Sup, Im Jhonx, a EG Team member and an experienced player of the tier, about me im playing this game since BW, but im playing this tier when XY got released,well enough about me, lets go with the team.
TENTACLES TOO GOOD
Team Building Process
The main idea of this team was use Tentacruel (the title says it lol) so i picked Tentacruel and think what does it, also it needs support from a wall.
That make me choice Arceus Ground as a partner
Why Arceus Ground? i need a Groudon Switch in, and a Ho Oh switch in, so this was perfect, also its helpul stalling, because toxic spikes + this wall using rcover and judgment are problems for the opponent, this can be a defoger if u think Rapid Spin Tentacruel sucks
Skarmory here because is good agaisnt ekiller, salamence mega, and help me with spikes, its a solid Pokemon on this build too, because it walls most of the metagame and threatening stuff.
Primal Groudon (didnt found primal sprite), is need on every team, the metagame is centralized around it, its the stealth rocks user, checks Xerneas, Ho-Oh, Steel Types, and more.
I needed a Mega and Gengar was the best option, because it have hex, destiny bond, and have a nice speed with a nice offensive stat.
I need a Dark type check, Xerneas is bulky for that job and good offensive.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Haze
- Toxic Spikes
- Rapid Spin
- Toxic
This is the set that I've chosen, because Haze removes the buffs given from anything, its mainly for geomancy. (Nicely done, f WFUU's Xerneas.) Tentacruel's job within the team is to set up toxic spikes, be a switch in to Arceus-Water, Lugia, Blissey, Xerneas, and other pokemon. Toxic is just Toxic, nuff' said. Rapid Spin helps the team out as it removes the annoying entry hazards that chip away at their health.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Ice Beam / Defog [Impish Nature without Ice Beam]
- Judgment
- Recover
- Stone Edge / Defog
Arceus-Ground is my check for Salamence, Ho-oh and Primal Groudon, this set even stops double dancer Primal Groudon. Arceus-Ground can be used with or without defog, as you may think Tentacruel isn't a good enough rapid spinner. The spread is to outspeed 90 base speed pokemons., remaining evs on bulk, Ice Beam OHKO Mega Salamence, also Stone Edge OHKO Ho-Oh with a timid nature.
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Roost
- Spikes
- Toxic
- Whirlwind
Skarmory is here to switch into Arceus, and Mega-Salamence, as they both run contact moves which hurt them as Skarmory has Rocky Helmet, which if you don't know, damages the opponents if they use a contact move on the holder.
Skarmory adds even more to set up, with it's layers of spikes, it can whirlwind opponents to forcibly make them take damage.
Toxic and Roost are there because its a great stall combo, it also compliments Gengar-mega as it runs Hex.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Precipice Blades
- Stealth Rock
- Thunder Wave
- Rock Slide
Primal-Groudon is here to set up stealth rocks, Precipice Blades hits hard, Rock Slide hits anything that Precipice Blades couldn't hit, and thunder wave helps out since Primal-Groudon is so slow, and helps to take out Mewtwo, one of the biggest threats to the team. Thunder wave also helps out Mega-Gengar as it runs Hex and its a good move to support the team.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Protect
- Substitute
- Destiny Bond
This set is outrageous. Substitute is helpful against crippling status effects against Mega-Gengar, such as thunder wave. since Mega-Gengar takes away the aspect of switching, substitute is amazing here as it makes the toxic death-clock go faster, same with protect. Hex is just a "duh" since you're running toxic spikes. Destiny Bond is there to take out threats to the team.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
Scarf Xerneas takes out many things, such as Deoxys-Attack, Yveltal, Mewtwo-X, etc, but since this team has a problem with Darkrai, I chose to go with sleep talk Xerneas to take it out quickly, only moonblast as, if you're running 2 other moves, you have a chance Xerneas not attacking with moonblast.
With this the team is done, here is the threat list:
Mewtwo Y Calm Mind its a 6-0.
Thats all i ve found playing at the moment.
Sorry if my English is bad, I tried to do my best trying to explain, and hope u understand it, at the moment i dont have replays because on the ladder i find noobs and vs good players, they dont want replay (for dont be cteamed).
Shoutouts to:
Unoko for help me with my bad grammar and my bad english.
Hope u enjoy this rmt!
The main idea of this team was use Tentacruel (the title says it lol) so i picked Tentacruel and think what does it, also it needs support from a wall.
