Pet Mod TeraForming - Playtesting Phase - Slates Completed

:sv/serperior:
Pokémon: Serperior
Tera Type: Dragon
Type of Tera Form: Grass
Ability: Contrary
Stats: 75 / 85 (+10) / 105 (+10) / 85 (+10) / 105 (+10) / 113
New Moves: Dragon Breath, Dragon Cheer, Dragon Dance
Removed Moves: N/A
Competitive Overview: Serperior can swap types quickly and deal with fire-types better. The form also packs slightly better bulk and offenses. Serperior can also now use its only other coverage move, dragon pulse.

:sv/blissey:
Pokémon: Blissey
Tera Type: Fairy
Type of Tera Form: Normal/Fairy
Ability: Serene Grace
Stats: 255 / 10 / 10 / 95 (+20) / 135 / 75 (+20)
New Moves: Energy Ball, Iron Head, Magic Coat, Moonblast, Moonlight, Mystical Fire, Play Rough, Psyshock, Toxic, Trick Room
Removed Moves: N/A
Competitive Overview: Blissey returns. Big fat tank with usable offenses and double stab on Moonblast + Serene Grace. Gets Toxic and Trick as well.

:sv/tyranitar:
Pokémon: Tyranitar
Tera Type: Steel
Type of Tera Form: Rock/Dark
Ability: Slow But Steady (Upon switch in, raises this Pokemon's SpD by 1 and lowers its Spe by 1.)
Stats: 120 (+20) / 144 (+10) / 110 / 115 (+20) / 100 / 61
New Moves: Gyro Ball, Hammer Arm, Iron Tail, Metal Burst, Metal Claw, Spin Out
Removed Moves: N/A
Competitive Overview: Tyranitar can shed its terrible typing in exchange for it's item and keeping its terrible Fighting and Ground weaknesses. It is very slow but has powerful Gyro Balls which can be boosted further with Spin Out or coverage Hammer Arm. The SpD boost replicates its Rock boost in sand that it lost.
 
Time for a sub review and vetoes once again!

As stated in the OP, during the Veto / Review Phase, we'll give people a chance to fix potentially broken or extremely weak submissions. Any sub that's vetoed and isn't appropriately nerfed/buffed/replaced will not be eligible for voting. New submissions can be made and all submissions can be edited during the Veto / Review Phase, but note that newly added things can be vetoed without warning if they are too strong or too weak.

Additionally, this is also a sub review, I'll also be giving feedback on all subs, not just vetoed ones. These are just my opinion, so unless it is a veto, it's up to you whether or not you take my advice. You'll know if something would get vetoed if I put the word Veto in Bold in the review.

:landorus-therian:The fact that the TeraForm type doesn't have Ground or Flying feels really goofy but there's no rule against it (might have to look into that but not this slate) so lol. Actually seems very cool as a ball of stats to act as a pivot and check Wellspring with
:dondozo:Retains the ability to Tera for a top defensive mon and the SpA + Draining Kiss gives it a unique form of recovery, this is pretty nice

:chandelure:Already looked at this a little on Discord, but this seems pretty strong, Fairy/Fire is an amazing STAB combo and NGas on an offensive mon is neat to stop stuff like weather or Paradox abilities to revenge kill you. I did tell you to nerf the Speed down to 110 when you originally had it at 120, but upon thinking about it, the fact that NGas stops Quark Drive but this thing is slower than Iron Valiant feels like a huge missed opportunity, so I think you can have this at 117 Speed and if it wins and ends up being broken then we just make it slower again or nerf SpA
:sandaconda:Kinda similar to Tanny's Landorus, though with some interesting unique tools like better Dragon STAB, Coil, and Glare. Guts on something that can't status itself always feels awkward to me, but I see the vision behind it. Maybe you could incentivize it to use RestTalk, since Sleep does activate Guts, but it's kinda strapped for moveslots as is so it's probably not worth it
:hariyama:Reminds me a lot of VaporeMons Hariyama but as a Steel-type, should be a solid SpD mon

:feraligatr:I feel like this faces a good amount of competition from other Dragons like Roaring Moon or Dragonite, with the main thing it has over them being that it can Tera. I think it's probably still about strong enough to not get vetoed, but maybe you could add some other tool to this to help it, like maybe making the TeraForm Water/Dragon to get the Adapt boost on Dragon Hammer to make it more of a nuke than the other Dragons or something like that
:wo-chien:Good fat mon and I like Triage here as a tool for revenge killing and way to heal before getting hit rather than a sweeping tool on Comfey, good mon
:clodsire:Also a good fatmon, I especially like that it gets to switch between Water Absorb and Unaware, gives Clod a bit more depth

:volcanion:Good fat Dragon, just sits that and clicks buttons and Super Luck for Overheat and Draco shenanigans is funny, I like
:arboliva:I might be overreacting here but I feel like a free Heal Bell for getting hit is kinda insane for fat teams? At least on something this bulky and reliable recovery. I won't 100% say that it's getting vetoed, but I'm very on the edge with it with how it kinda invalidates status against its team, I would definitely feel better if it only healed its own status condition and then give it Heal Bell. Outside of that, seems like a good fatmon, good Grass/Fairy/Ground coverage with that SpA leaves it not very passive either

:araquanid:Pretty good fat Steel, the fact that it uses Water Bubble's other effect of weakening Fire damage is actually super neat, though the change to Steel does make its matchup against common Spinners like Tusk and Treads worse, which does hurt the defensive Webber vision. Better against Corviknight and Terapagos at least?
:hydreigon:Very lowkey but should be very strong, better typing and Speed tier are both huge for it, and not boosting anything else kept this from being broken
::noivern:Should be a quite good Dragon, STAB/Earth Power/Calm Mind/Roost sounds a like a pretty scary wincon with its Speed and decent bulk, and I always like more hazard control

:excadrill::tentacruel::metagross:handsome

:gardevoir:Make sure to make it clear that you swapped Garde's Attack and SpA before applying the stat boosts, since the way it's written makes it look like Gardevoir has Gallade's stats. Anyways, this is an alright idea, giving the TeraForm and base form completely different counterplay for mindgames, I see the vision. Mon hits like a truck but low BP coverage and meh stats outside of Attack very much keep it in check
:gallade:I can't support making a Serene Grace STAB Iron Head in good faith. Decent wall outside of that but that + status immunity + Strength Sap would definitely make it annoying to play against, you could maybe remove one of those elements. Also, while removing Heal Pulse is unnecessary, if you keep the Paraflinch gimmick on it, Agility should probably go since Speed boosting + Serene Grace Iron Head sounds unfun

:meowscarada:Steel Roller as a nuke is a funny gimmick, otherwise makes for a neat pivot which is certainly unique from the other mostly defensive subs
:meloetta::meloetta-pirouette:Aria is basically Florges if it was a good Pokemon, seems like a great Calm Minder with that insane Special bulk and synergy between its pre and post-Tera types. If that thing got any way to boost Speed or Defense or got Draining Kiss it's probably get vetoed, but without any of those it's probably fine. Pirouette is insane on paper but should be fine when you need the item slot + a moveslot + a free turn to activate it and you can just hard switch-in a Ghost to stop it. Might suggest removing Magical Torque in favor of a signature physical Fairy move with no secondary effect, Torque isn't broken but the 30% confusion chance on a 153/153 physical offense mon might lead to some bad situations, would rather avoid that 10% chance for things to go horribly wrong
:yanmega:This would get vetoed, all the downsides you mentioned are big for sure, but I think the thing that pushes this over the edge is the fact that its Draco gets the Adapt-boost after Tera, which lets Yanmega rip through any non-Fairy form of defensive counterplay that could exist, and meaning that it's harder to stop by eating a hit with something that can OHKO it. It's still very scary but I think it should be fine if you make the Type of the TeraForm Bug/Flying (or pure Bug if you don't want it to have the extra Flying STAB)

:serperior:Pretty good, imo there are more interesting Tera Types for Serperior to have but it being able to Tera at all lets it regain its OU niche, plus being faster than Wellspring Oger, resisting both its STABs, and being able to cripple it with Glare lets it act as a nice offensive check to it that can switch in, which is rare outside of like Zamazenta
:blissey:Should be an alright bulky pivot, I appreciate that the SpA buff and Fairy being Adapt-boosted makes Blissey not terribly passive like it usually is. Definitely competes with Clefable but hopefully the sheer bulk and Toxic carry it
:tyranitar:Should be a very strong SpD Steel, something like Gyro Ball/Rocks/Knock/Filler seems very easy to use effectively

And that's all! Voting will begin in 24 hours, so be sure to get your last second subs and edits in! See you then!
 
