Doubles Terrakion


Overview
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Terrakion's Speed, power, and coverage are very effective in Doubles. With STAB Rock-type attacks and Close Combat, it is able to maintain offensive pressure against most of the metagame, including common threats such as Mega Charizard Y, Mega Kangaskhan, and Tyranitar. However, Intimidate and burns are very common in Doubles, so until those users are gone, Terrakion won't do much damage unless it lands asuper effective hit. In addition, Terrakion's great offensive typing is terrible defensively, leaving it vulnerable to many common attackers, such as Scizor, Latios, and Azumarill. Many strong attacks can KO Terrakion, so one bad prediction can waste Terrakion's teamslot.

Physical Attacker
########
name: Physical Attacker
move 1: Rock Slide / Stone Edge
move 2: Close Combat
move 3: Protect
move 4: Quick Guard / Substitute / Taunt
item: Life Orb / Focus Sash
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========
Rock Slide is Terrakion's main STAB because it's a spread attack, has decent Base Power, and has a nifty flinch chance. However, Stone Edge is an option to hit threats much harder at the loss of covering both opponents. Close Combat hits very hard as well, granting Terrakion the option to snipe particular Pokemon. Protect helps Terrakion scout for attacks, stall field conditions, and ruin double-targeting strategies. Quick Guard is used to protect itself and its teammate against many priority attackers in Doubles, including Talonflame, Bisharp, and Azumarill. Terrakion also outspeeds, and therefore blocks, every common Fake Out user in the tier bar Weavile. Substitute allows Terrakion to set up on many status inducers, making its sweep much easier. However, Taunt can be used to reliably stop Trick Room, a playstyle that hurts Terrakion badly.

Set Comments
========
Life Orb is the most reliable item because of the damage output and should be used with Substitute; the extra damage doesn't bother Terrakion much because it won't survive many hits anyway. Terrakion can use a Focus Sash decently as well to guarantee survival against any attack, but it must use Quick Guard in that set. A Lum Berry can easily fit into the set as well, as it allows Terrakion to take a Will-O-Wisp and switch into Heatran's or Charizard-Y's Heat Waves more reliably.

Usage Tips
========
They best way to use Terrakion in battle is to keep constant offensive pressure on the opponent. Use Close Combat or Stone Edge to snipe particular Pokemon and Rock Slide to get key spread damage on the opponents. If neither attacks are able to KO the opponents, use Protect and let Terrakion's partner deal some damage first. Terrakion is difficult to use because it is easily damaged beyond repair, so unless the damage is worth it, keep it out of play. This is why Terrakion works well as a late-game sweeper; all of the opponents have enough damage for Terrakion to just use Rock Slide and wipe them out. However, if a Focus Sash is being used, Terrakion can revenge kill almost any opponent with little fear. Quick Guard is for situational threats, such as Prankster users and priority attackers. With a Focus Sash and Quick Guard, Terrakion makes a very good lead. Taunt should pretty much only be used when Trick Room leads are obvious, because if it uses Taunt and the opponents attack, Terrakion ends up as a wasted teamslot. Substitute can be set up on status users or can act as a makeshift Protect against slower opponents. With Substitute, it is better to play more cautiously, because if the opponent doesn't break Terrakion's Substitute on the turn it sets it up, Terrakion will have a field day attacking. Lastly, remember that Terrakion attracts Intimidate users and faster sweepers like flies, so some smart double-switching is needed to get momentum up against these threats.

Team Options
========
Cresselia is a fantastic partner for Terrakion because it can take almost every attack aimed at it, boost the power of its attacks with Helping Hand, and neuter threats such as Hitmontop and Landorus-T with Psyshock and Icy Wind, respectively. Amoonguss can dispose of key threats with its great bulk and Spore, as well as direct attacks aimed at Terrakion towards itself with Rage Powder. Azumarill is a good offensive partner because it threatens almost every Intimidate user that plans on switching into Terrakion with its STAB attacks. Mega Charizard Y can eliminate the Grass- and Fighting-types that threaten Terrakion. Lastly, Tyranitar and Excadrill can handle the bulky Psychic-types that wall Terrakion.

