Team With Potential, Yet Needs Your Blessed Help

Whats wrong with my team?


  • Total voters
    9
I've loved Pokemon for a long time, but joined Smogon only a few months ago. Since that time, I've been reading all the analysis compiled here in Smogon. I recently noticed you have a RMT section here, so I decided to seek your help in improving my horrible team. My team is a bit unorthodox, but it gets the job done. I didn't want my team to be too reliant on the weather.

History
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Here, the team was supposed to have huge firepower except for Claydol and Blissey. Roserade had a powerful Weather Ball and Technician boosted Hp rock for coverage as well as spikes. Claydol had stealth rock and rapid spin. Ninetales was offensive, and Chandelure had Pain Split instead of Hp Ice.
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Claydol couldn't really help me get off rapid spins or stealth rocks, so I replaced it with Venosaur to abuse the sun. I then gave stealth rock to Blissey. Venosaur couldn't properly set up Growth without sleep powder, limiting it to attacking moves. This made me eventually dispose of it.
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I noticed that I had physical defending problems, especially with Roserade. I changed it to a Cloyster. So much improved!
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With Venosaur's four move-slot syndrome, it had big problems. After looking for a long time, I found the perfect solution- Mew! It could cover my sweeper's nasty defense and speed or my wall's weakness. Stealth rock was disposed of to make room for better moves


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Ninetales (M)
Item: Leftovers
Ability: Drought
EVs: 72 HP / 252 Def / 28 SpAtk / 156 SpDef
Bold Nature (+Def, -Atk)
- Substitute: To keep my Ninetales alive in case it gets attacked by something slow but strong.
- Will-O-Wisp: Burn those stupid physical attackers.
- Flamethrower: Reliable STAB
- SolarBeam: Covers Ninetales' weaknesses and good power.

Why this?
It has Drought! Ups Chandelure's power so much! It also counters opposing weathers, even if mine isn't needed. It is useful to counter those common rain teams and occasional sand teams too.

Comments
A defensive Ninetales. This didn't work out as well as planned. I should look up the EVs in the Smogon guide. Someone help? Also I may want a replacement for substitute, I keep on getting damaged enough so that I can't substitute and waste a turn trying. Otherwise, pretty good. Also part of the reason I have Chandelure.


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Haxorus (M)
Item: Choice Scarf
Ability: Mold Breaker
EVs: 32 HP / 252 Atk / 4 Def / 36 SpDef / 184 Spd
Adamant Nature (+Atk, -SpAtk)
- Outrage: Die, die, die, die, die, die!!!!!! I won already!? Hate getting confused though...
- Earthquake: Kill those steel/ levitating things.
- Brick Break: Not helping. I put it here because Smogon said so, but I might replace it.
- Dual Chop: Stupid substitutes.

Why this?
Haxorus, a Pokémon that can actually 2HKO, if not OHKO everything except for Skarmory.I usually lead with this to destroy weather starters, Ninetales counters, or just KO a bunch of stuff.

Comments
So powerful! Just needs some psychological help, it keeps hitting itself. 252 Atk EVs are for max attack, I have no idea what I've been doing with the rest...

Changed to Choice Scarf. It is now my revenge killer.


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Chandelure (M)
Item: Choice Specs
Ability: Shadow Tag
EVs: 16 HP / 252 SpAtk / 240 Spd
Modest Nature (+SpAtk, -Atk)
- Overheat: Kill...switch out. 140 power+STAB+Sun=One less Pokemon to worry about.
- SolarBeam: NO water/rock/ground types allowed. There isn't anything bad about this attack in the Sun.
- Shadow Ball: Solid STAB Destroys Ghost/Psychic
- Hidden Power [Ice]: I hate those dragons.

Why this?
More power than Haxorus, except Chandelure is used for short term purposes, and it is specially based. It is pretty good for trapping and destroying Scizor, Fortress, Ferrothorn, Skarmory, etc.

Comments
It can't take hits at all. However, his Pokémon can actually OHKO everything except for Chansey, Blissey and some Arceus forms. Yep, I'm comparing Chandelure to Ubers. Overheat kills all. Bad thing about Chandelure? My Overheat keeps on missing, especially in vital moments. I need 252 SpAtk for the power. Chandelure also helps trap any bugs, grass, or steel! Who cares about Dugtrio or Magnezone when we have a Chandelure!?


