Team That Needs YOUR Help. RMT!

More changes, 5th lot of them now. Keep Rating


Hola and please RMT! This is for Wifi, NOT Shoddy
Anything in Red needs to be helped.

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Bronzong@ Choice Scarf
Relaxed Nature w/ Levitate
252 hp, 136 Atk, 128 Def
-Gyro Ball
-Stealth Rocks
-Light Screen
-Trick

Abusing Platinum, I can trick a Scarf onto enemy leads.

OK, I wanted a more solid lead and I think this will be better than Meta was. Sets up SR (freeing up a slot on Bliss), Light Screen for Special Def too, Gyro Ball for Anti Weavile and other fast stuff and Explosion for final kaboom.
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Salamence@Life Orb
Naughty Nature
252 Atk, 6 SAtk, 252 Spd
-Outrage
-Earthquake
-Dragon dance
-Fire Blast

Went for Outrage in the end, as I tried it and it was always more useful than not.

A physical sweeper, the main one on my team. DClaw for STAB (no outrage because if I am stuck in outrage and get outsped I can't switch out, I also don't have access to Plat.). Fire BLast for steels, earthquake for Heatran and stone edge for filler and coverage against gyara and other flyers. I am not sure whether to take DD there instead and go for the life orb. LO allows coverage but CB gives me HUGE hitting power.
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Heatran@Choice Scarf
Modest Nature
6 hp, 252 SAtk, 252 Spd
-Fire BLast
-Earth Power
-Dragon Pulse
-Explosion


Fire Blast for power over Flamethrwoer, but no Overheat anymore because he normally stays in for more than one turn.

This is just standard, and although everyone knows what it is and how it works, it is always quite effective. Flamethrower for STAB, Dragon Pulse for dragons that resist flamethrower, Earth Power for enemy Heatrans and Explosion for last ditch and a nasty surprise for Blissey.
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Dusknoir@Leftovers
Impish Nature
252 hp, 126 Def, 126 SDef
-Shadow Sneak
-Earthquake
-Will-o-Wisp
-Pain Split
Again, another standard. Shadow sneak to finish off weakened opponents, THunderpunch for stuff like Gyara, Will-o-Wisp for crippling and pain split for recovery.
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Blissey@leftovers
Bold Nature
148 Hp, 252 def, 108 SDef
-Seismic Toss
-Ice Beam
-Thunder Wave
-Softboiled
THis is just a standard set for support and special walling. This keeps the special sweepers in check that would otherwise decimate my team (particularly enemy ScarfTrans). Toss for consistent damage, SR for support, Thunder Wave for status support and Softboiled for recovery.

Ice beam to replace SR, I now have it on Zong.

infernape.png

Infernape@ Life Orb
Naive Nature
24 Atk, 252 SAtk, 232 Spd
-Flamethrower
-Grass Knot
-HP Electric 70
-Close Combat

Life Orb for OHKO on Blissey with CC.

Standard mixed Ape. THis deals with walls better than anything else. Flamethrower for STAB and Steels, Grass Knot for bulky waters, HP for Gyara and close combat for Blissey.
Well, there you go. Something I need an opinion on: Is my team "old school"? Alot of the sets I use are quite old, and some of the pokemon I counter are not as common as they used to be (like gyara for example).
Remember to tell me about anything in Red!
Message from TAY: If you decide to make changes in the future just edit them into the OP. There is no need to post your entire team again.
 
As a lead, I have two versions of Weavile I think does the best job:

#1 @Focus Sash
[Hasty]
252 speed, 252 attack, 6 HP
- Taunt
- Counter
- Fake Out
- Night Slash
This Weavile is amazing. Taunt Stealth-Rock leads, and Counter when Bronzong fires off Gyro Ball. Fake Out + Night Slash kills off Azelf, the most common Suicide-lead.

#2 @Life Orb
[Jolly]
252 speed, 252 attack, 6 HP
- Ice Shard
- Aerial Ace
- Pursuit
- Fake Out
This is a more suicide-killing-oriented lead, before they set up SR. Fake Out + Aerial Ace will kill of Infernape like 98% of the time. Fake Out + Pursuit kills Azelf, even if it stays in. With Ice Shard, you can kill Aerodactyl guaranteed 20% of the time, with minimum damage on Fake Out + Ice Shard, but as the damage can vary, you'll find you'll be KOing more often than that.
If you want to keep your Sash-lead, then I think Aerial Ace is best in the final slot, as you damage Infernape.

