Team valiant star
I have had much success with this team. It is a balanced team and quite an amazing one. Here's the plan: try to set up rocks to make sash useless, then clear up any threats to scizor, and finally, set up with scizor and sweep. It seems plain, but it works. So, here's the team.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock- Every team needs this move somewhere. It could determine whether or not I win a match. When attempting a sweep it's important that I remove sash users and the best way to do this is with Stealth rocks. This could also trun many 3KOs into 2KOs and many 2KOs into OHKOs.
- Protect- This is vital to a lead swampert. With many suicide leads out there using explosion, this guy gets Stealth rocks up for free and a free kill most of the time. Metagross is really common as a lead nowadays and this is my answer to it.
- Ice Beam/Surf- Ice beam is here to combat dragons and aerodactyl that thinks I will use Stealth Rock the first turn. Incoming grass types will get dented seriously. Surf could be used for later on in the game, but ice beam would be the superior choice then. Early game, where I set up Stealth Rocks Swampert can hurt more leads with surf. Which should I choose?
- Earthquake- This is Swampert's most powerful STAB attack. It takes makes sure Heatran won't be showing its ugly face around my team. It usually ends up exploding, though, so I end up using protect.
---
Description: Swampert is the perfect lead. It can combat suicide leads with proper prediction and set up Stealth Rocks. Ice beam and Earthquake get very good coverage together. Its bulk and nice offensive ability led me to choose Swampert for a lead.
Item: Leftovers is pretty standard. It gains recovery, and with protect it gets 12% hp back every other turn.
Nature: Relaxed is used so it doesn't decrease its bulk. At the same time, Swampert gets some offensive power.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Toxic- This status move is just amazing. I'm surprised by the amount of switches it causes when it's facing a Blissey. All I have to do is switch it in, and with trace, I can status Blissey without fear. Toxic is mainly for use against bulky pokemon I can't hurt much.
- Recover- Hey, every wall needs a recovery move.
- Discharge- When paired with toxic, Porygon 2 is deadly. Discharge is used against gyarados, most of the time. When I'm not using it against gyarados I'm combating a steel type pokemon or I'm attempting to paralyse something.
- Ice Beam- Ice beam completes Porygon 2. With it, I can OHKO most Salamence and flygon, as well as hurt Celebi as toxic takes its toll.
---
Description: Overall, Porygon 2 has gone beyond my expectations. What more can you get from something that can use double status and get good coverage at the same time? It handles many potential threats to this team.
Item: Leftovers is the chosen one here. It gives Porygon 2 the much needed recovery.
Nature: With a bold nature Porygon 2 can take on two threats to this team that my team would have lots of trouble going against. These two are Salamence and Gyarados. The two attacking moves eliminate them from the list, and thanks to trace, I can switch in on them with little fear. Trace also allows me to handle Heatran.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Thunderbolt- The chosen STAB move. It hurts Bulky Waters that stay in. At the same time, I can scare away Skarmory. Thunderbolt is my answer to Gyarados if it manages to KO my Porygon 2.
- Roar- Roar is such an awesome move. Many think Zapdos isn't bulky enough to utilize it effectively, but I've found it to be more effective on Zapdos than on Swampert. When you find a pokemon like Skarmory, just use roar to know your counter. The problem with this is that it may not switch to the counter, but that's very unlikely.
- Roost- Roost acts as Zapdos' reliable recovery move. It removes two weaknesses which is great, too, but it also adds a weakness.
- Heat Wave- Heat wave eliminates Scizor and Lucario from the list. If I get lucky, it even burns the most common switch in: Tyranitar.
---
Description: I found myself in need of a reliable Scizor counter and Zapdos fits the bill. Heat wave and thunderbolt remove most Steel types from the threat list. Roar on Zapdos is very unexpected, and it does catch many pokemon that try to set up on it off gaurd.
Item: Like any wall I use, leftovers is my choice.
Nature: Bold allows zapdos to survive an SD boosted Bullet punch from Scizor even with SR hurting it. That's what I would call a reliable counter. It can even switch in on Lucario.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Leech Seed- Leech Seed is just deadly on this guy. It drains the life out of many walls that think they can counter this guy. Only Celebi seems to give this guy problems and that's out of the threat list.
- Spore- Spore is the best move in the game. Period. It gives Breloom that one turn to set up a sub that could easily end a game.
- Substitute- Substitute is here to be sure I get in a focus punch when I need to. When paired with the above moves it makes for the deadliest force in the game.
- Focus Punch- Focus punch is its main STAB move that destroys most walls. Even the great Skarmory is going to have trouble with this guy. Behind a sub, I can simply fire off STAB focus punches, possibly ending the game.
---
Description: Breloom is a destructive force. Even a resisted focus punch does around 30% damage to a Celebi. I wouldn't underestimate that. Anyone that does is making a huge mistake.
Item: With toxic orb, Breloom can set up a sub without losing HP provided that the opponent is seeded and can give Breloom at least 12% HP each turn.