Edited my post, fixed some problems.
  • Fixed up Gardevoir's stats. (actual numbers unchanged, but clarification on what happened to reach those numbers)
  • Nerfed Gallade's ability
  • Removed Agility from Gallade.
  • Did not give Gallade heal pulse back, because toxic masculinity doesn't heal. It does set toxic spikes, but only in Iron Fist. (if this was a meta where heal pulse was relevant, such as doubles, I'd keep the move)
 
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:ss/pincurchin:
electric.gif
->
dragon.gif

Ability: Surge Surfer
Stats:
HP: 63 (+15)
Atk: 91 (-10)
Def: 95
SpAtk: 91
SpDef: 85
Spe: 60 (+45)

New Moves: Arcane Rush*, Rising Voltage, Encore
Removed Moves: N/A
Arcane Rush
BP: 70
PP: 5 (8)
dragon.gif

Category: Special
If Electric Terrain is active, move will land a critical hit. Otherwise, the move will set Electric Terrain.

Explanation: A take on Pincurchin that lets Electric Terrain teams exist more fluidly, while also letting a rather underwhelming Pokemon in terms of stats excel as an offensive behemoth using strong modifiers. This submission takes advantage of Dragon-type STAB to leverage it into opposing Dragon-types, which it also uses as a means to reset Electric Terrain automatically through its custom move Arcane Rush. It can also be a great anti-offense tool with Surge Surfer, the crit component of Arcane Rush, and Encore.


:ss/eiscue:
ice.gif
->
fairy.gif


Terastal Form:
ice.gif
water.gif

Ability: Terastal Face
Stats:
HP: 75
Atk: 80
Def: 110
SpAtk: 115 (+50)
SpDef: 90
Spe: 50

:ss/eiscue-noice:
ice.gif
->
fairy.gif


Terastal Form:
ice.gif
water.gif

Ability: Terastal Face
Stats:
HP: 75
Atk: 80
Def: 70
SpAtk: 115 (+50)
SpDef: 50
Spe: 130

If Eiscue, the first special hit it takes deals 0 damage, and changes it to its Tera No Ice form.
If Eiscue Terastallizes while in its base No Ice form, enters base form first; Speed changes will be dynamic.
Unlike Ice Face, the original face cannot reform.

New Moves: Toxic, Encore, Roost
Removed Moves: N/A

Explanation: A take on Eiscue that tries to make Ice Face (or rather the change across forms) more intuitive and easy for both Belly Drum sets and more utility-centered ones. The huge Special Attack boost allows for it to emulate the role of Iron Bundle but in a more constrained way due to not getting to hold Heavy-Duty Boots, however in turn it gets a better typing, the ability to tank a major hit, and access to longevity.
 
Le voting!

Voting rules can be found below and in the OP:
Voting Phase (2 Days)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Tera Types Normal, Fighting, and Flying, for example, a ballot would look like this:
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9

With this ballot, Submission 1 for Tera Normal would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category

Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category

Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
The submission with the most points in a category will be added to the mod.
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.

The following submissions are vetoed:
none

made you look, lol

Voting will end in 48 hours. Good luck!
If your sub isn't here and it wasn't vetoed, then please let me know!

:sm/dondozo:
Pokémon: Dondozo
Tera Type:
Fairy.png

Type of Tera Form:
Water.png

Ability: Unaware
Stats: 150 / 100 / 120 (+5) / 100 (+35) / 75 (+10) / 35
New Moves: Dazzling Gleam, Draining Kiss, Play Rough
Removed Moves: N/A
Competitive Overview: Tera Fairy Dozo is a human right
:sv/chandelure:
Pokémon: Chandelure
Tera Type: Fairy
Type of Tera Form: Ghost | Fire
Ability: Neutralising Gas
Stats: 80 HP, 48 Atk, 90 Def, 145 SpA, 90 SpD, 117 Spe
New Moves: Draining Kiss, Misty Explosion
Removed Moves:
Competitive Overview:
- Anti Weather: Chandelure is fast enough to outspeed up to Iron Valiant, beating it, other Quark Drive users, and weather abusers with Fairy type Terablast, a Fire move or a coverage move like Energy Ball. Thanks to Neutralising Gas shutting down abilities, it does not care about the weather abusers' speed, outside of the anomalous Barraskewda. As for Roaring Moon, it normally runs Booster Energy or clicks Dragon Dance. In those instances, Chandelure can run some bulk to tank a combination of Booster Energy and +1 Acrobatics even after Stealth Rock.
-
Wallbreaker: Chandelure can freely spam Will-O-Wisp without worrying about Magic Bounce, Guts, and Flash Fire or being annoyed by Purifying Salt and Magic Guard. It can even set-up in the face of Unaware users and wear down Regenerator users. Fwiw, if you decide to run Draining Kiss on Chandelure, it doesn't even have to worry about contact punishing abilities like Static from Zapdos.
:sv/arboliva:
Pokémon: Arboliva
Tera Type: Fairy
Type of Tera Form: Grass/Normal
Ability: Healing Circle
Healing Circle: When attacked, heals its own status conditions and sets Misty Terrain.
Stats: 78/69/110(+20)/140(+15)/124(+15)/39
New Moves: Heal Bell
Removed Moves: -
Competitive Overview: Stealing from Iron Fist a bit. Overlaps (maybe outclasses) Skeledirge's role as a cleric. Arboliva already had pretty cool tools like Strength Sap and Leech Seed and good bulk, but was kind of held back by its typing. This helps to remedy that, making a great cleric mon for defensive teams, though it would miss the passive recovery it got from triggering Seed Sower.
:sm/hydreigon:
Pokémon: Hydreigon
Tera Type: Fairy
Type of Tera Form: Dark/Dragon
Ability: Pixilate
Stats: 92/105/90/125/90/108 (+10) (BST 610)
New Moves: None
Removed Moves: None currently
Competitive Overview: Pixilate Hyper Voice.
:sm/excadrill:
Pokémon: Excadrill
Tera Type:
Fairy.png