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Mew
Item: Leftovers
Ability: Synchronize
EVs: 112 HP / 144 Def / 252 SpDef
Bold Nature (+Def, -Atk)
- Amnesia: Defend, defend, defend!!!
- Barrier: Defend, defend, defend!!!
- Rock Polish: Can't touch me. Might be changed to either Drain Punch or Giga Drain.
- Baton Pass: Time for real business.

Why this?
It is the only thing that could set up a wide variety of boosts, the nice bulk is just a bonus. I know that most players like to use quick, strong attacks to win, so I incorporated Mew so I can turn my sweepers into a wall. The opponent can't destroy me, and my sweepers will kill all they see.

Comments
Awesome Pokémon, the set is so original, yet I'm amazed it isn't in any competitive analysis. The defense boosts usually allow me to set up for at least six turns, then depending on my Hp, I can either boost speed for an easier sweep, or I can pass to anything except Chandelure because of power lost from Overheat. Mew even helped me pull off Blissey sweeps. Mixed sweepers such as Infernape are hard to predict though. Other ten that, Mew is the reason you need fast, hard hitting Pokémon, or just good phazers. I would usually destroy those Pokes first before sending out Mew.


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Cloyster (M)
Item: King's Rock
Ability: Skill Link
EVs: 156 HP / 200 Atk / 56 Def / 96 Spd
Impish Nature (+Def, -SpAtk)
- Icicle Spear:25 Power? That sucks. Hit five times? Now, I can totally destroy any dragons, substituting Pokes, or anything not resistant.
- Rock Blast: Coverage with Icicle Spear. 90% hit chance sucks though.
- Razor Shell: Coverage, might be replaced. It is here because of rock types.
- Shell Smash: Doubles Attack and Speed! Minus defense...that sucks...

Why this?
At first used for rapid spinning, I turned it into an attacker. A 180 base Def is just awesome. 95 Atk is good enough. Shell Smash is a double edged sword. It makes me pretty strong and fast, but a little more susceptible to priority attacks.

Comments
I hate those dragons. Hate them so much, I have to shoot them down with a machine gun. I haven't even used Shell Smash ever since I added Mew to the team. The flinch chance probably makes my opponent hate me a lot. My low SpDef doesn't even matter. I have Mew!


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Blissey (F)
Item: Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature (+Def, -Atk)
- Wish: Stay alive, everyone!
- Seismic Toss: Damage output.
- Toxic: For those that are hard to kill.
- Protect: To stall and safely receive Wishes. (Suggestion by JSteele)

Why this?
I wanted it for its Wishes. I also needed some defenses for my team. It is one of the best walls of the game. It can even survive a couple of neutral physical attacks.
Comments
Only Pokémon I don't need help with. It passes big HP packs and hits with seismic toss. Incredible bulk allows me to pull off 6-0 sweeps with seismic toss, especially with 6 Def boosts.

How the team fits together

My team really needs your help. Sometimes it wins ten battles in a row, the next day, I lose five battles in a row. I believe the team has potential. I have a Mew that can pass defense and speed boosts for anything to sweep with, even Blissey. I can counter opposing weathers with Ninetales. I can demolish entire teams with Haxorus or Chandelure with or without a speed boost. Cloyster can do the same, except it also needs a attack boost which it can get with shell smash. Hazards don't really bother me. I never found that I needed to phaze away other Pokes either.
Problem
I think the problems are bad EVs and a uncanny weakness to rock type attacks, which luckily aren't common except for Terrakion and Tyranitar. Ground is a smaller, but similar problem. Genesect is another problem. It can run away from my Chandelure. Without a speed boost from Mew, most of my team will be outsped by those quick, hard hitting, but frail Pokémon which frustrates me. Mew is probably my answer to every threat you can think of.

What I need:

• EV spread that covers Ninetales on both sides of the spectrum.
• 256 EV spread for Haxorus that does not include Atk.
• 256 EV spread for Chandelure that does not include SpAtk.
• 256 EV spread for Mew so that I can have a high Def without losing much SpDef.
• All 508 EV spread for Cloyster.
• Replacement for Substitute on Ninetales.
• Possible replacement for Brick Break on Haxorus.
• Possible replacement for Razor Shell and Shell Smash on Cloyster.
• Feedback on threats.
• Any other suggestions.
 
