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"Team", the team

~~The Team~~
So, the deal is, I'm pretty new to Pokélmon metagaming in general, but I figured 6th gen is a great time to get into it. So I made a little team, and I think it's pretty okay, but please, prove me wrong. Ended up in the 1300s in Showdown. Don't be mean though if I suck... Hope you like!

--SWEEPERS--

Physical

aegislash.gif


Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 HP
Brave Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Swords Dance


Yeah, I know, Aegislash is wayyyyy overused, but that's because HE'S SO GOOD! Pretty simple usage, send him out to take a hit in shield form, then set up with swords dance. Leftovers is pretty much the best healing for him. Shadow Sneak has STAB plus priority, ridiculously good. King's Shield works just like protect plus switches back to Shield Form... this guy is pretty bad@$$.


Special

togekiss.gif


Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Air Slash
- Roost
- Dazzling Gleam
- Defog

Say bye-bye, dragons! Fairies have awesome coverage, and Togekiss is amazing with its new typing. Serene Grace boosts the Air Slash flinch chance. Roost and Leftovers for healing. Dazzling gleam is an awesome move with good coverage, and Defog is here for obvious reasons. I might consider using King's Rock instead of Leftovers for the extra flinch.

--WALLBREAKER--

garchomp.gif
garchomp-mega.gif


Garchomp (Mega) @ Garchompite
Ability: Rough Skin
EVs: 16 Atk / 252 SAtk / 240 Spd
Hasty Nature
- Swords Dance
- Draco Meteor
- Earthquake
- Stone Edge

The only Mega I have on this team. Hasty can make up for his Mega Evolution speed loss a little bit, but it still hurts. I can set up with swords dance, THEN mega evo, because for some weird reason the first turn you go mega you don't lose any speed. Once mega'd I can shoot supercharged Draco Meteors or earthquakes, pretty awesome. Stone Edge helps a little with Togekiss, but I'd rather not risk having him out against her.

--SUPPORTER--

klefki.gif


Klefki @ Light Clay
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Thunder Wave
- Spikes
- Reflect

- Light Screen

One set of keys you should never lose (with). Klefki goes out first, and gets a priority Thunder Wave. Then he sets up double shields, then as many spikes as possible. With the opponent paralyzed, high defenses, and shields, Klefki should have no problem surviving long enough to spike. I wouldn't switch this guy for Carbink for all the money in the world.

--WALL--

rotom-wash.gif


Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 224 Def / 32 SAtk / 252 HP
Serious Nature
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Rest

This guy's great. He can be a defensive or special defensive wall, and works great both ways. Chesto-Resto, pretty typical. Thunderbolt gets STAB, so does Hydro Pump, and Will-O-Wisp's burns can be extremely helpful. His great typing makes him super versatile.

--REVENGE KILLER--

talonflame.gif

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-Turn
- Roost

Another way overused Pokemon. This is the overused tier, after all. This is the de facto Choice Band Talonflame. Gale Wings gives him priority Brave Bird. Flare Blitz is for Ice/Steel types. These moves can get an impressive amount of OHKOs. I think that since I have Rotom-W with Will-O-Wisp I need healing more than a status move with priority Roost.

 
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Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Swords Dance


Move the 252 defense EVs over to HP. Also, I wouldn't use a purely physical set based on the omnipresence of Landorus and Gliscor and even Quagsire but that's just me.

Rotom-Wash @ Assault Vest
Ability: Levitate
EVs: 224 HP / 32 SAtk / 252 (S)Def
Serious Nature
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Hidden Power [Ice]


Don't use Rotom-W as a special wall. It's worn down way too quickly especially with assault vest. It'd probably be better just to use the typical will-o-wisp physical wall set that seems to be very popular.

Also, your team needs a defogger. Otherwise it will lose most games. One final criticism, Kyurem-B can take down your entire team if it sets up a substitute. That's not too hard for it based on the fact that you have Rotom.
 
Alright, I wasn't sure whether to use Rotom for def or sdef... I'll make the switch, thanks. Know anybody who can take care of the Kyurem problem? I think I had that happen to me in Showdown...
 
