With the release of Scarlet and Violet, we were given the new generational mechanic of Terastallization. This thread will be discussing ideas on how to deal with it within the Ubers metagame.
I will preface this by saying that this will not effect any tier other than Ubers. Tiering policy for Ubers is independent of that of all other tiers. No matter how we proceed, it will not effect OU, UU or any other tier on this website.
Ever since the start of the generation, there has been internal discussion amongst the Ubers community about Terastallization as a mechanic and how it influences our tier. For example, in the pre-HOME metagame, Miraidon in conjunction with Terastallization was most likely too much for the tier and had HOME not arrived, Miraidon would have been suspected and likely banned. With the release of HOME, Calyrex-Shadow was released into the tier and there was internal discussion amongst the tiering council where there was a sizeable number that believed that Terastallization was the more pressing issue. We took advice from the tiering admin and decided to suspect Calyrex-Shadow first since it was the Pokémon that was most clearly broken in conjunction with Terastallization. There were several members of the ubers council who wanted to suspect test Terastallization as a mechanic first.
Terastallization plays a major part of the dynamic of the current metagame, obscuring counterplay in both the builder and during play, reducing the consistency in answering the powerful threats that roam the Ubers metagame. In the metagame since the Calyrex-S ban, Terastallization has been a fundamental part of the tier that affects almost every interaction in a match until both teams have used theirs. Combined with this, multiple strong metagame threats have very different Tera Type possibilities with varying counterplays. An example of this is Arceus-Ground, which viably runs Tera Fairy, Fire, Ghost, Ground, Poison and Water, and you cannot confidently determine its Tera Type off lead, or even once it's revealed parts of its moveset. It can be tailormade to be immune to Miraidon's Draco Meteor; be immune to burn from opposing Arceus, Giratina-O, Mewtwo and Skeledirge; ignore Extreme Speed from EKiller; have extra power to OHKO Skeledirge with Earthquake or Clodsire with Judgment; be immune to Toxic to allow setup opportunities or to be able to turn the tables on Kyogre and Zacian-C. These are the possible situations for a singular top level threat in the tier, and many other top tier threats also have a similar potential for a wide variety of ways of bypassing their regular counterplay.
In spite of this, Terastallization is different to other aspects of Ubers tiering as it is a generational mechanic and a defining trait of the generation. Any action taken on it will have to be done slowly and with careful consideration at each step. In the pre-HOME metagame, Terastallization was likely too much for the tier unless Ubers fundamentally compromised a large part of its identity by banning the two natural Ubers of Gen 9 (Koraidon and Miraidon) which then would result in day one OU, and we all saw how unbalanced that metagame was. Nobody was, nor is, willing to consider this as an option. This topic has been discussed internally within Ubers for a good while, but we decided to wait until after Home came out, to see if the mechanic would play out differently with more natural Ubers, especially after the tiering decision in OU to keep the mechanic as is.
We are unwilling to consider a Terastallization list for reasons I outlined in the thread that was proposed for NatDex Ubers here, suggesting that as an option in this thread is a waste of time as it will not be considered and thus your post will be deleted. Maintaining a tier list for Pokemon that can and can't Tera was attempted in Gen 8 with Dynamax and that the list is simultaneously too much legwork to maintain as well as too unintuitive for people new or unfamiar with Ubers. Fundamentally I do not believe that a list should be Ubers' way of tiering, it would frequent testing and updates, and is too prone to bias and trends. Ubers aims to tier as infrequently as possible. We do not want to keep suspecting Pokémon that are broken by a mechanic rather than an element of the Pokémon itself. I believe this to be a fundamental part of Ubers tiering policy, having the most Pokémon available while having a stable metagame. This is fundamentally different to all other tiers. They aim to create stable metagames by banning Pokémon, whereas in Ubers that is an absolute last resort and almost antithetical to Ubers' ethos. As such any tiering action we take does not aim to create a precedent for tiers below Ubers, as they operate under different philosophies.
Below are the opinions of three of the current members of the SV Ubers Tiering Council. The others will be replying to this thread to give their opinions in due course, but we wanted to get the opinions of some of the council members in the thread to paint a picture of why we have made this thread and want to discuss what our options are.