Type of Tera Form:
Ground.png
Steel.png

Ability: Sand Rush
Stats: 110 / 145 (+10) / 75 (+15) / 60 (+10) / 80 (+15) / 88
New Moves: Play Rough
Removed Moves: N/A
Competitive Overview: Indigo Disk reference, Lacey absolutely cooked with her Tera Fairy Excadrill. Ground + Fairy is an amazing STAB combination, hitting everything in OU neutrally except Corviknight and Moltres (the latter of which dies to Rock Slide), while having super strong Ground STAB deters usual methods of dealing with Fairies, being Poisons and Steels. With a huge 145 Attack stat, very solid 110/75/80 bulk and just enough moves, Tera Exca can be an extremely scary sweeper in and out of Sand. It's not without flaws, namely its low Speed unboosted requiring either Sand support, with its setters being very mid, or Rapid Spin, which means dropping Rock Slide and being walled by Moltres and potentially checked by Volcarona.
Excadrill @ Tera Shard
Ability: Sand Rush / Mold Breaker
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Tera Blast / Play Rough
- Rapid Spin / Rock Slide
:sm/Meloetta: + :sm/Meloetta-Pirouette:
Pokémon: Meloetta
Tera Type: Fairy
Type of Tera Form: Normal/Psychic (aria) or Normal/Fighting (piro)
Ability: Quickstep (If this Pokemon moves first (opposite of Analytic moving last), takes 4096/5325% damage) (both)
Stats: 100/77/77/153 (+25) /153 (+25) /90 (aria) or 100/153 (+25) /90/77/77/153 (+25) (piro)
New Moves: Magical Torque, Moonblast
Removed Moves: X
Competitive Overview: Meloetta gets a strong Fairy-type form with an ability that improves its generic prowess (notably upon switching in too). Meloetta-Pirouette is the star of this submission, with incredible offensive stats and Magical Torque. The main issue is that you need to run Relic Song and get into the form, but once you're there, you can Tera and will be golden, as its survivability will increase by a lot. For Meloetta-Aria, the ability is less insane due to its limited speed, but it still gets a good additional type with strong bulk and a good strong Moonblast for balanced teams. It is meant to be less strong than Pirouette due to Pirouette being the high-risk form, though.
:sv/blissey:
Pokémon: Blissey
Tera Type: Fairy
Type of Tera Form: Normal/Fairy
Ability: Serene Grace
Stats: 255 / 10 / 10 / 95 (+20) / 135 / 75 (+20)
New Moves: Energy Ball, Iron Head, Magic Coat, Moonblast, Moonlight, Mystical Fire, Play Rough, Psyshock, Toxic, Trick Room
Removed Moves: N/A
Competitive Overview: Blissey returns. Big fat tank with usable offenses and double stab on Moonblast + Serene Grace. Gets Toxic and Trick as well.
:ss/eiscue:
ice.gif
->
fairy.gif


Terastal Form:
ice.gif
water.gif

Ability: Terastal Face
Stats:
HP: 75
Atk: 80
Def: 110
SpAtk: 115 (+50)
SpDef: 90
Spe: 50

:ss/eiscue-noice:
ice.gif
->
fairy.gif


Terastal Form:
ice.gif
water.gif

Ability: Terastal Face
Stats:
HP: 75
Atk: 80
Def: 70
SpAtk: 115 (+50)
SpDef: 50
Spe: 130

If Eiscue, the first special hit it takes deals 0 damage, and changes it to its Tera No Ice form.
If Eiscue Terastallizes while in its base No Ice form, enters base form first; Speed changes will be dynamic.
Unlike Ice Face, the original face cannot reform.
New Moves: Toxic, Encore, Roost
Removed Moves: N/A

Explanation: A take on Eiscue that tries to make Ice Face (or rather the change across forms) more intuitive and easy for both Belly Drum sets and more utility-centered ones. The huge Special Attack boost allows for it to emulate the role of Iron Bundle but in a more constrained way due to not getting to hold Heavy-Duty Boots, however in turn it gets a better typing, the ability to tank a major hit, and access to longevity.
:sv/wo-chien:
Pokémon: Wo-Chien
Tera Type: Fairy
Type of Tera Form: Dark / Grass
Ability: Triage
Stats: 85 / 85 / 110 / 115 / 135 / 90 | 620
New Moves: Moonblast, Draining Kiss
Competitive Overview: real fatmon who can wall stuff like valiant, tusk, zama (nonband heavy slam does max 27 cause its p heavy), etc. with a fairy hefty giga and dkiss to get healing. higher speed might help it use taunt idk
:sm/landorus-therian:
Pokémon: Landorus-Therian
Tera Type:
Dragon.png

Type of Tera Form:
Dragon.png

Ability: Solid Rock
Stats: 89 / 145 / 105 (+15) / 115 (+10) / 105 (+25) / 91
New Moves: Dragon Breath, Dragon Claw, Dragon Pulse
Removed Moves: N/A
Competitive Overview: Been playing lots of BW Ubers lately, I <3 SD Arc-Dragon. STAB packs monstrous power and defensive profile lends it plenty of maneuverability. Held in check by subpar speed tier and middling STAB options (Outrage is committal, DClaw is kinda weak).
:sv/sandaconda:
Pokémon: Sandaconda
Tera Type: Dragon
Type of Tera Form: Ground | Dragon
Ability: Guts
Stats: 72 HP, 127 Atk, 125 Def, 65 SpA, 85 SpD, 86 Spe
New Moves: Dragon Fangs (Dragon, 90 BP, 10 PP, 100% acc, contact, effect: User recovers 50% of the damage dealt to the target, 66% if user has a status condition.)
Removed Moves:
Competitive Overview:
- Status Sponge: Sandaconda is known for absorbing status conditions and removing them with Rest + Shed Skin. Therefore, Guts expands on this aspect by making Sandaconda-Tera a lot more offensive. At the same time, thanks to Tera Dragon, it can resist types that commonly spread status, such as Water (via Scald), Fire (via Lava Plume, Will-O-Wisp, or Flame Body), and Electric (via Discharge or Static). As an additional bonus, pre-Tera, the Ground type resists Poison from the likes of G Slowking. For more offensive oriented teams, Sandaconda-Tera can be thus a neat choice while not stepping too much on Garganacl's "toes", a Pokémon more fitting on Stall or Balance teams.
-
Set: I imagine Sandaconda could likely run Earthquake, Dragon Fangs, and a combination of Coil, Glare, and Stealth Rock. A set with Earthquake, Dragon Fangs / Dragon Tail, Rest, and Sleep Talk is also possible and could work wonders if you rely on hazard and / or status support.
:sv/volcanion:
Pokémon: Volcanion
Tera Type: Dragon
Type of Tera Form: Fire/Water
Ability: Super Luck
Stats: 80/110/120/145(+15)/105(+15)/90(+20)
New Moves: Dragon Pulse, Draco Meteor, Recover, Dragon Cheer, Focus Energy
Removed Moves: -
Competitive Overview: Kind of looks like a Dragon? Removing Rocks, Ground and Electric weakness is nice for it, esp. since it isn't running boots. Makes for a nice bulky breaker, with a gimmick in spamming crit Dracos (maybe?)
:sm/Noivern:
Pokémon: Noivern
Tera Type: Dragon
Type of Tera Form: Flying/Dragon
Ability: Mold Breaker
Stats: 85/70/90 (+10)/117 (+20)/100 (+20)/123 (BST 585)
New Moves: Earth Power, Flash Cannon, Calm Mind
Removed Moves: None
Competitive Overview: Mold Breaker Defog gets past Gholdengo. Has also gotten more coverage and a way to boost.
:sm/tentacruel:
Pokémon: Tentacruel
Tera Type:
Dragon.png

