Team with all 4 weathers

I did not expect this team to perform extremely well because of its many obvious weaknesses from rock all the way to dragon. But it accually exceeded my expectations and is able to let be stay above 1500 easily.
It seems to generally do better against stall than against HO and the like.


NewRockyGiant (Tyranitar) (F) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Flamethrower
- Ice Beam
- Dark Pulse
- Superpower

The Sand weather is brought by this ttar.
Since it's obvious that none of the members of this team has a good coverage or offensive power in general, I must opt to suit this role onto TTar and make it a mixed wallbreaker. Superpower without Attack investment can still take out Bliss at below half HP, however nonSTAB Flamethrower can't OHKO SpD Ferrothorn.
In most occasions it is the lead and can deal with Gliscor, Forretress etc.
It is also the only thing close to a special wall, capable of taking, for example, 1-2 Draco meteors.


Mack Fire (Ninetales) (M) @ Air Balloon
Trait: Drought
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Will-O-Wisp
- Roar
- Fire Blast
- Hypnosis

As mentioned above the team lack offensive power in general so this Ninetales is also offensive with max speed. However it must have max HP in order not to be 2HKOed by Breloom etc. Hypnosis makes it not completely useless against Heatran, Politoed and a few other fire resists. Roar normally only has the opprtunity to deal with enemies already put to sleep, but is useful when that is the only counter in the opposing team.


Shambhala (Abomasnow) (F) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Blizzard
- Focus Blast
- Substitute
- Energy Ball

Obamasnow really can't do much. It is my switch in for offensive Politoed etc. Seeing that its sub can't take any hit, I have thought about giving up bulk investment, but soon I found that if I did so, a Starmie will sweep me.
It's fully special for max Blizzard power.

The Smilauer (Politoed) (F) @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Hydro Pump
- Perish Song
- Hidden Power [Grass]
- Ice Beam

Standard(read: generic) offensive Politoed. Perish Song can't really stop setup sweepers (because there is no chance to take any hit) but does work against a few CM users.

B&Montu (Xatu) (M) @ Choice Scarf
Trait: Magic Bounce
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- U-turn
- Trick
- Heat Wave
- Roost

Last resort to counter status users. Maximum speed for survival (Trick an incoming TTar will enable me to UT out, for example..)
Heat wave to take down Forre one on one.

Intamindator (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

Standard set, but still max speed since the rest of the team has quite derp speed in general.
Switch in against Scizor.






The team is pathetically weak to Water, Fighting, Dragon, Rock, and Gengar additionally.
 
I don't think that this team can function well without some serious changes. You can't just slap four weather inducers onto a team and have it be successful. You first need to decide which weather best suits your particular playstyle. Stall? Offensive? Hyper Offensive? Defensive?

I need much more insight before I can properly rate your team, other than saying that your team is laughably weak to any and all other teams. I don't really see you winning against anyone here. Not trying to be mean, but it doesn't mesh at all, and meshing is what building a team is all about.
 
I don't think that this team can function well without some serious changes. You can't just slap four weather inducers onto a team and have it be successful. You first need to decide which weather best suits your particular playstyle. Stall? Offensive? Hyper Offensive? Defensive?

I need much more insight before I can properly rate your team, other than saying that your team is laughably weak to any and all other teams. I don't really see you winning against anyone here. Not trying to be mean, but it doesn't mesh at all, and meshing is what building a team is all about.

The only point of this team existing is to have all 4 weathers. It is meant to be gimmicky.
People can have 6 dragons or 6 choice users in the same team, so why can I not?
The relevant topic here is how to make such a team as good as possible, by choosing the best sets for the 4 weather users and the remaining 2 pokes.
 
Hello! I've seen teams like this before, and I say the same thing to them (even if it's just in my head) - you need Pokémon that function well under multiple weathers.

But don't be discouraged! Some Pokémon that look pretty awesome on teams like this include Mamoswine, Reuniclus, and Alakazam.

While your gimmick is all four weathers, I would personally consider switching out either Abomasnow, Ninetales, or both in order to home this team in on functioning off of two weathers, with a nice mix of Rain and Sandstorm. But, since you like the four weather idea, try out Mamoswine or Reuniclus/Alakazam, and if you don't have as much success try to focus on two weathers. Good luck!
 
^I can totally see Trick room working, but it still looks like trading one weakness for another. I presumably will substitute Xatu with Reuniclus, but apparently it leaves the team defenseless against status and hazards.
However it may well be a good idea since I can move first in TR and would take less damage elsewhere.
Will try it out. Thanks.

Mamoswine substituting LandT will give Scizor chance to sweep, though


So basically will add a standard Reuniclus, reduce speed evs on landorus, and maybe give a life orb to Obamasnow .
 
I like mixed Abomasnow better, to be honest. People don't often expect him to be used. I would use the standard Smogon spread with an Expert Belt, and Woodhammer, Blizzard, HP Fire, and Ice Shard. I imagine fewer things are more satisfying than seeing this guy take out a Tyranitar or a Scizor.
 
Have you thought about using Raikou and Drgonite over Landorus-T and Xatu. The reasoning in that Raikou has weather ball so you can abuse all four weathers while giving him aura sphere thunder bolt and filler. Raikou has good speed and Sp ATK. With Dragonite you can give him hurricane for rain fire blast/ flamethrower for sun blizzard for hail and then you can use either thunder bolt for filler or exstrremem speed for priority. The last move is filler. Both of those pokemon abuse all four weathers really well. Good luck with your team and I hope that helps
 
The only point of this team existing is to have all 4 weathers. It is meant to be gimmicky.
People can have 6 dragons or 6 choice users in the same team, so why can I not?
The relevant topic here is how to make such a team as good as possible, by choosing the best sets for the 4 weather users and the remaining 2 pokes.

We're looking at this from a competitive viewpoint here. Six Dragons work because they can easily break their own counters and sweep through sheer brute force. Six Choiced Pokemon bring overwhelming force and speed to the table, which can be difficult to handle. Your team consists of four weather inducers, with no way to abuse the weather beyond keeping away an opponent's weather.
Honestly, I think that I would start over from scratch. Your team is incredibly slow (your fastest pokemon is Ninetales), has no win condition (which is to say that your team consists entirely of supporters and CBTyranitar+SpecsPolitoed), so you don't have a consistent method of winning matches. Beyond that, you're weak to a ton of random threats, including, but not limited to, Keldeo, Breloom, Terrakion, Mixed Kyurem B, and Mamoswine.
Usually I'd give advice on how to make this better, but honestly, if you're intent on using all four weather starters, I can't help you too much, beyond advising you to get some sort of sweeper that can help out lategame.
I hate sounding like a douchebag, but I just don't see this working for you. Agreeing with deadflame.
 
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