We are opening up this thread to evaluate the options available to us as a tiering body. We will listen to feedback from this thread and an upcoming survey before taking any action, and aim to be as transparent and communicative as possible going forward with Terastallization. We are willing to consider all suggestions that are not in the form of a Tera-List, for the reasons outlined above.
I will preface this by saying that this will not effect any tier other than Ubers. Tiering policy for Ubers is independent of that of all other tiers. No matter how we proceed, it will not effect OU, UU or any other tier on this website.
Ever since the start of the generation, there has been internal discussion amongst the Ubers community about Terastallization as a mechanic and how it influences our tier. For example, in the pre-HOME metagame, Miraidon in conjunction with Terastallization was most likely too much for the tier and had HOME not arrived, Miraidon would have been suspected and likely banned. With the release of HOME, Calyrex-Shadow was released into the tier and there was internal discussion amongst the tiering council where there was a sizeable number that believed that Terastallization was the more pressing issue. We took advice from the tiering admin and decided to suspect Calyrex-Shadow first since it was the Pokémon that was most clearly broken in conjunction with Terastallization. There were several members of the ubers council who wanted to suspect test Terastallization as a mechanic first.
Terastallization plays a major part of the dynamic of the current metagame, obscuring counterplay in both the builder and during play, reducing the consistency in answering the powerful threats that roam the Ubers metagame. In the metagame since the Calyrex-S ban, Terastallization has been a fundamental part of the tier that affects almost every interaction in a match until both teams have used theirs. Combined with this, multiple strong metagame threats have very different Tera Type possibilities with varying counterplays. An example of this is Arceus-Ground, which viably runs Tera Fairy, Fire, Ghost, Ground, Poison and Water, and you cannot confidently determine its Tera Type off lead, or even once it's revealed parts of its moveset. It can be tailormade to be immune to Miraidon's Draco Meteor; be immune to burn from opposing Arceus, Giratina-O, Mewtwo and Skeledirge; ignore Extreme Speed from EKiller; have extra power to OHKO Skeledirge with Earthquake or Clodsire with Judgment; be immune to Toxic to allow setup opportunities or to be able to turn the tables on Kyogre and Zacian-C. These are the possible situations for a singular top level threat in the tier, and many other top tier threats also have a similar potential for a wide variety of ways of bypassing their regular counterplay.
In spite of this, Terastallization is different to other aspects of Ubers tiering as it is a generational mechanic and a defining trait of the generation. Any action taken on it will have to be done slowly and with careful consideration at each step. In the pre-HOME metagame, Terastallization was likely too much for the tier unless Ubers fundamentally compromised a large part of its identity by banning the two natural Ubers of Gen 9 (Koraidon and Miraidon) which then would result in day one OU, and we all saw how unbalanced that metagame was. Nobody was, nor is, willing to consider this as an option. This topic has been discussed internally within Ubers for a good while, but we decided to wait until after Home came out, to see if the mechanic would play out differently with more natural Ubers, especially after the tiering decision in OU to keep the mechanic as is.
We are unwilling to consider a Terastallization list for reasons I outlined in the thread that was proposed for NatDex Ubers here, suggesting that as an option in this thread is a waste of time as it will not be considered and thus your post will be deleted. Maintaining a tier list for Pokemon that can and can't Tera was attempted in Gen 8 with Dynamax and that the list is simultaneously too much legwork to maintain as well as too unintuitive for people new or unfamiar with Ubers. Fundamentally I do not believe that a list should be Ubers' way of tiering, it would frequent testing and updates, and is too prone to bias and trends. Ubers aims to tier as infrequently as possible. We do not want to keep suspecting Pokémon that are broken by a mechanic rather than an element of the Pokémon itself. I believe this to be a fundamental part of Ubers tiering policy, having the most Pokémon available while having a stable metagame. This is fundamentally different to all other tiers. They aim to create stable metagames by banning Pokémon, whereas in Ubers that is an absolute last resort and almost antithetical to Ubers' ethos. As such any tiering action we take does not aim to create a precedent for tiers below Ubers, as they operate under different philosophies.
Below are the opinions of three of the current members of the SV Ubers Tiering Council. The others will be replying to this thread to give their opinions in due course, but we wanted to get the opinions of some of the council members in the thread to paint a picture of why we have made this thread and want to discuss what our options are.