Type of Tera Form:
Water.png
Poison.png

Ability: Intimidate
Stats: 80 / 70 / 80 (+15) / 100 (+20) / 120 / 115 (+15)
New Moves: Recover, Draco Meteor
Removed Moves: N/A
Competitive Overview: Finally, fast Toxapex. That's base form, anyway, while the TeraForm is another anti-Ogerpon method with its Dragon-typing resisting both of Wellspring's STABs while threatening it with a STAB Sludge Bomb, but it's also a fairly fast Dragon that scares Fairies away with said Poison STAB. All these traits plus Tenta's fairly deep movepool featuring other options like Flip Turn, Spin, Knock, and TSpikes makes it versatile but not the absolute best at any one thing. Along with being a master of none, Tenta also has an absolutely horrid matchup against Gholdengo, which sucks for a spinner
Tentacruel @ Tera Shard
Ability: Clear Body
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Draco Meteor
- Flip Turn
- Recover

Tentacruel @ Tera Shard
Ability: Clear Body
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sludge Bomb
- Flip Turn
- Rapid Spin / Knock Off / Toxic
- Recover
:sm/gardevoir:
Pokémon: Gardevoir
Tera Type: Dragon
Type of Tera Form: Psychic/Fighting
Ability: Clawed Psyche: All special moves become physical moves when used by this pokemon, and gain the contact flag. Tough Claws effects.
Stats: 65/165/68/65/115/90 (Swapped HP and Defense, Swapped Attack and SpA, +40 attack, +10 speed
New Moves: Night Slash, Aqua Cutter, X-scissor, Spirit Break, Dragon Claw, Slash, Dragon Pulse, Dragon Breath, Outrage, Air Slash, Toxic. (basically, stuff from gallade's movepool plus a few dragon moves. No Draco Meteor.)
Removed Moves: Nope, why would I?
Flavor: Feral, Savage, like a bride who snapped after her wedding was ruined by a zombie apocalypse. Vaguely inspired by Mega Gardevoir. Could be considered bridezilla.
Competitive Overview: very physically frail, but incredibly threatening physical option, possibly able to bluff being a tera mon to invite in physical tanks that absolutely stonewall the teraform.
:sm/Yanmega:
Pokémon: Yanmega
Tera Type: Dragon
Type of Tera Form: Bug/Flying
Ability: Contrary
Stats: 86/76/116 (+30) /126 (+10) /56/105 (+10)
New Moves: Draco Meteor
Removed Moves:
Competitive Overview: Yanmega tries to get Speed Boost boosts before Tera'ing and becoming an incredibly scary cleaner lategame with Contrary Draco Meteor. However, it still striggles with most Fairy and Steel types both, so it can be stopped, and if you predict it using Protect correctly to get a speed boost boost, you might even get a free switch when playing against it. Due to the Tera-form preventing it from using Speed Boost again, it really only gets one shot to clean up, which I think is balanced combined with its insane rocks weakness without the ability to run Heavy-Duty-Boots. It maintains Bug over Flying type in its Tera form, so it can handle Kingambit better. Flying would be better coverage for Fairies, but Air Slash is quite weak anyway. Its offensive stats weren't touched much, besides a little speed to make it more viable when not having a Speed boost, as Draco Meteor should quickly steamroll anyway. Instead, its defense was increased to make its defensive profile more interesting, as it can attempt to stomach some physical hits while doing its thing (notably priority)
Note: I changed the type from Bug/Dragon to Bug/Flying but didn't change the competitive overview
:sv/serperior:
Pokémon: Serperior
Tera Type: Dragon
Type of Tera Form: Grass
Ability: Contrary
Stats: 75 / 85 (+10) / 105 (+10) / 85 (+10) / 105 (+10) / 113
New Moves: Dragon Breath, Dragon Cheer, Dragon Dance
Removed Moves: N/A
Competitive Overview: Serperior can swap types quickly and deal with fire-types better. The form also packs slightly better bulk and offenses. Serperior can also now use its only other coverage move, dragon pulse.
:ss/pincurchin:
electric.gif
->
dragon.gif

Ability: Surge Surfer
Stats:
HP: 63 (+15)
Atk: 91 (-10)
Def: 95
SpAtk: 91
SpDef: 85
Spe: 60 (+45)

New Moves: Arcane Rush*, Rising Voltage, Encore
Removed Moves: N/A
Arcane Rush
BP: 70
PP: 5 (8)
dragon.gif

Category: Special
If Electric Terrain is active, move will land a critical hit. Otherwise, the move will set Electric Terrain.
Explanation: A take on Pincurchin that lets Electric Terrain teams exist more fluidly, while also letting a rather underwhelming Pokemon in terms of stats excel as an offensive behemoth using strong modifiers. This submission takes advantage of Dragon-type STAB to leverage it into opposing Dragon-types, which it also uses as a means to reset Electric Terrain automatically through its custom move Arcane Rush. It can also be a great anti-offense tool with Surge Surfer, the crit component of Arcane Rush, and Encore.
:sv/feraligatr:
Pokémon: Feraligatr
Tera Type: Dragon
Type of Tera Form: Water/Dragon
Ability: Tough Claws
Stats: 85 / 125 / 100 / 79 / 103 / 88 | 580
New Moves: Dragon Hammer, High Horsepower, Poison Jab, Iron Head
Competitive Overview: potent wallbreaker with good offense and tc boosted stabs and coverage
:sv/hariyama:
Pokémon: Hariyama
Tera Type: Steel
Type of Tera Form: Fighting | Steel
Ability: Purifying Salt
Stats: 144 HP, 120 Atk, 60 Def, 40 SpA, 100 SpD, 60 Spe
New Moves: Recover
Removed Moves:
Competitive Overview:
- Anti Ghost: As a physical attacker, Hariyama can set up with Bulk Up or Belly Drum without worrying about status conditions from the likes of Thunder Wave, Scald or Will-O-Wisp. Moreover, it can use Tera Steel + Purifying Salt to better check Ghost Pokémon like Gholdengo and Dragapult. Even if it runs into Skeledirge or Choice Specs Flamethrower Dragapult, Hariyama can be EVed to avoid a 2HKO while also being able to outspeed uninvested Skeledirge and 2HKO it with Earthquake.
-
Cleaner: Since Hariyama has access to Belly Drum and Bullet Punch, it can try revenge killing in the lategame.
-
Offensive Tank / Utility: If you run Recover on it, Hariyama can focus more on tanking hits throughout the game while dishing out good damage, removing items with Knock Off, spreading Poison with Poison Jab, or forcing a switch with Whirlwind or Vital Throw.
:sm/clodsire:
Pokémon: Clodsire
Tera Type: Steel
Type of Tera Form: Poison / Ground
Ability: Unaware
Stats: 130 / 85 / 100 / 45 / 100 / 20 | 480
New Moves: Iron Defense
Competitive Overview: substantial def boost helps it be a capable mixed wall while idef gives it body press power
:sm/araquanid:
Pokémon: Araquanid
Tera Type: Steel
Type of Tera Form: Water/Bug
Ability: Water Bubble
Stats: 68/90 (+20)/102 (+10)/50/132/62 (+20) (BST 504)
New Moves: Meteor Mash, Gyro Ball, Body Press
Removed Moves: None
Competitive Overview: A more defensive Sticky Webber
:sm/metagross:
Pokémon: Metagross
Tera Type:
Steel.png

