Terror Ferma (2v2)

I'm working on a 2v2 team that could be adjusted. My team mostly stood good against some teams with mixed results (60-66% wins doubles and all Ls in singles.) and I have to wonder if this team is able to work. I tried to work with the stat that works for them. This team has been made to work in a weather condition and has is usually paired up for hopes of standing together.
(Note: All are Lv: 100 and was a pain to get together. Also was thinking of changing part of my team but worried I might screwup the team flow.)
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Rock Duo
;248; (Tyranitar) Nature: Brave (Ability: Sand Stream)
Ev: 16 HP ,82 ATK, 78 DEF, 70 Spd, 20 SAtk, 78 SDef
=Crunch
=Rock Slide
=Earthquake
=Thunder Fang

;142; (Aerodactyl) Nature: Serious (Ability: Pressure)
EV: 24 HP ,70 ATK, 80 DEF, 100 Spd, 0 SAtk, 80 SDef
=Giga Impact
=Steel Wing
=Stone Edge
=Roost

These two are Supposed to be the double an aim for the rocks. Tyranitar covering mostly the hit both pokemon while having two focused moves just in case while his partner (Aerodactyl) Is more of the focused physical fighter. Also the trigger of the blinding sand move to try and keep healers down and hinder others. Also to make up for the only Healing for the shielded half of the air fighters.

Ground Duo
;031; (Nidoqueen) Nature: Adamant (Ability: Poison Point)
Ev: 24 HP ,88 ATK, 84 DEF, 68 Spd, 10 SAtk, 78 SDef
=Superpower
=Earthquake
=Avalanche
=Poison Jab

;472; (Gliscor) Nature: Jolly (Ability: Hyper Cutter)
EV: 16 HP ,80 ATK, 78 DEF, 70 Spd, 76 SAtk, 78 SDef
=Thunder Fang
=Aerial Ace
=Stealth Rock
=Rock Polish

Nidoqueen's only double fighter user in a way due ot earthquake. Her other moves are to cover the base of types. Her partner meanwhile covers a few others as well as the trap pokemon to punish a fighter for changing up a lot to endure some moves.

Steel Duo


;448; (Lucario) Nature: Modest (Ability: Inner Focus)
EV: 20 HP ,10 ATK, 80 DEF, 70 Spd, 120 SAtk, 70 SDef
=Aura Sphere
=Dragon Pulse
=Dark Pulse
=Metal Sound

;437; (Brozgong) Nature: Calm (Ability: Levitate)
EV: 20 HP ,20 ATK, 80 DEF, 10 Spd, 82 SAtk, 78 SDef
=Extrasensory
=Gyroball
=Heal Block
=Calm Mind

Special fighter and armed with a defense droper to help speed up kills while the nongendered pokemon is ment to block and cut of healing moves as well as being the psyshooter.

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With this team meant for doubles I hope this works. Thank you. Also this is a guess of what I have got.
 
From what I can gather you're a neophyte to not only doubles but to competitive battling in general, so I'd suggest you take a gander at this:

http://www.smogon.com/dp/articles/double_battles

It'll help you form double battle teams and other stuff I'm too lazy to type here at the moment. I have to say your natures are bad, EV arbitrary, moveset ridiculous, and you get trashed by Rain Dance and Gravity teams. There's really no way for me to fix this, unfortunately; you're gonna have to try again. Better luck next time.

EDIT: To elaborate, 2/3 of your team is weak to Surf with nothing to resist it, 2/3 are weak to EQ (all weak to ground in Gravity). This is important because lots of teams like to abuse these moves. In addition, you have no way to prevent an opponent from setting up their strategy nor do you have a real coherent strategy yourself. You said you tested this team out but against who, I have to wonder? Try to start with some standard sets for your pokes in the analysis and work from there, tweaking as you need to.
 
Starman he is new here be nice lol.

Ok firstly, your evsets are horrbile, smogon dex is where u need to go. And ur natures are right except for serious on aerodactyl.
 
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