I am going to use an example from a recent game I played in the Ubers Open, where tera had a significant effect on the gameplay choices made by both me and my opponent in a way that I believe was detrimental to the game. https://replay.pokemonshowdown.com/smogtours-gen9ubers-700021 - As you can see here, I Close Combat a Giratina-O instead of clicking Play Rough (which would have killed the Giratina-O in nearly all scenarios, at worst being a roll in my favour) since I anticipated him to Terastallize into a Steel type, since Giratina-O commonly do as counterplay to Zacian-C and I believed this would be Icemaster’s best play. This put me in a significantly worse position for the remainder of the game (even though I did win) because Zacian-C was a key element of my counterplay to his threats (Kyogre and Koraidon). While getting individual turns wrong is a part of Pokémon, I believe that due to Terastallization entire games can be decided upon individual turns, at a far more frequent rate than I believe is healthy for the metagame.
This is just one example, and does not account for the many examples that can be found where a Pokemon like Miraidon or Koraidon simply blow past their counterplay by gaining additional power on their moves (Dragon with Specs Miraidon, Fire with Scarf/Band Koraidon), nor does it cover examples where an offensive threat completely changes its defensive profile to be immune or resistant to the opponents forms of counterplay. The significant increase in tools for avoiding counterplay available to the offensive powerhouses of the tier is something that I do not believe can be made up by the defensively minded uses of Tera, either in the builder or in the game.
I also believe that, should Tera remain unrestricted, Ubers would have to fundamentally compromise its identity by banning multiple Pokémon, to the extent that we would have the largest banlist in Ubers history, and we would probably have to take action on both Koraidon and Miraidon, which is something I want to avoid if at all possible, given they are the biggest additions to Ubers in gen9.
This is just one example, and does not account for the many examples that can be found where a Pokemon like Miraidon or Koraidon simply blow past their counterplay by gaining additional power on their moves (Dragon with Specs Miraidon, Fire with Scarf/Band Koraidon), nor does it cover examples where an offensive threat completely changes its defensive profile to be immune or resistant to the opponents forms of counterplay. The significant increase in tools for avoiding counterplay available to the offensive powerhouses of the tier is something that I do not believe can be made up by the defensively minded uses of Tera, either in the builder or in the game.
I also believe that, should Tera remain unrestricted, Ubers would have to fundamentally compromise its identity by banning multiple Pokémon, to the extent that we would have the largest banlist in Ubers history, and we would probably have to take action on both Koraidon and Miraidon, which is something I want to avoid if at all possible, given they are the biggest additions to Ubers in gen9.
It's of my opinion that Tera, while not initially as broken as I thought it would have been before launch, is a fundamentally broken game mechanic. There's a couple of factors at play here. The most problematic one in my opinion is just the inherent unpredictability of the mechanic; any Pokemon at any time can turn into any type, and while some tera types will clearly be better than others, ultimately the mechanic is completely unpredictable. As such, the most broken aspect of the mechanic is simply that it adds more guessing games to pokemon than there already is.
Let's take the common case of Miraidon, probably the best breaker in the whole game currently. The only somewhat reliable check to it is Ting-Lu, as it's the only mon who can take Specs Draco Meteors or Calm Mind-boosted attacks. A common scenario is this; Miraidon comes in and gets a Calm Mind up while the opponent switches to Ting-Lu. Now there is the following dilemma; if Miraidon uses Tera Dragon, it can more than likely one-shot the Ting-Lu with a Draco Meteor, so should the Ting-Lu use Tera Steel to tank the Draco and take out Miraidon? Or should Miraidon switch out to bait the Tera Steel and break it later? Perhaps both Pokemon are actually Tera Fairy and the whole interaction above is moot? While all of these above questions are in the realm of normal gameplay decisions, I feel that Tera adds both more guessing to the game and makes it even more critical, as often times a wrong decision against a Terastallized Pokemon can easily mean a lost game. In the above scenario, the wrong decision by either player will more than likely mean the loss of the game outright.
