team has brought me great success. it peaked at 2nd on ladder, but currently has been losing more than usual and has me 5th. mostly just posting to retire the team as I need a new one because most people who are really active on ladder have played this team at least 3-4 times. not looking to change much, but fixes will still be taken into consideration. thanks.
Verano (Roserade) (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+Spd, -Atk)
- Leaf Storm
- Toxic Spikes
- Sleep Powder
- Hidden Power [Fire]
mainly to set up tspikes early. considering modest over timid.
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Are you Arienette? (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/180 Def/76 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Roar
counters common physical threats. roar for random stat-uppers/subs/abuse with tspikes and srock.
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Gechnologic (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 204 HP/252 Def/52 SAtk
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Ice Beam
same as zapdos basically, just a counter to most generic threats, pretty standard. wish passes to teammates, wish/protect murks with tspikes.
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Ira (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 232 Spd/252 SAtk/24 SDef
Hasty nature (+Spd, -Def)
- Explosion
- Earth Power
- Hidden Power [Ice]
- Fire Blast
helps with annoying steels that are interrupting a jirachi sweep. also is good for revenge killing late game when my walls are starting to die.
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Not the Sun (Bronzong) @ Shed Shell
Ability: Levitate
EVs: 252 HP/140 Atk/36 Def/80 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Reflect
- Explosion
main gengar counter, usually sets up srock/reflect and gets out.
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Alienafire (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/108 Def/148 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Psychic
- Calm Mind
- Substitute
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my baby. easily one of my favorite sets this gen. comes in on and so many things and sets up easily. tspikes reams most of his main counters i.e. ttar/other bulky guys with eq.

Verano (Roserade) (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+Spd, -Atk)
- Leaf Storm
- Toxic Spikes
- Sleep Powder
- Hidden Power [Fire]
mainly to set up tspikes early. considering modest over timid.
---


Are you Arienette? (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/180 Def/76 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Roar
counters common physical threats. roar for random stat-uppers/subs/abuse with tspikes and srock.
---

Gechnologic (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 204 HP/252 Def/52 SAtk
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Ice Beam
same as zapdos basically, just a counter to most generic threats, pretty standard. wish passes to teammates, wish/protect murks with tspikes.
---

Ira (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 232 Spd/252 SAtk/24 SDef
Hasty nature (+Spd, -Def)
- Explosion
- Earth Power
- Hidden Power [Ice]
- Fire Blast
helps with annoying steels that are interrupting a jirachi sweep. also is good for revenge killing late game when my walls are starting to die.
---

Not the Sun (Bronzong) @ Shed Shell
Ability: Levitate
EVs: 252 HP/140 Atk/36 Def/80 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Reflect
- Explosion
main gengar counter, usually sets up srock/reflect and gets out.
---

Alienafire (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/108 Def/148 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Psychic
- Calm Mind
- Substitute
---
my baby. easily one of my favorite sets this gen. comes in on and so many things and sets up easily. tspikes reams most of his main counters i.e. ttar/other bulky guys with eq.