Nice to see sun getting some usage in DW! Gonna post a rate in a bit, but might I suggest adding images to your RMT? Pictures make the RMT seem less like a wall of text, so it's easier to read.

<<rate to come soon>>
 
first of all, im no expert but it seems that your evs are a bit random

Now, to the pokemon:

I reccomend changing Haxorus to a non-choice set, using a dance then sweeping as you wish. Also, if confusion is so bad for you, Lum Berry is there and its a friend of yours :D
If you dislike Brick Break you can try Taunt, since you have no taunt user in your team!

Chandelure could try energy ball, to have some hope against water types when sun is not in play. Also, you could try a scarf set, to revenge kill everything, since you already have enough power. Also, you have enough hate for dragons, so replace your hp for something more useful. You need your speed, so 252 evs are a must.

Mew doesnt seem very useful, and Taunt says hi.

Cloyster is solid when it comes to moveset, but he should try the typical EV spread, (4-252-0-0-0-252) with a jolly nature. White Herb could be useful as well, so that you dont get the minus defense, which "sucks". Kings Rock is lackluster. You could try replacing razor shell with rapid spin. Fire types love rapid spin.

As much as i hate the move, protect can help blissey A LOT, since you have toxic and wish. Replace flamethrower.

Of course, those are not all your problems, but i tried to tell you just some of the basics, without changing your pokemon completely, since i dislike people removing my pokemon from my team. There are better options than most of your choices, but the once you picked are decent as well.

The only one who must CERTAINLY go is mew, and, since you play sun, you could replace it with a venusaur (modest, 4-0-0-252-0-252, growth, solarbeam, sludge bomb, hp fire)
Amazing revenge killer/sweeper. After one Growth you can wreck everything, and you can get rid of your rock/ground weakness. Only heatran remains a true counter.
A sun teams always needs chlorofyll users. Even though u used it and didnt like it, this growth set can work miracles. Even if you cant Growth though, the nature, evs and great coverage can give you some sweeping potential anyway.

Also, you shouldnt ask for evs for Hax and Lure without max Att/SpA. They should ALWAYS be maxed out!

If you make these changes, you wont need mew anymore, since ScarfLure will be blazing, venusaur will be even faster and will help get rid of Genesect with its HP Fire, and Haxorus will be very fast as well as long as he can get 1 Dragon Dance.

Also, find some better images, these are way too typical :P
 
Let me show you how good Mew is.


Battle between <removed> and Somebody Anonymous started!

Tier: Dream World OU
Mode: Singles
Variation: +15, -17
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle

Your team: Ninetales / Haxorus / Chandelure / Mew / Cloyster / Blissey
Opponent's team: Zangoose / Absol / Froslass / Togekiss / Volcarona / Gallade

<removed> sent out Zangoose!
Somebody Anonymous sent out Mew!

Start of turn 1
<removed>'s Zangoose used Protect!
<removed>'s Zangoose protected itself!

Mew used Barrier!
Mew's Defense sharply rose!

<removed>'s Zangoose's Toxic Orb activated!
<removed>'s Zangoose was badly poisoned!

Start of turn 2
<removed>'s Zangoose used Facade!
Mew lost 154 HP! (41% of its health)

Mew used Barrier!
Mew's Defense sharply rose!

Mew restored a little HP using its Leftovers!
<removed>'s Zangoose is hurt by poison!

Start of turn 3
<removed> called Zangoose back!
<removed> sent out Charizard! (Volcarona)

Mew used Barrier!
Mew's Defense sharply rose!

Mew restored a little HP using its Leftovers!

Start of turn 4
<removed>'s Charizard used Quiver Dance!
<removed>'s Charizard's Sp. Att. rose!
<removed>'s Charizard's Sp. Def. rose!
<removed>'s Charizard's Speed rose!

Mew used Amnesia!
Mew's Sp. Def. sharply rose!

Mew restored a little HP using its Leftovers!

Start of turn 5
<removed>'s Charizard used Bug Buzz!
It's super effective!
Mew lost 156 HP! (42% of its health)
Mew's Sp. Def. fell!

Mew used Rock Polish!
Mew's Speed sharply rose!

Mew restored a little HP using its Leftovers!