Another point I want to address about Tera is that it inherently benefits offense more than defense. It's safe to say this only gets magnified in Ubers, where the added STAB options or boosted STAB of tera can absolutely go wild in a tier when Miraidon, Koraidon, Kyogre, and others can break through all of their supposed checks with ease. While tera can be used defensively, such as to add a resist on a pokemon who wouldn't resist otherwise, this tends to be not as advantageous as offensive teras can gain an insane amount of momentum. Not to mention, often times the added resist is not enough in Ubers where boosted STAB options can simply overwhelm most checks. This part of the mechanic is problematic as I see it, as it often means the winner of the games simply comes down to who can get their offensive tera completed successfully first, putting much more emphasize on who just happened to chose the right lead and thus can get momentum quickly. This also has the effect of making Pokemon like Specs Miraidon or Band Koraidon nearly impossible to properly check, which thus makes the tier more match-up dependent as a result. As an example, I've literally lost games in pre-home due to choosing the wrong lead against a Chien-Pao, it using Tera Ice turn 1 to 2HKO my Corviknight, and then winning the game. Furthermore, as Tera usage is so flexible, it provides more ways than ever for people to counter-team each other, which again makes the tier less fun and more match-up fishy than it has to be.
Additionally, I think that some may worry that the lose of tera would slow down the tier significantly. While this is not a good or bad thing per say, I'd also like to point out that many Pokemon in Ubers are barely being checked as is, and this both 1.) means that pokemon such as Miraidon, Koraidon, Arceus, Zacian, and Kyogre are significantly harder to check, and 2.) this necessitates having additional checks as back-up which may not be necessary otherwise. Take the case of Zacian-C, who can at any time use Tera Ground on a predicted switch to take out its best check in Skeledirge, which would necessitate you to have some back-up options which you may have otherwise been able to use for more offensive pressure. Let's look at a less obvious offensive example in Calm Mind Arceus forms, who can use Tera Poison or Tera Steel to avoid having to take Toxic from Clodsire, Eternatus, or Toxapex, turning these otherwise safe checks into set-up fodder and making CM Arceus one of the hardest things to deal with in the game as a result. Again, whether this is a good or bad thing is up to each person, but I'd just like to dispel to notion that a loss of tera would 100% create a overtly defensive metagame.
As I currently see it, while the mechanic is not as overwhelming broken as Dynamax was, Tera ultimately makes it less likely for the more skilled player to win, which is definitely a problem that should be addressed. The reasons it decreases the skill of the game is as follows:
1.) It adds more critical guessing to the game than there has to be, often deciding games as a result.
2.) It creates more Pokemon that are nearly impossible to check, which in turn makes the tier more match-up dependent; and
3.) The mechanic can be used to counter team and fish for match-up incredibly hard.
I believe that there are only two viable solutions that could work; the first is a clause where Tera Types are revealed on each Pokemon beforehand. This takes out some of the guessing game that the mechanic brings which definitely helps a bit, and this method is also less intrusive, making it ideal for those who want to preserve the generational mechanic as well as the current interactions in Ubers. The other option is an outright ban, which while it seems the harshest option, at the end of the day it would do the most to get rid of the problematic aspects of the mechanic which makes it the most ideal approach in my eyes. After all, revealing the Tera Type ultimately only does so much to stop the massively strong pokemon of Ubers from breaking your team outright.
Let's take the common case of Miraidon, probably the best breaker in the whole game currently. The only somewhat reliable check to it is Ting-Lu, as it's the only mon who can take Specs Draco Meteors or Calm Mind-boosted attacks. A common scenario is this; Miraidon comes in and gets a Calm Mind up while the opponent switches to Ting-Lu. Now there is the following dilemma; if Miraidon uses Tera Dragon, it can more than likely one-shot the Ting-Lu with a Draco Meteor, so should the Ting-Lu use Tera Steel to tank the Draco and take out Miraidon? Or should Miraidon switch out to bait the Tera Steel and break it later? Perhaps both Pokemon are actually Tera Fairy and the whole interaction above is moot? While all of these above questions are in the realm of normal gameplay decisions, I feel that Tera adds both more guessing to the game and makes it even more critical, as often times a wrong decision against a Terastallized Pokemon can easily mean a lost game. In the above scenario, the wrong decision by either player will more than likely mean the loss of the game outright.
