team vagina

team has brought me great success. it peaked at 2nd on ladder, but currently has been losing more than usual and has me 5th. mostly just posting to retire the team as I need a new one because most people who are really active on ladder have played this team at least 3-4 times. not looking to change much, but fixes will still be taken into consideration. thanks.

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Verano (Roserade) (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+Spd, -Atk)
- Leaf Storm
- Toxic Spikes
- Sleep Powder
- Hidden Power [Fire]

mainly to set up tspikes early. considering modest over timid.
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Are you Arienette? (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/180 Def/76 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Roar


counters common physical threats. roar for random stat-uppers/subs/abuse with tspikes and srock.
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Gechnologic (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 204 HP/252 Def/52 SAtk
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Ice Beam

same as zapdos basically, just a counter to most generic threats, pretty standard. wish passes to teammates, wish/protect murks with tspikes.
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Ira (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 232 Spd/252 SAtk/24 SDef
Hasty nature (+Spd, -Def)
- Explosion
- Earth Power
- Hidden Power [Ice]
- Fire Blast

helps with annoying steels that are interrupting a jirachi sweep. also is good for revenge killing late game when my walls are starting to die.
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Not the Sun (Bronzong) @ Shed Shell
Ability: Levitate
EVs: 252 HP/140 Atk/36 Def/80 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Reflect
- Explosion

main gengar counter, usually sets up srock/reflect and gets out.
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Alienafire (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/108 Def/148 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Psychic
- Calm Mind
- Substitute
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my baby. easily one of my favorite sets this gen. comes in on and so many things and sets up easily. tspikes reams most of his main counters i.e. ttar/other bulky guys with eq.
 
theres no vagina in this topic and your team is shitty bog standard so it will win some and lose some with your weaknesses and stengths

Excuse me? If your not going to give helpful advice or a well thought out opinion then don't post you fuck. I don't even know why I'm replying to such a stupid comment.
 
I've fought this team many-a-times. It is very solid indeed. However, it really is bog standard, which is never a bad thing but the reason it may drop slightly is because so many people in the top 10 are starting to use the same T-spike stall kinda thing...

Other than that, from the rating standpoint, you have the major threats covered and you still execute your strategy. One thing to look out for is Heracross, who will cause your team some SERIOUS physical punishment. Nothing on here will even survive a CB Guts Close Combat (Zapdos can, but can't switch in) and the Choice Scarfer can give you hell all the same, outspeeding Heatran.
 
team has brought me great success. it peaked at 2nd on ladder, but currently has been losing more than usual and has me 5th. mostly just posting to retire the team as I need a new one because most people who are really active on ladder have played this team at least 3-4 times. not looking to change much, but fixes will still be taken into consideration. thanks.

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Verano (Roserade) (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Toxic Spikes/Sludge Bomb
- Sleep Powder
- Hidden Power [Fire]

mainly to set up tspikes early. considering modest over timid.
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Are you Arienette? (Zapdos) @ LeftoversAbility: Pressure
EVs: 252 HP/180 Def/36 Spd/40 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Drill Peck

counters common physical threats. roar for random stat-uppers/subs/abuse with tspikes and srock.
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Gechnologic (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 204 HP/252 Def/52 SAtk
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Ice Beam

same as zapdos basically, just a counter to most generic threats, pretty standard. wish passes to teammates, wish/protect murks with tspikes.
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Ira (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flamethrower
- Dragon Pulse
- Explosion/Stone Edge
- Earth Power

helps with annoying steels that are interrupting a jirachi sweep. also is good for revenge killing late game when my walls are starting to die.
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Not the Sun (Bronzong) @ Shed Shell
Ability: Levitate
EVs: 252 HP/140 Atk/36 Def/80 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Reflect
- Psychic

main gengar counter, usually sets up srock/reflect and gets out. eq mainly for restalk heatran that just love to switch in to jirachi all day.
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Alienafire (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/108 Def/148 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Psychic
- Calm Mind
- Substitute
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my baby. easily one of my favorite sets this gen. comes in on and so many things and sets up easily. tspikes reams most of his main counters i.e. ttar/other bulky guys with eq.
 
I wonder my self why this team is crowned the Vagina team but I shall tell you how I feel about it none-the-less.

First off, why give Roserade Hp Fire as a lead? It gives it a 30 speed Iv, all bad, lets it get out speed by other base 90 speed + leads (while not common, it happens) I use the same lead and I run Hp Ice, besides, Heatran is your main switch in after you let that beast out and it packs Fireblast. But I love that poke as a lead great choice.

After Heatran goes down, this team has a wee bit of a problem handling Fire types. Vaporeon should be able to handle that though, so I don't see a cause for to much concern.