Other Options
########
Quick Attack is an option to pick off faster threats, but its damage output is severely lacking. X-Scissor is a good option to hit bulky Psychic-types such as Cresselia and Reuniclus for good damage. Terrakion can boosts its stats with Swords Dance and Rock Polish, but both sets require a lot of support to work. A Choice Band or Choice Scarf set is usable, but Terrakion doesn't enjoy being locked into one move. Lastly, Helping Hand allows Terrakion to support its teammate, but bulkier Pokemon can use it many more times.

Checks & Counters
########
**Attack Control**: Both the burn condition and Intimidate severely hinder Terrakion's performance in battle. Pokemon such as Rotom-W can take a hit and use Will-O-Wisp to check TErrakion. Ghost-types such as Dusclops can switch into Close Combat and take little from Rock Slide. Also, most Pokemon with Intimidate, such as Hitmontop and Landorus-T, don't take much from Terrakion's attacks, so they can easily switch in, lower its Attack, and threaten it with their super effective STAB attacks. Fortunately, Will-O-Wisp is avoidable with Substitute, but if an Intimidate user switches in before Terrakion can set Substitute up, then the damage output will be almost laughable.

**Offensive Typing Advantage**: Most bulky Pokemon that can switch into a Close Combat and take little damage from Rock Slide can stop Terrakion. This includes Pokemon such as Cresselia, Amoonguss, Aegislash, and Mega Heracross. Venusaur and Conkeldurr can also take a hit and restore HP with their STAB attacks. Gallade is a great check, as it resists both of Terrakion's STABs and can KO Terrakion.

**Speed**: Many fast Pokemon can outspeed and severely damage Terrakion. Common threats include Latios, Mega Gengar, and Shaymin-S. Without Quick Guard, Azumarill and Mega Scizor can switch in and hit it with super effective priority. Talonflame also can do a lot of damage with a neutral, powerful Brave Bird before Terrakion has the chance to attack. Tailwind is a good check to it because many more threats can outspeed and KO it. Lastly, Pokemon holding a Choice Scarf such as Rotom-W and Genesect can surprise and KO Terrakion.

**Speed Control**: Trick Room strategies stop Terrakion cold, as they expose its poor defensive typing, allowing most threats to take it out before it can attack. Popular users include Cresselia and Dusclops, which have no trouble setting Trick Room up on Terrakion. Paralysis similarly cripples it because Speed is no longer its strength. Popular Thunder Wave users include Thundurus and Whimsicott, which have Prankster to hit first, and Cresselia, which cannot be broken by Terrakion.