Nature: Adamant is clearly my choice. It gives Breloom that much needed power to at least 2KO some walls.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power- Since this heatran is my revenge killer, I need a way to take out other heatran. Earth power is the obvious choice.
- Fire Blast- Fire blast takes care of most steel types. It even has a chance to OHKO a Celebi. It gets STAB and is quite powerful making it an obvious choice on any Heatran. The accuracy hasn't bothered me much at all.
- Explosion- Explosion gets rid of anything this team might have trouble fighting.
- Hidden Power [Ice]- Hidden power ice is here to take out flygons stuck in outrage.
---
Description: Heatran has always been a great revenge killer on my other teams. Clearly, that hasn't changed. If there's anything that needs removing heatran can do it.
Item: Choice Scarf is the key to Heatran's success. It allows it to outspeed many pokemon capable of OHKOing it. Thankfully, it can OHKO them as well.
Nature: A naive nature is being used for the extra power towards Explosion. Neither attack stats are being lowered.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 244 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch- Bullet punch is the move I'm using most of the time. It does major damage with all of the boosts it's getting. When coming off of a respectable attack stat it just rips apart teams.
- Swords Dance- Thanks to my team mates it becomes really easy to set up a Swords Dance. With it, I can easily sweep a team.
- Superpower- Superpower is preferred over brick break, because it KOs most, if not all, bulky waters after a Swords Dance. It does tons of damage to pretty much anything resisting Bullet punch.
- Roost- Roost isn't common on Scizor, and I thought this through. Scizor has a chance to get in more than one SD thanks to roost. I'd rather be able to KO nearly everything with Bullet punch rather than risk being outsped to KO something else with night slash, pursuit, or X-Scissor. With roost, Scizor can easily set up on pokemon it couldn't without roost like hippowdon (without roar), and vaporeon.
---
Description: Scizor is definitely the star of this team. With Swords Dance backing up its attacks even Hippowdon will fear it. If an attempt to set up fails, which is very unlikely from my eperience, then the rest of the team can manage.
Item: Life orb is the obvious choice. Leftovers could fit, but I think it's a bit too redundant. Besides, the extra power is always welcome.
Nature: An adamant nature is best here. With an Adamant nature I'm pretty sure Scizor won't be missing as many OHKOs as it would be missing if it were jolly.
-----------------------------------------------------------------------
Conclusion: So, this team fought many successful battles. It utilizes the element of surprise in some places. That only helps the team. Most of the OU threats are handled by the members of this team. I can't really think of any right now. The pokemon in this team also work well together. Remember, any constructive criticism is welcome.
I have had much success with this team. It is a balanced team and quite an amazing one. Here's the plan: try to set up rocks to make sash useless, then clear up any threats to scizor, and finally, set up with scizor and sweep. It seems plain, but it works. So, here's the team.
TAG







Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock- Every team needs this move somewhere. It could determine whether or not I win a match. When attempting a sweep it's important that I remove sash users and the best way to do this is with Stealth rocks. This could also trun many 3KOs into 2KOs and many 2KOs into OHKOs.
- Protect- This is vital to a lead swampert. With many suicide leads out there using explosion, this guy gets Stealth rocks up for free and a free kill most of the time. Metagross is really common as a lead nowadays and this is my answer to it.
- Ice Beam/Surf- Ice beam is here to combat dragons and aerodactyl that thinks I will use Stealth Rock the first turn. Incoming grass types will get dented seriously. Surf could be used for later on in the game, but ice beam would be the superior choice then. Early game, where I set up Stealth Rocks Swampert can hurt more leads with surf. Which should I choose?
- Earthquake- This is Swampert's most powerful STAB attack. It takes makes sure Heatran won't be showing its ugly face around my team. It usually ends up exploding, though, so I end up using protect.
---
Description: Swampert is the perfect lead. It can combat suicide leads with proper prediction and set up Stealth Rocks. Ice beam and Earthquake get very good coverage together. Its bulk and nice offensive ability led me to choose Swampert for a lead.
Item: Leftovers is pretty standard. It gains recovery, and with protect it gets 12% hp back every other turn.
Nature: Relaxed is used so it doesn't decrease its bulk. At the same time, Swampert gets some offensive power.

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Toxic- This status move is just amazing. I'm surprised by the amount of switches it causes when it's facing a Blissey. All I have to do is switch it in, and with trace, I can status Blissey without fear. Toxic is mainly for use against bulky pokemon I can't hurt much.
- Recover- Hey, every wall needs a recovery move.
- Discharge- When paired with toxic, Porygon 2 is deadly. Discharge is used against gyarados, most of the time. When I'm not using it against gyarados I'm combating a steel type pokemon or I'm attempting to paralyse something.
- Ice Beam- Ice beam completes Porygon 2. With it, I can OHKO most Salamence and flygon, as well as hurt Celebi as toxic takes its toll.
---
Description: Overall, Porygon 2 has gone beyond my expectations. What more can you get from something that can use double status and get good coverage at the same time? It handles many potential threats to this team.
Item: Leftovers is the chosen one here. It gives Porygon 2 the much needed recovery.