Start of turn 6
Mew used Baton Pass!
Somebody Anonymous called Mew back!
Somebody Anonymous sent out Blissey!

<removed>'s Charizard used Bug Buzz!
Blissey lost 97 HP! (13% of its health)

Blissey restored a little HP using its Leftovers!

Start of turn 7
<removed>'s Charizard used Quiver Dance!
<removed>'s Charizard's Sp. Att. rose!
<removed>'s Charizard's Sp. Def. rose!
<removed>'s Charizard's Speed rose!

Blissey used Seismic Toss!
<removed>'s Charizard lost 26% of its health!

<removed>'s Charizard restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 8
<removed>'s Charizard used Quiver Dance!
<removed>'s Charizard's Sp. Att. rose!
<removed>'s Charizard's Sp. Def. rose!
<removed>'s Charizard's Speed rose!

Blissey used Stealth Rock!
Pointed stones float in the air around <removed>'s team!

<removed>'s Charizard restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 9
<removed>'s Charizard used Hurricane!
The attack of <removed>'s Charizard missed!

Blissey used Seismic Toss!
<removed>'s Charizard lost 26% of its health!

<removed>'s Charizard restored a little HP using its Leftovers!

Start of turn 10
<removed>'s Charizard used Hurricane!
Blissey lost 165 HP! (23% of its health)

Blissey used Seismic Toss!
<removed>'s Charizard lost 26% of its health!

<removed>'s Charizard restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 11
<removed>'s Charizard used Fiery Dance!
Blissey lost 159 HP! (22% of its health)
<removed>'s Charizard's Sp. Att. rose!

Blissey used Seismic Toss!
<removed>'s Charizard lost 26% of its health!

<removed>'s Charizard restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 12
<removed>'s Charizard used Fiery Dance!
Blissey lost 196 HP! (27% of its health)

Blissey used Seismic Toss!
<removed>'s Charizard lost 23% of its health!
<removed>'s Charizard fainted!

Blissey restored a little HP using its Leftovers!
<removed> sent out NIPPLE KNEE! (Gallade)
Pointed stones dug into <removed>'s NIPPLE KNEE!

Start of turn 13
Blissey used Wish!

<removed>'s NIPPLE KNEE used Close Combat!
It's super effective!
Blissey lost 152 HP! (21% of its health)
<removed>'s NIPPLE KNEE's Defense fell!
<removed>'s NIPPLE KNEE's Sp. Def. fell!

Blissey restored a little HP using its Leftovers!
<removed>'s NIPPLE KNEE restored a little HP using its Leftovers!

Start of turn 14
Blissey used Seismic Toss!
<removed>'s NIPPLE KNEE lost 36% of its health!

<removed>'s NIPPLE KNEE used Close Combat!
It's super effective!
Blissey lost 170 HP! (23% of its health)
<removed>'s NIPPLE KNEE's Defense fell!
<removed>'s NIPPLE KNEE's Sp. Def. fell!

Blissey's wish came true!
Blissey restored a little HP using its Leftovers!
<removed>'s NIPPLE KNEE restored a little HP using its Leftovers!

Start of turn 15
Blissey used Wish!

<removed>'s NIPPLE KNEE used Close Combat!
It's super effective!
Blissey lost 156 HP! (21% of its health)
<removed>'s NIPPLE KNEE's Defense fell!
<removed>'s NIPPLE KNEE's Sp. Def. fell!

Blissey restored a little HP using its Leftovers!
<removed>'s NIPPLE KNEE restored a little HP using its Leftovers!

Start of turn 16
Blissey used Seismic Toss!
<removed>'s NIPPLE KNEE lost 36% of its health!

<removed>'s NIPPLE KNEE used ThunderPunch!
A critical hit!
Blissey lost 243 HP! (34% of its health)

Blissey's wish came true!
Blissey restored a little HP using its Leftovers!
<removed>'s NIPPLE KNEE restored a little HP using its Leftovers!

Start of turn 17
Blissey used Wish!

<removed>'s NIPPLE KNEE used ThunderPunch!
Blissey lost 33 HP! (4% of its health)

Blissey restored a little HP using its Leftovers!
<removed>'s NIPPLE KNEE restored a little HP using its Leftovers!