Overview
########
  • Solid Speed and strong Attack
  • Good offensive typing and coverage allows it to check many threats in the metagame, such as Mega-Kangaskhan, Charizard-Y, Heatran, and Tyranitar.
  • The combination of its bad defensive typing and uninvested bulk means Terrakion is going down quickly in most battles.
  • Is neutered by Prankster Will-O-Wisp, Trick Room, Priority, and Tailwind strategies. Even with its okay support movepool of Taunt and Quick Guard, one wrong move can waste Terrakion's spot on the team.
Physical Attacker
########
name: Physical Attacker
move 1: Rock Slide
move 2: Close Combat
move 3: Protect / Taunt
move 4: Substitute / Quick Guard
ability: Justified
item: Life Orb / Lum Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========
  • Rock Slide is a solid STAB that hits both opponents with decent power and a nice flinch rate.
  • Close Combat is a ridiculously strong and reliable STAB choice that will dent or KO any non-resisted Pokemon.
  • Protect is very helpful, allowing Terrakion to avoid damage and scout for moves.
  • Taunt can be used if the team struggles with Trick Room, but Terrakion really appreciates Protect's utility.
  • Substitute is a nifty move to wield since Will-O-Wisp is rampant in Doubles, but Quick Guard can be used as well to protect itself and its partner from Fake Out, Prankster shenanigans, and from threats such as Bullet Punch Scizor and Aqua Jet Azumarill.
Set Details
========
  • Life Orb offers a nice power boost and Terrakion doesn't need the longevity anyway.
  • Lum Berry offers Terrakion an extra chance to avoid crippling status conditions.
  • A Focus Sash can be used if Terrakion is meant for a lead position, but Substitute could not be utilized.
  • Stone Edge is an option to play around Wide Guard and still do very nice damage.
Usage Tips
========
  • Maintains offensive pressure with its versatility and power. Use this to your advantage and constantly attack!
  • Use Close Combat when around Wide Guard users!
  • Only use Taunt if a Trick Room lead is obvious. You don't want to get knocked out first turn.
  • Quick Guard should be used if you see a Fake Out user, Prankster user, or Priority attacker.
Team Options
========
  • Cresselia is a fantastic partner for Terrakion since it can take almost every attack aimed at Terrakion, boost Terrakion's attack with Helping Hand, and neuter threats such as Hitmontop (with Psyshock) and Landorus-Therian (with Icy Wind). Terrakion also loves switching in on Dark-type attacks aimed at Cresselia.
  • Amoonguss can dispose of key threats with its great bulk, Spore, and direct attacks aimed at Terrakion towards itself with Rage Powder.
  • Azumarill is a good offensive teammate that can handle Intimidate switch-ins such as Hitmontop, Landorus-Therian, and Scrafty very easily.
  • Togekiss synergizes well and can support Terrakion with Follow Me, paralysis, and Tailwind Support.
  • Charizard-Y can eliminate the Grass- and Fighting-types that threaten Terrakion.
  • Tyranitar and Excadrill can handle the bulky Psychic-types that wall Terrakion.
Other Options
########
  • Quick Attack for crisis priority
  • X-Scissor for coverage
  • Swords Dance or Rock Polish for sweeping sets, but Terrakion will rarely survive long enough to set up.
  • Helping Hand is fun.
  • Choice Band / Scarf is situational and fun.
  • Sacred Sword to mock Intimidate users, but it won't do much damage still lol
Checks and Counters
########

**Intimidate**: Any Pokemon with Intimidate can switch in and neutralize Terrakion. Landorus-Therian and Hitmontop are good options that will not take much damage from any of Terrakion's attacks, and Scrafty also works as long as it doesn't switch into a Close Combat.

**Walls**: Pokemon such as Cresselia, Dusclops, and Amoonguss can handle all of Terrakions attacks and do some damage back or support their teammates easily.

**Speed**: Any strong Pokemon Pokemon that outspeeds Terrakion naturally or with a Choice Scarf that uses a non-resisted STAB can do some serious damage to Terrakion. Some good users in Doubles are the Scarfed Rotom forms, Landorus-Therian, and Gardevoir, and fast threats such as Shaymin-Sky.

**Status**: If Terrakion is burned, it is near useless for the rest of the match. Popular Will-O-Wisp users include the Rotom forms, Sableye, and Mega Banette. Terrakion cannot even switch safely into Heatran of Charizard-Y's Heat Wave reliably without a Lum Berry. Thunder Wave users such as Cresselia and Whimsicott can cripple Terrakion's Speed, allowing it to be outspeeded and KO'ed by many more threats. Amoonguss can also take a hit and put Terrakion to sleep with Spore.

**Type Advantage**: In general, most Pokemon that can switch into Close Combat and take neutral damage from Rock Slide handle Terrakion. Pokemon such as Cresselia, Aegislash, Landorus-Therian, and Latios can switch into Terrakion's attacks and retaliate with super effective STAB attacks. Pokemon such as Venusaur and Conkeldurr can take a hit and restore their HP with there super effective STABs. Gallade is a great counter since it resists both of Terrakion's STABs and can set up on or KO Terrakion. Without Quick Guard, Azumarill and Mega-Scizor can switch in and hit Terrakion with super effective priority. Talonflame also can do a lot of damage with a neutral, powerful Brave Bird before Terrakion has the chance to attack.
 
Last edited:

nyttyn

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Just a note - Terrakion's bulk is actually pretty decent. 91/90/90 is on the high side for offensive mons, and is pretty good overall. Defensive typing is pretty ass yeah but the base stats themselves let the bull take a hit or two.
 

