Team valiant

Team valiant star

I have had much success with this team. It is a balanced team and quite an amazing one. Here's the plan: try to set up rocks to make sash useless, then clear up any threats to scizor, and finally, set up with scizor and sweep. It seems plain, but it works. So, here's the team.

TAG
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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)

- Stealth Rock- Every team needs this move somewhere. It could determine whether or not I win a match. When attempting a sweep it's important that I remove sash users and the best way to do this is with Stealth rocks. This could also trun many 3KOs into 2KOs and many 2KOs into OHKOs.

- Protect- This is vital to a lead swampert. With many suicide leads out there using explosion, this guy gets Stealth rocks up for free and a free kill most of the time. Metagross is really common as a lead nowadays and this is my answer to it.

- Ice Beam/Surf- Ice beam is here to combat dragons and aerodactyl that thinks I will use Stealth Rock the first turn. Incoming grass types will get dented seriously. Surf could be used for later on in the game, but ice beam would be the superior choice then. Early game, where I set up Stealth Rocks Swampert can hurt more leads with surf. Which should I choose?

- Earthquake- This is Swampert's most powerful STAB attack. It takes makes sure Heatran won't be showing its ugly face around my team. It usually ends up exploding, though, so I end up using protect.
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Description: Swampert is the perfect lead. It can combat suicide leads with proper prediction and set up Stealth Rocks. Ice beam and Earthquake get very good coverage together. Its bulk and nice offensive ability led me to choose Swampert for a lead.

Item: Leftovers is pretty standard. It gains recovery, and with protect it gets 12% hp back every other turn.

Nature: Relaxed is used so it doesn't decrease its bulk. At the same time, Swampert gets some offensive power.

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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)

- Toxic- This status move is just amazing. I'm surprised by the amount of switches it causes when it's facing a Blissey. All I have to do is switch it in, and with trace, I can status Blissey without fear. Toxic is mainly for use against bulky pokemon I can't hurt much.

- Recover- Hey, every wall needs a recovery move.

- Discharge- When paired with toxic, Porygon 2 is deadly. Discharge is used against gyarados, most of the time. When I'm not using it against gyarados I'm combating a steel type pokemon or I'm attempting to paralyse something.

- Ice Beam- Ice beam completes Porygon 2. With it, I can OHKO most Salamence and flygon, as well as hurt Celebi as toxic takes its toll.
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Description: Overall, Porygon 2 has gone beyond my expectations. What more can you get from something that can use double status and get good coverage at the same time? It handles many potential threats to this team.

Item: Leftovers is the chosen one here. It gives Porygon 2 the much needed recovery.

Nature: With a bold nature Porygon 2 can take on two threats to this team that my team would have lots of trouble going against. These two are Salamence and Gyarados. The two attacking moves eliminate them from the list, and thanks to trace, I can switch in on them with little fear. Trace also allows me to handle Heatran.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Def/40 Spd
Bold nature (+Def, -Atk)

- Thunderbolt- The chosen STAB move. It hurts Bulky Waters that stay in. At the same time, I can scare away Skarmory. Thunderbolt is my answer to Gyarados if it manages to KO my Porygon 2.

- Roar- Roar is such an awesome move. Many think Zapdos isn't bulky enough to utilize it effectively, but I've found it to be more effective on Zapdos than on Swampert. When you find a pokemon like Skarmory, just use roar to know your counter. The problem with this is that it may not switch to the counter, but that's very unlikely.

- Roost- Roost acts as Zapdos' reliable recovery move. It removes two weaknesses which is great, too, but it also adds a weakness.

- Heat Wave- Heat wave eliminates Scizor and Lucario from the list. If I get lucky, it even burns the most common switch in: Tyranitar.
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Description: I found myself in need of a reliable Scizor counter and Zapdos fits the bill. Heat wave and thunderbolt remove most Steel types from the threat list. Roar on Zapdos is very unexpected, and it does catch many pokemon that try to set up on it off gaurd.

Item: Like any wall I use, leftovers is my choice.

Nature: Bold allows zapdos to survive an SD boosted Bullet punch from Scizor even with SR hurting it. That's what I would call a reliable counter. It can even switch in on Lucario.
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Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)

- Leech Seed- Leech Seed is just deadly on this guy. It drains the life out of many walls that think they can counter this guy. Only Celebi seems to give this guy problems and that's out of the threat list.

