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Metagame Tera Override [LCotM October]

fun metagame, built this team https://pokepast.es/a73d61a37a281894 but i'm noticing tera fairy sand stream isnt boosting fairies spdef? assuming this is a similar bug to the snow one
we did actually figure this out: at the moment, weather ball, terrain pulse, and snow/sand boosts do not show the tooltips properly, but they do work. for example, if a tera ground pokemon uses weather ball in rain, it will function as a ground-type move, but the move box will still show it as being water-type. similarly, if tera fairy tyranitar sets sand and iron valiant comes in afterwards, the tooltip will not show iron valiant's sp.def as green and bolded with the increased number, but the boost is taken into account during damage calculation.
 
Just wanna say thanks for makin the sample teams, Gunch. Been usin the sun enamorous team (edit: that's the only one gunch didn't make oops, thanks sheepie) to test the ladder. Will say I've still encountered people having difficulty keeping track of information regarding weather and rocks. Less important than fixing the more pressing shit of course but i do wonder if there's an easy way to alleviate that.
 
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I'm not gonna sugarcoat it.
Physical Wall

1759500317901.png


Houndstone @ Leftovers
Ability: Fluffy
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Pain Split
- Will-O-Wisp
- Poltergeist
- Protect

(thats if this works like how I want it too)
 
I'm not gonna sugarcoat it.
Physical Wall

View attachment 776128

Houndstone @ Leftovers
Ability: Fluffy
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Pain Split
- Will-O-Wisp
- Poltergeist
- Protect

(thats if this works like how I want it too)
I'd say tera normal is probably better here unless you use body press. Scrappy doesn't work so it's not like you're gonna get boombursted to death and tera normal also lets you dodge special ghost attacks you can't tank which does come up because gholdengo is quite good.
 
I'm going to sugarcoat it.
Physical WallBREAKER!

cinder.png
MESSI RONALDO (Cinderace) (M) @ Liechi Berry
Ability: Blaze
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure
- Reversal
- Pyro Ball
- Sucker Punch

+1 252 Atk Tera Fighting Cinderace Helping Hand Reversal (200 BP) vs. 248 HP / 252+ Def Corviknight: 471-555 (118 - 139%) -- guaranteed OHKO (Helping Hand to simulate Blaze being Active)
+1 252 Atk Cinderace Helping Hand Reversal (200 BP) vs. 248 HP / 0 Def Scizor: 451-531 (131.4 - 154.8%) -- guaranteed OHKO
I like blaze :)

edit:
I will add a silly replay!
https://replay.pokemonshowdown.com/gen9teraoverride-2454523445
 
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yes, for example: dry skin with tera fire puts fire in both slots, so you're immune to fire and therefore have no added weakness (weather interactions work as normal)

council is aware of several bugs atm, but please report anything you find!! things we're already aware of include:
- Stone Axe takes into account opposing pokemon's tera type, not the user's.
- Sun and Rain x1.5 buff the types and give (x0.5) nerf to only Water
- Weather Ball and Terrain Pulse don't care who set the weather/terrain, as long as the field effects are there, they will be 100 BP with active pokemon's tera type.
- Wind Power is bugged, lets go of the Charge status immediately after acquiring it.
- Ground Rocks hitting Ground immune Pokemon, both naturally and through abilities
- Flower Veil isn't preventing status
- Snow defense boost seems to not be working consistently
Flower veil doesnt block drops either.
https://replay.pokemonshowdown.com/gen9teraoverride-2455001673-8ey4barwy4j8i5e2n30t2x2kfvvkr9hpw
Shadow ball lowered my spdef. (I would have lost either way)
 
Alr I think I found a glitch
1000000091.jpg

Also, while I don't have screenshots of them, liquid voice acted like normal on prim as well for some reason, even though I tried tera fighting and ground
 
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