Mizuhime

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Tyranitar, and Escav are good partners for Terrakion as they both remove bulky Psychic-types that would otherwise wall it
Taunt is a good other option for Terrakion as it can act as a surprise
Talonflame can count as priority that Terrakion is scared of
 

Laga

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- When you mention CharY in Team options, mention how it deals with Grass and Fighting types instead of grass+water, since Fighting-types are 1) more easily dealt with by CharY, and 2) more threatening to Terra

- slash in Taunt beside Protect (and obv remove from OO). It's really good for countering TR and such. Mention how it is risky for terra not to run Protect, but that some teams almost rely on having a Taunt user against TR.

- Usage Tips should obviously be changed a good deal. Delete your first three points (keep the last one), and add these two points: "Terrakion should be used as an offensive glue pokemon, so you should be using attacking moves the most. Only use Taunt and / or Quick Guard if it is absolutely necessary to avoid overpredicting and wasting a turn", and then something about playing around Wide Guard (too laxy to think of something lel)

- Mention solid speed in overview!

- The 60 EVs in HP thing is kind of lame; you are going to want to speed tie with other terrakion, and maybe outspeeding that garchomp might save your ass. Please remove this point.

fix these things and you should be on your way =]

Approved 1/3 imo

 

Stratos

Banned deucer.
dont be so nebulous in your overview. not to stroke my own cock but the overview should actually give some solid information, like my amoonguss one does. mention how Terrakion offensively beats Charizard, Kangaskhan, Heatran and a few others and how its fast Quick Guard blocks almost all fake outs in the overview. Mention its weaknesses to Prankster burn/para, Trick Room, and priority users, and how it can beat those with QG/Taunt but doesn't have the moveslots, etc. overviews should actually be helpful please.
 
Okay i added heatran to the others, who were already there, and I put its checks and counters in the overview as well.

Thanks.
 
Is it possible to slash in Focus Sash? It works very well with Protect and Close Combat and has always been a popular/viable set.
 
I already have it mentioned in Set Comments and I don't really want to slash 3 items but if others agree I can put it in.
 
Overview
Starts off pretty solid but then goes a bit vague. You should mention why its speed, power, and coverage are so efficient here (beating Charizard-Y, Kangashkan, Heatran (with some prior damage) and Tyranitar; 108 speed lets you move before these threats making life even better, etc). "Many strong attacks" is a bit overgeneralized (mention Bullet Punch and Mach Punch, Earthquake, etc). It's speed and Quick Guard means that this isn't as much of an issue as you make it sound, as it applies enough pressure to easily be dangerous early and mid-game. A more notable mention is its issues with Will-O-Wisp and Intimidate, which turn all its OHKOs into 2HKOs or worse. You will more or less HAVE to eradicate things like Landorus-T if you want Terrakion to be killing things.

Physical Attacker
I honestly thing this set should look a bit more like:
name: Physical Attacker
move 1: Rock Slide / Stone Edge
move 2: Close Combat
move 3: Protect (-Taunt)
move 4: Quick Guard / Taunt (-Substitute)
ability: Justified
item: Focus Sash / Life Orb (-Lum Berry)
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Stone Edge is worth a slash rather than just a mention here, as it allows you to KO a lot of threats you normally couldn't, most notably the standard bulky Thundurus. With Life Orb Stone Edge also has a 90% chance to 2HKO Landorus-T (a common switch in) after Intimidate, which is especially useful.

I believe Substitute should be a seperate set, as it typically goes for a bulkier spread and holds Leftovers, as well as playing differently from the standard set, which is enough to merit separation imo. I moved Taunt over to slot four, as Terrakion generally has too many weaknesses to justify dropping Protect.

Focus Sash is the preferred item, helping mitigate Terrakion's numerous weaknesses and ensuring it will not die instantly. I removed Lum Berry because Rotom-W will Hydro Pump you most of the time anyway, and apart from paralysis (which very few people are running these days) Terrakion is not going to be hit by status enough to merit an all-out slash. You can still mention in under Set Comments, though.