Another point I want to address about Tera is that it inherently benefits offense more than defense. It's safe to say this only gets magnified in Ubers, where the added STAB options or boosted STAB of tera can absolutely go wild in a tier when Miraidon, Koraidon, Kyogre, and others can break through all of their supposed checks with ease. While tera can be used defensively, such as to add a resist on a pokemon who wouldn't resist otherwise, this tends to be not as advantageous as offensive teras can gain an insane amount of momentum. Not to mention, often times the added resist is not enough in Ubers where boosted STAB options can simply overwhelm most checks. This part of the mechanic is problematic as I see it, as it often means the winner of the games simply comes down to who can get their offensive tera completed successfully first, putting much more emphasize on who just happened to chose the right lead and thus can get momentum quickly. This also has the effect of making Pokemon like Specs Miraidon or Band Koraidon nearly impossible to properly check, which thus makes the tier more match-up dependent as a result. As an example, I've literally lost games in pre-home due to choosing the wrong lead against a Chien-Pao, it using Tera Ice turn 1 to 2HKO my Corviknight, and then winning the game. Furthermore, as Tera usage is so flexible, it provides more ways than ever for people to counter-team each other, which again makes the tier less fun and more match-up fishy than it has to be.
Additionally, I think that some may worry that the lose of tera would slow down the tier significantly. While this is not a good or bad thing per say, I'd also like to point out that many Pokemon in Ubers are barely being checked as is, and this both 1.) means that pokemon such as Miraidon, Koraidon, Arceus, Zacian, and Kyogre are significantly harder to check, and 2.) this necessitates having additional checks as back-up which may not be necessary otherwise. Take the case of Zacian-C, who can at any time use Tera Ground on a predicted switch to take out its best check in Skeledirge, which would necessitate you to have some back-up options which you may have otherwise been able to use for more offensive pressure. Let's look at a less obvious offensive example in Calm Mind Arceus forms, who can use Tera Poison or Tera Steel to avoid having to take Toxic from Clodsire, Eternatus, or Toxapex, turning these otherwise safe checks into set-up fodder and making CM Arceus one of the hardest things to deal with in the game as a result. Again, whether this is a good or bad thing is up to each person, but I'd just like to dispel to notion that a loss of tera would 100% create a overtly defensive metagame.
As I currently see it, while the mechanic is not as overwhelming broken as Dynamax was, Tera ultimately makes it less likely for the more skilled player to win, which is definitely a problem that should be addressed. The reasons it decreases the skill of the game is as follows:
1.) It adds more critical guessing to the game than there has to be, often deciding games as a result.
2.) It creates more Pokemon that are nearly impossible to check, which in turn makes the tier more match-up dependent; and
3.) The mechanic can be used to counter team and fish for match-up incredibly hard.
I believe that there are only two viable solutions that could work; the first is a clause where Tera Types are revealed on each Pokemon beforehand. This takes out some of the guessing game that the mechanic brings which definitely helps a bit, and this method is also less intrusive, making it ideal for those who want to preserve the generational mechanic as well as the current interactions in Ubers. The other option is an outright ban, which while it seems the harshest option, at the end of the day it would do the most to get rid of the problematic aspects of the mechanic which makes it the most ideal approach in my eyes. After all, revealing the Tera Type ultimately only does so much to stop the massively strong pokemon of Ubers from breaking your team outright.
Terastallization is a game mechanic in the flavor of Game Freak's newest generational gimmick, the decision on which will define the tiering policy of this generation. Since it is a mechanic and not a Pokemon, ability, or move, it informs all gameplay that occurs, thus a decision on Terastallization must occur before any other tiering can occur as to not cause backtracking. Terastallization allows Pokemon to spontaneously change their type with limited telegraphing. The implications of this are obvious: Pokemon can now change their type to circumvent what would otherwise be a check, either by adding an option to KO that check or negating their weakness to that check's attacks. As with Dynamax, Terastallization is inherently biased to offensive use, putting into question if the mechanic invalidates too much player forethought in both the builder and during the battle. An argument can be made that Terastallization is what currently enables all of the top offensive threats to exist in a state of having precarious counterplay. Ultimately Ubers players must decide if preserving this generational gimmick is worth the increased emphasis on offensive playstyles and the overall decrease in the stability of checks.
We are opening up this thread to evaluate the options available to us as a tiering body. We will listen to feedback from this thread and an upcoming survey before taking any action, and aim to be as transparent and communicative as possible going forward with Terastallization. We are willing to consider all suggestions that are not in the form of a Tera-List, for the reasons outlined above.