[SET]
name: Choice Band Adaptability
move 1: Close Combat
move 2: Stone Edge
move 3: Toxic / Stealth Rock
move 4: Earthquake / Megahorn / Stealth Rock
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Terrakion is one of the most threatening physical breakers in AAA and is capable of battering through many defensive cores on its own. Rock- and Fighting-type STAB moves have near-perfect coverage by themselves, making Adaptability a fantastic damage amplifying ability for it. With a Choice Band equipped, very few defensive walls can safely switch into Terrakion. Dauntless Shield Mew is one of the most reliable answers as it is never 2HKOed by any of Terrakion's common moves without a critical hit, but even Dauntless Shield Corviknight fails to check Terrakion reliably as Stealth Rock damage is enough to let it get 2HKOed by Close Combat. Terrakion's base 108 Speed is enough to outpace all common defensive Pokemon and a number of common breakers, including Genesect and Tapu Lele, giving it plenty of Pokemon to force out if brought in via a slow pivot or after a KO. While Terrakion will almost always be using its STAB moves, Earthquake is a 100% accurate option to hit Toxapex without getting PP stalled, Megahorn lets Terrakion 2HKO Dauntless Shield Mew after Stealth Rock, and Toxic is a nice option to cripple walls that Terrakion cannot 2HKO like Dauntless Shield Mew and Hippowdon. Stealth Rock is also an option to let Terrakion get entry hazards up on a predicted switch if the opponent has a reliable answer to it. Terrakion runs maximum Speed and Attack investment with a Jolly nature to take advantage of its Speed tier and maximize the number of Pokemon it beats one-on-one.
Terrakion fits well on bulky offense teams that can provide it with many opportunities to switch in and fire off strong attacks. While almost nothing can safely switch into Terrakion, it is also true that Terrakion does not want to switch in on many Pokemon either. Therefore, slow pivots like Corviknight, Swampert, and Blissey provide the safe switch in that Terrakion needs and make excellent teammates. Defensive pivots also make good teammates as Terrakion is often forced out after it gets a KO due to its mediocre bulk and only slightly above-average Speed. Good offensive teammates include fast physical attackers that like to take advantage of the weakened or broken defensive cores that Terrakion creates such as Barraskewda, Zarude, and Genesect. Other good offensive teammates include Azelf and Tapu Koko, as they can draw out and pivot on RegenVest Pokemon that Terrakion can beat easily; Azelf can also set up Psychic Terrain to protect Terrakion from Triage. Lastly, Terrakion appreciates entry hazard support, as many of its checks can only check it from high health, and hazards help whittle them down until they can no longer switch in.
[STRATEGY COMMENTS]
Other Options
=============
Terrakion can run a Swords Dance set with either Tough Claws—with Megahorn to beat Mew—or Adaptability on more offensive teams to take advantage of the free turns it generates, but the Life Orb chip damage and increased risk of taking stray hits makes it less reliable on longer games against bulkier teams. A Sniper set with Laser Focus allows Terrakion to beat every common defensive switch in, but once the set is revealed the foe can stay in and attack to deny the Laser Focus turn.
Checks and Counters
===================
**Dauntless Shield Users**: Dauntless Shield Mew and Hippowdon are two of the few reliable switch ins to Adaptability Terrakion, as they are not 2HKOed by any move even with Stealth Rock up and can heal reliably, counter back with strong super effective attacks, or inflict Terrakion with status. However, they both must watch out for Toxic while switching in.
**Nidoqueen, Palossand, and Doublade**: While Terrakion threatens every common wall in the meta, it should be noted that dedicated walls for it do exist. Namely, Nidoqueen, Palossand, and Doublade and can reasonably check Terrakion over the course of a longer game.
**Physically Defensive Choice Scarf Users**: Choice Scarf Mew, Tapu Fini, and Galarian Zapdos are all able to take one hit from Terrakion and force it out or pivot in on it. With Regenerator, they are often able to do this multiple times per battle but can be overwhelmed if not kept at high HP.