The Substitute set should look like:

Substitute
I honestly thing this set should look a bit more like:
name: Physical Attacker
move 1: Rock Slide / Stone Edge
move 2: Close Combat
move 3: Protect
move 4: Substitute
ability: Justified
item: Leftovers
evs: 52 HP / 244 Atk / 212 Spe
nature: Jolly

EVs hit the lowest Lefties number and also guarentee a max Modest Heatran Heat Wave cannot break Terrakion's Substitute. The speed allows you to outspeed Jolly Garchomp while remaining EVs are dumped in Attack.

Will look through more later; this seems like enough to work on for now (imo at least).
 
Actually Nollan couldn't the set just be:

name: Physical Attacker
move 1: Rock Slide / Stone Edge
move 2: Close Combat
move 3: Protect / Taunt
move 4: Quick Guard / Substitute
ability: Justified
item: Focus Sash / Life Orb
evs: 4 HP / 252 Atk / 252 Spd
nature: Jolly

I would just say that sash and quick guard should be together and that Substitute and Leftovers should be together.

I also think that tying with other Terrakion is more important than taking Heatran's Heat Waves, especially since it won't stay in on a Terrakion anyway. Even if it did, it would use Earth Power. I could mention the spread in set comments tho if you want.

Other than that the sets are near identical anyway so I don't think Terrakion needs two sets to perform the general same role.
 
Last edited:

Laga

Forever Grande
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name: Physical Attacker
move 1: Rock Slide
move 2: Close Combat
move 3: Protect / Taunt
move 4: Quick Guard / Substitute / Taunt
ability: Justified
item: Life Orb / Lum Berry
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

this is the only items / moves terrakion should be running if you are looking for "standard".

also come on nollan lol...
why would you have this man spend twice the amount of time writing the same damn thing - the sets work basically the same way.
 
Okay we talked on irc about all dat stuff so this is currently up to date and ready for the final check.
 

Stratos

Banned deucer.
If SPL hasnt provided enough evidence that qg > sub then ur dum

Terrak 100% needs protect tho its impossible to use without it. Set should be:

RS/SE
CC
Protect
QG/Sub/Taunt

Overview:
-Terrak is hardly only a lategame sweeper, its speed and coverage make it offensive pressure at any stage in the game; it's a good lead even with fast qg
-lo terrak still rapes those weak to it when -1, just cant do much to neutralities

Moves:
-ridiculous two-move stab coverage needs a mention
-QUICK GUARD BLOCKS EVERY COMMON FAKE OUT EXCEPT WEAVILE THATS BIG NUB

Set details:
-remove the whole sentence about leftovers; just no.

Usage tips:
-terrak is hard to use without good prediction. It wants to make its presence felt all game and enjoys significant field time but one strong hit and the jig is up. Say this in usage tips
-terrak attracts intimidators like vinegar to flies; smart doubling with terrak can really help you position yourself well
-beware anything faster than terrak, it's hard to play around them.

Team options:
-terrak isnt switching into dark moves; bringing it in on scrafty ttar or bisharp is super riksy and every other dark move is knock off or sucker punch.
-toge is a p bad partner imo because it cant put terraks answers out of commission like amoong; tailwind helps but anything that terrak cant ohko, toge cant help with


Looks good beyond these, fix and i'll stamperino
 
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Overview
########
Terrakion's Speed, power, and coverage are very effective in Doubles. With STAB Rock-type attacks and Close Combat, it is able to maintain offensive pressure against most of the metagame, including common threats such as Mega Charizard Y, Mega Kangaskhan, and Tyranitar. However, Intimidate and burns are very common, so Terrakion won't do much damage unless it's super effective, until those users are gone. In addition, Terrakion's great offensive typing is terrible defensively, leaving it vulnerable to many common attackers, such as Scizor, Latios, and Azumarill. Many strong attacks can KO Terrakion, so one bad prediction can waste Terrakion's teamslot.

