god this thread is painful to read.
you can't halfass this. i think there is a very reasonable and strong justification for preserving mechanics for the sake of marketing and community growth, i don't want to discount that fact, but they shouldn't come at the cost of actually solving the problem for the sake of looking good with public relations.
and that's the problem. halfassing this doesn't fix the meta. it just kicks the can down the road with a complex ban on the blind hope that maybe it'll be better and we can have it both ways when that's never going to be a good outcome for anyone involved. tera's a strong game variance mechanic and restricting it with compromises won't solve that issue so i don't get why doubling down on this path is such a forefront of discussion.
you can't halfass this. i think there is a very reasonable and strong justification for preserving mechanics for the sake of marketing and community growth, i don't want to discount that fact, but they shouldn't come at the cost of actually solving the problem for the sake of looking good with public relations.
and that's the problem. halfassing this doesn't fix the meta. it just kicks the can down the road with a complex ban on the blind hope that maybe it'll be better and we can have it both ways when that's never going to be a good outcome for anyone involved. tera's a strong game variance mechanic and restricting it with compromises won't solve that issue so i don't get why doubling down on this path is such a forefront of discussion.
- previewing types only tells you what things might change to. it doesn't tell you with who or when that mixup will happen, there will still be guessing games about what turn the ape will switch weaknesses for a free rage fist boost, if he even will at all, or if anyone else on the team will make a similarly impactful play at any other moment. unknown specific types will likely become less and less of an issue as the meta stabilizes and tera types become easier to predict based on established tested standards, so it feels like rushing a band-aid fix to a fundamentally unstable game that may not even actually help in the long run.
- banning the item slot? really??? that's literally just some random made-up crap. why don't we just say that you can tera only if you have 3 moves, or if you downgrade to only level 90, or whatever other random bullshit we want to enforce to appropriately nerf the fundamental concept of a type transformation. mega stones and z-crystals are not a precedent, they are an entirely different mechanic and picking and choosing random parts of pokémon to remove isn't somehow justified just because a different thing used to follow different rules.
- banning tera blast would actually be a pretty good idea if it actually consistently gutted the abusers that it needed to. but most of them don't actually use it. while there's a reasonable justification to saying that the fundamental idea of giving anything coverage that it shouldn't have is breaking the game, it's really not the broken part of the mechanic right now so it wouldn't really solve anything other than doling out arbitrary nerfs.
- restricting terastalization to only same-type transformations would probably solve the consistency problem...only it's doing so by removing the entire point of the mechanic. why even bother at that point? take away every diverse use case the mechanic is SPECIFICALLY designed around so we can tell the casual players "uh hey guys we didn't TECHNICALLY ban the gen 9 gimmick so please don't make fun of us for refusing to adapt!" put in a complex ban that kills the entire point of the gimmick just to preserve...having a random adaptability nuke and trying to keep up branding images that won't even work when the entire "fun" and "interesting" use cases are all gone anyway? at that point just get rid of it all the way, it will only just be simpler, make the game better, and not come off any worse publicly than just gutting 16/18 use cases which will just cause the exact same "omg smogon hates fun why cant i use my dragon-tera charizard" reactions that a regular ban would. it's literally just easier to tell people that game freak put out another busted mechanic and unfortunately we couldn't work with it than telling casual players that their tera normal dragonite is no good for our ruleset but hey maybe you can just catch and build a tera flying one instead since apparently that's okay. as if preserving randomly activated adaptability access is somehow worth it for quality of competition.
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