Introduction:
I was chatting one afternoon with a couple of good buddies (Vashta and Ace Matador) discussing about teams etc., when I suddenly had the idea of building a team around Suicune. After talking it over with them, I decided to go with CroCune as my team’s centerpiece, and I decided to take their advice of partnering Suicune with Toxic Spikes to make it even more effective and efficient.
I’m an offensive player at heart, but I decided to go out of my comfort zone when I made this team. This is one of those teams me and Nagai like to call Semi-Stall or Stall-Based Balance, relying on both bulk and entry hazards to decimate its opponents (without going full Stall, it’s an ambiguous description I know bear with me!).
I made this team back in April, and since then it has faced numerous revisions and edits to become what it is now. Without further ado here is the team.
Team At A Glance:
In Focus:
Roserade (F) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ground]
- Leaf Storm
- Sleep Powder
- Toxic Spikes
Vashta and Ace Matador wisely suggested I add Toxic Spikes support to the team. Prior to this team I’ve never really used Roserade but now I believe she’s one of the best leads I’ve ever used. I will admit early on I was using her similar to a suicide lead, and only changed a few weeks down the road when I realized how important of a team player she really is (besides for setting up Toxic Spikes that is).
Her moveset is extremely simple, second only to her EV spread. I’ve opt for HP Ground over Fire to hit things like Heatran and Infernape hard. I don’t like Grass Knot’s shaky power (dependent upon the opponents weight) so I’ve decided to go with Leaf Storm instead to hit anything and everything weak to it for good damage. Most notably stuff like Suicune who could otherwise prove troublesome to this team.
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Payback
- Rapid Spin
- Spikes
- Stealth Rock
Now that we have Toxic Spikes covered it’s time to add the two other entry hazards into the mix. I know they aren’t the only Spikes users, but basically for this slot I was really just looking into adding either Skarmory or Forretress. I ended up with Forretress as I thought having a Rapid Spinner is invaluable on a defensive team like this.
The spread is nothing new, I chose it as it allows Forretress to deal with Refresh Latias pretty well (provided I figure out her set before it’s too late). Payback is also good to nail those Ghost types who love coming in to Forretress to block his Rapid Spin.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Rest
- Roar
- Sleep Talk
- Waterfall
I absolutely love this set. With Forretress keeping the field clear of rocks Gyarados can really come in and stop physical offensive powerhouses like Scizor and Lucario from dealing too much damage to my team.
I’ve decided to run Roar over Dragon Dance allowing Gyarados to phaze away all those nasty set uppers, and has the bonus of abusing my entry hazards as well. With Rest and Sleep Talk going for him Gyarados makes an excellent status absorber effectively handling threats like Breloom etc.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 40 HP/252 Def/216 SDef
Calm nature (+SDef, -Atk)
- Protect
- Seismic Toss
- Toxic
- Wish
A staple on literally most if not all competitive stall/defensive teams. She is an absolute beast when it comes to taking special hits. While there are times when I find her inability to hit things like Gengar very annoying but seriously I don’t think I would ever give up Seismic Toss for something like Flamethrower or Ice Beam just because I think it’s more useful overall.
While admittedly not the best way of going about things Blissey provides my team with a relatively reliable recovery move in Wish. Toxic allows her to poison stuff like Zapdos who would otherwise be quite a problem (if it runs HP Grass). Not much else to add Standard Wish Blissey here, she gets the job done that’s what’s important.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/96 Def/160 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Ice]
- Overheat
- Shadow Ball
- Thunderbolt
Defensive non RestTalk Rotom-h heh, I think it’s safe to say it’s been quite a while since you’ve last seen something like this. I originally had RestTalk here but after testing this 4 attack set I think this little guy fits my team better.
Overheat allows it to walk all over the likes of Magnezone, Scizor, etc. While Shadow Ball and Thunderbolt are good old STAB attacks that gives it quite the coverage. It was brought to my attention (I forgot by who exactly, sorry!) that I was a bit Mix Mence weak so this is my answer to it, not the brightest of ideas I admit (I was desperate). Despite this, however, I’ve found HP Ice to be quite useful and so I’ve decided to hold on to it for now.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Avalanche
- Curse
- Earthquake / Waterfall
- Rest
I’m ashamed to admit but the original Pokemon this team was supposedly made around didn’t quite function as well as I hoped for. So just recently I decided to replace Suicune for Swampert to cure my lack of a rock resist (heh Nagai) which made Tyranitar a bit of a pain to switch into before.
Standard CursePert here, I’m actually undecided on either carrying Earthquake (which allows him the famous Ice Ground combo) or just keeping Waterfall. You will notice unlike other CursePerts I actually have Avalanche over the more popular Sleep Talk (at least from those I’ve faced and seen here on the RMT forums) the reason for this is my fear of Salamence. So far Swampert has been extremely valuable and I don’t regret the switch one bit.
Well there's the team, it's plays very well in my opinion but maybe there a few more things that can be fine tuned to make it an even better team. That's where you guys come in. Thanks a lot ^^.
I was chatting one afternoon with a couple of good buddies (Vashta and Ace Matador) discussing about teams etc., when I suddenly had the idea of building a team around Suicune. After talking it over with them, I decided to go with CroCune as my team’s centerpiece, and I decided to take their advice of partnering Suicune with Toxic Spikes to make it even more effective and efficient.
I’m an offensive player at heart, but I decided to go out of my comfort zone when I made this team. This is one of those teams me and Nagai like to call Semi-Stall or Stall-Based Balance, relying on both bulk and entry hazards to decimate its opponents (without going full Stall, it’s an ambiguous description I know bear with me!).
I made this team back in April, and since then it has faced numerous revisions and edits to become what it is now. Without further ado here is the team.
Team At A Glance:






