You have to vote for 3 subs minimum. So that means you are gonna have to rearrange your votes so that they can comply with the rules or that specific ballot will be voided.
G-Luke
PQRDG
Gekokeso
G-Luke
Z-nogyroP
Z-nogyroP
Revenge of Depressed Gay
PQRDG
Gekokeso
orangesodapop
Z-nogyroP
DenebStargazer
Yoshiblaze
Gekokeso
PQRDG
Name: Kingler
Type: Water / Steel
Stats: 75 / 130 / 125 / 50 / 50 / 85 (515 BST)
Abilities: Hyper Cutter / Tough Claws / Sheer Force (H) | Anger Shell
New Moves: Meteor Mash, Close Combat
Justification: Steel-type gives Kingler some key resistances, letting it switch in more easily and also proc Anger Shell without as much risk of dying miserably as a Gigantamax. Meteor Mash is a potent Sheer Force-boosted STAB, while Close Combat gives it Fighting coverage that doesn't blow chunks. A small bump to bulk and Speed makes its Anger Shell role more doable, though it still needs to avoid special-side hits.
Pokémon: Coalossal
Stats: 125 / 80 / 125 / 100 / 100 / 20 [BST 550] (+15/+0/+5/+20/+10/-10)
Abilities: Steam Engine / Flame Body / Flash Fire
G-Max Ability: Earth Eater
Typing: Rock
Move Changes:
+ Sludge Bomb
Signature Move: Tar Shot: Rock, Special, 80 BP, 100% accuracy, 16 BP. 30% chance to burn the target. If the opponent has an ability that would make it resist/immune to Fire-type moves or being burned (Flash Fire, Thermal Exchange, Water Bubble, etc.) negates the ability.
Signature Ability: Steam Engine: This Pokemon cannot be burned, and takes half damage from Fire- and Water-type moves. When this Pokemon is hit by a Fire or Water type move, sets Sun for five turns.
Description: Rock/Fire is not a great type, and while pure Rock isn't much better it is impossible for it to have 4x weaknesses.if only its max move was Fire typeTar Shot is a Scald clone with a bit more flare for the dramatic, making Pokemon that would usually feel safe in front of Fire suddenly a lot more afraid of it. Sludge Bomb is a nice way for it to boost its Special Attack.
Name: Drednaw
Type:
Stats: 100 HP (+10) / 120 Atk (+5) / 100 Def (+10) / 48 SpA / 88 SpD (+20) / 74 Spe | BST: 530
Abilities: Sturdy / Swift Swim | HA: Shell Armor
G-Max Ability: Solid Rock
New / Changed Moves: Stone Axe, Brick Break, Wave Crash
Justification: Drednaw can serve as either a strong set up sweeper. Brick Break is specifically for Attack boosting in it's G-Max mode, while it's non G-Max utility is increased with Stone Axe and it's attack power is greatly maximixed with Wave Crash under it's belt, jumping from 80 BP to 120 BP is a massive leap. Sturdy helps Jon Rain sets have success as a sweeper and possibly as a lead as well.
Pokémon: Orbeetle
Stats: 90 / 25 / 110 / 90 / 120 / 115 [BST 550] (+30/-20 /-0/+10/+0/+25)
Abilities: Swarm / Frisk / Psychic Surge
G-Max Ability: Magic Guard
Typing: Bug / Psychic
Move Changes:
+ Focus Blast, Heat Wave, Encore
Description: Bug Psychic is not a good typing in the meta, but just like bug fire with Centiskorch it has its advantages. Particularly, it has a decent matchup against Great Tusk's stabs, but dislikes knock off. Psychic Surge allows Orbeez to help support its team as a terrain setter, as well as boosting its own psychic attacks as well. Particularly, its stats got buffed to be faster, bulkier and a bit stronger to take advantage of Psurge. Moves include coverage and Encore that can provide support for its team or help itself setup.
Congrats to all who won, the next post concerning the following slate will be posted tonight.
