Changes denoted in bold black.
Meet Terry. He has ridiculous biceps and abdominals and smells faintly like a popular deodorant.
Thing is, he's kinda lonely. So he went out and made friends with a special starfish. The starfish brought along a bird buddy that may or may not have been on Sesame Street during the early years.
As the three of them sat and discussed battle strategy, they discovered a common hatred for ghosts, big pink and white dragons, and...well, anything pink, really. Terry called in a favor from a familiar face.
"We need someone to lead the charge," Terry said. "Someone who can take hits like a champ and has some POWER!" It took weeks, but finally, a beast (of sorts) fit the bill.
Many blocks, building kicks, and explosions later, Terry and Friends decided they *technically* didn't need a sixth member to their team. However, there's nothing wrong with a little Double Sun Power. And so, after much weeping and gnashing of teeth, Terry broke down and called in The Man of The Hour.
And so, the team was assembled. And so it stands.
And now, a closer look at both the team and some odd resemblances that you may or may not have seen before.
The Leader:
"Super C" @ Shuca Berry
Clear Body
252 HP/252 Atk/4 Def
Adamant
-Stealth Rock
-Earthquake (over Pursuit)
-Bullet Punch
-Meteor Mash
It's funny because Super Contra was probably the greatest NES game of all time. Anyway, for the longest time, I used to run Swampert as a lead, but in trying to build an offensive juggernaut team, he just didn't hit hard at all. So I looked for something that could take a serious beating, still get up Stealth Rock, and hit like a truck. Metagross is great for that.
I thought long and hard about putting Explosion on him, but I can't bring myself to do it. The defensive typing and natural bulk just lend itself to swinging at the fences until he breaks down (plus Bullet Punch says FU to speed). Pursuit beats on Azelf/Uxie leads, and BP stops me from eating an Explosion (or I can just Meteor Mash/BP for the same effect and have EQ waiting in the wings, as per suggestions). Swampert and Hippowdon leads usually lead to me just setting up rocks and switching. Infernape is an auto-switch.
I chose Shuca over Occa for two reasons: one, Metagross just doesn't need to be eating fire attacks. I switch out on anything that packs Fire Blast or HP Fire. Two, and perhaps more importantly, most players will abuse EQ to get the Super Effective damage off. I can eat it and strike back with Meteor Mash, and follow up with BP. Sure, it leads to some typing problems, especially when I run into some Water-types, but that's why I have 5 other pokes, right?
The "Star" of the Show
"Algalon" @ Choice Scarf
Natural Cure
252 SpA/4 SpD/252 Speed
Timid
-Surf
-Grass Knot
-Thunderbolt
-Ice Beam
Starmie has fed on the tears of so many people over Wi-Fi. It's my answer to DD Gyara/Mence, and just pretty much walks all over anything that's a speedy threat to my team. Originally, I was rocking Hydro Pump over Surf, but I whiffed SO MANY critical Hydro Pumps (where any damage would do, not even asking for a KO) that I had to switch.
The funny thing is, Starmie has "Come Kill Me, Scizor" written all over it. Which is just perfect, if you ask me. I've had Scizors come in, wreck me with a Pursuit, and leave me in perfect position for...
The Team Captain
"TerryCrews" @ Leftovers
No Guard
248 HP/252 Atk/8 Speed
Adamant
-Substitute
-DynamicPunch
-Payback
-Stone Edge
Seriously, if you haven't used a Sub Machamp before, you need to. This is the most fun I've ever had using a Pokemon, I think. It feels like you get an answer to everything that can hit you. Oh, and did I mention the free setups for Sub?
Generally, it works best if you can get an idea of what your opponent is packing (i.e. looking for a Ghost-type) so you can know if you need to use Payback over DynamicPunch. But in any case, given enough time, TerryCrews can just sit back and pick apart a team for 16 hours.
The Wild Card
"Antonio" @ Leftovers
Pressure
252 SpA/4 SpD/252 Speed
Timid
-Discharge
-Heat Wave
-Hidden Power Ice
-Roost
For the longest time, I looked for a Pokemon that could deal out Electric attacks. I also looked for a Pokemon that was rather bulky, yet offensive. I used to have two spots on my team to cover that, until I remembered Zapdos, my favorite of the three birds. Discharge's 30% Paralysis rate is very welcome, Heat Wave is for dealing with random pesky Steel types (and as we all know, there are a LOT of them), HP Ice is just kinda there, and Roost is to increase Zappy's longevity.
Oh, and yes, I'm a bit of a speed freak.
"Tonight I dine on Lati soup!"
"Shredder" @ Choice Band
Technician
248 HP/252 Atk/8 Speed
Adamant
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Is this really a surprise? Honestly, if I didn't hate Latias as much as I did, I probably wouldn't run Scizor. But he's the best there is at what he does. Unfortunately, what he does isn't very nice (a cookie to anyone who gets that reference).
Only thing is, I'm still trying to get the hang of actually, you know, USING Scizor. I tend to just bring him in and spam Bullet Punch or Pursuit, depending on the situation. I assume the knowledge will come in time, but until then, I'm going to keep bopping Latias in the face until it dies.
"Hey look, it's Bobby Jenks, before he started to suck."
"Krang" @ Life Orb
Intimidate
16 Atk/240 SpA/252 Speed
Naive
-Draco Meteor
-Fire Blast
-Outrage
-Earthquake
I was looking at a Salamence the other day, and I said, "Man, those wings look really familiar...where have I seen them before?" And then it struck. Krang is a beast.
Anyway, I feel dirty for using MixMence. Like, really, really dirty. The problem is, he plugs the last holes on my team. Originally, this spot belonged to Infernape (fast, strong Fire-type moves), until I realized that Salamence just does it better (resists Fire-type moves and strikes back with the wrath of God). Furthermore, I didn't have any EQ users on the team (sure I *could* put it on Metagross, but I couldn't find a Pokemon that I'd be facing that would justify EQ's usage over any of the other moves I have).
So yeah, I had to call in the best closer in the game. Oh well.
Thanks for reading, and please feel free to pick this team apart. Honestly, this is my first foray into a real solid competitive team, so I need all the knowledge and help I can get.
Meet Terry. He has ridiculous biceps and abdominals and smells faintly like a popular deodorant.

