The must Tera T1 restricts the mechanic far more severely than every other restriction proposed and is incredibly arbitrary.
Ty for the response!
Fair criticism for sure.
I should have been clear in my goals of the restriction I'm putting forth:
It would nuke Terra into the ground- a gigantic nerf that would make the gimmick a mere novelty yet still appease a small sense of fun for people who want to get creative.
The concept is born from Gen 6, as in lots of lead matchups are Megas who run protect.
So this would be a weird cousin of that lead MU game.
Offensive mons would run protect, scout then go into a counter/check. It would also provide a small nerf to cannons like Terra Dark Chien who would need to give up a moveslot- or if no protect, risk being forced out turn 1.
Ironically, this reminds me of Palafin's design lol
As for arbitrary; I'm not sure where else we could put this forced Terra turn. I just went for the obvious choice lol
There are arguably more arbitrary restriction proposals we currently have to choose from, such as limiting which mons can Terra..
Ideally, Terra is simply banned.
My goal was just to provide a restriction that appeased those who really don't enjoy the mechanic in competitive play, but if they must keep it in, this would be their second choice.
If we absolutely can't add it to the proposed restrictions I understand.