Funbot28
Banned deucer.
[OVERVIEW]
Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing, high-powered STAB moves, which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either Diancite or Lucarionite, Terrakion can single-handedly break through most walls in the tier with the former Mega Stone, while the latter Mega Stone enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both offensively and defensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, or Taunt, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats. The presence of common bulky threats such as Primal Groudon, Venusaurite Gliscor, and Manectite Mew also hampers Terrakion's capability to break walls, since Terrakion can be threatened with an OHKO by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, it may require some additional support from its teammates at times to perform its role.
[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe, especially in conjunction with the Adaptability boost from Lucarionite, with the only cost being its defenses lowering after every use. Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala that resist or are immune to Terrakion's other STAB move. Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably giving it the chance to OHKO threats such as Primal Groudon, Gliscor, Arceus-Ghost, and Arceus-Fairy after Stealth Rock damage. Taunt is a great utility move that provides Terrakion with the ability to shut down common defensive threats that rely on their own status moves to be effective, such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force the aforementioned Pokemon to come in, potentially crippling them from responding appropriately. Substitute can be used as an alternative to punish the switches that Terrakion tends to force, enabling it to either safely spam its STAB moves or use Swords Dance by protecting it from status and some phazing moves such as Toxic, Will-O-Wisp, and Dragon Tail alongside other miscellaneous abilities such as Intimidate. Stealth Rock can be considered as an option, as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably, and it can usually capitalize on the momentum it gains when setting up the entry hazard.
Set Details
========
Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result. Its EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed as many threats as possible, such as Arceus and Landorus-T. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.
Usage Tips
========
Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can help its teammates break through opposing walls much more easily. Terrakion's meager defenses mean it cannot really come in against most offensive threats, so Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching. It should also take caution in staying in against threats that commonly run priority moves such as Zygarde and Entei, as they can threaten to revenge kill Terrakion if it is even slightly chipped. Terrakion should be using utility moves early on in the game, as its ability to force in walls can enables it to punish threats such as Mew, Gliscor, and support Arceus formes, as they come into moves such as Swords Dance and Substitute. Even when facing a threat that may completely wall Terrakion, such as Arceus-Fairy or Mew, Terrakion should be utilizing Taunt to cripple the aforementioned threats as they attempt to recover their health. Once they have been appropriately weakened, Terrakion may proceed to spam its STAB attacks more reliably as a result.
Team Options
========
Pokemon that can break through Terrakion's checks, such as Altarianite Zygarde and Entei are much appreciated, as they can help check opposing offensive threats while Terrakion can help break through walls such as support Arceus formes and Mew in return. Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex make excellent teammates for Terrakion, and these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-S. Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it with many more opportunities to wallbreak successfully. Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage, such as Primal Groudon and Buzzwole, in addition to common -ate ability Extreme Speed users such as Zygarde and Entei that threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily and free up a potential moveslot for other utility options.
[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Swords Dance / Taunt
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback being that its defenses are lowered after every use. Stone Edge acts as Terrakion's secondary STAB option, rounding off its coverage almost perfectly by hitting Flying- and Ghost-types that resist Close Combat. Stealth Rock is a great utility move, as Terrakion's ability to force out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably. Toxic is another great utility move that disrupts Terrakion's most common switch-ins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Venusaurite Gliscor, crippling the aforementioned threats and making them much easier to break through later on in the game. Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as defensive Primal Groudon, support Arceus-Ground, and Magearna after a single boost. Taunt is an option to cripple defensive threats such as Mew and Giratina, enabling Terrakion to break through the aforementioned threats due to them not being able to utilize their utility options.
Set Details
========
Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively. The EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most damage and outspeed as many threats as possible, such as Kartana, Tapu Lele, and Tapu Koko. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.
Usage Tips
========
Terrakion should try Mega Evolving only when necessary, as the lowered defenses provided by Diancite often leaves it prone to revenge killing, meaning you should assure yourself that it absolutely needs the extra Attack and Speed in order to revenge kill the opposing threat before proceeding to Mega Evolve. While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus-Fairy, as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats. Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive Pokemon, enabling it to capitalize on the opportunity that its offensive presence provides. Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion, especially when considering its decreased bulk after Mega Evolving. Building on the previous point, Terrakion should only be coming in on aggressive double switches or by slow pivoting provided by its teammates, as it can be OHKOed by most offensive threats it if comes into an attack directly. Thanks to the great boost in Speed provided by the Diancite, Terrakion can act as a means of checking faster foes after coming in from a potential sacrificing of a teammate, outpacing threats such as Lucarionite Zygarde even after a Dragon Dance boost.