Type of Tera Form:
Steel.png
Psychic.png

Ability: Technician
Stats: 80 / 150 (+15) / 150 (+20) / 110 (+15) / 90 / 70
New Moves: Twin Beam, Avalanche
Removed Moves: N/A
Competitive Overview: i have added melmetal. It functions basically the same as Melm does, as a very physically fat offensive Steel, tanking physical hits with ease and dishing harder hits back, though instead of spreading paralysis to bypass its low Speed, it has super strong priority in Bullet Punch (hitting 120 BP after multipliers), plus Agility and Trailblaze as Speed boosting options. Twin Beam exists if you wanna go mixed since I did give it +15 SpA and Avalanche is the best other Technician-boosted move I could think to give this, being either a 90 or 120 BP coverage option for stuff like Lando. Gross' main weakness is its meh Special bulk, which a lot of Pokemon exploit easily, especially since this thing would be another reason to run Earth Power on Landorus. Plus, Metagross has generational 4MSS, as I can name at least 10 moves that it'd want to run at the same time
Metagross @ Tera Shard
Ability: Clear Body
Tera Type: Steel
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Hammer Arm / Psychic Fangs / Earthquake / Heavy Slam / Twin Beam / Rock Tomb / Ice Punch
- Stealth Rock

Metagross @ Tera Shard
Ability: Clear Body
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Heavy Slam
- Knock Off
- Earthquake
:sm/gallade:
Pokémon: Gallade
Tera Type: Steel
Type of Tera Form: Psychic/Fairy
Ability: Serenity of the Fae: Serene Grace + Immunity to paralysis speed drop and burn attack drop.
Stats: 88 (+20)/115 (-10)/95 (+30)/65/115/90 (+10)
New Moves: Behemoth Blade, Meteor Mash, Iron Head, Spirit Break, Strength Sap, Toxic, Defog
Removed Moves: Heal Pulse, Agility
Flavor: The other half of this toxic wedding duo. Elegant, graceful, and sadistic, dressed like a man on the best day of his life but with a demeanor that implies he enjoys the suffering of others at the hands of bridezilla more than the actual wedding.
Competitive Overview: Fucking toxic creature, perfect to go with bridezilla to deal with those things that bridezilla simply can't, through the tried and true method that is Paraflinch, Stall, or anything else of the sort. Unfortunately loses out on sharpness and some attack, but that's probably for the best.
:sm/Meowscarada:
Pokémon: Meowscarada
Tera Type: Steel
Type of Tera Form: Grass/Dark
Ability: Grassy Surge
Stats: 76/120 (+10) /90 (+20) /81/90 (+20) /123
New Moves: +Steel Roller, +Floral Healing
Removed Moves: X
Competitive Overview: This becomes a bulkier Steel-type offensive support Pokemon. With its newfound Steel-type + Grassy Surge, it is not weak to Earthquake and can use Floral Healing to keep its health up while pivoting and annoying the opponent. Obviously, Grassy Terrain is great for its Grass-type moves, while it now gets Steel Roller if it wants a nuke Steel-type move to surprise threats like Kyurem.
:sv/tyranitar:
Pokémon: Tyranitar
Tera Type: Steel
Type of Tera Form: Rock/Dark
Ability: Slow But Steady (Upon switch in, raises this Pokemon's SpD by 1 and lowers its Spe by 1.)
Stats: 120 (+20) / 144 (+10) / 110 / 115 (+20) / 100 / 61
New Moves: Gyro Ball, Hammer Arm, Iron Tail, Metal Burst, Metal Claw, Spin Out
Removed Moves: N/A
Competitive Overview: Tyranitar can shed its terrible typing in exchange for it's item and keeping its terrible Fighting and Ground weaknesses. It is very slow but has powerful Gyro Balls which can be boosted further with Spin Out or coverage Hammer Arm. The SpD boost replicates its Rock boost in sand that it lost.
 
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:fairy: BlueRay, Yoshiblaze, ausma, Fragmented (sv)
:dragon: Yoshiblaze, ausma, Snaquaza, Dragonslayerz, Fragmented (sv)
:steel: BlueRay, anaconja, Yoshiblaze
 
:xerneas: BlueRay, Tanny98k, Yoshiblaze, PalpitoadChamp (sv), ausma, Fragmented
:goodra: Tanny98k, ausma, BlueRay, PalpitoadChamp (sv), Yoshiblaze, Fragmented, anaconja
:klink: BlueRay, Yoshiblaze, Snaquaza, anaconja, PalpitoadChamp, flareth13

anaconja's Dragon sub is in the Fairy sub comp and vice versa
 
Fairy: anaconja, Tanny89k, flareth13 (SV)
Dragon: Yoshiblaze, flareth13 (SV), Dragonslayerz
Steel: Yoshiblaze, anaconja, Snaquaza
 
Below, my vote.
Fairy: PalpitoadChamp, BlueRay (sv), Fragmented, Tanny89, anaconja, Yoshiblaze, Snaaquaza, ausma, flareth13
Dragon: flareth13, Fragmented, PalpitoadChamp, Yoshiblaze, Tanny89, ausma, Snaquaza, anaconja, Dragonslayerz
Steel: PalpitoadChamp, Snaquaza, BlueRay (sv), Yoshiblaze, flareth13, Dragonslayerz, anaconja
 
Fairy: Palpitoadchamp, Anaconja, Tanny, Yoshiblaze, Flareth13
Dragon: Asuma, Dragonslayerz (SV), Blueray, Fragmented, Flareth13
Steel: Blueray, Yoshiblaze, Flareth13, Snaquaza, Palpitoadchamp
(Yes, all of these are ordered, including the 1 point votes for each one.)
 
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Fairy: Tanny89k, BlueRay, flareth13, Yoshiblaze (SV), PalpitoadChamp, Snaquaza
Dragon: ausma, Tanny89k, flareth13, BlueRay, anaconja
Steel: anaconja, Yoshiblaze (SV), BlueRay, PalpitoadChamp
 
The second set of TeraForms are now here!

Fairy
PalpitoadChamp - 1 + 3 + 3 + 3 + 1 = 11

BlueRay - 3 + 3 + 2 + 2 = 10
Tanny89k - 2 + 1 + 2 + 1 + 1 + 3 = 10
Yoshiblaze - 2 + 1 + 2 + 1 + 1 + 1 = 8
anaconja - 3 + 2 = 5
flareth13 - 1 + 1 + 1 + 1 = 4
ausma - 1 + 1 + 1 = 3
Fragmented - 1 + 1 + 1 = 3
Snaquaza - 1 + 1 = 2

Dragon
ausma - 2 + 2 + 1 + 1 + 3 + 3 = 12

Yoshiblaze - 3 + 1 + 3 + 3 + 1 = 11
Tanny89k - 3 + 2 + 1 + 2 = 8
flareth13 - 2 + 3 + 1 + 1 = 7
Dragonslayerz - 1 + 2 + 1 + 2 = 6
Fragmented - 1 + 1 + 2 + 1 = 5
BlueRay - 1 + 1 + 1 = 3
anaconja - 1 + 1 + 1 = 3
PalpitoadChamp - 1 + 1 = 2
Snaquaza - 1 + 1 = 2

Steel
Yoshiblaze - 1 + 2 + 3 + 3 + 1 + 2 + 2 = 14

BlueRay - 3 + 3 + 1 + 3 + 1 = 11
anaconja - 2 + 1 + 2 + 2 + 1 + 3 = 11
PalpitoadChamp - 1 + 1 + 3 + 1 + 1 = 7
Snaquaza - 1 + 1 + 2 + 1 = 5
flareth13 - 1 + 1 + 1 = 3
Dragonslayerz - 1 = 1

WINNERS
Fairy
- Blissey by PalpitoadChamp
:sv/blissey:
Pokémon: Blissey
Tera Type: Fairy
Type of Tera Form: Normal/Fairy
Ability: Serene Grace
Stats: 255 / 10 / 10 / 95 (+20) / 135 / 75 (+20)
New Moves: Energy Ball, Iron Head, Magic Coat, Moonblast, Moonlight, Mystical Fire, Play Rough, Psyshock, Toxic, Trick Room
Removed Moves: N/A
Competitive Overview: Blissey returns. Big fat tank with usable offenses and double stab on Moonblast + Serene Grace. Gets Toxic and Trick as well.