In Focus:

Roserade (F) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ground]
- Leaf Storm
- Sleep Powder
- Toxic Spikes
Vashta and Ace Matador wisely suggested I add Toxic Spikes support to the team. Prior to this team I’ve never really used Roserade but now I believe she’s one of the best leads I’ve ever used. I will admit early on I was using her similar to a suicide lead, and only changed a few weeks down the road when I realized how important of a team player she really is (besides for setting up Toxic Spikes that is).
Her moveset is extremely simple, second only to her EV spread. I’ve opt for HP Ground over Fire to hit things like Heatran and Infernape hard. I don’t like Grass Knot’s shaky power (dependent upon the opponents weight) so I’ve decided to go with Leaf Storm instead to hit anything and everything weak to it for good damage. Most notably stuff like Suicune who could otherwise prove troublesome to this team.

Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Payback
- Rapid Spin
- Spikes
- Stealth Rock
Now that we have Toxic Spikes covered it’s time to add the two other entry hazards into the mix. I know they aren’t the only Spikes users, but basically for this slot I was really just looking into adding either Skarmory or Forretress. I ended up with Forretress as I thought having a Rapid Spinner is invaluable on a defensive team like this.
The spread is nothing new, I chose it as it allows Forretress to deal with Refresh Latias pretty well (provided I figure out her set before it’s too late). Payback is also good to nail those Ghost types who love coming in to Forretress to block his Rapid Spin.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Rest
- Roar
- Sleep Talk
- Waterfall
I absolutely love this set. With Forretress keeping the field clear of rocks Gyarados can really come in and stop physical offensive powerhouses like Scizor and Lucario from dealing too much damage to my team.
I’ve decided to run Roar over Dragon Dance allowing Gyarados to phaze away all those nasty set uppers, and has the bonus of abusing my entry hazards as well. With Rest and Sleep Talk going for him Gyarados makes an excellent status absorber effectively handling threats like Breloom etc.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 40 HP/252 Def/216 SDef
Calm nature (+SDef, -Atk)
- Protect
- Seismic Toss
- Toxic
- Wish
A staple on literally most if not all competitive stall/defensive teams. She is an absolute beast when it comes to taking special hits. While there are times when I find her inability to hit things like Gengar very annoying but seriously I don’t think I would ever give up Seismic Toss for something like Flamethrower or Ice Beam just because I think it’s more useful overall.
While admittedly not the best way of going about things Blissey provides my team with a relatively reliable recovery move in Wish. Toxic allows her to poison stuff like Zapdos who would otherwise be quite a problem (if it runs HP Grass). Not much else to add Standard Wish Blissey here, she gets the job done that’s what’s important.

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/96 Def/160 SDef
Calm nature (+SDef, -Atk)
- Hidden Power [Ice]
- Overheat
- Shadow Ball
- Thunderbolt
Defensive non RestTalk Rotom-h heh, I think it’s safe to say it’s been quite a while since you’ve last seen something like this. I originally had RestTalk here but after testing this 4 attack set I think this little guy fits my team better.
Overheat allows it to walk all over the likes of Magnezone, Scizor, etc. While Shadow Ball and Thunderbolt are good old STAB attacks that gives it quite the coverage. It was brought to my attention (I forgot by who exactly, sorry!) that I was a bit Mix Mence weak so this is my answer to it, not the brightest of ideas I admit (I was desperate). Despite this, however, I’ve found HP Ice to be quite useful and so I’ve decided to hold on to it for now.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Avalanche
- Curse
- Earthquake / Waterfall
- Rest
I’m ashamed to admit but the original Pokemon this team was supposedly made around didn’t quite function as well as I hoped for. So just recently I decided to replace Suicune for Swampert to cure my lack of a rock resist (heh Nagai) which made Tyranitar a bit of a pain to switch into before.
Standard CursePert here, I’m actually undecided on either carrying Earthquake (which allows him the famous Ice Ground combo) or just keeping Waterfall. You will notice unlike other CursePerts I actually have Avalanche over the more popular Sleep Talk (at least from those I’ve faced and seen here on the RMT forums) the reason for this is my fear of Salamence. So far Swampert has been extremely valuable and I don’t regret the switch one bit.
Well there's the team, it's plays very well in my opinion but maybe there a few more things that can be fine tuned to make it an even better team. That's where you guys come in. Thanks a lot ^^.