Physical Attacker
########
name: Physical Attacker
move 1: Rock Slide / Stone Edge
move 2: Close Combat
move 3: Protect
move 4: Quick Guard / Substitute / Taunt
ability: Justified
item: Life Orb / Focus Sash
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========
Rock Slide is Terrakion's main STAB because it's a spread attack, has decent Base Power, and has a nifty flinch chance. However, Stone Edge is an option to hit threats way harder at the loss of covering both opponents. Close Combat hits very hard as well, granting Terrakion the option to snipe particular Pokemon. Protect helps Terrakion scout for attacks, stall field conditions, and ruin double-targeting strategies. Quick Guard is used to protect itself and its teammate against many priority attackers in Doubles, including Talonflame, Bisharp, and Azumarill. Terrakion also outspeeds, and therefore blocks, every common Fake Out user in the tier bar Weavile. Substitute allows Terrakion to set up on many status inducers, making its sweep much easier. However, Taunt can be used to reliably stop Trick Room, a playstyle that hurts it badly.

Set Comments
========
Life Orb is the most reliable item because of the damage output, and should be used with Substitute; the extra damage doesn't bother Terrakion much because it won't survive many hits anyway. Terrakion can use a Focus Sash decently as well to guarantee survival against any attack, and it must use Quick Guard in that set. A Lum Berry can easily fit into the set as well, as it allows Terrakion to take a Will-O-Wisp and to switch into Heatran's or Charizard-Y's Heat Waves more reliably.

Usage Tips
========
They best way to use Terrakion in battle is to keep constant offensive pressure on the opponent. Use Close Combat or Stone Edge to snipe particular Pokemon and Rock Slide to get key spread damage on the opponent. If neither attacks are able to KO the opponents, use Protect and let Terrakion's partner deal some damage first. Terrakion is difficult to use because it is easily damaged beyond repair, so unless the damage is worth it, keep it out of play. This is why Terrakion works good as a late-game sweeper; all of the opponents have enough damage so it can just use Rock Slide to wipe them out. However, if a Focus Sash is being used, Terrakion can revenge kill almost any opponent with little fear. Quick Guard is for situational threats, such as Prankster users and priority attackers. With a Focus Sash and Quick Guard, Terrakion makes a very good lead. Taunt should pretty much only be used when Trick Room leads are obvious, because if it uses Taunt and the opponents attack, Terrakion ends up as a wasted teamslot. Substitute can be set up on status users or act as a makeshift Protect against slower opponents. With Substitute, it is better to play more cautiously, because if the opponent doesn't break Terrakion's Substitute on the turn it sets it up, Terrakion will have a field day attacking. Lastly, remember that Terrakion attracts Intimidate users and faster sweepers like flies, so some smart double-switching is needed to get momentum up against these threats.

Team Options
========
Cresselia is a fantastic partner for Terrakion because it can take almost every attack aimed at it, boost the power of its attacks with Helping Hand, and neuter threats such as Hitmontop and Landorus-T with Psyshock and Icy Wind, respectively. Amoonguss can dispose of key threats with its great bulk and Spore as well as direct attacks aimed at Terrakion towards itself with Rage Powder. Azumarill is a good offensive partner because it threatens almost every Intimidate user that plans on switching into Terrakion with its STAB attacks. Mega Charizard Y can eliminate the Grass- and Fighting-types that threaten Terrakion. Lastly, Tyranitar and Excadrill can handle the bulky Psychic-types that wall it.

Other Options
########
Quick Attack is an option to pick off faster threats, but its damage output is severely lacking. X-Scissor is a good option to hit bulky Psychic-types such as Cresselia and Reuniclus for good damage. Terrakion can boosts its stats with Swords Dance and Rock Polish, but both sets require a lot of support to work. A Choice Band or Choice Scarf set is usable, but Terrakion doesn't enjoy being locked into one move. Lastly, Helping Hand allows Terrakion to support its teammate, but bulkier Pokemon can use it many more times.

Checks and Counters
########
**Attack Control**: Both the burn condition and Intimidate severely hinder Terrakion's performance in battle. Pokemon such as Rotom-W can take a hit and use Will-O-Wisp to check it. Ghost-types such as Dusclops can switch into Close Combat and take little from Rock Slide. Also, most Pokemon with Intimidate, such as Hitmontop and Landorus-T don't take much from Terrakion's attacks, so they can easily switch in, lower its Attack, and threaten it with their super effective STAB attacks. Fortunately, Will-O-Wisp is avoidable with Substitute, but if an Intimidate user switches in before Terrakion can set Substitute up, then the damage output will be almost laughable.

