Team Vexation:
Introduction: This team's main purpose is to annoy. Though winning the battle is just as important. I have been playing with it for awhile now,and it's doing pretty well. Why do I make a team aimed at annoying people? Well, I find stall teams extremely annoying and the metagame is full of stall teams, so why not counter annoyance with annoyance?
Jirachi @ Choice Scarf
Jolly Nature
154 HP / 252 Atk / 104 Spe
~ Thunderpunch
~ Trick
~ U-turn
~ Iron Head
Jirachi is my lead. He can often kill off Azelf and Aerodactyl before they even have a chance to lay down Stealth Rock. Metagross and Heatran are also very common leads, so when I fight off against those, I U-turn to Starmie. Then Metagross would lay down Stealth Rock, and I would blow it away with Rapid Spin. Often, the enemy Metagross would use Explosion, and I'm willing to sacrifice my Starmie. It's an evenly matched casualty, so why not? Starmie is important to my team, but eh, what's there to do? Also, with 104 Spe, Jirachi can outrun a jolly Gyrados with +1 Speed.
Celebi @ Leftovers
Bold Nature
252 HP / 220 Def / 36 Spe
~ Heal Bell
~ Perish Song
~ Recover
~ U-turn
His main purpose is to scout, heal, and make Breloom and those power-boosting pokemon like Suicune switch. And if my opponent is down to one pokemon, say Suicune or Snorlax or Slowbro or something else, then the battle is pretty much won once Perish Song is used.
Vaporeon @ Leftovers
Bold Nature
188 HP / 252 Def / 68 Spe
~ Wish
~ Protect
~ Surf
~ Ice Beam
Vaporeon is extremely important to my team. My pokemon are all kinda bulky, but they can't take hits like Blissey and Skarmory can, so I need Wish to heal my weakened pokemon whenever possible. Plus, with enough health, he's able to kill off Salamence for me.
Lanturn @ Leftovers
Calm Nature
252 HP / 4 SpA / 252 SpD
~ Thunder Wave
~ Confuse Ray
~ Substitute
~ Surf
Well, Lanturn is there to take special attacks. I can safely switch him into pretty much any special attackers that don't pack Earth Power. Then it gets fun from there--> TW, Confuse Ray, Sub to drive the enemy crazy.
Nidoqueen @ Leftovers
Bold Nature
252 HP / 252 Def / 6 SpA
~ Flamethrower
~ Roar
~ Stealth Rock
~ Toxic Spikes
There are better options, but she really serves my team well. Toxic Spikes are a huge threat to my team, so I need a pokemon that can absorb them. Not only that, but she can lay down Toxic Spikes herself and Stealth Rock. Oh, and she's my Scizor and Lucario "counter." If Salamence or something nasty switches in on her, then I'll use Roar, since risk losing the battle to save her is not worth it.
Starmie @ Leftovers
Timid Nature
136 HP / 156 Def / 216 Spe
~ Surf
~ Thunderbolt (I'm thinking of replacing it with Ice Beam to counter Salamence better)
~ Recover
~ Rapid Spin
Starmie is my Infernape counter. Without her, Infernape would cause me a bunch of problem. She's an overall useful pokemon to switch into the likes of Heatran, etc. And she also is a bait for me to switch Lanturn in.
Weaknesses: Well, this team has all sort of problems. One, I don't have a ghost to stop switch in when I predict an Azelf or Magnezone or another pokemon is about to use Explosion. Thus, I have to switch in Nidoqueen or Jirachi to take the damage for me (if either is still at near 100% HP of course). Also, without a ghost, I don't have anything to block rapid spin, but that's no problem. I don't need to block rapid spin.
I feel my team lacks fire power, but that, I mean it's not offensive enough AND it doesn't pack enough residual damage. And I feel like I could replace one pokemon with another to make the team better, but I'm having a lot of trouble doing so. I can't really think of any replacement because when I try to do so, it defeats the purpose of the team. I don't want a super duper stall team, I want a team that annoys.
Criticisms and suggestions please?







