Hey, I'm Towelie, and this is one of my latest, best, and favorite teams to use. It has given me a decent amount of success, but I would like to improve this and hopefully get on the leaderboard some day :D This teams purpose is to sweep with Latias, and was made with the help of Seven Deadly Sins, my tutor, so any help is appreciated! Thank you, and have fun.
At a glance...
As you can see, the team has excellent synergy, resisting each type in the game twice, except for Ghost. Now, onto some more detail ;D
CHANGES IN GREEN
Bebe (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover
Ok, so for our team, we decided to use Anti-Lead Starmie, but with a twist. Rather than Rapid-Spin, we run Recover for two reasons. First of all, no one on our team is weak to rocks, and second, to help for Late Game sweeping. Against a majority of the top 10 leads, we KO or severely injuring them. Here's how we fare against the top ten leads:
As you can see, Starmie handles the majority of the top ten leads very nicely, and also serves as an Infernape counter. If Scizor or TTar get greedy, they get blasted by a Hydro Pump to the face :P.
EV's, Nature, Moves
Maximum SpA and Speed for harder hitting, Timid to tie with Azelf, and the famous Bolt-Beam coverage, and Hydro Pump for hard hitting stab.
Name
Well, Wendy was already taken, and this is the only other girl I can think of from South Park
---At a glance...






As you can see, the team has excellent synergy, resisting each type in the game twice, except for Ghost. Now, onto some more detail ;D
CHANGES IN GREEN

Bebe (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover
Ok, so for our team, we decided to use Anti-Lead Starmie, but with a twist. Rather than Rapid-Spin, we run Recover for two reasons. First of all, no one on our team is weak to rocks, and second, to help for Late Game sweeping. Against a majority of the top 10 leads, we KO or severely injuring them. Here's how we fare against the top ten leads:
Azelf - Hopefully we win the speed tie. If not, we get blown up on.
Metagross - Hydro Pump twice. If both hit, we come out on top.
Swampert - Hydro Pump twice.
Aerodactyl - Ice beam twice.
Jirachi - If they trick me a scarf, we get a decent revenge killer. The only problem I have is a scarf U Turn. Those are never fun.
Inernape - Take the fake out, Hydro Pump, then Ice Beam.
Roserade - Ice beam, take the sleep, go to Flygon, U Turn back to Starmie.
Heatran - Hydro Pump
Smeargle - Ice Beam. If I get tricked, I win.
Hippowdon - Hydro Pump, then Ice Beam
Metagross - Hydro Pump twice. If both hit, we come out on top.
Swampert - Hydro Pump twice.
Aerodactyl - Ice beam twice.
Jirachi - If they trick me a scarf, we get a decent revenge killer. The only problem I have is a scarf U Turn. Those are never fun.
Inernape - Take the fake out, Hydro Pump, then Ice Beam.
Roserade - Ice beam, take the sleep, go to Flygon, U Turn back to Starmie.
Heatran - Hydro Pump
Smeargle - Ice Beam. If I get tricked, I win.
Hippowdon - Hydro Pump, then Ice Beam
As you can see, Starmie handles the majority of the top ten leads very nicely, and also serves as an Infernape counter. If Scizor or TTar get greedy, they get blasted by a Hydro Pump to the face :P.
EV's, Nature, Moves
Maximum SpA and Speed for harder hitting, Timid to tie with Azelf, and the famous Bolt-Beam coverage, and Hydro Pump for hard hitting stab.
Name
Well, Wendy was already taken, and this is the only other girl I can think of from South Park


Cartman (Heatran) (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Substitute
- Dragon Pulse
My next Poke is Bait-Tran. You maybe think, OMG WTF LEAD HEATRAN!?!? But let me explain my reasoning. IMO, every team neads Stealth Rocks so Salamence and Gyara can't switch in at will. But the main thing this Heatran does is to bait a scarfer. If I bring it in on something, Fire Blast, and they bring in a Blissey, he's done his job. I usually Fire Blast for two turns, because Blissey can't do shit to me. If I suspect a protect, I use Fire Blast, but if they've already used protect, I'll go Boom. Heatran has great Synergy with Latias and Flygon, but he's seemed like dead weight recently. He's probably the most replaceable member on my team.
Moves, EV's, Nature
Fire Blast and Earth Power, a staple on almost all Offensive Heatran sets is necessary. Explosion to do massive damage to Crocune and Blissey, and Rocks for well... Rocks... lol. EV's for maximum speed and damage, and Naive to boost my speed without hurting my Attack.
Name
Heatran is fat and ugly, just like Cartman. They both have temper issues, and Cartman wears a red shirt, while Heatran is red :D
A match made in heaven :)

