Except it’s just a regular teambuilder restriction to implement that teras must be stab only.I'm really not sure why some people are going to such lengths just to keep this mechanic in standard play. It's unbalanced, often leads to unnecessary 50/50s and clearly perpetuates an offensive metagame that surpasses what is healthy. I don't think many people disagree with these points, nor is my post going to focus on this explicitly; however, I believe the way a lot of people are suggesting we go about fixing this is just wrong.
All of the solutions presented in this thread so far that are not banning the mechanic outright are flawed. Some people are really willing to go as far as changing how the mechanic functions, by installing type indicators, making OU no better than an OM, just to keep it. Not only this but it destroys the entire identity of the mechanic to begin with? It makes no sense to me. I've been on this site for years and I thought we'd learned that these unnecessary complex bans do not work. It is only delaying the inevitable. I appreciate to some degree the willingness of the OU council to explore more options, but if we genuinely go down a path that isn't ban or do not ban, that is by my standards absurd.
People are advocating changing how terastallisation works now, but why is this the one time we're willing to change how something works? Why can't I advocate for Dynamax to solely boost HP and not have added move power and effects? Why can't I advocate for gems to have less of a power buff in BW? When does it stop? Changing terastallisation's function sets an incredibly dangerous precedent that strays us too far from the cartridge we're supposed to be abiding by. You cannot play OU with terastallisation type indicators on cartridge. You cannot set a limit pre game on what Pokemon you're allowed to terastallise on cartridge. While I don't usually adhere to the "cartridge is law" rhetoric that some people spout, this definitely goes beyond the scope of what is acceptable in my eyes.
Mixing and matching the features of a single mechanic to fit our ideal criteria on what it should be is not a good solution. This really should be a thread on the merits of keeping terastallisation versus the merits of removing it. That's all. Not "hey here's your Sizzler salad buffet tray, go around and choose what you want on your plate, enjoy your meal!!". This mechanic is not enjoyable, it is not healthy, it doesn't promote competitive play, but because it's the "generational gimmick" some people want to go to the edges of the Earth defending its existence. Can we please just strive for a healthy and balanced OU? If you believe tera is healthy, then fine, argue for that, but please don't make up what you think it should do. At that point we might as well rename it, or create our own gimmicks that we like as a community. I'm surely not the only one who thinks this is outlandish.
Ban it (preferable) or don't ban it yet, just please don't change how it works.
There is Literally no game modding required to implement it, and it’s definitely not a pet mod. I understand and sympathize with the perspective that complex bans are undesirable but let’s not mislabel.
The topic of interest and growth can’t be discounted as foolish. It’s a reality we need to, at the very least, consider even if not outright favor. If there’s any time to make an exception on how we do things, it’s for the generational mechanic. No slippery slope, only those (maybe only just this once).