Team Options
========
Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma. Specially offensive threats like Xerneas, Volcarona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna make great teammates, as they may break through physical walls in return. Slow pivoting from partners such as Magearna and Mew can help bring Terrakion in more safely, giving it the chance to perform its role without being threatened by attacks from opposing offensive threats. Other offensive threats that can take advantage of Terrakion's ability to keep Stealth Rock on the opposing side of the field such as Kartana, offensive Magearna, and Volcarona also make great partners for Terrakion, as they have a much easier time breaking through walls such as Ho-oh and Red Orb Raikou.
[STRATEGY COMMENTS]
Other Options
=============
Metagrossite may be run as an alternative Mega Stone option, providing Terrakion with a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access to Adaptability when considering Terrakion's Rock-type STAB move makes the option less favorable overall. Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its Fighting-type STAB moves much more safely thanks to Scrappy. However, the slower Speed and damage output compared to its other Mega Stone choices means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele as well as break through sturdy walls such as Buzzwole and Hippowdon. An Adamant nature may be run on either set when paired with Sticky Web support, as Terrakion can deal as much damage as possible while still outspeeding key threats such as maximum Speed Arceus formes, Keldeo, and Ultra Necrozma. However, the required support makes the option less desirable overall.
Checks and Counters
===================
**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip damage, an Attack boost from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.
**Fairy-types**: Fairy-types such as Altarianite Zygarde, Altarianite Landorus-T, and Arceus-Fairy can all switch into Terrakion's Fighting-type STAB attacks and proceed to KO it with their own STAB moves. However, they all fear coming into a potential Stone Edge, while Arceus-Fairy also can be crippled via Taunt and Toxic on the switch.
**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs Diancite. However, it is worth noting that they cannot safely come in against Terrakion without risking being OHKOed.
**Faster Threats**: Terrakion can be offensively checked by a couple of threats such as Diancite Tapu Lele, Zeraora, Kartana, and Darkrai, as all aforementioned examples can threaten to KO Terrakion from full health.
**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed. This means Terrakion must be wary against threats that commonly run moves such as Will-O-Wisp, Discharge, and Scald such as Giratina, Mew, and Zapdos. Poison damage may also wear down Terrakion to the point where it can be KOed by certain attacks such as Earthquake from Gliscor and Earth Power from Mew, limiting its wallbreaking potential as well. However, it is worth noting that Diancite sets can bounce back moves such as Will-O-Wisp and Toxic thanks to Magic Bounce.
Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing, high-powered STAB moves, which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either Diancite or Lucarionite, Terrakion can single-handedly break through most walls in the tier with the former Mega Stone, while the latter Mega Stone enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both offensively and defensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, or Taunt, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats. The presence of common bulky threats such as Primal Groudon, Venusaurite Gliscor, and Manectite Mew also hampers Terrakion's capability to break walls, since Terrakion can be threatened with an OHKO by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, it may require some additional support from its teammates at times to perform its role.
[SET]
name: Lucarionite Wallbreaker
move 1: Close Combat
move 2: Stone Edge
move 3: Swords Dance
move 4: Taunt / Substitute
item: Lucarionite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe, especially in conjunction with the Adaptability boost from Lucarionite, with the only cost being its defenses lowering after every use. Stone Edge acts as Terrakion's secondary STAB option, letting it hit the Flying- and Ghost-types such as Landorus-T and Lunala that resist or are immune to Terrakion's other STAB move. Swords Dance further enhances Terrakion's wallbreaking capabilities, letting it dismantle just about every defensive threat in the metagame after it acquires a single boost, notably giving it the chance to OHKO threats such as Primal Groudon, Gliscor, Arceus-Ghost, and Arceus-Fairy after Stealth Rock damage. Taunt is a great utility move that provides Terrakion with the ability to shut down common defensive threats that rely on their own status moves to be effective, such as non-Sablenite Mew, Arceus-Ghost, and Toxapex. It is a notable user of the move due to how well it can force the aforementioned Pokemon to come in, potentially crippling them from responding appropriately. Substitute can be used as an alternative to punish the switches that Terrakion tends to force, enabling it to either safely spam its STAB moves or use Swords Dance by protecting it from status and some phazing moves such as Toxic, Will-O-Wisp, and Dragon Tail alongside other miscellaneous abilities such as Intimidate. Stealth Rock can be considered as an option, as Terrakion's capability in forcing out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably, and it can usually capitalize on the momentum it gains when setting up the entry hazard.
Set Details
========
Lucarionite boosts Terrakion's Attack and Speed and also grants it the ability Adaptability upon Mega Evolution, transforming it into one of the most threatening wallbreakers in the metagame as a result. Its EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most amount of damage and outspeed as many threats as possible, such as Arceus and Landorus-T. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.
