Issuing two Mid Stage Training battles. Arena is up to the who accepts this. If you feel lazy, then ASB arena.
1 v 1
2 Recovers / 5 Chills
2 day DQ
Will accept this if I can use a 1st stage (of 2)
No Items
Switch=KO
All abilities
Shellder- Boreas (M)
Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [46^2/500= 5%]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
Hp: 90
Atk: 3
Def(-): 3
SpA: 2
SpD: 1
Spe: 46 (40x1.15=46)
SC: 1
WC: 1
BRT: 14
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Tackle
Aurora Beam
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Shell Smash
Hydro Pump
Razor Shell
Ice Shard
Rock Blast
Rapid Spin
Bubblebeam
Ice Beam
Surf
Payback
Total Moves: 18
Tentacool- Medea (F)
Nature: Modest (+1 to SpA; -1 to Atk)
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
Hp: 90
Atk:2
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex
Aqua Ring
Confuse Ray
Mirror Coat
Ice Beam
Scald
Toxic
Venoshock
Total Moves: 17
Wingull- Taikai (M)
Nature: Modest (SpA increased by 1, Atk decreased by 1)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack
Roost
Air Slash
Hurricane
Agility
Brine
Aqua Ring
Ice Beam
Scald
Toxic
Total Moves: 16
Pupitar (*) Dust Devil (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock / Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
Pupitar
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51 / 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 17
EC: 4/9
MC: 2
DC: 4/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Earthquake
Stone Edge
Crunch
Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)
Brick Break (*)
Dig (*)
Protect (*)
Toxic
Return
penguin poke
temp pokenactions
penguinaction