Thing is, he's kinda lonely. So he went out and made friends with a special starfish. The starfish brought along a bird buddy that may or may not have been on Sesame Street during the early years.


As the three of them sat and discussed battle strategy, they discovered a common hatred for ghosts, big pink and white dragons, and...well, anything pink, really. Terry called in a favor from a familiar face.

"We need someone to lead the charge," Terry said. "Someone who can take hits like a champ and has some POWER!" It took weeks, but finally, a beast (of sorts) fit the bill.

Many blocks, building kicks, and explosions later, Terry and Friends decided they *technically* didn't need a sixth member to their team. However, there's nothing wrong with a little Double Sun Power. And so, after much weeping and gnashing of teeth, Terry broke down and called in The Man of The Hour.

And so, the team was assembled. And so it stands.






And now, a closer look at both the team and some odd resemblances that you may or may not have seen before.
The Leader:

"Super C" @ Shuca Berry
Clear Body
252 HP/252 Atk/4 Def
Adamant
-Stealth Rock
-Earthquake (over Pursuit)
-Bullet Punch
-Meteor Mash
It's funny because Super Contra was probably the greatest NES game of all time. Anyway, for the longest time, I used to run Swampert as a lead, but in trying to build an offensive juggernaut team, he just didn't hit hard at all. So I looked for something that could take a serious beating, still get up Stealth Rock, and hit like a truck. Metagross is great for that.
I thought long and hard about putting Explosion on him, but I can't bring myself to do it. The defensive typing and natural bulk just lend itself to swinging at the fences until he breaks down (plus Bullet Punch says FU to speed). Pursuit beats on Azelf/Uxie leads, and BP stops me from eating an Explosion (or I can just Meteor Mash/BP for the same effect and have EQ waiting in the wings, as per suggestions). Swampert and Hippowdon leads usually lead to me just setting up rocks and switching. Infernape is an auto-switch.
I chose Shuca over Occa for two reasons: one, Metagross just doesn't need to be eating fire attacks. I switch out on anything that packs Fire Blast or HP Fire. Two, and perhaps more importantly, most players will abuse EQ to get the Super Effective damage off. I can eat it and strike back with Meteor Mash, and follow up with BP. Sure, it leads to some typing problems, especially when I run into some Water-types, but that's why I have 5 other pokes, right?
The "Star" of the Show


