I: Introduction
Hello all! I'm Smith, and this is my first 5th gen RMT. 5th gen has been a mixed bag for me, and it was pretty difficult for me to just pick it up, so I'll start from the beginning, During the first round I was still clinging dearly to my DPP roots, but near the end I realized it was time to man up and as such, I learned BW. I really wasn't a fan but I loved dicking around with all the new things that came out. When the second round got released, I was a lot more serious about qualifying. The fact is, of course, I'm not a consistent ladderer- I lose to noobs more often than skilled people when they use random shit, plus I get angry when that happens and start to play worse, plus I didn't have a good team at all- all of this contributed to over 10 alts and no voting reqs to speak of. So during the end of R2 when I realized I wasn't going to qualify, I simply sat down and decided to make me a team- which was this team. This is the first gen 5 team I have ever been proud of, and in R2, it was excellent. It won numerous battles and script tourneys and I managed to beat some big whigs with it. However during the end of R2 and into R3, its performance began to decay, and as the metagame shifted irrevocably with the bans, it was the final nail in the coffin for this team. I used it in the BW Tourney, where I choked against Sk in R3, and in the LNT where reach beat be pretty solidly. I loved this team but its time has gone, and I would like to share it. This is the team that got me into playing BW confidently, and I can now say I prefer it over DPP- and I will always remember this as my first BW team. The title is because team tito is a fatty! is excellent and team z-seal is dumb, nuf said.
The team was built around Rankrusu but he's not really the star anymore. Also I built it in a really round-about way so no team building process either. :)
II: At A Glance
III: Upon Further Analysis
@ Chople Berry
252 HP / 88 SpAtk / 168 SpDef
Sassy (+SpDef, - Spe)
-Stealth Rock
-Crunch
-Superpower
-Fire Blast
This guy is my preferred lead, I knew that I would need a weather inducer if I wanted to deal properly with rain teams and he seemed like the easiest choice. He's also my SRer, and I don't care what anybody says, you still need it to deal with annoying things like Dragonite or Voltolos or whatever. Anyways the set is pretty standard, I'm pretty sure I ripped off the EVs but the special attack is to help me deal with Skarmory and Nattorei while the rest goes into special bulk, which is basically what I wanted to help deal with annoying Psychics. Sassy nature is to make sure I win weather wars.
Some may ask about the Chople Berry, but Rankurus is such a dick!!! that I had to run it. This is my main stop to him, and otherwise it's an upward battle. It allows me to survive a Focus Blast twice and get the 2HKO with crunch. It also cushions me from the random fighting attacks that these teams are using to Ko Tyranitar and get their weather up (cough cough focus blast Politoed). I don't know why anybody wouldn't run Fire Blast with Nattorei and Skarmory everywhere, and Superpower is just cool for opposing Tyranitars or whatever, although it is used least. All in all a good and reliable member of the team!
@ Leftovers
252 HP / 252 SpDef / 4 Def
Impish (+Def, -SpAtk)
-Brave Bird
-Roost
-Spikes
-Whirlwind
Skarmory is who I often send out as a lead, due to team preview and what have you. Tyranitar + Skarmory was a big part of my last team and it works equally well in gen 5. Being my team's only steel type, Skarmory is crucial to my success defensively. It walls Gliscor, Doryuuzu and Landolos hard and is good for annoying dragons. I felt no need to change anything from my gen 4 spread, so this is it in its most basic form. The special defense is very helpful for Latios and other users of Draco Meteor, not to mention CM Birijion that everybody seems to be running. Brave Bird is mostly nominal, but is great fun for Balloon breaking. Roost is the obvious recovery, and Spikes + Whirlwind just give it something to do. I don't bother with a spin blocker because it doesn't seem that necessary, nobody is spinning and I really don't rely on hazards that much.
I wish there was more to say about him, but there really isn't- his set is standard, his job is standard, he does it well, moving on.
@ Choice Specs
252 SpAtk / 252 Spe / 4 HP
Timid (+ Spe, -Atk)
-Draco Meteor
-Hidden Power (Fire)
-Surf
-Psycho Shock
Latios is more important that I'd care to admit. As an offensive player, he's obviously key for his ability to deconstruct things with Spikes + Draco Meteor, but his most important role is as a defensive mon. With awesome Skarm synergy, I find him switching in the early game into most any of the things that give him trouble, like Voltolos or some weird Birijion if weakened or Heatran. His typing is really cool and combined with his awesome speed, he's a key mon defensively. That isn't to say that he's a slouch on offense- excellent power and speed allow him to really rip the opponent a new one with some prediction, aided by team preview.
The spread isn't all that standard, so I'll expound that. For some reason people don't use Timid, and it is so useful I find it retarded. LO garchomp, the fighting trio, the genies- all of these are outran thanks to timid nature, which for some ridiculous reason always surprises my opponents. Hidden Power Fire may seem odd, especially considering I'm giving up that speed point, but if I can nail a Nattorei or Scizor on the switch, I'm doing good. Psycho Shock is mostly useless but stall can be so annoying sometimes that it's worth it.
@ Leftovers
252 Atk / 252 Spe / 4 HP
Jolly (+Spe, - SpAtk)
-Swords Dance
-Leaf Blade
-Close Combat
-X-scissor