Start of turn 18
Blissey used Seismic Toss!
<removed>'s NIPPLE KNEE lost 36% of its health!

<removed>'s NIPPLE KNEE used Close Combat!
It's super effective!
Blissey lost 152 HP! (21% of its health)
<removed>'s NIPPLE KNEE's Defense fell!
<removed>'s NIPPLE KNEE's Sp. Def. fell!

Blissey's wish came true!
Blissey restored a little HP using its Leftovers!
<removed>'s NIPPLE KNEE restored a little HP using its Leftovers!

Start of turn 19
Blissey used Seismic Toss!
<removed>'s NIPPLE KNEE lost 22% of its health!
<removed>'s NIPPLE KNEE fainted!

<removed> sent out Zangoose!
Pointed stones dug into <removed>'s Zangoose!

Start of turn 20
<removed>'s Zangoose used Close Combat!
It's super effective!
Blissey lost 188 HP! (26% of its health)
<removed>'s Zangoose's Defense fell!
<removed>'s Zangoose's Sp. Def. fell!

Blissey used Wish!

Blissey restored a little HP using its Leftovers!
<removed>'s Zangoose is hurt by poison!

Start of turn 21
<removed>'s Zangoose used Facade!
Blissey lost 159 HP! (22% of its health)

Blissey used Seismic Toss!
<removed>'s Zangoose lost 34% of its health!

Blissey's wish came true!
<removed>'s Zangoose is hurt by poison!

Start of turn 22
<removed>'s Zangoose used Facade!
Blissey lost 147 HP! (20% of its health)

Blissey used Seismic Toss!
<removed>'s Zangoose lost 28% of its health!
<removed>'s Zangoose fainted!

Blissey restored a little HP using its Leftovers!
<removed> sent out Togekiss!
Pointed stones dug into <removed>'s Togekiss!

Start of turn 23
Blissey used Seismic Toss!
<removed>'s Togekiss lost 32% of its health!

<removed>'s Togekiss used Thunder Wave!
Blissey is paralyzed! It may be unable to move!

<removed>'s Togekiss restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 24
<removed>'s Togekiss used Nasty Plot!
<removed>'s Togekiss's Sp. Att. sharply rose!

Blissey is paralyzed! It can't move!

<removed>'s Togekiss restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 25
<removed>'s Togekiss used Nasty Plot!
<removed>'s Togekiss's Sp. Att. sharply rose!

Blissey used Seismic Toss!
<removed>'s Togekiss lost 32% of its health!

<removed>'s Togekiss restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 26
<removed>'s Togekiss used Aura Sphere!
It's super effective!
Blissey lost 244 HP! (34% of its health)

Blissey used Seismic Toss!
<removed>'s Togekiss lost 29% of its health!
<removed>'s Togekiss fainted!

Blissey restored a little HP using its Leftovers!
<removed> sent out PUSSY CAT! (Absol)
Pointed stones dug into <removed>'s PUSSY CAT!

Start of turn 27
<removed>'s PUSSY CAT used Swords Dance!
<removed>'s PUSSY CAT's Attack sharply rose!

Blissey used Wish!

Blissey restored a little HP using its Leftovers!

Start of turn 28
<removed>'s PUSSY CAT used Swords Dance!
<removed>'s PUSSY CAT's Attack sharply rose!

Blissey used Seismic Toss!
<removed>'s PUSSY CAT lost 36% of its health!

Blissey's wish came true!

Start of turn 29
<removed>'s PUSSY CAT used Swords Dance!
<removed>'s PUSSY CAT's Attack sharply rose!

Blissey used Seismic Toss!
<removed>'s PUSSY CAT lost 36% of its health!

Start of turn 30
<removed>'s PUSSY CAT used Superpower!
It's super effective!
Blissey lost 552 HP! (77% of its health)
<removed>'s PUSSY CAT's Attack fell!
<removed>'s PUSSY CAT's Defense fell!

Blissey used Seismic Toss!
<removed>'s PUSSY CAT lost 13% of its health!
<removed>'s PUSSY CAT fainted!

Blissey restored a little HP using its Leftovers!
<removed> sent out FROSTY ASS! (Froslass)
Pointed stones dug into <removed>'s FROSTY ASS!

