missy w/ shadowball I doubted the viability of the spread on this team as it will be a big check on that threat as well.
 
I agree with Burton , 2 choiced Pokemon in UU are just...err...let's just say bad, since many Pokemon just need 1 turn of set up to rape.Pokemon like CM
Espeon , switching in after Missy used Hp-Ground or Roserade used Leaf Storm can mean gg.They can just outpredict you , and , eventually , sweep you with Signal Beam and Psychic.So , ScarfTom would, really , be helpful to you , since it can just easily beat most of your weaknesses.

You usually need to sacrifice at least one of your Pokemon to beat SubPunchers like Toxicroak and Hariyama , but mostly Toxicroak.Venusaur can stop them , but it needs Hp-Fire or EQ to stop Toxicroaks and Magnetons from setting up.I am still waiting for that mixed Venusaur spread they suggested me to use.I will inform you as soon as I get it , but , I really recommend to do what Burton said.It's your choice , mate. Good luck ;)
 
Azumarill is NOT a Water Rat. It's a Water Runny Babbit!

On to the team itself:

I would suggest changing Roserade to either the Venusaur listed above or:

Roserade @ Life Orb
144 HP / 252 SpA / 112 Spe
~Leaf Storm
~Sludge Bomb
~Sleep Powder
~Synthesis
Modest Nature
Ability: Natural Cure

This thing is amazing. It can trap and kill Chansey, doing about 40% on average with a Leaf Storm and Stealth Rocks, and then Sleeps to stop it from healing. Although the speed is rather low, bulk is needed to help overcome Life Orb with Synthesis. It has enough firepower to OHKO Steelix in one hit with Leaf Storm, and many people are willing to leave it in on such.

Other than that, your team looks fine. This also reduces your Choice counter to 1.

EDIT: Although +1 Choice Specs Spiritomb Dark Pulse seems scary, CMRestTalkers never carry SpA EVs.
 
Let me point out some glaring weaknesses you have. First of all you have a gaping weakness to 2 pokemon. If they were both in the same team I think you'd be dead right now. This being Technitop and SubRoserade (w/ Life Orb). SubRoserade being the biggest threat to your team right now and can easily pull off Substitute when I look at your Choice users. Once it gets its Substitute up, your exposed and you are bound to loose at least one Pokemon. Another thing that needs extra adressing is Technitop which can really bother you. You have a slight weakness to Rain Dance, Absol being the only check you have. I think a couple of changes might be needed to fix the team up. Firstly, I know this might sound odd but replacing Roserade over Venusaur can be great.

Venusaur @ Choice Specs
Modest
EV: 232 HP / 252 SpA / 20 Spe

-Leaf Storm
-Sludge Bomb
-Sleep Powder
-HP [Ice] / [Rock]

Let me tell you why I suggested this. Firstly, your greatly exposed to priority, Technitop in particular. This set shares similar traits with Roserade. Secondly, it has Poison-typing which is good with cushioning Fighting-type attacks. And handling Technitop as a whole. Leaf Storm + Specs should ont be underestimated and I know your familiar with raw power and you know this is going to hurt things that don't resist it. You have the Sleep Powder you wanted so much. Sludge Bomb hits other Grass-types and in addition to this, you get an extra check of Rain Dance teams. Venusaur is an underated Ludicolo check and can take Ice Beams easily and OHKO back with Sludge Bomb. One thing I noticed about your threat list is that you are freightened by the thought of Subpunch users. Venusaur can handle this much better with extra bulk. Roserade has a hard time taking Focus Punches and Venusaur can actually do the trick and strike back. [Ice] puts the icing on the cake, and gives you an extra check on Altaria which can really run rampart if you let one DD slide. While Rock can cover both Altaria and Moltres. It also provides decent check on SubRoserade.