Birijion is a really cool Pokemon, and I can say that as one of the very first people to start using CM Birijion. When I was making this team, I knew that I wanted a grass type for sure (to deal with rain teams and sandstorm teams to an extant), and I didn't want Magnezone + Doryuuzu to rape my face so here we are. Grass / Fighting affords some really useful resistances that I need on this team, including to ground, rock, water and dark.
The one thing that may seem odd is the choice of set- you'll notice that I'm not using CM. I find that everybody prepares for CM a lot more (for good reason), and CM was on the original draft of this team. However, I didn't feel like it was performing, Focus Blast was annoying me, Skarmory were kind of everywhere and I just gave up and switched. In theory it shouldn't do much better but it really has. Maybe it's just better moves or the surprise factor, but this set has done me some real good as of late, and has swept whole teams on multiple occasions. The one thing that may not make sense is X-scissor, but that's because I didn't really get Taunt or Substitute and Latios was really annoying. More often than not it's just filler though. =/
@ Choice Band
252 Atk / 252 Spe / 4 HP
Jolly (+ Spe, - Atk)
-Stone Edge
-Close Combat
-Quick Attack
-Earthquake
Aaaand here we go. This guy is an absolute MONSTER. I heard about it on the Smogcast and simply had to give it a go, and boy oh boy does it work well. It's basically a wall breaker / late-game sweeper/ revenge killer all in one. With team preview telling me the likely switch into this guy, I can pummel my brainless opponents with his immense power, especially for those expecting a RP or SD set. To give you an idea of how strong he is, he can 2HKO a Gliscor with Stone Edge. THAT is might. I just need to use stone edge a couple of times and then I just clean the house, it's very simple.
The cool thing about this guy is that sandstorm gives him a boost in special defense, meaning that he can switch in to things that normally might rattle him a bit more. Additionally, he's really great for eliminating Birijion's counters for him, like Scizor or Gliscor or Latios. Stone Edge and Close Combat are used about 90% of the time, but Quick Attack is useful for runaway Urgamoth or other frail things that I just need to pick off. Earthquake is really filler-y but is useful for Nidoking or whatever.
@ Life Orb
252 HP / 252 Def / 4 Spe
Bold (+ Def, - Atk)
-Calm Mind
-Recover
-Psycho Shock
-Hidden Power (Fighting)
This is the guy that started it all, and damn is he useful. My team before this was a stall team, and while I really loved it, every time it faced one of these it lost 100% of the time and I just got sick of it. Of course, now everyone is running Spiritomb, which should show you just how game-breaking he is. Magic Guard is awesome and makes for a really cool status absorber or whatever, and it allows him to be the best stall breaker evahs. I remember in gen4 how everybody joked that Cm Clefable raped stall (because it did), and the concept is similar here. Thanks to amazing defenses (and lack of passive damage), he is also a wonderful tank on either side of the spectrum and serves an important defensive role on the team as my main Roobushin counter.
I almost used the TR set, but recovery was too good to pass up and I really liked the ability to invest in bulk. Psycho Shock is used over Psychic for Blissey and the like (not that they can do much anyway) and Hp Fighting gives me the most coverage, although I wish I could hit Spritiomb >+/. It's all standard fare really.
IV: Conclusion
That's it really, no bells and whistles and it certainly gets the job done. I wish I had more to say about this team but I haven't been using it for long and it's time has come to an end. feel free to rate/hate/steal and I hope you like this team!
V: Importable Version for Pokemon Online
Enclosed is the importable version for PO, if you want to give this team a go for shits and giggles or if this format is somehow more pleasing for you. I saw this thread and thought it was a good idea.
Hello all! I'm Smith, and this is my first 5th gen RMT. 5th gen has been a mixed bag for me, and it was pretty difficult for me to just pick it up, so I'll start from the beginning, During the first round I was still clinging dearly to my DPP roots, but near the end I realized it was time to man up and as such, I learned BW. I really wasn't a fan but I loved dicking around with all the new things that came out. When the second round got released, I was a lot more serious about qualifying. The fact is, of course, I'm not a consistent ladderer- I lose to noobs more often than skilled people when they use random shit, plus I get angry when that happens and start to play worse, plus I didn't have a good team at all- all of this contributed to over 10 alts and no voting reqs to speak of. So during the end of R2 when I realized I wasn't going to qualify, I simply sat down and decided to make me a team- which was this team. This is the first gen 5 team I have ever been proud of, and in R2, it was excellent. It won numerous battles and script tourneys and I managed to beat some big whigs with it. However during the end of R2 and into R3, its performance began to decay, and as the metagame shifted irrevocably with the bans, it was the final nail in the coffin for this team. I used it in the BW Tourney, where I choked against Sk in R3, and in the LNT where reach beat be pretty solidly. I loved this team but its time has gone, and I would like to share it. This is the team that got me into playing BW confidently, and I can now say I prefer it over DPP- and I will always remember this as my first BW team. The title is because team tito is a fatty! is excellent and team z-seal is dumb, nuf said.
The team was built around Rankrusu but he's not really the star anymore. Also I built it in a really round-about way so no team building process either. :)
II: At A Glance