Somebody Anonymous: GG
<removed>: FACK YOU :3gggggggggggggggggggggggg
<removed>: blsy sweep never seen

Start of turn 31
<removed>'s FROSTY ASS used Thunderbolt!
Blissey lost 45 HP! (6% of its health)

Blissey used Wish!

<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
Somebody Anonymous: Swept by a Blissy, lol

Start of turn 32
<removed>'s FROSTY ASS used Ice Beam!
Blissey lost 61 HP! (8% of its health)

Blissey is paralyzed! It can't move!

Blissey's wish came true!
<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 33
<removed>'s FROSTY ASS used Thunderbolt!
A critical hit!
Blissey lost 136 HP! (19% of its health)

Blissey is paralyzed! It can't move!

<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 34
<removed>'s FROSTY ASS used Thunderbolt!
Blissey lost 45 HP! (6% of its health)

Blissey used Seismic Toss!
It had no effect!

<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!

Start of turn 35
<removed>'s FROSTY ASS used Thunderbolt!
Blissey lost 41 HP! (5% of its health)

Blissey used Toxic!
<removed>'s FROSTY ASS was badly poisoned!

<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
<removed>'s FROSTY ASS is hurt by poison!

Start of turn 36
<removed>'s FROSTY ASS used Thunderbolt!
Blissey lost 42 HP! (5% of its health)

Blissey is paralyzed! It can't move!

<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
<removed>'s FROSTY ASS is hurt by poison!

Start of turn 37
<removed>'s FROSTY ASS used Thunderbolt!
Blissey lost 40 HP! (5% of its health)

Blissey used Seismic Toss!
It had no effect!

<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
<removed>'s FROSTY ASS is hurt by poison!

Start of turn 38
<removed>'s FROSTY ASS used Thunderbolt!
Blissey lost 42 HP! (5% of its health)

Blissey used Wish!

<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
<removed>'s FROSTY ASS is hurt by poison!

Start of turn 39
<removed>'s FROSTY ASS used Thunderbolt!
A critical hit!
Blissey lost 133 HP! (18% of its health)

Blissey used Wish!
But if failed!

Blissey's wish came true!
<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
<removed>'s FROSTY ASS is hurt by poison!

Start of turn 40
<removed>'s FROSTY ASS used Thunderbolt!
Blissey lost 41 HP! (5% of its health)

Blissey used Seismic Toss!
It had no effect!

<removed>'s FROSTY ASS restored a little HP using its Leftovers!
Blissey restored a little HP using its Leftovers!
<removed>'s FROSTY ASS is hurt by poison!
<removed>'s FROSTY ASS fainted!
Somebody Anonymous won the battle!
<removed>: GG

The window was disabled due to one of the players closing the battle window.

I put Flamethrower on Blissey so I can hit Ghost/ Poison types such as Gengar.

I probably will change Haxorus to a non-choiced set.

Since Chandelure is a hit-and-run Pokemon, I guess changing it to scarfed won't hurt that much.

As for Cloyster, its King's Rock will give Cloyster's Icicle Spear 40+% chance of flinching. I guess I'll go with your EVs though.

Thanks for the being the first one to try and help!
 
well, you do know that theres no chance for me to read your whole battle. I tell you again however: if it is taunted it goes down or gives a lucky opponent a free switch or a free set-up, and thats a fact. Also, you do realise that the above guy had only ONE (1) OU pokemon.

As much as i respect the flinch rate, i think white herb will be more useful, as it will help cloyster keep his walling capabilities.

Gengar can be easily killed by the scarfed Chandelure, as he will be outsped and unable to switch out, and so will all other ghost types. So, you dont need flamethrower if you keep your chandelure alive. A key for that however is to keep stealth rock away, thus rapid spin on cloyster can help a lot.
 
Overall great team, not much is wrong just a suggestion if your after more speed you may want to try a SD sawsbuck over haxorus with a set like

Sawsbuck-Sum (Sawsbuck-Summer) (F) @ Life Orb
Trait: Chlorophyll
EVs: 112 HP / 248 Atk / 148 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Return
- Jump Kick/ Nature Power

It has great synergy with chandelure while being an absolute monster in the sun.

another possible change is sunny day over substitute to win weather wars. also you lack a spinner and SR is going to take a good portion off ninetales, cloyster and chandelure. while not the most desireable way you can run rapid spin on cloyster over razor shell.
 
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