Name: Grimmsnarl
Type:
Stats: 105 (+10) / 120 / 80 (+15) / 95 / 80 (+5) / 60
Abilities: Prankster / Hustle / Pickpocket
G-Max Ability: Misty Surge
New / Changed Moves: Pain Split, Will-O-Wisp
Removed Moves: N/A
Justification: funny megamax reference. Grimmsnarl becomes a strong breaker with Hustle, letting it abuse False Surrender's perfect accuracy to great effec. Will-O-Wisp and Pain Split add some nice utility to Prankster Grimmsnarl, who's already mildly interesting as a pivot with Parting Shot. Misty Surge in its GMax form trades the power you'd get from regular Dynamax + Hustle for the ability to take on status without needing to Max Starfall first, forcing you to have to take it out directly which obviously gets harder with GMax HP boost and Grimm's increased bulk.Grimmsnarl-Gmax (M) @ Wishing Stone
Ability: Hustle
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Foul Play
- Fire Punch
- Play Rough
- Focus Punch
Grimmsnarl (M) @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Parting Shot
- Will-O-Wisp / Thunder Wave
- Spirit Break
- Pain Split
Grimmsnarl (M) @ Choice Band / Wishing Stone
Ability: Hustle
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- False Surrender
- Sucker Punch / Fire Punch
- Play Rough
- Drain Punch / Fire Punch
I don't see what these changes do to place it in OU. It's main flaws in its fragility are still prevalent, it's massive 4MSS really makes it struggle to fit any f the tools added anyway. Spin, dual STAB, Spikes, Strength Sap alone is hard to choose and th additions don't help. As far as I can see, I'd rather just run Great Tusk as my spinner or run Boots spam instead of running this as my main form of hazard control.
Name: Brambleghast
Type: Grass / Ghost
Stats: 55 / 125 / 70 / 80 / 70 / 100 (500 BST)
Abilities: Wind Rider / Speed Boost / Infiltrator (Hidden)
New Moves: Will-O-Wisp, U-turn, High Horsepower
Justification: Brambleghast is sort of a sweeper but sort of not. Speed Boost is obviously terrifying, but a lack of Swords Dance means it can't just snowball and kill everything, and it's relatively unreliable with its reliance on Power Whip and Poltergeist. It does pretty well at offensive support, bringing Spikes, Will-O-Wisp, Rapid Spin, fast Strength Sap, and whatever else you need, though it can't run them all on the same set.
This still sucks, badly. Its passive as hell and competes with goats like Ferrothorn for hazard stacking. Webs is really it's only major niche, which sucks since it hard loses to every form of hazard control. Mon needs a major rework or even a different mon altogether.
Name: Spidops
Type: Bug
Stats: 80/79/102/60/96/35 (444)
Abilities: Insomnia / Poison Heal | Stakeout (HA)
New Moves: Toxic, Rapid Spin, Stealth Rock, Swords Dance
Justification: gen X reference (permipeakneta). Anyway this thing is kinda sad, really not much you can do with it, so I went for poison heal mon that gets every hazard in the game
This thing's utility movepool is alot slimmer than one thinks. Specifically like no Rocks. Otherwise it just swaps in on stuff and swaps out.
Name: Scrafty
Type:
Stats: 85 / 100 / 125 / 45 / 115 / 58
Abilities: Shed Skin / Regenerator / Intimidate(HA)
New Moves: Iron Defense, Gyro Ball
Justification: good wall that has a buff in gyro ball and regen
This mon still soundly sucks. I know it's probably not the main point of the sub, but I'm jut pointing out it does kinda suck in case you really want this to be good.
Pokémon: Rotom
Stats: 60 / 50 / 80 / 110 / 80 / 100 [BST 480] (+10/+0/+3/+15/+3/+9)
Abilities: Levitate / Adaptability
Typing: Electric/Ghost
Move Changes:
+ Overdrive (this carries over to the appliances too)
Description: Major buff to base form Rotom, minor buff to the other appliances, and a movepool buff that they all should appreciate.