If you take that suggestion I don't think you'll be needing Choice Specs on Mismagius. A simple Sub / CM / Shadow Ball / HP Fighting would be your best bet and don't underrated it because it is still a big threat for those who are not prepared. Well for my final suggestion I'm going to point out the addition of Technitop in place of Absol. I can't find Absol's purpose because you didn't provide much in the description, but I assume its to have priority, check for Rain Dance. Technitop can do this much better.

Hitmontop @ Leftovers / Life Orb
Techinician
EV: 252 HP / 252 Atk / 4 Def

-Fake Out
-Mach Punch
-Rapid Spin / Bullet Punch
-Close Combat

Very similar in style in terms of checking the things Absol wants. It checks Rain Dance teams, it adds extra priority to your team and handles SD Absol which can run out of control if they have Night Slash / Sucker Punch / SD / Super Power. It adds extra synergy with Venusaur beating Registeel who can wall Venusaur. CC should do the trick. Fake Out + Mach Punch destroys frail sweepers that dont resist it. The magic of this set is Rapid Spin. I know Bullet Punch needs to go there but I really think Rapid Spin is essential to prolong Moltres in the game. It is by no means "suicidal" like you mentioned in your RMT. You should defenitely try Rapid Spin. Mismagius is already taken cared by Azumarill and Sub-less, Mismagius can take care of it. Venusaur can check it nicely also. If you don't care about moltres because I can't change someone' attitude about Pokemon, Bullet Punch is there to "extra-check" SubRoserade.

That's it for now.
 
Ok guys, looking at all of your posts, I am very excited to start testing. I'm glad you all took the time to go into detail and really help me out.

@BNB
You said you were not 100% sold on that rotom set. My question is that if that rotom doesn't KO maggy, would a scarf maggy (who is faster) do the job better. No, she can't really switch into yanmega's attacks, but it could revenge kill, which I believe was the point of rotom. I honestly thought that rotom was frailer than maggy XD. Tbh, yanmega is hella rare for me and when I do see one, it's a lead lol.
Speaking of which Moltres is not fun for this team to face.
I think moltres is annoying to almost any team, but it has caused major trouble. Mind has destroyed me with his XD. I forgot all about it. In addition, I cannot find the quote again, but I agree that rade can sometimes feel like dead weight. I don't depend on her as I did shaymin (post-ban). Without him, grass just seems to be as gay as it's ever been. I will not trash talk her because she has saved me many times. Although, I do like the venusaur suggestion that everyone seems to think I need.

@Thund91
Again, thank you for the venusaur suggestion and the rate.

@Meowth
Two choiced Pokemon in UU are just...err...let's just say bad
Yes, they can be, but I have used two before and the can deal out just as much as they can hinder your performance. Therefore, they are not bad, per say, just only as good as who uses them. Also, one can remove her choice item to hinder the opponent ^^. Thank you for the rate.

@ThePowerWithin
Before I made this team, I used other sets, such as the LO sets created by Heysup. I really hated the loss in speed.
I guess you missed this :/. Thank you for the rate.

@franky
You have the Sleep Powder you wanted so much.
I like the power of that venusaur, but sleep powder seems out of place. The sleep powder was never a necessecity or want, it was just a plus. Also, the two choice user crap, blah, blah, blah. I WILL test it and see what works.
I can't find Absol's purpose because you didn't provide much in the description, but I assume its to have priority, check for Rain Dance.
Honestly, I go tired XD. He is primarily my late game sweeper. I usually find it pretty easy to save him 'til late game. He can clean up quite effectively and helps me tremendously against stall. Especially against the two choice user thing...I did also think about the technitop thing, but I didn't know where. I am a bit skeptical on what it would be replacing, but nonetheless, I'll try it!


Again, thank you so much guys! It seems unanimous that venusaur is necessary, even though I really don't like him. :/ Thank you for al of your rates! Now, I just wait for more. ^^
 
I agree with the consensus here, Roserade needs to go.

