More changes, 5th lot of them now. Keep Rating
Hola and please RMT! This is for Wifi, NOT Shoddy
Anything in Red needs to be helped.
Bronzong@ Choice Scarf
Relaxed Nature w/ Levitate
252 hp, 136 Atk, 128 Def
-Gyro Ball
-Stealth Rocks
-Light Screen
-Trick
Abusing Platinum, I can trick a Scarf onto enemy leads.
OK, I wanted a more solid lead and I think this will be better than Meta was. Sets up SR (freeing up a slot on Bliss), Light Screen for Special Def too, Gyro Ball for Anti Weavile and other fast stuff and Explosion for final kaboom.
Salamence@Life Orb
Naughty Nature
252 Atk, 6 SAtk, 252 Spd
-Outrage
-Earthquake
-Dragon dance
-Fire Blast
Went for Outrage in the end, as I tried it and it was always more useful than not.
A physical sweeper, the main one on my team. DClaw for STAB (no outrage because if I am stuck in outrage and get outsped I can't switch out, I also don't have access to Plat.). Fire BLast for steels, earthquake for Heatran and stone edge for filler and coverage against gyara and other flyers. I am not sure whether to take DD there instead and go for the life orb. LO allows coverage but CB gives me HUGE hitting power.
Heatran@Choice Scarf
Modest Nature
6 hp, 252 SAtk, 252 Spd
-Fire BLast
-Earth Power
-Dragon Pulse
-Explosion
Fire Blast for power over Flamethrwoer, but no Overheat anymore because he normally stays in for more than one turn.
This is just standard, and although everyone knows what it is and how it works, it is always quite effective. Flamethrower for STAB, Dragon Pulse for dragons that resist flamethrower, Earth Power for enemy Heatrans and Explosion for last ditch and a nasty surprise for Blissey.
Dusknoir@Leftovers
Impish Nature
252 hp, 126 Def, 126 SDef
-Shadow Sneak
-Earthquake
-Will-o-Wisp
-Pain Split
Again, another standard. Shadow sneak to finish off weakened opponents, THunderpunch for stuff like Gyara, Will-o-Wisp for crippling and pain split for recovery.
Blissey@leftovers
Bold Nature
148 Hp, 252 def, 108 SDef
-Seismic Toss
-Ice Beam
-Thunder Wave
-Softboiled
THis is just a standard set for support and special walling. This keeps the special sweepers in check that would otherwise decimate my team (particularly enemy ScarfTrans). Toss for consistent damage, SR for support, Thunder Wave for status support and Softboiled for recovery.
Ice beam to replace SR, I now have it on Zong.
Infernape@ Life Orb
Naive Nature
24 Atk, 252 SAtk, 232 Spd
-Flamethrower
-Grass Knot
-HP Electric 70
-Close Combat
Life Orb for OHKO on Blissey with CC.
Standard mixed Ape. THis deals with walls better than anything else. Flamethrower for STAB and Steels, Grass Knot for bulky waters, HP for Gyara and close combat for Blissey.
Well, there you go. Something I need an opinion on: Is my team "old school"? Alot of the sets I use are quite old, and some of the pokemon I counter are not as common as they used to be (like gyara for example).
Remember to tell me about anything in Red!
Message from TAY: If you decide to make changes in the future just edit them into the OP. There is no need to post your entire team again.
Hola and please RMT! This is for Wifi, NOT Shoddy
Anything in Red needs to be helped.

Bronzong@ Choice Scarf
Relaxed Nature w/ Levitate
252 hp, 136 Atk, 128 Def
-Gyro Ball
-Stealth Rocks
-Light Screen
-Trick
Abusing Platinum, I can trick a Scarf onto enemy leads.
OK, I wanted a more solid lead and I think this will be better than Meta was. Sets up SR (freeing up a slot on Bliss), Light Screen for Special Def too, Gyro Ball for Anti Weavile and other fast stuff and Explosion for final kaboom.

Salamence@Life Orb
Naughty Nature
252 Atk, 6 SAtk, 252 Spd
-Outrage
-Earthquake
-Dragon dance
-Fire Blast
Went for Outrage in the end, as I tried it and it was always more useful than not.
A physical sweeper, the main one on my team. DClaw for STAB (no outrage because if I am stuck in outrage and get outsped I can't switch out, I also don't have access to Plat.). Fire BLast for steels, earthquake for Heatran and stone edge for filler and coverage against gyara and other flyers. I am not sure whether to take DD there instead and go for the life orb. LO allows coverage but CB gives me HUGE hitting power.

Heatran@Choice Scarf
Modest Nature
6 hp, 252 SAtk, 252 Spd
-Fire BLast
-Earth Power
-Dragon Pulse
-Explosion
Fire Blast for power over Flamethrwoer, but no Overheat anymore because he normally stays in for more than one turn.
This is just standard, and although everyone knows what it is and how it works, it is always quite effective. Flamethrower for STAB, Dragon Pulse for dragons that resist flamethrower, Earth Power for enemy Heatrans and Explosion for last ditch and a nasty surprise for Blissey.

Dusknoir@Leftovers
Impish Nature
252 hp, 126 Def, 126 SDef
-Shadow Sneak
-Earthquake
-Will-o-Wisp
-Pain Split
Again, another standard. Shadow sneak to finish off weakened opponents, THunderpunch for stuff like Gyara, Will-o-Wisp for crippling and pain split for recovery.

Blissey@leftovers
Bold Nature
148 Hp, 252 def, 108 SDef
-Seismic Toss
-Ice Beam
-Thunder Wave
-Softboiled
THis is just a standard set for support and special walling. This keeps the special sweepers in check that would otherwise decimate my team (particularly enemy ScarfTrans). Toss for consistent damage, SR for support, Thunder Wave for status support and Softboiled for recovery.
Ice beam to replace SR, I now have it on Zong.

Infernape@ Life Orb
Naive Nature
24 Atk, 252 SAtk, 232 Spd
-Flamethrower
-Grass Knot
-HP Electric 70
-Close Combat
Life Orb for OHKO on Blissey with CC.
Standard mixed Ape. THis deals with walls better than anything else. Flamethrower for STAB and Steels, Grass Knot for bulky waters, HP for Gyara and close combat for Blissey.
Well, there you go. Something I need an opinion on: Is my team "old school"? Alot of the sets I use are quite old, and some of the pokemon I counter are not as common as they used to be (like gyara for example).
Remember to tell me about anything in Red!
Message from TAY: If you decide to make changes in the future just edit them into the OP. There is no need to post your entire team again.