I'm going to make few minor changes, maybe bigger ones later.
For now: fix the EV's. #1 aegislash should never have 252 Def EV's. If you think about it in a mathematical perspective, Investing in the lowest stat, gives the biggest increase. So basically, his HP goes (roughly) from 240 to 300. This is almost a 30% increase to bulk, as opposed to his defense, going from 340 to 400, less than a 20% increase in bulk. Same thing on your rotom. Don't take EV's from HP, take it from defense. Another thing though: use volt switch over thunderbolt. While you're at the lower ladder, it may not matter so much, but when you get higher up, volt switch allows you to gain momentum. Once you have the momentum, it's easier for you to do your thing. One last thing: Replace fire blast with Defog. Your talonflame will be taking a massive 50% HP from Stealth rocks, which is no fun for you or the bird. Also, for now, without making larger changes, I can't give you to much help on dealing with mixed cube. It's pretty difficult to counter. Changing the def->hp on aegislash might help a little, as you have more special bulk, and can deal a significant chunk with sacred sword.
 
Thanks, I made the changes. I was thinking of going with a different defogger, but I guess Togekiss works fine. The defense to hp thing seems to make sense. I think I wanna keep thunderbolt for now, though. I need the power.
 
Thanks, I made the changes. I was thinking of going with a different defogger, but I guess Togekiss works fine. The defense to hp thing seems to make sense. I think I wanna keep thunderbolt for now, though. I need the power.
Lol, You put 224 HP and 252 HP. Might wanna fix that!
 
Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Swords Dance


Move the 252 defense EVs over to HP. Also, I wouldn't use a purely physical set based on the omnipresence of Landorus and Gliscor and even Quagsire but that's just me.

Rotom-Wash @ Assault Vest
Ability: Levitate
EVs: 224 HP / 32 SAtk / 252 (S)Def
Serious Nature
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Hidden Power [Ice]


Don't use Rotom-W as a special wall. It's worn down way too quickly especially with assault vest. It'd probably be better just to use the typical will-o-wisp physical wall set that seems to be very popular.

Also, your team needs a defogger. Otherwise it will lose most games. One final criticism, Kyurem-B can take down your entire team if it sets up a substitute. That's not too hard for it based on the fact that you have Rotom.

Rotom Wash with Assault Vest can't use will-o-wisp....
 
Thanks, I made the changes. I was thinking of going with a different defogger, but I guess Togekiss works fine. The defense to hp thing seems to make sense. I think I wanna keep thunderbolt for now, though. I need the power.

Really the only need for a spinner/defogger is to get rocks out which will cripple your talonflame/togekiss. Sometimes to clear out the occasional sticky web. But looking at your team, sticky web should not matter much. So, it is not a definite need to get a defogger - you could run sitrus berry on your talonflame to help counter with that.

But if you really want to keep hazards away, which is actually pretty darned important as talonflame's importance in your team is too great, you could try running magic bounce pokemon such as espeon - I personally find that they have much more of a offensive presence.

Looking at the structure of your team, it is pretty darned bulky offensive. But unless you would want to die to speedy threats such as greninja/starmie/latios/nearly everything in the metagame, or literally every scarfed pokemon (It is pretty easy to revenge kill your team, once rotom-w dies and talonflame dies, I suggest you run a very powerful revenge killer (in the form of scarf/priority), or structure your talonflame to be one (rather than a sweeper), rather than have two physical sweepers (3 counting mega garchomp) in one team.

I am not very professional either, but after playing for so long and getting to 1.7k ++ rating, I hope you will take my suggestions into consideration ^^
 
Rotom Wash with Assault Vest can't use will-o-wisp....

Obviously. I was just quoting the set. Surprised I didn't notice that.

Anyways, some good defoggers for your team are Mandibuzz and Skarmory. Skarmory can take much more damage on the physical side than Mandibuzz (ok maybe not MUCH more) but Mandibuzz is an effective mixed wall. It can actually take Landorus-I which could be a big problem for your team if rotom is weakened.
 
Thanks for everyone's feedback! I changed Talonflame from a sweeper to a revenge killer. He may not be the best choice band-er out there, but adamant + choice band + priority Brave Bird should be enough to KO any non-threats out there in one or two hits. Tell me if you think Roost should replace Will-O-Wisp.
 
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