DO NOT POST, THIS THREAD WAS UNACTIVE, YOU BASTARDS
Team Intro:
Hey, guys. I'm back with another RMT, this time for the UU tier. I've been slowly trying to move away from Offensive-Style for a couple of days, and have been trying to get into more Balance. This team is meant to keep my opponent guessing, and whilst doing that, make them lose. I think this team can be much better, though, and that's why I'm posting it here.
Pictures, I guess:
Team in Detail:
Rapidash (M) @ Wide Lens
Ability: Flash Fire
EVs: 252 Spe/252 Att/6 Def
Nature: Jolly (+Spe, -SpA)
- Hypnosis
- Flare Blitz
- Megahorn
- Will-o-wisp
Despite being hardly used, this lead still packs a decent punch in Platinum. With Wide Lens boosting Hypnosis' accuracy, it almost always gets the sleep. Most leads, like a "suicide" Armaldo or Solrock, get a sleep and switch. Flare Blitz and Megahorn are nice for coverage in UU. Will-o-wisp is useful, as always.
Venusaur (M) @ Choice Specs
Ability: Overgrow
EVs: 226 HP/252 SpA/32 Spe
Nature: Modest (+SpA, -Att)
- Leaf Storm
- Hidden Power Psychic
- Sludge Bomb
- Sleep Powder
Hidden Power Psychic may seem wierd, but it provides the best coverage, and allows for Venusaur to counter fighting types really well. Sludge Bomb and Leaf Storm provide solid STAB moves, and Sleep Powder is just filler. This is the bread of my team, providing an average of about 2-3 kills a game. Counters just about everything my team needs to counter, like Blastoise and Miltank.
Nidoking (M) @ Life Orb
Ability: Poison Point
EVs: 200 Att/252 SpA/56 Spe
Nature: Rash (+SpA, -SpD)
- Megahorn/Earthquake
- Hidden Power Grass
- Ice Beam
- Thunderbolt
Nidoking is great with Venusaur, taking out its counters, like Muk and the Nidos, and Venusaur taking out his. This thing is a great wall-breaker, with Megahorn hitting all the Special Walls in UU for Super Effective damage, and just knocking up everything else with this great coverage, like Altaria and Mantine. I'm unsure of the EVs, and of Megahorn, so help me with that.
Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Att/6 Spe
Nature: Adamant (+Att, -SpA)
- Fake Out
- Bullet Punch
- Close Combat
- Mach Punch
The team's revenge killer. I don't think there is anything in OU remotely like Technitop, so, if you don't play UU, this will be hard to relate to. Hitmontop can revenge kill popular threats like Sharpedo and other frail sweepers, and take out Reversalers and friends. This is so bog standard, there really isn't anything to talk about. Cleans up Late Game.
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spe/6 SpA
Nature: Timid (+Spe, -Att)
- Reflect
- Will-o-wisp
- Thunderbolt
- Shadow Ball
This Rotom is just amazing. Most opponents suspect either Trick-Specs or a LO variety, but this suprises 'em with putting up a Reflect and inflicting a burn. The attacks provide good STAB coverage, and actually do something. Also useful for Ground attacks aimed at Nidoking and Venusaur.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/104 SpA
Nature: Bold (+Def, -Att)
- Calm Mind
- Ice Beam
- Thunderbolt
- Softboiled
Newest member to the team, Calm Mind Clefable really helps me handle some special threats. I haven't really tested this one too much, so help me here. Bolt-Beam provides excellent coverage, and I just Softboil off the damage from onslaught.
Thoughts:
This team really needs some work, but it works over half the time. Venusaur and Nidoking sweep while Clefable and Rotom support, having Technitop revenge kill when needed. I'd really not like to use Steelix, so please don't request me to use him.
Issues:
Rotom: Annoying to deal with, any kind. I usually can't revenge kill, so I have to out-stall with my Rotom, or have Clefable or Venusaur do something.
Swellow: I haven't seen one yet, but I know I have got a rather large weakness to it, due to my lack of Steelix or Probopass. : /
Drapion: Venusaur can try, but this thing really hurts my team with its massive defenses.
