-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Infernape @ Focus Sash
Ability: Blaze
EVs: 64 Atk|252 Satk|192 Spe
Niave Nature
-Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
Ability: Blaze
EVs: 64 Atk|252 Satk|192 Spe
Niave Nature
-Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
Never understood why LeadApe didn't run max speed so it can have a chance at outrunning some other leads, I know Infernape doesn't need to run max speed in all cases but, *Sigh* oh well. Close Combat is physical STAB and Fire Blast is for special.
Salamence @ Life Orb
Ability: Intimidate
EVs: 232 Atk|252 Spe|24 Satk
Niave Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Dance
Ability: Intimidate
EVs: 232 Atk|252 Spe|24 Satk
Niave Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Dance
So.......one of Platinum staples found their way onto my team. The EVs allow me to OHKO full health maximum HP, minimum Special Defense Impish Skarmory, and the Fire, Ground, Dragon combo isn't resisted by anything in the game.
Azelf @ Life orb
Ability: Levitate
EVs: 120 Atk|252 Spe|136 Satk
Niave Nature
- Grass Knot
- Ice punch
- Zen Headbutt
- Flamethrower
Ability: Levitate
EVs: 120 Atk|252 Spe|136 Satk
Niave Nature
- Grass Knot
- Ice punch
- Zen Headbutt
- Flamethrower
MixZelf is epic in a whole new way. The only thing that walls this little guy is Heatran but by then he'll have done enough damage. Ice punch kills dragons, Zen headbutt is a 2HKO with SR damage to Blissey (Haven't run calcs yet but that's what I've seen on Shoddy), Grass Knot OHKO's Swampert, and Flamethrower is for that Grass/Fire combo.
Jolteon @ Salac Berry
Ability: Volt Absorb
EVs: 4 HP|252 Spe|252 Satk
Timid Nature
-Thunderbolt / Charge Beam
-HP Ice
-Subsistute
-Baton Pass
Ability: Volt Absorb
EVs: 4 HP|252 Spe|252 Satk
Timid Nature
-Thunderbolt / Charge Beam
-HP Ice
-Subsistute
-Baton Pass
Jolt with Salac Berry? WTF? So basically this guy Sub spams until Salac activates and passes it to one of my sweepers, especially Heatran, but you'll learn more about him later.
Machamp @ Leftovers
Ability: No Guard
EVs: 252 HP|252 Atk|4 Spe
Adamant Nature
- Dynamicpunch
- Ice punch
- Rest
- Sleep Talk
Ability: No Guard
EVs: 252 HP|252 Atk|4 Spe
Adamant Nature
- Dynamicpunch
- Ice punch
- Rest
- Sleep Talk
I hate offensive teams with all fragile sweepers so I tried this guy. Not much else to say about this guy. Kinda......self explanatory.
Heatran @ Expert Belt
Ability: Flash Fire
EVs: 4 HP|252 Spe|252 Satk
Modest Nature
- Explosion
- Fire Blast
- Earth Power
- HP Grass
Ability: Flash Fire
EVs: 4 HP|252 Spe|252 Satk
Modest Nature
- Explosion
- Fire Blast
- Earth Power
- HP Grass
OK, for me ScarfTran doesn't hit hard enough and SpecsTran wasn't fast enough. I hate how both had great coverage but can't use it to thier fullest potential thanks to choice items. I met both halfway with Wise Glasses, Max Special attack and a Salac Berry boost from Jolteon. It sweeps until Scarftran comes in and threatens an Earth Power. If the opponent isn't prepared for him he'll hurt you badly.