III: Upon Further Analysis

252 HP / 88 SpAtk / 168 SpDef
Sassy (+SpDef, - Spe)
-Stealth Rock
-Crunch
-Superpower
-Fire Blast
This guy is my preferred lead, I knew that I would need a weather inducer if I wanted to deal properly with rain teams and he seemed like the easiest choice. He's also my SRer, and I don't care what anybody says, you still need it to deal with annoying things like Dragonite or Voltolos or whatever. Anyways the set is pretty standard, I'm pretty sure I ripped off the EVs but the special attack is to help me deal with Skarmory and Nattorei while the rest goes into special bulk, which is basically what I wanted to help deal with annoying Psychics. Sassy nature is to make sure I win weather wars.
Some may ask about the Chople Berry, but Rankurus is such a dick!!! that I had to run it. This is my main stop to him, and otherwise it's an upward battle. It allows me to survive a Focus Blast twice and get the 2HKO with crunch. It also cushions me from the random fighting attacks that these teams are using to Ko Tyranitar and get their weather up (cough cough focus blast Politoed). I don't know why anybody wouldn't run Fire Blast with Nattorei and Skarmory everywhere, and Superpower is just cool for opposing Tyranitars or whatever, although it is used least. All in all a good and reliable member of the team!

252 HP / 252 SpDef / 4 Def
Impish (+Def, -SpAtk)
-Brave Bird
-Roost
-Spikes
-Whirlwind
Skarmory is who I often send out as a lead, due to team preview and what have you. Tyranitar + Skarmory was a big part of my last team and it works equally well in gen 5. Being my team's only steel type, Skarmory is crucial to my success defensively. It walls Gliscor, Doryuuzu and Landolos hard and is good for annoying dragons. I felt no need to change anything from my gen 4 spread, so this is it in its most basic form. The special defense is very helpful for Latios and other users of Draco Meteor, not to mention CM Birijion that everybody seems to be running. Brave Bird is mostly nominal, but is great fun for Balloon breaking. Roost is the obvious recovery, and Spikes + Whirlwind just give it something to do. I don't bother with a spin blocker because it doesn't seem that necessary, nobody is spinning and I really don't rely on hazards that much.
I wish there was more to say about him, but there really isn't- his set is standard, his job is standard, he does it well, moving on.

252 SpAtk / 252 Spe / 4 HP
Timid (+ Spe, -Atk)
-Draco Meteor
-Hidden Power (Fire)
-Surf
-Psycho Shock
Latios is more important that I'd care to admit. As an offensive player, he's obviously key for his ability to deconstruct things with Spikes + Draco Meteor, but his most important role is as a defensive mon. With awesome Skarm synergy, I find him switching in the early game into most any of the things that give him trouble, like Voltolos or some weird Birijion if weakened or Heatran. His typing is really cool and combined with his awesome speed, he's a key mon defensively. That isn't to say that he's a slouch on offense- excellent power and speed allow him to really rip the opponent a new one with some prediction, aided by team preview.
The spread isn't all that standard, so I'll expound that. For some reason people don't use Timid, and it is so useful I find it retarded. LO garchomp, the fighting trio, the genies- all of these are outran thanks to timid nature, which for some ridiculous reason always surprises my opponents. Hidden Power Fire may seem odd, especially considering I'm giving up that speed point, but if I can nail a Nattorei or Scizor on the switch, I'm doing good. Psycho Shock is mostly useless but stall can be so annoying sometimes that it's worth it.