Dragon - Pincurchin by ausma
:ss/pincurchin:
electric.gif
->
dragon.gif

Ability: Surge Surfer
Stats:
HP: 63 (+15)
Atk: 91 (-10)
Def: 95
SpAtk: 91
SpDef: 85
Spe: 60 (+45)

New Moves: Arcane Rush*, Rising Voltage, Encore
Removed Moves: N/A
Arcane Rush
BP: 70
PP: 5 (8)
dragon.gif

Category: Special
If Electric Terrain is active, move will land a critical hit. Otherwise, the move will set Electric Terrain.
Explanation: A take on Pincurchin that lets Electric Terrain teams exist more fluidly, while also letting a rather underwhelming Pokemon in terms of stats excel as an offensive behemoth using strong modifiers. This submission takes advantage of Dragon-type STAB to leverage it into opposing Dragon-types, which it also uses as a means to reset Electric Terrain automatically through its custom move Arcane Rush. It can also be a great anti-offense tool with Surge Surfer, the crit component of Arcane Rush, and Encore.

Steel - Metagross by Yoshiblaze
:sm/metagross:
Pokémon: Metagross
Tera Type:
Steel.png

Type of Tera Form:
Steel.png
Psychic.png

Ability: Technician
Stats: 80 / 150 (+15) / 150 (+20) / 110 (+15) / 90 / 70
New Moves: Twin Beam, Avalanche
Removed Moves: N/A
Competitive Overview: i have added melmetal. It functions basically the same as Melm does, as a very physically fat offensive Steel, tanking physical hits with ease and dishing harder hits back, though instead of spreading paralysis to bypass its low Speed, it has super strong priority in Bullet Punch (hitting 120 BP after multipliers), plus Agility and Trailblaze as Speed boosting options. Twin Beam exists if you wanna go mixed since I did give it +15 SpA and Avalanche is the best other Technician-boosted move I could think to give this, being either a 90 or 120 BP coverage option for stuff like Lando. Gross' main weakness is its meh Special bulk, which a lot of Pokemon exploit easily, especially since this thing would be another reason to run Earth Power on Landorus. Plus, Metagross has generational 4MSS, as I can name at least 10 moves that it'd want to run at the same time

And that's the slate! Once again, we'll have a 24 Hour Discussion Phase before the start of Slate 3, which will be our first Pokemon slate!

See you soon!
 
This sub for Blissey doesn't seem like it'll move the needle super much for Blissey itself, however it getting both Toxic and Serene Grace Moonblast are both neat for bulkier structures. The latter means it probably won't need Calm Mind since it can use its primary STAB to consistently temper the opponent's Special Attack while doing damage to them, which is nice. I don't think this will do a ton for its viability but it's a neat option that diversifies its sets in this tier which feel very mundane atp.

Pincurchin I do think will actually be a bit better than the council gave it credit for; the modifiers Rising Voltage obtains when under Terrain are ludicrous, and lets it cleanly 2HKO/OHKO most neutral targets. Surge Surfer with Encore on top of that I think will be really useful too and will give Quark Drive Pokemon like Iron Crown and Iron Valiant a nice boost.

Metagross looks so dope and will defo have a niche one way or another. Technician with Twin Beam and Bullet Punch lets it operate as a really neat looking mixed attacker with potency into offense, especially since Bullet Punch is also getting a Tera boost. Technician Bulldoze looks really nice on this build too and could one-two punch really effectively.
 
Nothing to announce right now, so it's time for Slate 3!

:pawmot::hydrapple::mabosstiff:
- Slate 3: Pawmot, Hydrapple, & Mabosstiff -
It's time for our first Pokemon slate! In future Pokemon slates, the Pokemon slated will try to go for what the metagame needs, but with us being so early into the metagame and not having that kind of data yet, this slate's selections are more flavor/fun-based. Pawmot, Hydrapple, and Mabosstiff are all aces of important characters in Scarlet & Violet's story, being the aces of Nemona, Kieran, and Arven respectively, so if there were more official TeraForms than just Terapagos and Ogerpon, I wouldn't be surprised if each of these Pokemon got one.

Pawmot was one of the most hyped new Pokemon prior to SV's release due to its semi-signature move in Revival Blessing, not to mention its unique STAB combination and good movepool, but it's always fallen short due to middling stats by Gen 9 standards, being outclassed by better Fighting-types, and having the dreaded curse of being a physical Electric-type. With the tools it already has, you should be able to go in a good number of ways with it, whether its in a more offensive direction or a more utility-based approach.

Hydrapple is already a decently viable Pokemon in OU, being a quintessential bulky Grass-type that somewhat fills the void left behind by Tangrowth due to it also having Regenerator. It boasts a stellar offensive movepool and genuinely great stats, but it's saddled with a meh Dragon secondary typing and atrocious Speed. In a metagame where being a Tera hog isn't really a problem, plus a great base to build off of, Hydrapple has a lot of potential, but you have to be careful in both making its TeraForm balanced but not outclassed by base Hydrapple in a Slowbro/Mega Slowbro situation, unless you're trying to go for something like that.

Mabosstiff also had some hype on SV's release due to having an amazing ability in Stakeout while being faster than Gumshoos and way stronger than Thievul, but it quickly fell to the depths of ZU due to power creep, a poor movepool, and middling-to-bad stats outside of Attack. On paper, Mabosstiff is basically the "challenge: slot of this slate, but if you're creative enough you should still be able to cook something up with it.

As stated in the OP, for Pokemon slates, for the three slated Pokemon, you can sub a TeraForm of any Tera Type for them. You cannot sub a TeraForm for any Pokemon not slated and you can only make 1 submission for each Pokemon.

Be sure to join the Discord to get live feedback on your submissions

Submissions will be open until Sunday, January 5th (Veto Phase on Saturday)

Oh, and I'd like to tentatively announce that we'll have some playtesting roomtours after Slate 3, likely on the weekend of January 11th, so look at for that!
 
:sm/Pawmot:
Pokémon: Pawmot
Tera Type: Water
Type of Tera Form: Electric/Fighting
Ability: Tough Claws
Stats: 70/115/90 (+20)/70/80 (+20)/115(+10)
New Moves: Plasma Fists (not actually a new move but would be undexited if this wins), Liquidation
Removed Moves: none
Competitive Overview: big smashy moves

:sm/Mabosstiff:
Pokémon: Mabosstiff
Tera Type: Poison
Type of Tera Form: Dark
Ability: Strong Jaw
Stats: 80/135 (+15)/90/60/70/120 (+35)
New Moves: Infectious Bite (clone of Fire/Thunder/Ice Fang, because for some reason Poison Fang isn't that), Knock Off
Removed Moves:
Competitive Overview: Strong Jaw gives it some well needed usable coverage, and you can run Knock Off instead of of Crunch/Jaw Lock if you really wanted to.
 
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1180.gif

dragon.gif
dragon.gif
->
dragon.gif

Ability: Toxic Chain
Stats:
HP: 106
Atk: 80
Def: 120 (+10)
SpAtk: 144 (+24)
SpDef: 80
Spe: 60 (+16)

New Moves: N/A
Removed Moves: N/A

Inflicted by the will of Pecharunt, Hydrapple goes bad, but in turn, its many wyrms are empowered and begin to unify under Pecharunt's hivemind.