However, for it's potential replacement, have you considered Tangrowth? Sure, it's NU, and not resistant to all those fighters you have trouble with, but it's a very sturdy physical wall. It beats all of your fighting-type threats except maybe Hariyama, and can still use Sleep Powder. It also removes any problems RP Torterra gave you.
If Tangrowth doesn't fit in, go Venusaur.

Onto Yanmega. Seriously, it's evil. Have you considered making Regirock Max Special defence? It would certainly help against Yanmega. Another alternative is to use Scarf Missy or Rotom over the current Specs version, with Thunderbolt.

Roserade can actually do a number on this team, especially if your Moltres is suicidal. Venusaur over that Tangrowth I mentioned earlier might actually be more beneficial for you.

That's all I have for now, hope you have fun with the team? Feel free to PM if you still have trouble.
Hope I helped
 
Yep everyone seems on a consensus.

I think Max sp. def. Regirock is a wonderful poke (I always use it when I use him) and can help, however Ive had stone edge miss too many times against problem pokes, so I often change to Rock Slide. Also, with that Adamant Regirock I often had trouble living to get rocks up.

Tangrowth is defiantly and option, however it would be hard to avoid giving moltres a free switchin.

Rotom works on this team. Its a beautiful fit tbh. It can take a hit from Swellow (some thing Missy can not do), technitop. I didnt mean to make it sound weak, his thunderbolt even hits harder than missy's (w/o specs), while he has a minor drop in power with Hp and Shadowball. As I said the majority of the k.o.'s he gets are from the surprise factor. Try Rotom in that spot and see if you dont prefer it. He was my favorite poke on the team when I tested it last night.
 
I was gonna suggest Scarf Rotom over Mismagius to basically fulfill the same roles, with the added benefit of being a bit bulkier and effective IMO. You can always run WoW on a Scarf Rotom too to hit incoming hart-hitting fighters nicely.

If this seems to affect your offensive synergy, than a Scarf Venusaur over Roserade also seems fitting. Providing the same statusing move with the highly overpowered Leaf Storm basically does the same things with the added bulk that Venusaur provides. Altaria is definitely not a problem when you have Regirock anyway, so I'd consider the change.
 
Okay, on the Regirock.

If you run max sp. def. then you are no longer breaking Azu's sub w/ Earthquake.
This team is already pretty weak to it, though Venusaur can force it out... it can only do it once if it has ice punch. Im not so sure its the best idea on second thought.

I switched back to modest on the rotom for the boosted power. I run the same ev's as I used to to help with taking Yanmega's hits, you still outspeed everything without boosted speed minus Electrode.
 
Thank you again guys. I actually tried the set of venusaur you suggested BNB. I actually love it. Now, I will commence testing the rotom set. I just slapped a scarf on maggy 1st, but it's not really to my liking. :/ Also, I actually have no problem setting up rocks with that regirock set lol. I just don't let him die to OP special attacks that I know will kill him. I'll let all of you know how the rotom testing goes later. Thanks again!
 
Really in this whole team (counting rotom over missy, but they have the same moves anyway) Hp rock is the only move that may prove a waste. If they have a Moltres, then your almost guaranteed to ko it, but if they have a toxicroak you could be up a creek... Try the modest nature rotom w/ the same ev spread as the one I already mentioned. I really think you will find it an amazing revenge killer. Also, people dont expect it to outspeed their Missy's, Ambipoms, Drapions and they basically throw them away. (hp ground does about 65 to 70 percent to SD Drapion if you are Modest)

Btw: keep jolly on Absol, its a slight buffer against other Absol which this team doesnt like to see one bit. I noticed no one had mentioned that so I wanted to.

About the Technitop post... I tried it on a test of this team, and it really didn't do anything that Absol cant do. It IS a better check on opposing Absol and rain teams, but it doesnt have near the stall breaking ability that Absol does. This team appreciates the raw ko potential he brings and has saved me the match on numerous occasions.
 
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