That make me choice Arceus Ground as a partner
Why Arceus Ground? i need a Groudon Switch in, and a Ho Oh switch in, so this was perfect, also its helpul stalling, because toxic spikes + this wall using rcover and judgment are problems for the opponent, this can be a defoger if u think Rapid Spin Tentacruel sucks
Skarmory here because is good agaisnt ekiller, salamence mega, and help me with spikes, its a solid Pokemon on this build too, because it walls most of the metagame and threatening stuff.
Primal Groudon (didnt found primal sprite), is need on every team, the metagame is centralized around it, its the stealth rocks user, checks Xerneas, Ho-Oh, Steel Types, and more.
I needed a Mega and Gengar was the best option, because it have hex, destiny bond, and have a nice speed with a nice offensive stat.
I need a Dark type check, Xerneas is bulky for that job and good offensive.
TeamTentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Haze
- Toxic Spikes
- Rapid Spin
- Toxic
This is the set that I've chosen, because Haze removes the buffs given from anything, its mainly for geomancy. (Nicely done, f WFUU's Xerneas.) Tentacruel's job within the team is to set up toxic spikes, be a switch in to Arceus-Water, Lugia, Blissey, Xerneas, and other pokemon. Toxic is just Toxic, nuff' said. Rapid Spin helps the team out as it removes the annoying entry hazards that chip away at their health.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Ice Beam / Defog [Impish Nature without Ice Beam]
- Judgment
- Recover
- Stone Edge / Defog
Arceus-Ground is my check for Salamence, Ho-oh and Primal Groudon, this set even stops double dancer Primal Groudon. Arceus-Ground can be used with or without defog, as you may think Tentacruel isn't a good enough rapid spinner. The spread is to outspeed 90 base speed pokemons., remaining evs on bulk, Ice Beam OHKO Mega Salamence, also Stone Edge OHKO Ho-Oh with a timid nature.
Skarmory @ Rocky Helmet
Ability: Sturdy EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Roost
- Spikes
- Toxic
- Whirlwind
Skarmory is here to switch into Arceus, and Mega-Salamence, as they both run contact moves which hurt them as Skarmory has Rocky Helmet, which if you don't know, damages the opponents if they use a contact move on the holder.
Skarmory adds even more to set up, with it's layers of spikes, it can whirlwind opponents to forcibly make them take damage.
Toxic and Roost are there because its a great stall combo, it also compliments Gengar-mega as it runs Hex.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Precipice Blades
- Stealth Rock
- Thunder Wave
- Rock Slide
Primal-Groudon is here to set up stealth rocks, Precipice Blades hits hard, Rock Slide hits anything that Precipice Blades couldn't hit, and thunder wave helps out since Primal-Groudon is so slow, and helps to take out Mewtwo, one of the biggest threats to the team. Thunder wave also helps out Mega-Gengar as it runs Hex and its a good move to support the team.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Protect
- Substitute
- Destiny Bond
This set is outrageous. Substitute is helpful against crippling status effects against Mega-Gengar, such as thunder wave. since Mega-Gengar takes away the aspect of switching, substitute is amazing here as it makes the toxic death-clock go faster, same with protect. Hex is just a "duh" since you're running toxic spikes. Destiny Bond is there to take out threats to the team.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
Scarf Xerneas takes out many things, such as Deoxys-Attack, Yveltal, Mewtwo-X, etc, but since this team has a problem with Darkrai, I chose to go with sleep talk Xerneas to take it out quickly, only moonblast as, if you're running 2 other moves, you have a chance Xerneas not attacking with moonblast.
With this the team is done, here is the threat list:
Mewtwo Y Calm Mind its a 6-0.
Thats all i ve found playing at the moment.
Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Haze
- Toxic Spikes
- Rapid Spin
- Toxic
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Ice Beam
- Judgment
- Recover
- Stone Edge / Defog
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Roost
- Spikes
- Toxic
- Whirlwind
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Precipice Blades
- Stealth Rock
- Thunder Wave
- Rock Slide
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Protect
- Substitute
- Destiny Bond
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
Ability: Clear Body
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Haze
- Toxic Spikes
- Rapid Spin
- Toxic
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Ice Beam
- Judgment
- Recover
- Stone Edge / Defog
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Roost
- Spikes
- Toxic
- Whirlwind
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Precipice Blades
- Stealth Rock
- Thunder Wave
- Rock Slide
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Protect
- Substitute
- Destiny Bond
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
Sorry if my English is bad, I tried to do my best trying to explain, and hope u understand it, at the moment i dont have replays because on the ladder i find noobs and vs good players, they dont want replay (for dont be cteamed).
Shoutouts to:
Unoko for help me with my bad grammar and my bad english.
Hope u enjoy this rmt!
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