A sub very flavorfully inspired by the relationship Kieran should have had with Pecharunt imo, but I really wanted to lean into it hugely because Tera Poison with Hydrapple is incredibly potent and also because this is a flavor-based slate anyway, so why not?

The main thing about Hydrapple I wanted to play with here were its stats and Syrup Bomb. Syrup Bomb's primary flaw is that it's designed to be spammable, but the issue is that Hydrapple is just a bit too weak and a bit too slow to get full mileage from it. Getting to 60 Base Speed lets it outspeed Iron Crown at -1 without a boosting nature being necessary, and 144 SpAtk lets 252+ 2HKO AV variants after Stealth Rock or a Syrup Bomb. This also has the bonus of letting the combination of Syrup Bomb -> Earth Power take out offensive Gholdengo cleanly. The added power has two roles here: boost Syrup Bomb's general damage output and make Hydrapple not as reliant on Nasty Plot to dish out powerful damage. The added defense lets Hydrapple tank Ground-type moves a bit more reliably.

Toxic Chain is hugely flavor, however I also liked it because it makes Syrup Bomb a more tantalizing choice as it improves its spammability while bolstering the general threat factor of potential AV sets; it also pairs well with Protect.
 
:sv/pawmot:
Pokémon: Pawmot
Tera Type: Electric
Type of Tera Form: Electric | Fighting
Ability: Energizer (When the user switches out, the new Pokémon switching in recovers 25% of its HP and no longer suffers from any status condition. Effect happens before hazards.)
Stats: 90 HP, 140 Atk, 70 Def, 60 SpA, 60 SpD, 120 Spe
New Moves:
Removed Moves:
Competitive Overview:
- Offensive Cleric: Pawmot invites Grass and Ground Pokémon who tend to spread status, such as Amoonguss, Clodsire or Gliscor. Therefore, by switching out, it can ensure its teammates can sponge damage and status for it throughout the game while staying relatively healthy. Though it's niche, if you want to, you can combine the ability with Wish for more HP healing. More staying power (especially with status conditions being taken care of) can be very beneficial for offensive oriented teams as the Pokémon get more opportunities to make progress.
-
Fast Wallbreaker: Thanks to base 120 Spe, Pawmot-Tera can outspeed up to Roaring Moon; it's also strong enough to OHKO Iron Valiant with Double Shock and 2HKO uninvested Great Tusk with Close Combat after 1 Spikes. Alomomola also dies to Double Shock after Stealth Rock. Speaking of Double Shock, since Pawmot-Tera has Tera Electric, it can spam this move without worrying about loosing its type because that's how this move actually work with Terastallization!


:sv/Mabosstiff:
Pokémon: Mabosstiff
Tera Type: Fairy
Type of Tera Form: Dark | Fairy
Ability: Daunting (While user is on the field, the Pokémon on the opponent's side cannot have their stats raised, including Booster Energy / Quark Drive / Protosynthesis.)
Stats: 100 HP, 135 Atk, 100 Def, 30 SpA, 70 SpD, 120 Spe
New Moves: Parting Shot, Slack Off
Removed Moves:
Competitive Overview:
- Disruption & Anti Set-Up: Mabosstiff and the two other dog Pokémon from the Paldea region are based on a song that's meant to admonish "naughty" people. Thus, with this context in mind, Mabosstiff can use its ability Daunting to prevent the opponent from setting up. If you want to, you can combine this effect with Jaw Lock, Parting Shot, Destiny Bond, Charm, Hone Claws or Comeuppance to get the most out of this ability.
-
Set: I imagine Mabosstiff will most likely run Jaw Lock, Play Rough, Parting Shot, and Slack Off for general purposes.
 
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:sv/mabosstiff:
Pokemon: Mabosstiff
Tera Type: Ghost :ghost gem:
Type of Tera Form: Dark/Ghost :dark gem::ghost gem:
Ability: Guard Dog
Stats: 90 (+10) / 120 / 90 / 50 (-10) / 100 (+30) / 105 (+20)
New Moves: Shadow Claw, Poltergeist, Shadow Ball, Knock Off, Parting Shot, Shadow Sneak
Removed Moves: N/A
Flavour Overview: Oh hey look his dog died, I can’t believe you did the titans last.

In all seriousness, tera ghost is really strong as a defensive tool, able to completely flip its bug and fighting weaknesses on their head, and help against fairies slightly, at the cost of gaining a dark weakness. Intimidate is an amazing option pre-tera, and pre-ghost curse is at least notable.
Knock Off is Knock Off, not really fitting in terms of flavour but ill be damned if im not giving a dark type this move.
I chose Guard Dog after tera for two main reasons: 1, It was a signature before okidogi rolled up, and 2, it leaves mabosstiff as a pokemon that can’t be forced out, and can’t be trapped (with moves like infestation/whirlpool, or Spirit Shackle), which is a fairly unique trait. Intimidate Immunity is a nice boon against lando too.
Poltergeist is a tradeoff. You either run tera blast with knock off, or run polter with crunch. Either way, one of your stabs is weaker, unless you run knock and polter, which is a horrible synergy.
Parting shot is really strong pivoting, nothing else to really add

TL:DR, Kind of a sidegrade to Landorus, faster but weaker, but gets knock off instead of stealth rock and parting shot over U-turn.

Post-Veto-Changes: Added Shadow Sneak, Ghost Typing, and a small buff to speed.
 
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:sm/pawmot:
Pokémon: Pawmot
Tera Type:
Stellar.png

Type of Tera Form:
Electric.png
Fighting.png

Ability: Recharge* - This Pokemon heals 25% of its max HP and its Stellar-boosted moves are reset when it switches out.
Stats: 70 / 135 (+20) / 70 / 70 / 80 (+20) / 115 (+10)
New Moves: Drain Punch, Force Palm
Removed Moves: N/A
Competitive Overview: Basically a Mienshao on steroids, Recharge gives Pawmot a slightly worse Regenerator that also bypasses Stellar's boosts being once-per-battle, making them once-per-switchin instead, promoting pivoting. Much like Tera Electric, Tera Stellar also prevents Pawmot from losing its Electric-type after using Double Shock, allowing you to spam it, though it'll be 33% weaker after the first one, further promoting pivoting. This thing should play very simply, with its huge amount of power from 135 Attack and Stellar-boosts plus god Speed tier that revenges Waterpon, and Iron Moth if it doesn't have Booster anymore, healing off chip with Recharge but still being very easy to KO if you get the chance. Both Drain Punch and Force Palm are purely flavor additions, though Drain Punch is an option if you're using Bulk Up for some reason.
Pawmot @ Tera Shard
Ability: Natural Cure
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Shock
- Close Combat
- Mach Punch
- Knock Off / Ice Punch / Revival Blessing / Volt Switch

:sm/hydrapple:
Pokémon: Hydrapple
Tera Type:
Ice.png

Type of Tera Form:
Grass.png
Dragon.png

Ability: Regenerator
Stats: 106 / 80 / 110 / 140 (+10) / 120 (+40) / 44
New Moves: Flamethrower
Removed Moves: N/A
Competitive Overview: WIP (placeholder until i think of something more unique since i don't really wanna sub two regen mons, but the vision here is that it combines the old tera ice hydrapple's sticky hold set with regenerator while also making it into a kyurem check, with ice hilariously being the best monotype to do that with (thank you freeze-dry). hazards suck for it but regen makes it suck a lot less. flamethrower is here as it really feels like THE coverage move that hydrapple is missing, retains its coverage for steel-types while now hitting corv and air balloon ghold)
Hydrapple @ Tera Shard
Ability: Regenerator
Tera Type: Ice
EVs: 244 HP / 252 Def / 12 SpD or 244 HP / 4 Def / 252 SpD
Bold / Calm Nature
IVs: 0 Atk / 27 Spe
- Recover
- Flamethrower
- Giga Drain
- Dragon Tail / Tera Blast / Draco Meteor