But where I do see a cause for concern in the world of fire is a Mixed-Infernape sweep in the late game. The Grassknot version can OHKO 4 of your poke after a NP, (really 3 since Heatran can outspeed it for the OHKO) and Hp Ice version takes care of 5 of your poke (again, 4 really cuz of Heatran's speed). But this is absolutely a cause for concern. If there is anything worth switching out for a Infernape waller/counter I'd say its Zapdos or Bronzong, depending on which you feel is less vital to your team. Since you have Toxic Spikes down, Thunder Wavers are out which makes getting a counter that fits with your team a bit hard. Cresslia can't phase it out, but it can put up a Light screen or CM making Mix-Ape junk against it, it also has just as much offensive power as Zapdos after a CM, and more staying power, can't Roar though. I would greatly recommend that switch. Cresslia also helps deal with Mamoswine....

Mamoswine has to potential to ruff this team up a bit, more so just force alot of switches. So I would consider running Bronzong with a Def+ nature because of this just so it can't even be 3HKOed by CB Stone Edge's. Also, 152 Att Ev's is the magic number for that poke, allowing it to OHKO Gengar and fuck Mamoswine up a bit more.

Nice team.
 
RaikouLover: Yeah, Heracross does get annoying after awhile, but mainly just the Scarf version. Roserade/Jirachi can both always outspeed the CB Version and do a large amount of damage, pretty much always killing if it's poisoned, with HP Fire/Psychic, so Heatran isn't really my only way of revenge killing it. Thanks.

Vendetta: Thanks, but I'd appreciate if you backed up your fixes with explanations. It also doesn't help that none of your fixes really make much sense. Drill Peck doesn't do anything besides the OHKO on Heracross, which is unneeded because Zapdos isn't outspeeding Heracross anytime soon, and Heracross isn't staying in on Zapdos unless Heracross can KO it next turn. Thunderbolt also does a large amount of damage already. Stone Edge over Explosion is just really random, as I don't see what it would do at all. I don't see what Psychic would be hitting on Bronzong, either.

Ambitions: I don't really see why I wouldn't run HP Fire. I don't have a need for HP Ice, I had HP Ground for a while, but I realized HP Fire hits a lot more then Ground did. Fire hits Forretress' that try to spin away all of my hard work, among other things. Mixape is the least of my worries. Vaporeon takes around 65-75 at most from a Nasty Plotted Grass Knot, making it a great switch-in. Heatran also handles it well. Also, if Infernape gets poisoned, the Life Orb that it is most likely carrying+the toxic damage is going to add up very quickly. Infernape also pretty much dies to smart switching in general, which my team is suited for well. I have never had big problems with Mamoswine, either. First of all, if it gets poisoned, it's pretty much done for. Secondly, my team handles it pretty well in general. Bronzong is the best counter in the game for it, not to mention Reflect support making it even better suited for the matchup. Vaporeon can handle it pretty well as long as it isn't switching into a boosted EQ. Heatran is also a good candidate as it outspeeds and destroys with Flamethrower. Mamoswine is also another one of those pokemon which can be beat pretty easily with a few good switches. Thanks for the input.

Edit- I am going to leave the vagina thing unanswered until someone can figure it out, because it's pretty obvious ;p.
 
Yeah its pretty obvious why this is the Vagina team. Very solid team Irak, one that definetly gave me a rough time battling (even though I beat you all 3 times =P)

Anyways, the team is great, though it is extremely CB Mamo weak after Zong is gone, so just make sure to keep him alive with Wish support from Vappy. Also, CBHera is another bitch if the user is smart, so just be on your toes as you play.

As I metioned to you earlier in our 3rd epic match, I had used your team for a bit, but since I fail with stall teams, I ended up losing because I tended to sacrifice my walls (xd go figure), overall team vagina is excellent, just has a few problems at beating Blissey if you don't get those 2 layers down, even though Jirachi can take it 1 on 1.

I would recommend an anti-spinner such as Spiritomb or Dusknoir just to avoid your work to be gone, but that's your call.

BTW this is HECTOR from shoddy.
 
After Heatran goes down, this team has a wee bit of a problem handling Fire types. Vaporeon should be able to handle that though, so I don't see a cause for to much concern.

Anyways, the team is great, though it is extremely CB Mamo weak after Zong is gone, so just make sure to keep him alive with Wish support from Vappy.

Now, I mean no offence in my next few coments, so please don't take any.

Saying x beats y after z has gone helps no one. After Heatran goes down, the team has problems with fire attacks? Is that not an obvious? That is why Heatran is there, to absorb the fire. That is like me saying "your team is Heracross weak after Gliscor is down." It is just saying that after x counter is down, y pokemon will sweep.

This applies to the Bronzong comment as well. Bronzong is arguably the best Mamoswine counter, so saying that Mamoswine will beat the team after the counter has gone is just stating the obvious.

Am I right or have I completely missed the point?
 
YEs you are right, dumb comment by my part, that's why I said he must play carefully afterwards using wish support to the maximum.