Pokémon: Rotom-Fan
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Wind Rider
Typing: Electric/Flying
Move Changes:
+ Heat Wave, Hurricane, Icy Wind
Pokémon: Rotom-Frost
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Ice Body
Typing: Electric/Ice
Move Changes:
+ Chilling Water, Freeze Dry, Icy Wind
Pokémon: Rotom-Heat
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Well-Baked Body
Typing: Electric/Fire
Move Changes:
+ Heat Wave, Scald, Scorching Sands
Pokémon: Rotom-Mow
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Sap Sipper
Typing: Electric/Grass
Move Changes:
+ Energy Ball, Giga Drain, Grass Knot
Pokémon: Rotom-Wash
Stats: 60 / 70 / 110 / 110 / 110 / 90 [BST 550] (+10/+5/+3/+5/+3/+4)
Abilities: Levitate / Storm Drain
Typing: Electric/Water
Move Changes:
+ Chilling Water, Scald, Whirlpool
Pokémon: Noivern
Stats: 101 / 75 / 81 / 101 / 81 / 131 [BST 570] (+16/+5/+1/+4/+1/+8)
Abilities: Frisk / Infiltrator / Aerilate
Typing: Psychic/Dragon
Move Changes:
+ Alluring Voice, Earth Power, Flash Cannon, Sludge Wave
Description: Noivern is a Pokemon that would seem solid on paper, but is always outclassed as a fast Dragon by Dragapult, and outclassed as a useful Dragon/Flying Pokemon by Dragonite or Salamence. There are no Psychic/Dragon Pokemon in the tier thanks to no Lati-twins, so this Noivern gets to pick up a niche. New coverage moves allow it to be a versatile Dynamaxer, while still allowing the non-Dynamax variant to be strong but bearable. Aerilate Boomburst will be a strong offensive option for it, and not being STAB should keep it in check.
This the only veto so far. Asking that Lucario gets a SpA decrease of like 10, mainly because this + Mega Launcher makes it alot stronger than you think, esp with the bulk and speed increase that partnered with it.
Pokémon: Lucario
Stats: 90 / 110 / 70 / 130 / 70 / 95 [BST 565] ( +20 HP, +15 SpA, +5 Spe)
Abilities: Steadfast / Mega Launcher / Justified (HA)
Typing:
Move Changes:
+Volt Switch, +Power Gem, +Stealth Rock
Justification: Last one isn't stall! Lucario gets the Urshifu treatment, as it essentially has Fighting / Dark STAB thanks to Mega Launcher, pivoting in the form of Volt Switch, and it can even use its Steel STAB to dispense of Fairies. It's not all sunshine and roses for Lucario though; it's still pretty damn frail, it's Speed tier is merely good, and it has wicked 4MSS, wanting all of Nasty Plot, Dark Pulse, Aura Sphere, Flash Cannon, Vacuum Wave, and Volt Switch. Ironically it can't do much against Bulletproof Forretress either. Still, I think a special Fighting type that isn't Iron Valiant was overdue, and the threat of priority from Lucario should help allay its below average speed tier.
Not saying this is outright bad, but hinging a Pokémon's viability solely on its matchup with one mon regardless of that one mon's standing in the metagame may not be a good idea. Maybe make sure it can do something other than serve as a reliable spinner to a very specific structure of playstyle. And it still may struggle with Hex + Twave bulky variants, especially since Tera is on the table.
Name: Turtonator
Type:
Stats: 80 (+20) / 78 / 135 / 97 (+6) / 85 / 50 (+14) | 525
Abilities: Shell Armor / Bulletproof
New Moves: Recover
Justification: fat spinner that counters gholdengo but otherwise loses to most hazard setters. has a threatening smash + dynamax set as well but unfortunately only cracks 437 spe at +2 timid, which allows it to get outsped by scarf easily.
Honestly, I am unsure if this is enough to put your guy on the map. As you said, it's frail, it's coverage is really only just a moderately strong Earthquake, piss poor STABs. I really find it hard to believe as it currently stands this would be an OU threat at all.
Name: Ninjask
Type:
Stats: 81 (+20) / 100 (+10) / 55 (+10) / 50 / 50 / 160
Abilities: Speed Boost / Sharpness / Infiltrator
New / Changed Moves: Knock Off, Earthquake, Taunt
Removed Moves: N/A
Justification: speedran this sub like how ninjask is gonna speed past everything in the meta. be fast, click coverage moves, and pivot. suffers from still being as sturdy as wet one-ply toilet paper
Name: Maractus
Type:
Stats: 95 (+20) / 86 / 67 / 116 (+10) / 67 / 70 (+10)
Abilities: Iron Barbs / Sand Rush / Storm Drain
New / Changed Moves: Moonblast, Earth Power, Nasty Plot, Parting Shot
Removed Moves: N/A
Justification: weird sand guy, beats waters and grounds for excadrill