Introduction: This team's main purpose is to annoy. Though winning the battle is just as important. I have been playing with it for awhile now,and it's doing pretty well. Why do I make a team aimed at annoying people? Well, I find stall teams extremely annoying and the metagame is full of stall teams, so why not counter annoyance with annoyance?

Jirachi @ Choice Scarf
Jolly Nature
154 HP / 252 Atk / 104 Spe
~ Thunderpunch
~ Trick
~ U-turn
~ Iron Head
Jirachi is my lead. He can often kill off Azelf and Aerodactyl before they even have a chance to lay down Stealth Rock. Metagross and Heatran are also very common leads, so when I fight off against those, I U-turn to Starmie. Then Metagross would lay down Stealth Rock, and I would blow it away with Rapid Spin. Often, the enemy Metagross would use Explosion, and I'm willing to sacrifice my Starmie. It's an evenly matched casualty, so why not? Starmie is important to my team, but eh, what's there to do? Also, with 104 Spe, Jirachi can outrun a jolly Gyrados with +1 Speed.

Celebi @ Leftovers
Bold Nature
252 HP / 220 Def / 36 Spe
~ Heal Bell
~ Perish Song
~ Recover
~ U-turn
His main purpose is to scout, heal, and make Breloom and those power-boosting pokemon like Suicune switch. And if my opponent is down to one pokemon, say Suicune or Snorlax or Slowbro or something else, then the battle is pretty much won once Perish Song is used.

Vaporeon @ Leftovers
Bold Nature
188 HP / 252 Def / 68 Spe
~ Wish
~ Protect
~ Surf
~ Ice Beam
Vaporeon is extremely important to my team. My pokemon are all kinda bulky, but they can't take hits like Blissey and Skarmory can, so I need Wish to heal my weakened pokemon whenever possible. Plus, with enough health, he's able to kill off Salamence for me.

Lanturn @ Leftovers
Calm Nature
252 HP / 4 SpA / 252 SpD
~ Thunder Wave
~ Confuse Ray
~ Substitute
~ Surf
Well, Lanturn is there to take special attacks. I can safely switch him into pretty much any special attackers that don't pack Earth Power. Then it gets fun from there--> TW, Confuse Ray, Sub to drive the enemy crazy.

Nidoqueen @ Leftovers
Bold Nature
252 HP / 252 Def / 6 SpA
~ Flamethrower
~ Roar
~ Stealth Rock
~ Toxic Spikes
There are better options, but she really serves my team well. Toxic Spikes are a huge threat to my team, so I need a pokemon that can absorb them. Not only that, but she can lay down Toxic Spikes herself and Stealth Rock. Oh, and she's my Scizor and Lucario "counter." If Salamence or something nasty switches in on her, then I'll use Roar, since risk losing the battle to save her is not worth it.

Starmie @ Leftovers
Timid Nature
136 HP / 156 Def / 216 Spe
~ Surf
~ Thunderbolt (I'm thinking of replacing it with Ice Beam to counter Salamence better)
~ Recover
~ Rapid Spin
Starmie is my Infernape counter. Without her, Infernape would cause me a bunch of problem. She's an overall useful pokemon to switch into the likes of Heatran, etc. And she also is a bait for me to switch Lanturn in.
Weaknesses: Well, this team has all sort of problems. One, I don't have a ghost to stop switch in when I predict an Azelf or Magnezone or another pokemon is about to use Explosion. Thus, I have to switch in Nidoqueen or Jirachi to take the damage for me (if either is still at near 100% HP of course). Also, without a ghost, I don't have anything to block rapid spin, but that's no problem. I don't need to block rapid spin.
I feel my team lacks fire power, but that, I mean it's not offensive enough AND it doesn't pack enough residual damage. And I feel like I could replace one pokemon with another to make the team better, but I'm having a lot of trouble doing so. I can't really think of any replacement because when I try to do so, it defeats the purpose of the team. I don't want a super duper stall team, I want a team that annoys.
Criticisms and suggestions please?