"Algalon" @ Choice Scarf
Natural Cure
252 SpA/4 SpD/252 Speed
Timid
-Surf
-Grass Knot
-Thunderbolt
-Ice Beam
Starmie has fed on the tears of so many people over Wi-Fi. It's my answer to DD Gyara/Mence, and just pretty much walks all over anything that's a speedy threat to my team. Originally, I was rocking Hydro Pump over Surf, but I whiffed SO MANY critical Hydro Pumps (where any damage would do, not even asking for a KO) that I had to switch.
The funny thing is, Starmie has "Come Kill Me, Scizor" written all over it. Which is just perfect, if you ask me. I've had Scizors come in, wreck me with a Pursuit, and leave me in perfect position for...
The Team Captain

"TerryCrews" @ Leftovers
No Guard
248 HP/252 Atk/8 Speed
Adamant
-Substitute
-DynamicPunch
-Payback
-Stone Edge
Seriously, if you haven't used a Sub Machamp before, you need to. This is the most fun I've ever had using a Pokemon, I think. It feels like you get an answer to everything that can hit you. Oh, and did I mention the free setups for Sub?
Generally, it works best if you can get an idea of what your opponent is packing (i.e. looking for a Ghost-type) so you can know if you need to use Payback over DynamicPunch. But in any case, given enough time, TerryCrews can just sit back and pick apart a team for 16 hours.
The Wild Card


"Antonio" @ Leftovers
Pressure
252 SpA/4 SpD/252 Speed
Timid
-Discharge
-Heat Wave
-Hidden Power Ice
-Roost
For the longest time, I looked for a Pokemon that could deal out Electric attacks. I also looked for a Pokemon that was rather bulky, yet offensive. I used to have two spots on my team to cover that, until I remembered Zapdos, my favorite of the three birds. Discharge's 30% Paralysis rate is very welcome, Heat Wave is for dealing with random pesky Steel types (and as we all know, there are a LOT of them), HP Ice is just kinda there, and Roost is to increase Zappy's longevity.
Oh, and yes, I'm a bit of a speed freak.
"Tonight I dine on Lati soup!"


"Shredder" @ Choice Band
Technician
248 HP/252 Atk/8 Speed
Adamant
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Is this really a surprise? Honestly, if I didn't hate Latias as much as I did, I probably wouldn't run Scizor. But he's the best there is at what he does. Unfortunately, what he does isn't very nice (a cookie to anyone who gets that reference).
Only thing is, I'm still trying to get the hang of actually, you know, USING Scizor. I tend to just bring him in and spam Bullet Punch or Pursuit, depending on the situation. I assume the knowledge will come in time, but until then, I'm going to keep bopping Latias in the face until it dies.
"Hey look, it's Bobby Jenks, before he started to suck."


"Krang" @ Life Orb
Intimidate
16 Atk/240 SpA/252 Speed
Naive
-Draco Meteor
-Fire Blast
-Outrage
-Earthquake
I was looking at a Salamence the other day, and I said, "Man, those wings look really familiar...where have I seen them before?" And then it struck. Krang is a beast.
Anyway, I feel dirty for using MixMence. Like, really, really dirty. The problem is, he plugs the last holes on my team. Originally, this spot belonged to Infernape (fast, strong Fire-type moves), until I realized that Salamence just does it better (resists Fire-type moves and strikes back with the wrath of God). Furthermore, I didn't have any EQ users on the team (sure I *could* put it on Metagross, but I couldn't find a Pokemon that I'd be facing that would justify EQ's usage over any of the other moves I have).
So yeah, I had to call in the best closer in the game. Oh well.
Thanks for reading, and please feel free to pick this team apart. Honestly, this is my first foray into a real solid competitive team, so I need all the knowledge and help I can get.