Usage Tips
========
Try to Mega Evolve Terrakion as soon as possible, as letting it wallbreak early on in the game can help its teammates break through opposing walls much more easily. Terrakion's meager defenses mean it cannot really come in against most offensive threats, so Terrakion should usually be coming in on the battlefield through pivoting from its teammates or potential aggressive double switching. It should also take caution in staying in against threats that commonly run priority moves such as Zygarde and Entei, as they can threaten to revenge kill Terrakion if it is even slightly chipped. Terrakion should be using utility moves early on in the game, as its ability to force in walls can enables it to punish threats such as Mew, Gliscor, and support Arceus formes, as they come into moves such as Swords Dance and Substitute. Even when facing a threat that may completely wall Terrakion, such as Arceus-Fairy or Mew, Terrakion should be utilizing Taunt to cripple the aforementioned threats as they attempt to recover their health. Once they have been appropriately weakened, Terrakion may proceed to spam its STAB attacks more reliably as a result.
Team Options
========
Pokemon that can break through Terrakion's checks, such as Altarianite Zygarde and Entei are much appreciated, as they can help check opposing offensive threats while Terrakion can help break through walls such as support Arceus formes and Mew in return. Other offensive threats that appreciate Terrakion's ability in breaking down specially defensive walls such as Blissey, Magearna, and Toxapex make excellent teammates for Terrakion, and these threats can help break through physically defensive threats in return. Good examples include Pokemon like Lunala, Raikou, Tapu Lele, and Shaymin-S. Pokemon that can provide slow pivoting such as Magearna and Gliscor also work great in conjunction with Terrakion, as they can safely bring in Terrakion, providing it with many more opportunities to wallbreak successfully. Defensive pivots such as Toxapex, Ho-Oh, Mew, and Arceus-Fairy can help check the threats that Terrakion may be unable to reliably break through without prior chip damage, such as Primal Groudon and Buzzwole, in addition to common -ate ability Extreme Speed users such as Zygarde and Entei that threaten to revenge kill Terrakion. Mew and Arceus-Fairy also provide the added benefit of setting up Stealth Rock, enabling Terrakion to break through its checks more easily and free up a potential moveslot for other utility options.
[SET]
name: Diancite Cleaner
move 1: Close Combat
move 2: Stone Edge
move 3: Stealth Rock / Toxic / Swords Dance
move 4: Swords Dance / Taunt
item: Diancite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Close Combat is Terrakion's strongest Fighting-type STAB move, dealing incredible amounts of damage to any unresisted foe with the only drawback being that its defenses are lowered after every use. Stone Edge acts as Terrakion's secondary STAB option, rounding off its coverage almost perfectly by hitting Flying- and Ghost-types that resist Close Combat. Stealth Rock is a great utility move, as Terrakion's ability to force out common Sablenite defensive walls such as Blissey and Magearna means it can usually keep up hazards on the opposing side of the field reliably. Toxic is another great utility move that disrupts Terrakion's most common switch-ins such as non-Sablenite Mew, Buzzwole before it Mega Evolves, and Venusaurite Gliscor, crippling the aforementioned threats and making them much easier to break through later on in the game. Swords Dance can be used to further boost Terrakion's walbreaking prowess, letting it OHKO certain walls such as defensive Primal Groudon, support Arceus-Ground, and Magearna after a single boost. Taunt is an option to cripple defensive threats such as Mew and Giratina, enabling Terrakion to break through the aforementioned threats due to them not being able to utilize their utility options.
Set Details
========
Diancite boosts Terrakion's attacking power and provides it a great boost in Speed, enabling it to outspeed the majority of threats in the metagame after Mega Evolving. However, this comes with the cost of lowering Terrakion's defenses, leaving it more susceptible to priority attacks. Magic Bounce also lets Terrakion punish threats that try to utilize status moves against it, meaning it can disrupt passive threats more aggressively. The EVs are fully invested in Attack and Speed with a Jolly nature in order to maximize Terrakion's wallbreaking capabilities, letting it deal the most damage and outspeed as many threats as possible, such as Kartana, Tapu Lele, and Tapu Koko. Justified provides little utility before Mega Evolution, as Dark-type moves are rather uncommon in the metagame, and Terrakion's rather low defenses disables it from coming in against most threats that could carry these type of moves anyway.