**Offensive Typing Advantage**: Most bulky Pokemon that can switch into a Close Combat and take little damage from Rock Slide can stop Terrakion. This includes Pokemon such as Cresselia, Amoonguss, Aegislash, and Mega Heracross. Venusaur and Conkeldurr can also take a hit and restore HP with their STAB attacks. Gallade is a great counter, as it resists both of Terrakion's STABs and can set up on or KO Terrakion.

**Speed**: Many fast Pokemon can outspeed and severely damage Terrakion. Common threats include Latios, Mega Gengar, and Shaymin-S. Without Quick Guard, Azumarill and Mega Scizor can switch in and hit it with super effective priority. Talonflame also can do a lot of damage with a neutral, powerful Brave Bird before Terrakion has the chance to attack. Tailwind is a good check to it because many more threats can outspeed and KO it. Lastly, Pokemon holding a Choice Scarf such as Rotom-W and Genesect can surprise and KO Terrakion.

**Speed Control**: Trick Room strategies stop Terrakion cold, as it exposes its poor defensive typing, allowing most threats to take it out before it can attack. Popular users include Cresselia and Dusclops, which have no trouble setting Trick Room up on Terrakion. Paralysis similarly cripples it because Speed is no longer its strength. Popular Thunder Wave users include Thundurus and Whimsicott, which have Prankster to hit first, and Cresselia, which cannot be broken by Terrakion.

GP 1/2!
 

Blue Frog

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Overview
########
Terrakion's Speed, power, and coverage are very effective in Doubles. With STAB Rock-type attacks and Close Combat, it is able to maintain offensive pressure against most of the metagame, including common threats such as Mega Charizard Y, Mega Kangaskhan, and Tyranitar. However, Intimidate and burns are very common in Doubles, so until those threats are gone,(AC) Terrakion won't do much damage unless it lands a super effective hit,(RC) until those users are gone. In addition, Terrakion's great offensive typing is terrible defensively, leaving it vulnerable to many common attackers, such as Scizor, Latios, and Azumarill. Many strong attacks can KO Terrakion, so one bad prediction can waste Terrakion's teamslot.

Physical Attacker
########
name: Physical Attacker
move 1: Rock Slide / Stone Edge
move 2: Close Combat
move 3: Protect
move 4: Quick Guard / Substitute / Taunt
ability: Justified
item: Life Orb / Focus Sash
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========
Rock Slide is Terrakion's main STAB because it's a spread attack, has decent Base Power, and has a nifty flinch chance. However, Stone Edge is an option to hit threats way much harder at the loss of covering both opponents. Close Combat hits very hard as well, granting Terrakion the option to snipe particular Pokemon. Protect helps Terrakion scout for attacks, stall field conditions, and ruin double-targeting strategies. Quick Guard is used to protect itself and its teammate against many priority attackers in Doubles, including Talonflame, Bisharp, and Azumarill. Terrakion also outspeeds, and therefore blocks, every common Fake Out user in the tier bar Weavile. Substitute allows Terrakion to set up on many status inducers, making its sweep much easier. However, Taunt can be used to reliably stop Trick Room, a playstyle that hurts it Terrakion badly.

Set Comments
========
Life Orb is the most reliable item because of the damage output and should be used with Substitute; the extra damage doesn't bother Terrakion much because it won't survive many hits anyway. Terrakion can use a Focus Sash decently as well to guarantee survival against any attack, and it must use Quick Guard in that set. A Lum Berry can easily fit into the set as well, as it allows Terrakion to take a Will-O-Wisp and to switch into Heatran's or Charizard-Y's Heat Waves more reliably.