**Protect Users**: Terrakion has a difficult matchup against defensive Pokemon that run Protect like Heatran and Tapu Fini as Protect both reveals which move Terrakion is locked into, enabling the opponent to pick the correct switch-in, and drains precious PP. Both of Terrakion's STAB moves have only 8 PP and are prone to being stalled out over the course of longer games, and Protect accelerates that. However, it can be risky to click Protect without sufficiently scouting if it's being used against setup Terrakion.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[motherlove, 231750], [Osake, 524664]]
- Grammar checked by: [[Kris, 241023]]
name: Choice Band Adaptability
move 1: Close Combat
move 2: Stone Edge
move 3: Toxic / Stealth Rock
move 4: Earthquake / Megahorn / Stealth Rock
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Terrakion is one of the most threatening physical breakers in AAA and is capable of battering through many defensive cores on its own. Rock- and Fighting-type STAB moves have near-perfect coverage by themselves, making Adaptability a fantastic damage amplifying ability for it. With a Choice Band equipped, very few defensive walls can safely switch into Terrakion. Dauntless Shield Mew is one of the most reliable answers as it is never 2HKOed by any of Terrakion's common moves without a critical hit, but even Dauntless Shield Corviknight fails to check Terrakion reliably as Stealth Rock damage is enough to let it get 2HKOed by Close Combat. Terrakion's base 108 Speed is enough to outpace all common defensive Pokemon and a number of common breakers, including Genesect and Tapu Lele, giving it plenty of Pokemon to force out if brought in via a slow pivot or after a KO. While Terrakion will almost always be using its STAB moves, Earthquake is a 100% accurate option to hit Toxapex without getting PP stalled, Megahorn lets Terrakion 2HKO Dauntless Shield Mew after Stealth Rock, and Toxic is a nice option to cripple walls that Terrakion cannot 2HKO like Dauntless Shield Mew and Hippowdon. Stealth Rock is also an option to let Terrakion get entry hazards up on a predicted switch if the opponent has a reliable answer to it. Terrakion runs maximum Speed and Attack investment with a Jolly nature to take advantage of its Speed tier and maximize the number of Pokemon it beats one-on-one.
Terrakion fits well on bulky offense teams that can provide it with many opportunities to switch in and fire off strong attacks. While almost nothing can safely switch into Terrakion, it is also true that Terrakion does not want to switch in on many Pokemon either. Therefore, slow pivots like Corviknight, Swampert, and Blissey provide the safe switch in that Terrakion needs and make excellent teammates. Defensive pivots also make good teammates as Terrakion is often forced out after it gets a KO due to its mediocre bulk and only slightly above-average Speed. Good offensive teammates include fast physical attackers that like to take advantage of the weakened or broken defensive cores that Terrakion creates such as Barraskewda, Zarude, and Genesect. Other good offensive teammates include Azelf and Tapu Koko, as they can draw out and pivot on RegenVest Pokemon that Terrakion can beat easily; Azelf can also set up Psychic Terrain to protect Terrakion from Triage. Lastly, Terrakion appreciates entry hazard support, as many of its checks can only check it from high health, and hazards help whittle them down until they can no longer switch in.
[STRATEGY COMMENTS]
Other Options
=============
Terrakion can run a Swords Dance set with either Tough Claws—with Megahorn to beat Mew—or Adaptability on more offensive teams to take advantage of the free turns it generates, but the Life Orb chip damage and increased risk of taking stray hits makes it less reliable on longer games against bulkier teams. A Sniper set with Laser Focus allows Terrakion to beat every common defensive switch in, but once the set is revealed the foe can stay in and attack to deny the Laser Focus turn.
Checks and Counters
===================
**Dauntless Shield Users**: Dauntless Shield Mew and Hippowdon are two of the few reliable switch ins to Adaptability Terrakion, as they are not 2HKOed by any move even with Stealth Rock up and can heal reliably, counter back with strong super effective attacks, or inflict Terrakion with status. However, they both must watch out for Toxic while switching in.
**Nidoqueen, Palossand, and Doublade**: While Terrakion threatens every common wall in the meta, it should be noted that dedicated walls for it do exist. Namely, Nidoqueen, Palossand, and Doublade and can reasonably check Terrakion over the course of a longer game.
**Physically Defensive Choice Scarf Users**: Choice Scarf Mew, Tapu Fini, and Galarian Zapdos are all able to take one hit from Terrakion and force it out or pivot in on it. With Regenerator, they are often able to do this multiple times per battle but can be overwhelmed if not kept at high HP.
**Protect Users**: Terrakion has a difficult matchup against defensive Pokemon that run Protect like Heatran and Tapu Fini as Protect both reveals which move Terrakion is locked into, enabling the opponent to pick the correct switch-in, and drains precious PP. Both of Terrakion's STAB moves have only 8 PP and are prone to being stalled out over the course of longer games, and Protect accelerates that. However, it can be risky to click Protect without sufficiently scouting if it's being used against setup Terrakion.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[motherlove, 231750], [Osake, 524664]]
- Grammar checked by: [[Kris, 241023]]
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