~~The Team~~
So, the deal is, I'm pretty new to Pokélmon metagaming in general, but I figured 6th gen is a great time to get into it. So I made a little team, and I think it's pretty okay, but please, prove me wrong. Ended up in the 1300s in Showdown. Don't be mean though if I suck... Hope you like!
--SWEEPERS--
Physical
Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 HP
Brave Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Swords Dance
Yeah, I know, Aegislash is wayyyyy overused, but that's because HE'S SO GOOD! Pretty simple usage, send him out to take a hit in shield form, then set up with swords dance. Leftovers is pretty much the best healing for him. Shadow Sneak has STAB plus priority, ridiculously good. King's Shield works just like protect plus switches back to Shield Form... this guy is pretty bad@$$.
Special
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Air Slash
- Roost
- Dazzling Gleam
- Defog
Say bye-bye, dragons! Fairies have awesome coverage, and Togekiss is amazing with its new typing. Serene Grace boosts the Air Slash flinch chance. Roost and Leftovers for healing. Dazzling gleam is an awesome move with good coverage, and Defog is here for obvious reasons. I might consider using King's Rock instead of Leftovers for the extra flinch.
--WALLBREAKER--
Garchomp (Mega) @ Garchompite
Ability: Rough Skin
EVs: 16 Atk / 252 SAtk / 240 Spd
Hasty Nature
- Swords Dance
- Draco Meteor
- Earthquake
- Stone Edge
The only Mega I have on this team. Hasty can make up for his Mega Evolution speed loss a little bit, but it still hurts. I can set up with swords dance, THEN mega evo, because for some weird reason the first turn you go mega you don't lose any speed. Once mega'd I can shoot supercharged Draco Meteors or earthquakes, pretty awesome. Stone Edge helps a little with Togekiss, but I'd rather not risk having him out against her.
--SUPPORTER--
Klefki @ Light Clay
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Thunder Wave
- Spikes
- Reflect
- Light Screen
One set of keys you should never lose (with). Klefki goes out first, and gets a priority Thunder Wave. Then he sets up double shields, then as many spikes as possible. With the opponent paralyzed, high defenses, and shields, Klefki should have no problem surviving long enough to spike. I wouldn't switch this guy for Carbink for all the money in the world.
--WALL--
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 224 Def / 32 SAtk / 252 HP
Serious Nature
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Rest
This guy's great. He can be a defensive or special defensive wall, and works great both ways. Chesto-Resto, pretty typical. Thunderbolt gets STAB, so does Hydro Pump, and Will-O-Wisp's burns can be extremely helpful. His great typing makes him super versatile.
--REVENGE KILLER--
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-Turn
- Roost
Another way overused Pokemon. This is the overused tier, after all. This is the de facto Choice Band Talonflame. Gale Wings gives him priority Brave Bird. Flare Blitz is for Ice/Steel types. These moves can get an impressive amount of OHKOs. I think that since I have Rotom-W with Will-O-Wisp I need healing more than a status move with priority Roost.
So, the deal is, I'm pretty new to Pokélmon metagaming in general, but I figured 6th gen is a great time to get into it. So I made a little team, and I think it's pretty okay, but please, prove me wrong. Ended up in the 1300s in Showdown. Don't be mean though if I suck... Hope you like!
--SWEEPERS--
Physical
Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 HP
Brave Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Swords Dance
Yeah, I know, Aegislash is wayyyyy overused, but that's because HE'S SO GOOD! Pretty simple usage, send him out to take a hit in shield form, then set up with swords dance. Leftovers is pretty much the best healing for him. Shadow Sneak has STAB plus priority, ridiculously good. King's Shield works just like protect plus switches back to Shield Form... this guy is pretty bad@$$.
Special
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Air Slash
- Roost
- Dazzling Gleam
- Defog
Say bye-bye, dragons! Fairies have awesome coverage, and Togekiss is amazing with its new typing. Serene Grace boosts the Air Slash flinch chance. Roost and Leftovers for healing. Dazzling gleam is an awesome move with good coverage, and Defog is here for obvious reasons. I might consider using King's Rock instead of Leftovers for the extra flinch.
--WALLBREAKER--
Garchomp (Mega) @ Garchompite
Ability: Rough Skin
EVs: 16 Atk / 252 SAtk / 240 Spd
Hasty Nature
- Swords Dance
- Draco Meteor
- Earthquake
- Stone Edge
The only Mega I have on this team. Hasty can make up for his Mega Evolution speed loss a little bit, but it still hurts. I can set up with swords dance, THEN mega evo, because for some weird reason the first turn you go mega you don't lose any speed. Once mega'd I can shoot supercharged Draco Meteors or earthquakes, pretty awesome. Stone Edge helps a little with Togekiss, but I'd rather not risk having him out against her.
--SUPPORTER--
Klefki @ Light Clay
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Thunder Wave
- Spikes
- Reflect
- Light Screen
One set of keys you should never lose (with). Klefki goes out first, and gets a priority Thunder Wave. Then he sets up double shields, then as many spikes as possible. With the opponent paralyzed, high defenses, and shields, Klefki should have no problem surviving long enough to spike. I wouldn't switch this guy for Carbink for all the money in the world.
--WALL--
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 224 Def / 32 SAtk / 252 HP
Serious Nature
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Rest
This guy's great. He can be a defensive or special defensive wall, and works great both ways. Chesto-Resto, pretty typical. Thunderbolt gets STAB, so does Hydro Pump, and Will-O-Wisp's burns can be extremely helpful. His great typing makes him super versatile.
--REVENGE KILLER--
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-Turn
- Roost
Another way overused Pokemon. This is the overused tier, after all. This is the de facto Choice Band Talonflame. Gale Wings gives him priority Brave Bird. Flare Blitz is for Ice/Steel types. These moves can get an impressive amount of OHKOs. I think that since I have Rotom-W with Will-O-Wisp I need healing more than a status move with priority Roost.
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