On Salamence, I personally like the Dragon Dancing set, with Life Orb (and Adamant Nature). After a single DD, it is capable of 2HKOing basically every Pokémon in the game, most of them with Outrage. As you already have Infernape and Heatran providing damage right of the bat, a setuper might be handy, as you can pull off a sweep with a DD under your belt.

For Heatran, you might want Fire Blast over Flamethrower. I know FThrower is more reliable, but as a Scarfer you just hit'n'run anyway, and then the extra power can be crucial.

Also, I think you have a bigger issue against opposing Salamences than Gyaradoses, so I would stick with HP Ice on Infernape over Electric. Grass Knot is already able to do around 50% to most Gyaradoses as it is.

Other than that, the team is pretty solid, and standard. I would fear something setting up on you, the two most problematic Pokémon probably being Gyarados and Salamence. They can both safely come in on Heatran and use Dragon Dance on the switch, and then proceed to sweep. Dusknoir only takes a maximum of 70% from +1 LO Gyarados' Waterfall, and can kill with Thunderpunch, so Salamence is a bigger issue. If you choose the #2 Weavile-lead i proposed, you can revenge kill Salamence with Ice Shard, tho.
 
You'll need Stealth Rocks to wear down scary sweepers, Gyarados and Salamence in particular. The problem with Choice Pokemon is always that they can be used for setup afterward, so you'll need to be careful of Mence in particular. After it DDs, only Heatran is fast enough to outspeed it. For this reason, I'd recommend putting Ice Shard on Weavile. This gives you a useful priority move and a way to dispatch of all the scary dragons bar Kingdra.

I would always use Fire Blast on Choice Heatran. 120 Power is much more than 95 Power, and 85 acc. isn't as much less than 100 acc. if you get what I'm saying.
 
You are going to have a hard time yourself with pokemon like infernape, Weavile, Salamence (without ice shard from weavile), and especially Agility Metgross with Lum Berry. There are going to be set up opportunities for these pokemon and they may just sweep the team. You really seem to be relying on using just blissey and dusknoir for any sort of defense you might need and then only plan on attacking with the rest.

right now, dusknoir looks like a weak link of sorts and I would suggest using something like a Bulky Water over it for defensive purposes and as a decent counter to heatran, infernape, weavile, metagross, salamence, ect. For now, I suggest using either Vaporeon or a very bulky suicune. Vaporeon also deals with Gyarados if you need it to (although suicune does this as well to an extent) and can also utitlize wish to keep your sweepers healthy (very important for when you switch out weavile and sr is up. you need full health for sash to work!). Ice Beam / Wish / Surf / Hidden Power Electric / Protect are all usable moves and I suggest you look into that. If you don't think Vaporeon helps here, then a nice Suicune with Rest / Surf / Sleep Talk / Ice Beam is a fine substitute (this suicune isnt going to be calm minding up).

eh you can keep the lead weavile you have now or use the ones suggested although I personally would use Life Orb @ Fake Out / Aerial Ace / Ice Shard / Night Slash. This should keep Stealth Rock off the field as you don't have a spinner and you have somewhat of a weakness to stealth rock (no resists). Aerial Ace is for the Lead Infernape that is coming back into play.
 
Wow, I forgot I made an account here.

I have seen many people throw SR on metagross, if you want him to lead. That would also free up a slot on bliss. Consider icepunch vs thunderpunch on dusknoir and flamethrow/fireblast(powervsacc) vs overheat, i have found that more often then not tran is staying in for more than one turn.
 
Wow, I forgot I made an account here.

I have seen many people throw SR on metagross, if you want him to lead. That would also free up a slot on bliss. Consider icepunch vs thunderpunch on dusknoir and flamethrow/fireblast(powervsacc) vs overheat, i have found that more often then not tran is staying in for more than one turn.

Meh, Tran killed Bronzong with overheat after one lowering before, but will consider Fire Blast. I have used both in the past (not at the same time) and Flamethrower has been sub-standard. Not much damage really, and the accuracy is not a problem for me.

I don't think I will go for SR on meta as he will run out of useful slots for an agility set. And if I remove agility for just a lead set then I need to EV another one for a defensive set. But I will put EQ in there over Explosion.