Kenny(Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 248 HP/252 Atk/8 Speed
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Substitute
To put it lightly, SubChamp fucks shit up. Come in on Blissey, TTar, Pursuit Scizor, sub up, and then watch as everyone hits them self with confusion. Payback ohko's Offensive Scarf Rotom, and 2hko's Defensive Rotom. Stone Edge hits Non-Bulky Gyara for %50 + after Intimidate which is always helpful. One thing I'm thinking of changing though, is switching Dynamic Punch to Close Combat and using guts. This thang attracts WoW like a bitch, so I'm not sure if a Burn absorber is more important than confusion hax. Im open to any suggestions. (Don't suggest sleep talk please :|)
Moves, EV's, Nature
Substitute, often called the best move in the game, shows itself greatly in the SubChamp set. Dynamic Punch, Stone Edge, and Payback round off the set with Amazing coverage. Stone Edge loves 100 % accuracy too :P
Name
Moves, EV's, Nature
Substitute, often called the best move in the game, shows itself greatly in the SubChamp set. Dynamic Punch, Stone Edge, and Payback round off the set with Amazing coverage. Stone Edge loves 100 % accuracy too :P
Name
Now at first you may question the name, but look at Machamp. He has no shirt D: This is because, much like Kenny, his family is too poor to afford clothes.

Butters (Jirachi) @ Expert Belt
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rocks
- Fire Punch
- Ice Punch
- Iron Head
This cute little Star makes one of the best revenge killers in the game. It revenges all Dragon Dancers, Lucario, Infernape to an extent, SD Scizor, and just a plethora of threats. It's typing is a blessing and protects it from Lucario and Scizors priority. This thing has saved me many times, and can annoy the shit out of people with Iron Head. 20 % chance to Burn, Paralyze, or Freeze is always nice :)
Moves, EV's, Nature
Thunder Punch for revenging DD Gyara, Fire Punch for Scizor, Luke, and to an extent, Metagross. Ice Punch for Dragons (mostly Mence) Iron Head for TTar and sometimes Infernape if I get flinch hax on Infernapes paper defenses.
Name
Butters is a very fitting name for Jirachi. Jirachi is yellow, while Butters has yellow hair. Another resemblence is how Naive and Jolly Butter's is. Jirachi is much like that, young and Naive, and always Jolly :D

Kyle (Flygon) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- U-turn
- Outrage
Wtf two scarfer's??? Yes, Flygon my second scarfed poke. To me, it seems like theres been a bunch of High Offense teams lately, and having two revengers helps so much. Flygon also acts as one of my only checks to AgiliGross who hurts my team pretty badly. Also, I can outspeed, and kill, SubPetya Empoleon. If there aren't any Steels left, I can even do some late game sweeping with Outrage. Flygon also counter TTar, and gives me handy Ground and Electric resists.
Moves, EV's, Nature
Stone Edge to provide the infamous Edge-Quake Combo. Earthquake for primary STAB, U Turn for Scouting, and Outrage to help revenge Dragons. Max attack and speed for maximum power, and Jolly to speed tie with Jolly DD Mence.
Name
Kyle wears a green hat, while Flygon is green. Kyle always tries to get out of bad situations, as does Flygon with U Turn.

Wendy (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 SpA/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Surf
And now, onto the star of the show. Once TTar and Scizor are removed, Latias has can take down teams single handedly. Calm Mind is obviously the crux of the set, boosting her SpA and SpD to astronomical levels. The only problem is, the 4th move. I'm having so much damn trouble deciding on a fourth move. Refresh helps me get rid of toxic, reflect makes Scizor less of a counter, while Hp- Fire takes out Scizor completely. This is one of the things I need help most with in the team. But, once her checks have been removed, she has no problem setting up and sweeping with her natural bulk.
Moves, EV's, Nature
Calm Mind to boost SpA and SpD, Dragon Pulse for primary STAB, Recover to heal off damage, and, as of now, Reflect to hurt incoming physical attackers. I need help with EV's, but me and SdS went with Max Speed and HP for bulk. Timid Nature for max speed.
Name
Wendy and Latias are both very graceful, and much like Wendy kicking Cartman's ass, Latias kicks the ass of her opponents :)
Issues
-- Fourth Move on Latias
-- Possible Heatran Replacement?
CHANGES
-- More of an offensive spread on Latias.
-- Surf > Reflect on Latias
-- Slightly altered Machamp's EV Spread
-- Sub Tran > Bait Tran
-- Physical Mix Rachi w/ Rocks > Scarf
-- Lum > Lefties on Machamp
TESTING
-- Physical Mix Jirachi
-- Maybe Rapid Spin on Starmie
So keep on ratin' everyone :D
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