252 Atk / 252 Spe / 4 HP
Jolly (+Spe, - SpAtk)
-Swords Dance
-Leaf Blade
-Close Combat
-X-scissor
Birijion is a really cool Pokemon, and I can say that as one of the very first people to start using CM Birijion. When I was making this team, I knew that I wanted a grass type for sure (to deal with rain teams and sandstorm teams to an extant), and I didn't want Magnezone + Doryuuzu to rape my face so here we are. Grass / Fighting affords some really useful resistances that I need on this team, including to ground, rock, water and dark.
The one thing that may seem odd is the choice of set- you'll notice that I'm not using CM. I find that everybody prepares for CM a lot more (for good reason), and CM was on the original draft of this team. However, I didn't feel like it was performing, Focus Blast was annoying me, Skarmory were kind of everywhere and I just gave up and switched. In theory it shouldn't do much better but it really has. Maybe it's just better moves or the surprise factor, but this set has done me some real good as of late, and has swept whole teams on multiple occasions. The one thing that may not make sense is X-scissor, but that's because I didn't really get Taunt or Substitute and Latios was really annoying. More often than not it's just filler though. =/

252 Atk / 252 Spe / 4 HP
Jolly (+ Spe, - Atk)
-Stone Edge
-Close Combat
-Quick Attack
-Earthquake
Aaaand here we go. This guy is an absolute MONSTER. I heard about it on the Smogcast and simply had to give it a go, and boy oh boy does it work well. It's basically a wall breaker / late-game sweeper/ revenge killer all in one. With team preview telling me the likely switch into this guy, I can pummel my brainless opponents with his immense power, especially for those expecting a RP or SD set. To give you an idea of how strong he is, he can 2HKO a Gliscor with Stone Edge. THAT is might. I just need to use stone edge a couple of times and then I just clean the house, it's very simple.
The cool thing about this guy is that sandstorm gives him a boost in special defense, meaning that he can switch in to things that normally might rattle him a bit more. Additionally, he's really great for eliminating Birijion's counters for him, like Scizor or Gliscor or Latios. Stone Edge and Close Combat are used about 90% of the time, but Quick Attack is useful for runaway Urgamoth or other frail things that I just need to pick off. Earthquake is really filler-y but is useful for Nidoking or whatever.

252 HP / 252 Def / 4 Spe
Bold (+ Def, - Atk)
-Calm Mind
-Recover
-Psycho Shock
-Hidden Power (Fighting)
This is the guy that started it all, and damn is he useful. My team before this was a stall team, and while I really loved it, every time it faced one of these it lost 100% of the time and I just got sick of it. Of course, now everyone is running Spiritomb, which should show you just how game-breaking he is. Magic Guard is awesome and makes for a really cool status absorber or whatever, and it allows him to be the best stall breaker evahs. I remember in gen4 how everybody joked that Cm Clefable raped stall (because it did), and the concept is similar here. Thanks to amazing defenses (and lack of passive damage), he is also a wonderful tank on either side of the spectrum and serves an important defensive role on the team as my main Roobushin counter.
I almost used the TR set, but recovery was too good to pass up and I really liked the ability to invest in bulk. Psycho Shock is used over Psychic for Blissey and the like (not that they can do much anyway) and Hp Fighting gives me the most coverage, although I wish I could hit Spritiomb >+/. It's all standard fare really.
IV: Conclusion
That's it really, no bells and whistles and it certainly gets the job done. I wish I had more to say about this team but I haven't been using it for long and it's time has come to an end. feel free to rate/hate/steal and I hope you like this team!
V: Importable Version for Pokemon Online
Enclosed is the importable version for PO, if you want to give this team a go for shits and giggles or if this format is somehow more pleasing for you. I saw this thread and thought it was a good idea.
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 88 SAtk / 168 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Superpower
- Fire Blast
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Psycho Shock
- Surf
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Birijion @ Leftovers
Trait: Justice Heart
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Leaf Blade
- Close Combat
- X-Scissor
Terakion @ Choice Band
Trait: Justice Heart
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Rankurusu (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Psycho Shock
- Recover
- Hidden Power [Fighting]
~finis