Nonetheless, dumb comment by myself, sorry.
 
Vaporeon takes around 65-75 at most from a Nasty Plotted Grass Knot, making it a great switch-in.

Thats a Good switch in haha. I mean, yes it will live if its switching in on the NP to surf that thing into oblivion, but sacrificing 75% of a Pokemon such as Vaporeons health is a no go in my eyes.


Am I right or have I completely missed the point?

The right thing to do in a RMT is point out a teams weakness's. If Infernape hits 5/6 poke SE but the last poke is a counter, you mind as well point this out to the person in case they missed it or they think relying on one poke is reliable, which it isn't.

Its very easy to overlook simple thing in the deep thought process of building a team, simple things can be over looked.
 
It still works as a counter Ambitions--it can switch in and pose an immediate threat. If taking damage to KO a poke is a no-go, then how do you win? Plus, I'd consider it more than a worthy trade, as it has been stated that nape may cause some problems for the team.

Anyway Irak, how many times have we battled now? =D Anyway good job with the team, I think I need to retire mine as well and make a new one.
 
gydrados with stealth rock can easily come in on 3 of your pokes and start dragon dancing which is never good but at least zapdos jirachi and rose can threaten it and counter it early game.

other random shit like cs dugtrio can dismount 2 members.
 
Hector: Hey man. Like I said earlier, in theorymon Mamoswine can kind of hurt me, but it really isn't that hard to get around due to x2 eq immune and x3 ice resist/tspike stalling. I am considering going back to Explosion over EQ on Bronzong for Blissey, but EQ has just been really useful and I don't know if I need more coverage on Blissey, as it really can't do anything to me besides sit there and spread status or get set up on by Jirachi/die to poison. Thanks.

Dormin: Hi Dorm ^_^! Thanks.

Slice: I can't say I have played many CM Blisseys before, but the times I have I usually just exploded on it with Bronzong when it had it or went to Zapdos and roared it out. It also can't really do much if it's badly poisoned. I am probably putting Explosion back on Bronzong anyways, though. Thanks.

demozi: The only thing Gyarados can really come in on and cause a threat is Heatran. If it comes in on Bronzong, I can usually set up Reflect which lets Zapdos come in a lot easier, assuming it doesn't Taunt, which in that case it is probably bulky which means I don't have much trouble with it at all due to Zapdos effectively walling it a lot better. If it comes in on Vaporeon repeatedly, I can start expecting it and Wishing on the switch and passing to Zapdos, which is now at full health most likely which means Gyarados really can't do shit to it. I do admit I do have some problems if Zapdos dies before I see Gyarados and it carries Lorb, but I usually don't much trouble if I get up Srock fast. Thanks.
 
Starmie could wreck havock and rapid spin T spikes as well as hit alot of your pokes. Perhaps a ghost would be nice? Dusknoir would fit i think,
 
Starmie could wreck havock and rapid spin T spikes as well as hit alot of your pokes. Perhaps a ghost would be nice? Dusknoir would fit i think,

what? roserade, zapdos and jiraichi beats starmie. that's half his team. you don't need an anti-spinner to be successful, in fact that would be one of the last boxes i will tick when making a team.
 
what? roserade, zapdos and jiraichi beats starmie. that's half his team. you don't need an anti-spinner to be successful, in fact that would be one of the last boxes i will tick when making a team.

This. Starmie is not a problem at all. I would like to have a ghost to block spins, but it really is unnecessary and I don't have room for it.
 
Hehe, I would actually worry about Life Orb Starmie, as it 2HKO's everything on your team but Bronzong, who can't do much back.
It also outspeeds everyone but Heatran so yeah it's something to look for!

You could say Jirachi can scare it etc etc, but then you wouldn't want your main sweeper taking that much damage and Starmie can always switch out, and then when it comes back it'll give you troubles again and so on!
 
Starmie is gonna be eating a lot of damage with Life Orb recoil + Toxic Spikes.. Vaporeon can come on predicted Surf and Wish pass to Zapdos or Jirachi to finish Starmie with T-bolt.

Good team Irak, gogogo #1!!
 
Starmie is gonna be eating a lot of damage with Life Orb recoil + Toxic Spikes.. Vaporeon can come on predicted Surf and Wish pass to Zapdos or Jirachi to finish Starmie with T-bolt.

Good team Irak, gogogo #1!!

Thanks, Syao. ^_^.

Oh, and Hans, Toxic Spikes is pretty much what the whole team is based off of and would be awful without them, so no. Posting you don't like something without any other reasoning as to why you recommend me changing it is also pretty idiotic as well.
 
Update: Made Roserade Modest after hearing the opinion of some other people and realizing Timid isn't doing much. I also made Heatran Hasty to outrun random things like Weavile/Jolteon/Adamant Scarf Hera/other random scarfers, as I was finding myself really wanting more speed in many situations.
 
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