Team Intro:
Hey, guys. I'm back with another RMT, this time for the UU tier. I've been slowly trying to move away from Offensive-Style for a couple of days, and have been trying to get into more Balance. This team is meant to keep my opponent guessing, and whilst doing that, make them lose. I think this team can be much better, though, and that's why I'm posting it here.
Pictures, I guess:
Team in Detail:
Rapidash (M) @ Wide Lens
Ability: Flash Fire
EVs: 252 Spe/252 Att/6 Def
Nature: Jolly (+Spe, -SpA)
- Hypnosis
- Flare Blitz
- Megahorn
- Will-o-wisp
Despite being hardly used, this lead still packs a decent punch in Platinum. With Wide Lens boosting Hypnosis' accuracy, it almost always gets the sleep. Most leads, like a "suicide" Armaldo or Solrock, get a sleep and switch. Flare Blitz and Megahorn are nice for coverage in UU. Will-o-wisp is useful, as always.
Venusaur (M) @ Choice Specs
Ability: Overgrow
EVs: 226 HP/252 SpA/32 Spe
Nature: Modest (+SpA, -Att)
- Leaf Storm
- Hidden Power Psychic
- Sludge Bomb
- Sleep Powder
Hidden Power Psychic may seem wierd, but it provides the best coverage, and allows for Venusaur to counter fighting types really well. Sludge Bomb and Leaf Storm provide solid STAB moves, and Sleep Powder is just filler. This is the bread of my team, providing an average of about 2-3 kills a game. Counters just about everything my team needs to counter, like Blastoise and Miltank.
Nidoking (M) @ Life Orb
Ability: Poison Point
EVs: 200 Att/252 SpA/56 Spe
Nature: Rash (+SpA, -SpD)
- Megahorn/Earthquake
- Hidden Power Grass
- Ice Beam
- Thunderbolt
Nidoking is great with Venusaur, taking out its counters, like Muk and the Nidos, and Venusaur taking out his. This thing is a great wall-breaker, with Megahorn hitting all the Special Walls in UU for Super Effective damage, and just knocking up everything else with this great coverage, like Altaria and Mantine. I'm unsure of the EVs, and of Megahorn, so help me with that.
Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Att/6 Spe
Nature: Adamant (+Att, -SpA)
- Fake Out
- Bullet Punch
- Close Combat
- Mach Punch
The team's revenge killer. I don't think there is anything in OU remotely like Technitop, so, if you don't play UU, this will be hard to relate to. Hitmontop can revenge kill popular threats like Sharpedo and other frail sweepers, and take out Reversalers and friends. This is so bog standard, there really isn't anything to talk about. Cleans up Late Game.
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spe/6 SpA
Nature: Timid (+Spe, -Att)
- Reflect
- Will-o-wisp
- Thunderbolt
- Shadow Ball
This Rotom is just amazing. Most opponents suspect either Trick-Specs or a LO variety, but this suprises 'em with putting up a Reflect and inflicting a burn. The attacks provide good STAB coverage, and actually do something. Also useful for Ground attacks aimed at Nidoking and Venusaur.
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/104 SpA
Nature: Bold (+Def, -Att)
- Calm Mind
- Ice Beam
- Thunderbolt
- Softboiled
Newest member to the team, Calm Mind Clefable really helps me handle some special threats. I haven't really tested this one too much, so help me here. Bolt-Beam provides excellent coverage, and I just Softboil off the damage from onslaught.
Thoughts:
This team really needs some work, but it works over half the time. Venusaur and Nidoking sweep while Clefable and Rotom support, having Technitop revenge kill when needed. I'd really not like to use Steelix, so please don't request me to use him.
Issues:
Rotom: Annoying to deal with, any kind. I usually can't revenge kill, so I have to out-stall with my Rotom, or have Clefable or Venusaur do something.
Swellow: I haven't seen one yet, but I know I have got a rather large weakness to it, due to my lack of Steelix or Probopass. : /
Drapion: Venusaur can try, but this thing really hurts my team with its massive defenses.