This is my newest team, and it has faired pretty well on ShoddyBattle, maintaining a 37-0 streak. I've been looking through this team to see if I have any weaknesses, but I can't seem to find any that can't be solved by some mind-boggling games. I'm still interested in your opinions, so feel free to rate.
The idea is to wear down the opponent's Pokémon with Choice Band Gross and Choice Scarf Garchomp, while still countering the majority of threats with Gliscor, Starmie and Blissey. Once my opponent's Pokémon have been withered down, I can either finish them of with Choice Band Bullet Punch and Scarfchomp, or go for the full-out sweep with SDLuke.
@ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Earthquake
- Thunderpunch
Choice Band Metagross is a pretty cool lead, and can scare or deal a lot of damage to quite some other leads away (like Gyarados, Gengar, Abomasnow, Tyranitar, ...). The EV spread always lets him survive an Adamant CB Earthquake from Dugtrio, while in return OHKOing it. If it comes in on the Thunderpunch, I'm dead, but Thunderpunch is too sexy to this off here. It OHKOs Gyarados and 2HKOs Skarmory, which is ... nice.
@ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Recover
Standard Rapid Spin Starmie, Thunderbolt to kill Gyarados, and Surf for a nice STAB. Starmie is my main Infernape counter, outspeeding the non-scarf variant and OHKOs him with Surf. I've opted for a bulky EV spread, as it needs to come in on those Close Combats, and needs to survive a Dragon Danced Earthquake from Gyarados
@ Focus Sash
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
Everyone knows this by now, it is quite awesome. I've opted for a Focus Sash, so I can atleast get in one kill if I don't get in a Swords Dance. I know Life Orb has a lot of benefits, but laying down Stealth Rocks is not a priority on my side, and I don't have spikes which makes Hippowdon always live through a Swords Danced Life Orbed Close Combat.
@ Choice Scarf
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Choice Scarf Garchomp is awesome, and there isn't much to explain here, as anyone has met at least one of these once.
@ Leftovers
Ability: Sand Veil
EVs: 244 HP/12 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Stealth Rock
Gliscor, my physical wall. Handles those Fighters very well, also is my main Garchomp counter. The only thing I'm scared of is the Swords Dance + Outrage variant, as after a Swords Dance, Outrage does ~70%. I can switch to Metagross after this though, and finish it off with CB Bullet Punch. The EVs let it reach a leftovers number, and I've maximized his physical defense. I've poured the rest in Attack.
@ Leftovers
Ability: Natural Cure
EVs: 20 HP/252 Def/236 SDef
Bold nature (+Def, -Atk)
- Seismic Toss
- Ice Beam
- Thunder Wave
- Softboiled
Everyone knows this, EV spread gives it a leftovers number, and has extra SDef because it needs to stand it ground better against those Choice Specs users.
Notable problems:
The only thing that has given me problems is a Cursepert, though I've only run into one while battling, and I managed to kill it of by sacrificing Starmie and then Close Combating it to death. Any suggestions to handle Cursepert / the move Curse better is welcome.
Machamp with Ice Punch could also give me trouble, as Gliscor can't really wall that, so any notable suggestions on this would also be welcome.
The idea is to wear down the opponent's Pokémon with Choice Band Gross and Choice Scarf Garchomp, while still countering the majority of threats with Gliscor, Starmie and Blissey. Once my opponent's Pokémon have been withered down, I can either finish them of with Choice Band Bullet Punch and Scarfchomp, or go for the full-out sweep with SDLuke.

@ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Earthquake
- Thunderpunch
Choice Band Metagross is a pretty cool lead, and can scare or deal a lot of damage to quite some other leads away (like Gyarados, Gengar, Abomasnow, Tyranitar, ...). The EV spread always lets him survive an Adamant CB Earthquake from Dugtrio, while in return OHKOing it. If it comes in on the Thunderpunch, I'm dead, but Thunderpunch is too sexy to this off here. It OHKOs Gyarados and 2HKOs Skarmory, which is ... nice.

@ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Recover
Standard Rapid Spin Starmie, Thunderbolt to kill Gyarados, and Surf for a nice STAB. Starmie is my main Infernape counter, outspeeding the non-scarf variant and OHKOs him with Surf. I've opted for a bulky EV spread, as it needs to come in on those Close Combats, and needs to survive a Dragon Danced Earthquake from Gyarados

@ Focus Sash
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
Everyone knows this by now, it is quite awesome. I've opted for a Focus Sash, so I can atleast get in one kill if I don't get in a Swords Dance. I know Life Orb has a lot of benefits, but laying down Stealth Rocks is not a priority on my side, and I don't have spikes which makes Hippowdon always live through a Swords Danced Life Orbed Close Combat.

@ Choice Scarf
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- Fire Blast
Choice Scarf Garchomp is awesome, and there isn't much to explain here, as anyone has met at least one of these once.

@ Leftovers
Ability: Sand Veil
EVs: 244 HP/12 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Stealth Rock
Gliscor, my physical wall. Handles those Fighters very well, also is my main Garchomp counter. The only thing I'm scared of is the Swords Dance + Outrage variant, as after a Swords Dance, Outrage does ~70%. I can switch to Metagross after this though, and finish it off with CB Bullet Punch. The EVs let it reach a leftovers number, and I've maximized his physical defense. I've poured the rest in Attack.

@ Leftovers
Ability: Natural Cure
EVs: 20 HP/252 Def/236 SDef
Bold nature (+Def, -Atk)
- Seismic Toss
- Ice Beam
- Thunder Wave
- Softboiled
Everyone knows this, EV spread gives it a leftovers number, and has extra SDef because it needs to stand it ground better against those Choice Specs users.
Notable problems:
The only thing that has given me problems is a Cursepert, though I've only run into one while battling, and I managed to kill it of by sacrificing Starmie and then Close Combating it to death. Any suggestions to handle Cursepert / the move Curse better is welcome.
Machamp with Ice Punch could also give me trouble, as Gliscor can't really wall that, so any notable suggestions on this would also be welcome.