Usage Tips
========
They best way to use Terrakion in battle is to keep constant offensive pressure on the opponent. Use Close Combat or Stone Edge to snipe particular Pokemon and Rock Slide to get key spread damage on the opponents. If neither attacks are able to KO the opponents, use Protect and let Terrakion's partner deal some damage first. Terrakion is difficult to use because it is easily damaged beyond repair, so unless the damage is worth it, keep it out of play. This is why Terrakion works well as a late-game sweeper; all of the opponents have enough damage so it can just for Terrakion to just use Rock Slide to and wipe them out. However, if a Focus Sash is being used, Terrakion can revenge kill almost any opponent with little fear. Quick Guard is for situational threats, such as Prankster users and priority attackers. With a Focus Sash and Quick Guard, Terrakion makes a very good lead. Taunt should pretty much only be used when Trick Room leads are obvious, because if it uses Taunt and the opponents attack, Terrakion ends up as a wasted teamslot. Substitute can be set up on status users or can act as a makeshift Protect against slower opponents. With Substitute, it is better to play more cautiously, because if the opponent doesn't break Terrakion's Substitute on the turn it sets it up, Terrakion will have a field day attacking. Lastly, remember that Terrakion attracts Intimidate users and faster sweepers like flies, so some smart double-switching is needed to get momentum up against these threats.

Team Options
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Cresselia is a fantastic partner for Terrakion because it can take almost every attack aimed at it, boost the power of its attacks with Helping Hand, and neuter threats such as Hitmontop and Landorus-T with Psyshock and Icy Wind, respectively. Amoonguss can dispose of key threats with its great bulk and Spore,(AC) as well as direct attacks aimed at Terrakion towards itself with Rage Powder. Azumarill is a good offensive partner because it threatens almost every Intimidate user that plans on switching into Terrakionwith Terrakion with its STAB attacks. Mega Charizard Y can eliminate the Grass- and Fighting-types that threaten Terrakion. Lastly, Tyranitar and Excadrill can handle the bulky Psychic-types that wall it Terrakion.

Other Options
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Quick Attack is an option to pick off faster threats, but its damage output is severely lacking. X-Scissor is a good option to hit bulky Psychic-types such as Cresselia and Reuniclus for good damage. Terrakion can boosts its stats with Swords Dance and Rock Polish, but both sets require a lot of support to work. A Choice Band or Choice Scarf set is usable, but Terrakion doesn't enjoy being locked into one move. Lastly, Helping Hand allows Terrakion to support its teammate, but bulkier Pokemon can use it many more times.

Checks and Counters
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**Attack Control**: Both the burn condition and Intimidate severely hinder Terrakion's performance in battle. Pokemon such as Rotom-W can take a hit and use Will-O-Wisp to check it Terrakion. Ghost-types such as Dusclops can switch into Close Combat and take little from Rock Slide. Also, most Pokemon with Intimidate, such as Hitmontop and Landorus-T,(AC) don't take much from Terrakion's attacks, so they can easily switch in, lower its Attack, and threaten it with their super effective STAB attacks. Fortunately, Will-O-Wisp is avoidable with Substitute, but if an Intimidate user switches in before Terrakion can set Substitute up, then the damage output will be almost laughable.

**Offensive Typing Advantage**: Most bulky Pokemon that can switch into a Close Combat and take little damage from Rock Slide can stop Terrakion. This includes Pokemon such as Cresselia, Amoonguss, Aegislash, and Mega Heracross. Venusaur and Conkeldurr can also take a hit and restore HP with their STAB attacks. Gallade is a great counter, as it resists both of Terrakion's STABs and can set up on or KO Terrakion.

**Speed**: Many fast Pokemon can outspeed and severely damage Terrakion. Common threats include Latios, Mega Gengar, and Shaymin-S. Without Quick Guard, Azumarill and Mega Scizor can switch in and hit it with super effective priority. Talonflame also can do a lot of damage with a neutral, powerful Brave Bird before Terrakion has the chance to attack. Tailwind is a good check to it because many more threats can outspeed and KO it. Lastly, Pokemon holding a Choice Scarf such as Rotom-W and Genesect can surprise and KO Terrakion.

**Speed Control**: Trick Room strategies stop Terrakion cold, as it exposes they expose its poor defensive typing, allowing most threats to take it out before it can attack. Popular users include Cresselia and Dusclops, which have no trouble setting Trick Room up on Terrakion. Paralysis similarly cripples it because Speed is no longer its strength. Popular Thunder Wave users include Thundurus and Whimsicott, which have Prankster to hit first, and Cresselia, which cannot be broken by Terrakion.
 

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