





I don't play Pokemon very much anymore because it's often luck based, frustrating, and pointless in the long term. In other words every time I play I don't end up having fun. The less I played, the more the metagame developed without me making it harder to get back into. Then one night I tried to slap together my old favorite, TEAM CHOICE BAND. With help from a few friends I updated it to suck slightly less. It seemed to be successful on the ladder, at least until Garchomp was unbanned. I'm not sure if there are any easy fixes to get this team modernized to the Garchomp meta, or if I should just retire it. On the bright side the Sand Veil ban really helped me with fucking Gliscor so it's not all bad.

Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Fire Blast
- Earthquake
- Stealth Rock
Garchomp fills all kinds of holes on this team. It lures in and cripples physical walls, tanks pretty much any hit, and can even sweep with Earthquake late game. Outrage is so strong that almost nothing that takes a neutral hit can survive a second one. Though my lead on team preview it is almost never the first thing I send out. Sandstorm + Rough Skin racks up a ton of damage, even ignoring Garchomp's Life Orb strikes. Chomp sets up Stealth Rocks for me and with its solid bulk it has a ton of chances to.

Trait: Technician
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- U-turn
- Superpower
CB Scizor hasn't really changed at all since Platinum gave it Bullet Punch + Superpower. This is mostly a standard set. Quick Attack > Pursuit because I already have Tyranitar Pursuiting stuff. Quick Attack 2HKOs Ninetales and Volcarona who are otherwise happy to switch in. It also helps check crap like Thundurus and Gyarados and just be a general all around nuisance. 12 Speed EVs outruns other Scizor so I can remain useful against them even at low HP. Bullet Punch is a guaranteed 3HKO on Gensect after Stealth Rocks which is awesome.

Trait: Sand Stream
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
I was hesitant to use CB Ttar in BW2, but it turned out to be the star of the team. With Paralysis / Sleep support from Amoonguss Tyranitar just goes to town over all weather starters and Psychics / Ghosts. It also checks and destroys frail things like Jolteon. Stone Edge hits with 94% as much power as Jolly CB Terrakion's CC which is nothing to take lightly. It is so strong that it can take Scarf Politoed down in one shot, and rip 70% off the defensive ones. Pursuit even OHKOs offensive Ninetales! Speed EVs outrun defensive base 70s like Skarmory and Politoed as well as Jellicent that invest in a lot of speed. fuck you Jellicent.

Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Double Kick / Rock Slide
- Hidden Power [Ice]
Choice Scarf Terrakion is one of the best revenge killers in the game. Close Combat is easily spammable especially after the Psychics / Ghosts have been Pursuited and Gliscor is weakened or dead. Stone Edge sucks and is only really for when I NEED it, luckily that is mostly just against Gengar (at which point the accuracy becomes 30%). Double Kick OHKOs Smeargle and Tyranitar through a Focus Sash while breaking Hydreigon's Sub, then striking for ~35%. It also breaks the subs on stuff like Abomasnow, Jolteon, and Magnezone. HP Ice is really cool because it 2HKOs Gliscor and Intimidate Landorus while doing 40-50% to Dragonite without relying on Stone Edge (or in Gliscor's case, me being hard countered). Even with a Jolly nature HP Ice hurts what it has to. Not like Terrakion has many other options. Rock Slide is a possibility over Double Kick.

Trait: Pressure
EVs: 248 HP / 140 Def / 104 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
A weird set, one which sort of seals a few holes. Zapdos counters SD Scizor, Lucario (without Ice Punch), and checks Tornadus. Rocky Helmet makes sure that Zapdos is useful against Scizor, even if it switches in on U-turn. 16 Speed EVs beats neutral base 70s like Politoed and Breloom. 248 HP avoids a point of Stealth Rock and Leech Seed damage while 140 Defense prevents +2 LO Lucario CC from OHKOing me after rocks. Modest and 104 Special Attack means Zapdos hits harder than an offensive Rotom W. I'm considering running more Special Attack to guarantee a OHKO on Ferrothorn (it gets close, but only KOs like 33% of the time at full HP). Maybe even just a simply max SA / Speed spread.

Trait: Regenerator
EVs: 252 HP / 28 SAtk / 216 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Hidden Power [Ice]
- Stun Spore
My lead probably 80% of the time, and a lead 100% of the time against teams with Genesect (who does no more than 40% with any move). Most of the time Amoonguss just Spores, then Stun Spores a Heatran or Skarmory switch in. Giga Drain is very weak but lands the killing blow on stupid Rotom W I guess. HP Ice 3HKOs Thundurus and Tornadus while 2HKOing Gliscor and Breloom. 216 Sp Def EVs hits a jump point. 12 Speed outruns other Amoonguss, Reuniclus, and Slowbro. 28 Special Attack guarantees a 2HKO on Terrakion and Keldeo, 3HKO after a CM / Sandstorm, and if Keldeo manages to CM twice Giga Drain will break its Substitutes still.
Anyhow this team has a reeeeaally easy time with Rain and Sun (at least against bad PO players) and it does ok against stall. What I have the most trouble with is...
Scizor. Not really an issue if I can figure out what set it runs. This is an issue as it can be the difference between Rotom burning a SD Scizor and taking a CB U-turn to the face. Then again Will-O-Wisp will miss so the end result is usually the same.
Art credit goes to Blue Harvest from Serebii.