I can deal with dragons anyway so I don't need Ice Punch on Dusky, but some people have said that I have an Ape weak, and I know I have a ScarfTran weak too unless I play it right, so I might throw in EQ over THunderpunch. I will do this and see what happens otherwise I will put THunderpunch back.
 
I have never found much use for the AgileGross set, as many things can just get around it now and especially as a lead it might get scarfed something. Instead of letting your opponent have that honor, why don't you make it a TrickScarf lead as it would be able to outrun many Gyara after their first DD, prevent Trickers from screwing you up, and you could screw up potential threats like Calmcune.

You could replace Fire Blast for Flamethrower on Mence. Missing against Skarmory or Scizor would be a very bad thing.

Overall this looks pretty solid, might need a phazer and looks a bit CMcune weak, but it looks like it could manage alright.
 
Agiligross has normally atleast removed leads, but it was just a test, and I can't be bothered to get one with trick really. I might replace the lead, any suggestions? I have quite a few, here are the ones I have:

BulkyGyara; Rest Talk Machamp; Forretress; Bronzong; BP Ambipom; Sub-PAss jolteon; Reversal Luke; Swampert; Pory2; Froslass; Yawn+Uturn Uxie; Swellow; SubSeed Sceptile; Raikou. (where there is no specific set, it is probably standard)
 
I think Metagross is a superawesome lead. If you have:
@Choice Scarf
[Jolly]
204 HP, 204 Speed, 100 Attack
- Trick
- EQ
- Explosion
- Meteor Mash

Speed EVs to outrun Dugtrio, HP to be bulky, and the rest in Attack.
Trick while SR-leads lay the rocks, meaning they HAVE to switch out, which gives you a free turn to fire away powerful moves. Explosion when you are done, and want to remove Suicune/Swampert. I have effectively crippled and killed three of the opponents Pokémon on numerous occations with this Metagross. It is simply a beast.
Also, Trick is extremely obvious, and a lot of not-so-often-scarfed Pokés carry Scarf these days, just be aware of Celebi, Jirachi, Gallade, etc, also carrying Scarf and Trick
 
You could either go to the Wi-Fi-board, and ask for someone with a Jap-version to tutor it. If you don't want to do that, then you could use Bronzong as your lead. Has the same typing as Metagross, - the Ground-weakness. Since you play D/P, Hypnosis still has 70% accuracy, meaning it's awesome on a lead. And ultimately, if you use Stealth Rock on it, that frees a slot on you Blissey, which you can use for Aromatherapy or Ice Beam.
 
I like that idea about Zong, I might look at my boxes. I've got one so I'll see what it looks like. I prob can't remember or calc the EVs so I will either use serebiis calc in a mo or just post the stats, but TBH it doesn't have hypnosis anyway, it's standard with Gyro Ball, Explosion, SR, Light Screen.
 
To avoid confusion next time, I would simply state somewhere that this is for Wifi, and not Shoddy Battle.

Just a quick note, in your Salamence description, it clearly states that you aren't using Outrage because of its side effects. I think it is fair to say that incenuates your transition into Platinum. I would remove that line to prevent further confusion.
 
There, done both of those.

Oh, and I have made another set of changes above. See Bronzong as the lead and Blissey now has Ice Beam.
 
Well the team looks extremely solid but since you aren't in need of an anti-spinner, I suggest you lose Dusknoir for a bulky water. Gyarados is far more common than Rapid Spin, and it will help you with your slight MixApe weakness. Personally, I think Hidden Power Ice > Electric would alleviate your DD Mence weakness, since you outspeed it and OHKO without any boosts. Other than that solid team.
 
Hmmm... I like my Dusky though... And he is doing quite well, and Zong is suicide lead due to explosion and general lack of recovery. So I do need anti-spinner.

Ape covers up my GAPING gyara hole. Without HP electric, I get walled and sweeped by DD gyara, but if I stop him getting boosts, I still outspeed him after one and HP electric him to his deathbed. I have no Mence weak, with a DDmence of my own AND Dragon Pulse on a Scarfed Tran AND an IB bliss. he might sweep me, buty only if I don't sweep him first, and I have THREE pokes to do it. Bliss might survive a 1x boosted attack too. But I don't know, I really need the link to metalkid's calc.
 
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