- Spore- Spore is the best move in the game. Period. It gives Breloom that one turn to set up a sub that could easily end a game.

- Substitute- Substitute is here to be sure I get in a focus punch when I need to. When paired with the above moves it makes for the deadliest force in the game.

- Focus Punch- Focus punch is its main STAB move that destroys most walls. Even the great Skarmory is going to have trouble with this guy. Behind a sub, I can simply fire off STAB focus punches, possibly ending the game.
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Description: Breloom is a destructive force. Even a resisted focus punch does around 30% damage to a Celebi. I wouldn't underestimate that. Anyone that does is making a huge mistake.

Item: With toxic orb, Breloom can set up a sub without losing HP provided that the opponent is seeded and can give Breloom at least 12% HP each turn.

Nature: Adamant is clearly my choice. It gives Breloom that much needed power to at least 2KO some walls.

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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)

- Earth Power- Since this heatran is my revenge killer, I need a way to take out other heatran. Earth power is the obvious choice.

- Fire Blast- Fire blast takes care of most steel types. It even has a chance to OHKO a Celebi. It gets STAB and is quite powerful making it an obvious choice on any Heatran. The accuracy hasn't bothered me much at all.

- Explosion- Explosion gets rid of anything this team might have trouble fighting.

- Hidden Power [Ice]- Hidden power ice is here to take out flygons stuck in outrage.
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Description: Heatran has always been a great revenge killer on my other teams. Clearly, that hasn't changed. If there's anything that needs removing heatran can do it.

Item: Choice Scarf is the key to Heatran's success. It allows it to outspeed many pokemon capable of OHKOing it. Thankfully, it can OHKO them as well.

Nature: A naive nature is being used for the extra power towards Explosion. Neither attack stats are being lowered.

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Scizor (M) @ Life Orb
Ability: Technician
EVs: 244 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)

- Bullet Punch- Bullet punch is the move I'm using most of the time. It does major damage with all of the boosts it's getting. When coming off of a respectable attack stat it just rips apart teams.

- Swords Dance- Thanks to my team mates it becomes really easy to set up a Swords Dance. With it, I can easily sweep a team.

- Superpower- Superpower is preferred over brick break, because it KOs most, if not all, bulky waters after a Swords Dance. It does tons of damage to pretty much anything resisting Bullet punch.

- Roost- Roost isn't common on Scizor, and I thought this through. Scizor has a chance to get in more than one SD thanks to roost. I'd rather be able to KO nearly everything with Bullet punch rather than risk being outsped to KO something else with night slash, pursuit, or X-Scissor. With roost, Scizor can easily set up on pokemon it couldn't without roost like hippowdon (without roar), and vaporeon.
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Description: Scizor is definitely the star of this team. With Swords Dance backing up its attacks even Hippowdon will fear it. If an attempt to set up fails, which is very unlikely from my eperience, then the rest of the team can manage.

Item: Life orb is the obvious choice. Leftovers could fit, but I think it's a bit too redundant. Besides, the extra power is always welcome.

Nature: An adamant nature is best here. With an Adamant nature I'm pretty sure Scizor won't be missing as many OHKOs as it would be missing if it were jolly.
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Conclusion: So, this team fought many successful battles. It utilizes the element of surprise in some places. That only helps the team. Most of the OU threats are handled by the members of this team. I can't really think of any right now. The pokemon in this team also work well together. Remember, any constructive criticism is welcome.
 
Alright nice team you got here. There isn't much that needs to be changed, but I think you can improve in some areas. I guess I'll take it from the top starting with your lead.

First off we got Swampert who you did a good job with, but I'm going to suggest one small change. I want you to drop Ice Beam for Surf or Hydro Pump depending on if you prefer power or accuracy. The reason I don't think Ice Beam is needed is because you're not going to be hitting any notable lead, and the Dragons that it is meant to take out, Porygon2 will be hitting good enough. Swampert will be worn out due to being a lead anyways and Surf will still hit Aerodactyl for good damage. You will also be able to hit Zong, Azelf, and Hippowdon leads harder that way too, and this will certainly ease it up for Scizor later in the game.

I wouldn't change anything on Porygon2, but Thunder Wave may be a better option over Toxic seeing as how outside of your ScarfTran, you don't have anything that can strike quickly other than Scizor's Bullet Punch and with the lack of Paralysis that kind of leaves you open for a quick sweeper to set up on most of your slow team members and sweep on you. If Toxic has been working fine for you, then disregard what I just said.