Hydrapple @ Tera Shard
Ability: Regenerator
Tera Type: Ice
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Nasty Plot
- Fickle Beam
- Giga Drain
- Flamethrower

:sm/mabosstiff:
Pokémon: Mabosstiff
Tera Type:
Poison.png

Type of Tera Form:
Dark.png

Ability: Sink or Swim* - On switch-in, this Pokemon lowers the Speed of opponents by 1 stage.
Stats: 80 / 145 (+25) / 100 (+10) / 60 / 85 (+15) / 85
New Moves: Pursuit* (Undexited as a signature move for it), Poison Fang, Gunk Shot, Superpower
Removed Moves: N/A
Competitive Overview: This aims to keep Mabosstiff previous schtick of punishing switches, but instead of nuking the switch-in with a Stakeout-boosted attack, you force a switch in order to get guaranteed damage or a KO on the Pokemon currently in. I don't like Intimidate clones all that much (Supersweet Syrup is cool, should be more than once a game smh) but Sink or Swim of Fusion Evolution fame is a pretty interesting one, being an extremely powerful form of Speed control for a Pokemon with a middling Speed tier. With this, Mabosstiff can easily force switches on stuff like Iron Crown or Infiltrator Dragapult, which is where the returning Pursuit comes in. Pursuit alone probably gives ZU dweller Mabosstiff a tiny niche since its a broken move, but in combination with Sink or Swim, you can put your opponent into a nasty mindgame or a lose-lose situation. Tera Poison gives Mabosstiff a bit of safety on its first attempted trap, as if the Ghost or Psychic it's trying to nab has a Fighting or Fairy move, you can Tera Poison to avoid it, while also being a good option into Focus Blast Darkrai. While this combination of Sink or Swim, Pursuit, and Tera Poison is very powerful, Mabosstiff does still have a number of issues, with its stats still being pretty mid aside from Attack, lacking recovery (Pain Split doesn't count) so you have to choose your spots carefully, and having to exist in the some universe as OU's 97 Ground-types and also Zamazenta, who still 1v1s you even though you resist its STAB unless you tech Poison Fang. Oh, and it's still a Dark in Gen 9 that doesn't have Knock or Sucker Punch, which is depressing.
Mabosstiff @ Tera Shard
Ability: Intimidate
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Gunk Shot
- Superpower
 
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:sm/pawmot:
Pokémon: Pawmot
Tera Type: Electric
Ability: Outburst
Outburst: All moves used by this Pokemon have x1.2 power. After using a move, lower the corresponding attacking stat by one..
Stats: 70 / 120 (+5) / 70 / 90 (+20) / 68 (+8) / 122 (+17)
New Moves: Superpower, Hammer Arm, Overheat, Aura Sphere, Thunderclap
Removed Moves: Close Combat
Competitive Overview: Pawmot's identity currently primarily revolves around high-power, high-drawback moves such as Double Shock or Close Combat. This concept bolsters this idea by adding incredible power to the first move used, but making it weaker afterwards. This naturally encouraged the use of Volt Switch mixed sets, so this lead to a mixed approach with a custom ability.
 
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:sv/pawmot:
Name: Pawmot
Tera Type: Electric
Type of Tera Form: Electric/Fighting
Ability: Defibrillator (This Pokemon's moves deal 1.5x damage to Paralyzed Pokemon.)
Stats: 80 (+10) / 115 / 90 (+20) / 70 / 70 (+10) / 115 (+10)
New Moves: Healing Wish, Heal Bell, Debilitating Blow (Fighting, Physical, 80 bp, 100 acc, 16 pp, Has a 30% chance to Paralyze the target. Contact, Punching.)
Description: Spread paralysis via Nuzzle/Force Palm/TWave and blast holes in the opposing team with Double Shock and other such strong moves. Tera + Burn Up/Double Shock is spammable btw.

:sv/hydrapple:
Name: Hydrapple
Tera Type: Fighting
Type of Tera Form: Grass/Dragon
Ability: Grassy Surge
Stats: 126 (+20) / 90 (+10) / 120 (+10) / 120 / 90 (+10) / 44
New Moves: Aura Sphere, Focus Blast
Description: Passive recovery and a big boost to bulk but lack of Regen. Swap to fighting and blast an Ice-type. Also has Surge + Glide but it's unboosted off of 90 Att.

:sv/mabosstiff:
Name: Mabosstiff
Tera Type: Dark
Type of Tera Form: Dark/Fairy
Ability: Stakeout
Stats: 80 / 130 (+10) / 100 (+10) / 60 / 70 / 115 (+30)
New Moves: Slack Off, Spirit Break
Description: 252+ Atk Stakeout Tera Dark Mabosstiff Crunch vs. 252 HP / 252+ Def Your Mom: 566-666 (56600 - 66600%) -- guaranteed OHKO
 
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:sv/hydrapple:
Pokémon: Hydrapple
Tera Type: Steel
Type of Tera Form: Grass/Dragon
Ability: Contrary
Stats: 106/80/110/135(+15)/105(+25)/54(+10)
New Moves:
Removed Moves:
Competitive Overview: Flip weaknesses. Leaf Storm/Draco Meteor a bit because you don't really get the chance to set up Nasty Plot. It already has Earth Power so it's not overly screwed when trapped by Magnezone. Still can't touch Corv, but +2 Draco surely hurts.

edit: reduced speed a bit. this notably means that regular blissey can outspeed it.

:sv/mabosstiff:
Pokémon: Mabosstiff
Tera Type: Fairy
Type of Tera Form: Dark/Fairy
Ability: Simple
Stats: 80/130(+10)/105(+15)/60/80(+10)/100(+15)
New Moves: Wild Hunt, Close Combat
Wild Hunt: Fairy | Phys | 120 BP | 85 Acc | 10 PP
Removed Moves:
Competitive Overview: The idea is Simple Trailblaze to outpace everything. It also gets Hone Claws, so Double Dance sets could work, but will struggle a bit to get set up safely.
 
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:sv/pawmot:
Pokémon: Pawmot
Tera Type: Normal
Type of Tera Form: Electric / Fighting
Ability: Unload
(Users attack is 1.5x when having an unusable move, ie fake out and double shock)
Stats: 70 / 130 (+15) / 70 / 70 / 87 (+27) / 113 (+8)
New Moves: Last Resort, Sucker Punch
Removed Moves: N/A
Competitive Overview: Utilizing double shock / fake out as a combo piece into pawmots other powerful coverage. Speed and attack buffs while adding additional spd to not crumble to special attackers

:sv/mabosstiff:
Pokémon: Mabosstiff
Tera Type: Ghost
Type of Tera Form: Dark/Fighting
Ability: Eviction (Users Trapping moves force the opponent to switch to a random pokemon after hit, Once per switchin.)
Stats: 80/120/115(+25)60/95(+25)/85
New Moves: Superpower, Spikes, Spirit Shackle, Poltergeist, Shadow Sneak
Removed Moves: N/A
Competitive Overview: Silly spike stack abuser. Not fast enough to constantly switch in to do this, but bulky enough to take less important hits and most notably block spin.
 
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