Usage Tips
========
Terrakion should try Mega Evolving only when necessary, as the lowered defenses provided by Diancite often leaves it prone to revenge killing, meaning you should assure yourself that it absolutely needs the extra Attack and Speed in order to revenge kill the opposing threat before proceeding to Mega Evolve. While Terrakion can bounce back entry hazards through its ability, it should still be wary against coming against most setters such as Gliscor, Mew, Primal Groudon, and Arceus-Fairy, as the lowered defenses provided by Diancite means that Terrakion can be threatened to be OHKOed by the aforementioned threats. Even if Terrakion should be spamming its STAB moves the majority of the time, utility moves such as Stealth Rock, Toxic, and Swords Dance can be used when Terrakion ensures a switch in from the opponent into a more defensive Pokemon, enabling it to capitalize on the opportunity that its offensive presence provides. Be wary of threats that commonly run priority moves such as Weavile, Entei, and Zygarde, as they can all threaten to revenge kill Terrakion, especially when considering its decreased bulk after Mega Evolving. Building on the previous point, Terrakion should only be coming in on aggressive double switches or by slow pivoting provided by its teammates, as it can be OHKOed by most offensive threats it if comes into an attack directly. Thanks to the great boost in Speed provided by the Diancite, Terrakion can act as a means of checking faster foes after coming in from a potential sacrificing of a teammate, outpacing threats such as Lucarionite Zygarde even after a Dragon Dance boost.
Team Options
========
Teammates that can provide additional offensive pressure work great in tandem with Terrakion, helping it break through its checks such as Buzzwole, Mew, and Skarmory. Such threats include Primal Groudon, Zygarde, and Ultra Necrozma. Specially offensive threats like Xerneas, Volcarona, and Tapu Lele that can capitalize on Terrakion's ability to break through common specially defensive threats such as Blissey and Magearna make great teammates, as they may break through physical walls in return. Slow pivoting from partners such as Magearna and Mew can help bring Terrakion in more safely, giving it the chance to perform its role without being threatened by attacks from opposing offensive threats. Other offensive threats that can take advantage of Terrakion's ability to keep Stealth Rock on the opposing side of the field such as Kartana, offensive Magearna, and Volcarona also make great partners for Terrakion, as they have a much easier time breaking through walls such as Ho-oh and Red Orb Raikou.
[STRATEGY COMMENTS]
Other Options
=============
Metagrossite may be run as an alternative Mega Stone option, providing Terrakion with a great boost in Speed compared to Lucarionite without lowering its bulk compared to Diancite. However, the notable decrease in power due to the lack of access to Adaptability when considering Terrakion's Rock-type STAB move makes the option less favorable overall. Lopunnite can also be run to increase Terrakion's wallbreaking power significantly while also letting it spam its Fighting-type STAB moves much more safely thanks to Scrappy. However, the slower Speed and damage output compared to its other Mega Stone choices means Terrakion fails to check offensive threats such as Manaphy and Tapu Lele as well as break through sturdy walls such as Buzzwole and Hippowdon. An Adamant nature may be run on either set when paired with Sticky Web support, as Terrakion can deal as much damage as possible while still outspeeding key threats such as maximum Speed Arceus formes, Keldeo, and Ultra Necrozma. However, the required support makes the option less desirable overall.
Checks and Counters
===================
**Physically Defensive Walls**: Physically bulky threats such as Hippowdon, Mew, Giratina, and Buzzwole may all come into Terrakion's attacks and threaten to either cripple it with their status moves or heavily damage it with their own STAB moves. However, Terrakion may be able to potentially break through the aforementioned threats through factors such as entry hazard chip damage, an Attack boost from Swords Dance, or simply crippling them with utility moves such as Taunt or Toxic.
**Fairy-types**: Fairy-types such as Altarianite Zygarde, Altarianite Landorus-T, and Arceus-Fairy can all switch into Terrakion's Fighting-type STAB attacks and proceed to KO it with their own STAB moves. However, they all fear coming into a potential Stone Edge, while Arceus-Fairy also can be crippled via Taunt and Toxic on the switch.
**Priority Moves**: Offensive threats that commonly run powerful priority moves such as Zygarde, Weavile, Entei, and Genesect can all offensively check Terrakion, especially if it runs Diancite. However, it is worth noting that they cannot safely come in against Terrakion without risking being OHKOed.
**Faster Threats**: Terrakion can be offensively checked by a couple of threats such as Diancite Tapu Lele, Zeraora, Kartana, and Darkrai, as all aforementioned examples can threaten to KO Terrakion from full health.
**Status Moves**: Status such as burn or paralysis can severely cripple Terrakion, disabling it from wallbreaking appropriately through its lowered Attack or Speed. This means Terrakion must be wary against threats that commonly run moves such as Will-O-Wisp, Discharge, and Scald such as Giratina, Mew, and Zapdos. Poison damage may also wear down Terrakion to the point where it can be KOed by certain attacks such as Earthquake from Gliscor and Earth Power from Mew, limiting its wallbreaking potential as well. However, it is worth noting that Diancite sets can bounce back moves such as Will-O-Wisp and Toxic thanks to Magic Bounce.
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