ZhengTann
Nargacuga
EDIT: I'd like to apologize for not including all of the battle rules in the OP. That said, I'll revert to standard for non-specified rulings, since it has been agreed upon. Please use VM on profile pages for future conversations without orders, and reorder appropriately. Thank you :)
EDIT2: Fixed starting arena.
A field with a white picket fence along the edge. There is also a tyre leaning on the fence and a stop sign with graffiti on it leaning on a cinder block. There is no external water source for moves like Surf and Soak. Apart from that, everything else can be used as normal.
P2X7 leads
Mulan15262 releases and orders
P2X7 counters
I reff
EDIT2: Fixed starting arena.
Be warned - referee decides Teleportation effects by design because the Arena Compendium thread is cluttered.Rules said:5v5 NFE Doubles
50-Hour DQ (73-Hour Reff)
Items = Training
Abilities = All
Switch = KO
2 Substitutions
2/5 Recoveries/Chills
Arena = Teleportation
Team Mulan said:Lairon (Crassus)(Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel/Rock
Abilities: Sturdy, Rock Head, Heavy Metal
Stats:
HP: 90
Atk(+): 4
Def: 5
SpA: 2
SpD: 2
Speed(-): 34
SC: 1
WC: 5 (Heavy Metal: 6)
BRT: 17
EC: 5/9
MC: 0
AC: 5/5
Moves(22/55):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Automize
Heavy Slam
Iron Tail
Metal Sound
Head Smash
Superpower
Reversal
Body Slam
Endeavor
Earthquake
Aerial Ace
Shadow Claw
Rock Slide
Dig
Rain Dance
Hone ClawsMale Prinplup (Penguin)
Nature: Naive (+15% Speed, +6 Accuracy, -1 Special Defense)
Type: Water
Abilities:
Torrent
Defiant (locked)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD(-): 2
Speed(+): 58
Accuracy: +6
SC: 2
WC: 2
BRT: 17
EC: 6/9
MC: 0
AC: 4/5
Moves(25/62):
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Whirlpool
Tackle
Metal Claw
Mist
Stealth Rock
Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
Water Pledge
Ice Beam
Scald
Surf
Dig
Brine
ProtectNohface(Faceless)(Female)
Nature: Jolly (+15% Speed, +5 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Levitate
Stats:
HP: 100
Attack: 2
Defense: 3
Spe Attack(-): 0
Spe Defense: 3
Speed(+): 12
Accuracy: +5
EC: 1/6
MC: 0
AC: 1/5
Moves(20):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Will-o-Wisp
Dig
Thief
Protect
TauntScythe the Scyther(Male)
Nature: Brave(+1 Attack, -15% Speed, -10 Evasion)
Type: Bug/Flying
Abilities: Swarm, Technician, and Steadfast(hidden, locked)
Stats:
HP: 100
Attack(+): 5
Defense: 3
Sp. Atk: 2
Sp. Def: 3
Speed(-): 89
SC: 3
WC: 4
BRT: 19
EC: 0/6
MC: 0
AC: 0/5
Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Endure
Counter
Night Slash
Quick Guard
Defog
Rain Dance
Roost
U-turn
Brick Break
SubstituteMale Cleffa (Blunt Sword)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Fairy
Abilities:
Cute Charm
Magic Guard
Friend Guard (locked)
Stats:
HP: 90
Atk (-): 0
Def: 2
SpA(+): 3
SpD: 2
Speed: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
AC: 2/5
Attacks(20/59):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Metronome
Stored Power
Wish
Mimic
Amnesia
Fire Blast
Dream Eater
Shadow Ball
Psyshock
Solarbeam
Round
Protect
Toxic
Let's get the ball blinking. Or rather, that tyre over there:Team P2X7 said:
Kirlia [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic/Fairy
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (43.4) (-10% evasion) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 7/9
MC: 0
DC: 5/5
Moves (27/???):
Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Taunt
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis
Dazzling Gleam
Tutor Moves:
Endure
Fire Punch
Ice Punch
Pain Split
Snatch
Other:
Wish
Argalis [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 7/9
MC: 0
DC: 5/5
KOC: 2
Moves (23/???):
Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn
TM Moves:
Ice Beam
Psychic
Shadow Ball
Reflect
Focus Blast
Will-O-Wisp
Substitute
Tutor Moves:
Electroweb
Magic CoatKirlia [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW Locked): (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
DC: 4/5
Moves (23/???):
Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap
TM Moves:
Taunt
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp
Dazzling Gleam
Tutor Moves:
Icy Wind
Togetic [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 3
Sp.Def: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 7/9
MC: 1
DC: 5/5
KOC: 5
Moves (29/???):
Level-Up:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Toxic
Sunny Day
Protect
SolarBeam
Shadow Ball
Flamethrower
Thunder Wave
Dazzling Gleam
Fly
Other:
Counter
Endeavor
Endure
Gligar [Cayley] (M)
Nature: Jolly (+15% Speed, +22% Accuracy, -1 Sp.Atk)
Type: Ground / Flying
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (HA Locked): This Pokemon's body has an immensely strong immune reaction to venom and does not take poison damage when Poisoned. Toxic Poison will not do damage; however, it will continue to grow more severe.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 98 (97.75) (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC:2/6
MC: 3
AC: 2/5
Moves:
Level-Up:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-turn
Egg Moves:
Agility
Counter
Feint
Razor Wind
Sand Tomb
TM Moves:
Taunt
Protect
Earthquake
Torment
Stone Edge
Tutor Moves:
Aqua Tail
A field with a white picket fence along the edge. There is also a tyre leaning on the fence and a stop sign with graffiti on it leaning on a cinder block. There is no external water source for moves like Surf and Soak. Apart from that, everything else can be used as normal.
P2X7 leads
Mulan15262 releases and orders
P2X7 counters
I reff
Last edited: