Not A Bug [Technical Limitation] Shared Power as a mod causes some abils to not share

What type of bug are you reporting? Mechanics

What is the bug?
Used this command:

/challenge [user], gen9randombattle @@@ sharedpower, maxteamsize=12, pickedteamsize=6, -shadow tag

Shared power doesn't quite work consistently, the regenerator from slowking-galar was not passed onto Dragonite.

Replay here:
https://replay.pokemonshowdown.com/gen9randombattle-2235467055-9zocagkkthm6hp9ej0svte4vpm8a0x4pw

Are you able to replicate it? If so, how?
Haven't tried, will try again with the same command later.
 
Applying shared power directly as a mod, without backend code to support its infrastructure, does not apply it perfectly due to the bans and restrictions in the OM. This is one of those imperfections.
 
How was the "official" shared power b12p6 format implemented?
It uses the Shared Power infrastructure directly. The best way to achieve a similar result without having annoying bans is just to use the Randbats Mayhem tier and remove the following: Camomons Mod, Inverse Mod, Scalemons Mod
 
Except for Inverse, which has always been a rule, other metagames used to have to be coded as their own custom modification to the base game. Since then, developments have allowed some metagames to be coded as a rule which can be applied or removed from a custom format. However, Shared Power is not one of these, which is why it doesn't have a rule "Shared Power Mod". The other metagames that are available as rules are:
  • Inverse Mod
  • Camomons Mod
  • 350 Cup Mod
  • Flipped Mod
  • Scalemons Mod
  • Bonus Type Mod
  • Tier Shift Mod
  • Revelations Mod
  • Re-Evolution Mod
  • Broken Record Mod
  • Force of the Fallen Mod
  • Category Swap Mod
  • Godly Gift Mod
  • VoltTurn Mayhem Mod
  • Frantic Fusions Mod
  • Protean Palace Mod
  • Fervent Impersonation Mod
For any other metagame your only option is to start with that metagame or a format that already includes it and add or remove rules from it.
 
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