Now for Zapdos, I know you might be able to survive a unboosted Stone Edge from Lucario, but with SR being in nearly every match combined with the damage sustained from said Stone Edge PLUS the lack of a speedy team member, I'm going to suggest going for a more offensive Zapdos then the one you currently have. This way, you will be able to outrun any kind of Lucario and also hit bulky Waters and sturdy Grounds harder, which will make it easier for Scizor to pull off the sweep. I suggest running this set:

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 176 Spe / 80 SAtk
Timid Nature (+Spe, -Atk)
~ Roost
~ Thunderbolt
~ Heat Wave
~ HP Grass / HP Ice

You will be faster than all Lucario, and he will be OHKO'ed by Heat Wave. More importantly, you have more offense at your hands to hit the other stated threats harder. The HP you decide to go with doesn't matter a whole lot, but HP Grass if you want to hit Swampert harder and HP Ice for hitting Gliscor and other Dragons much harder. I personally would go with HP Grass since Porygon will be taking out Gliscor/Dragons good enough, but it's up to you. You can also go with a spread of 80 HP / 252 SAtk / 176 Spe if you want to maximize your offenses, but it's just an option.

On Breloom, I don't necessarily like running Leech Seed and Spore together. Once you Spore them, you're going to want to be firing off as much attacks as you can while they are asleep. I'm not saying you have to do this, but I would drop Leech Seed for Facade if you want to hit take full advantage of Toxic Orb's effect. Seed Bomb or Stone Edge could work as well, but I believe Facade would be the superior option.

Heatran looks great, but I would drop Hidden Power Ice for Dragon Pulse so you can have good coverage with Dragon + Fire and still maintain the big hit against those common Dragons. You only lose coverage against Gliscor, but you have reliable means of taking him out elsewhere with Porygon2 and Swampert.

Last up is Scizor. You know what? I would just drop it for a SD Lucario. Adamant with Close Combat / Stone Edge / ExtremeSpeed with your main attacks will work out fine, and he's better at doing a late game cleanup due to his higher Speed. However if you still want to keep Scizor, I would just drop Roost for X-Scissor so you can have a way to hit bulky Waters that may not have been eliminated by the time Scizor comes out. I don't understand why you have max Speed on Scizor because you're still not going to be able to outrun anything notable late game with max Speed unless it's another Scizor or something.

Anyways, that's my rate. Great team you got btw. Hope this helps you out and good luck with the team.
 
I'll consider changing ice beam to surf on swampert. Ice beam has helped me in some areas, but I usually end up saving Swampert for later after he sets up Stealth rocks. Surf could work out. Toxic has worked out fine on Porygon 2. Discharge has caused the paralysis I usually need. I think offensive Zapdos could replace bulky zapdos, but can it still take on SD Lucario's extreme Speed with Stealth rocks hurting it? Leech seed on breloom has taken care of the ghosts that switch in to take a focus punch. Facade only gets it walled by ghosts. I'd say seed bomb would be more reliable, but leech seed has gotten breloom out of many situations. Heatran with dragon pulse isn't a good idea. It does hit dragons for super effective, but most are bulky, like dragonite. Gliscor is also beaten. Scizor has been working out fine for me. SD Lucario doesn't have that power and bulk scizor has, though, it is really good. I'll change Scizor's EVs to the standard, but with 4 EVs taken out HP to go into speed. With that, I can outspeed other Scizors and OHKO with SD superpower. Btw, I believe an SD superpower KOs most OU bulky waters. Thanks for your reply. I'll consider what you have said.
 
Just a quick comment, your Zapdos is entirely walled by Swampert (well...most of your team) so I sugest changing Roar or Roost for Hidden Power Grass.
 
lol. Most zapdos are walled by swampert. I have a way to get rid of it. Just switch in breloom. In a way, it helps the team. I can switch in breloom without getting it killed if I switch it in on a swampert.
 
a standard mixnape can put the hurt on alot of your party. with the exception of zapdos if its running grass knot and swampy if its running hp ice
 
I figured that was a problem. I usually just revenge kill it with Heatran or send in zapdos on a close combat. Then, I can take the flamethrower and kill it with thunderbolt. I have more of a problem with NP apes running vacuum wave. Thankfully, they aren't common at all.
 
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