Nature: With a bold nature Porygon 2 can take on two threats to this team that my team would have lots of trouble going against. These two are Salamence and Gyarados. The two attacking moves eliminate them from the list, and thanks to trace, I can switch in on them with little fear. Trace also allows me to handle Heatran.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)
- Thunderbolt- The chosen STAB move. It hurts Bulky Waters that stay in. At the same time, I can scare away Skarmory. Thunderbolt is my answer to Gyarados if it manages to KO my Porygon 2.
- Roar- Roar is such an awesome move. Many think Zapdos isn't bulky enough to utilize it effectively, but I've found it to be more effective on Zapdos than on Swampert. When you find a pokemon like Skarmory, just use roar to know your counter. The problem with this is that it may not switch to the counter, but that's very unlikely.
- Roost- Roost acts as Zapdos' reliable recovery move. It removes two weaknesses which is great, too, but it also adds a weakness.
- Heat Wave- Heat wave eliminates Scizor and Lucario from the list. If I get lucky, it even burns the most common switch in: Tyranitar.
---
Description: I found myself in need of a reliable Scizor counter and Zapdos fits the bill. Heat wave and thunderbolt remove most Steel types from the threat list. Roar on Zapdos is very unexpected, and it does catch many pokemon that try to set up on it off gaurd.
Item: Like any wall I use, leftovers is my choice.
Nature: Bold allows zapdos to survive an SD boosted Bullet punch from Scizor even with SR hurting it. That's what I would call a reliable counter. It can even switch in on Lucario.

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Leech Seed- Leech Seed is just deadly on this guy. It drains the life out of many walls that think they can counter this guy. Only Celebi seems to give this guy problems and that's out of the threat list.
- Spore- Spore is the best move in the game. Period. It gives Breloom that one turn to set up a sub that could easily end a game.
- Substitute- Substitute is here to be sure I get in a focus punch when I need to. When paired with the above moves it makes for the deadliest force in the game.
- Focus Punch- Focus punch is its main STAB move that destroys most walls. Even the great Skarmory is going to have trouble with this guy. Behind a sub, I can simply fire off STAB focus punches, possibly ending the game.
---
Description: Breloom is a destructive force. Even a resisted focus punch does around 30% damage to a Celebi. I wouldn't underestimate that. Anyone that does is making a huge mistake.
Item: With toxic orb, Breloom can set up a sub without losing HP provided that the opponent is seeded and can give Breloom at least 12% HP each turn.
Nature: Adamant is clearly my choice. It gives Breloom that much needed power to at least 2KO some walls.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power- Since this heatran is my revenge killer, I need a way to take out other heatran. Earth power is the obvious choice.
- Fire Blast- Fire blast takes care of most steel types. It even has a chance to OHKO a Celebi. It gets STAB and is quite powerful making it an obvious choice on any Heatran. The accuracy hasn't bothered me much at all.
- Explosion- Explosion gets rid of anything this team might have trouble fighting.
- Hidden Power [Ice]- Hidden power ice is here to take out flygons stuck in outrage.
---
Description: Heatran has always been a great revenge killer on my other teams. Clearly, that hasn't changed. If there's anything that needs removing heatran can do it.
Item: Choice Scarf is the key to Heatran's success. It allows it to outspeed many pokemon capable of OHKOing it. Thankfully, it can OHKO them as well.
Nature: A naive nature is being used for the extra power towards Explosion. Neither attack stats are being lowered.

Scizor (M) @ Life Orb
Ability: Technician
EVs: 244 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch- Bullet punch is the move I'm using most of the time. It does major damage with all of the boosts it's getting. When coming off of a respectable attack stat it just rips apart teams.
- Swords Dance- Thanks to my team mates it becomes really easy to set up a Swords Dance. With it, I can easily sweep a team.
- Superpower- Superpower is preferred over brick break, because it KOs most, if not all, bulky waters after a Swords Dance. It does tons of damage to pretty much anything resisting Bullet punch.
- Roost- Roost isn't common on Scizor, and I thought this through. Scizor has a chance to get in more than one SD thanks to roost. I'd rather be able to KO nearly everything with Bullet punch rather than risk being outsped to KO something else with night slash, pursuit, or X-Scissor. With roost, Scizor can easily set up on pokemon it couldn't without roost like hippowdon (without roar), and vaporeon.
---
Description: Scizor is definitely the star of this team. With Swords Dance backing up its attacks even Hippowdon will fear it. If an attempt to set up fails, which is very unlikely from my eperience, then the rest of the team can manage.
Item: Life orb is the obvious choice. Leftovers could fit, but I think it's a bit too redundant. Besides, the extra power is always welcome.
Nature: An adamant nature is best here. With an Adamant nature I'm pretty sure Scizor won't be missing as many OHKOs as it would be missing if it were jolly.
-----------------------------------------------------------------------
Conclusion: So, this team fought many successful battles. It utilizes the element of surprise in some places. That only helps the team. Most of the OU threats are handled by the members of this team. I can't really think of any right now. The pokemon in this team also work well together. Remember, any constructive criticism is welcome.