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ORAS OU Testing New Team

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I decided to use Landorus-T for revenge killing and sweeping the opponent team with physical damage. His move set allows to deal with majority of the threats he face, and his ev sspread allows him to revenge kill properly.

Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Thunderbolt
- Flamethrower
I have Mega Manetric as a special damage sweeper that does massive amounts of damage. He is able to out speed quite a lot of pokemon with 252 speed ev and his diverse move set can abuse opponents weaknesses.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Timid Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Flash Cannon
I have Heatran as my tanky suicide lead. I usually set a Stealth Rock and utilize his other abilities to do as much damage as possible before he faints.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Roost
- Stealth Rock
- Brave Bird
- Whirlwind
Skarmory is my defensive tank that can take punishment from nearly any physical sweepers head on. Along with Stealth Rock and Whirlwind combo, I use Brave Bird to OHKO pokemons I believe I can kill.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
Chansey is my staller, support, and tank in both special defense and defense. He posions them and stalls until they die from poison while healing and removing status with Soft-Boiled and Heal Bell.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
Azumarill can tank special defense while also sweep utilizing the 252 physical attack and huge power. Play Rough also counters any dragon-types I may encounter.
 
Ehy :)
My suggest for this team is to replace Latias>Skarmory because it helps you against
keldeo-resolute.png
that is a weakness for the team Healing Wish support and because skarmory is useless in an offence or team with high momentum.
A Timid nature and maximum Speed investment is used to outspeed base 108 Speed Pokemon such as
keldeo-resolute.png
and
terrakion.png
and tie with opposing base 110 Speed Pokemon such as
gallade.png
,
latios.png
,
latias.png
, and
gengar.png
. The given EV spread lets Latias avoid the 2HKO from Life Orb
thundurus.png
without Stealth Rock damage and also hits a Life Orb number.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Change the set on Heatran in Magma Trapper for help you against Stall Team:
The given EV spread lets Heatran outspeed a plethora of threats such as Adamant
excadrill.png
and Jolly
heracross-mega.png
both of which are decimated by Magma Storm; it also lets Heatran outrun and 2HKO standard bulky Will-O-Wisp
charizard-mega-x.png
with Earth Power. Other uses of the spread include outrunning
tyranitar-mega.png
, standard stallbreaker
mew.png
, Adamant
gyarados.png
,
breloom.png
, and
bisharp.png
. Maximum Special Attack investment is given to hit as hard as possible, wearing down stall quicker and making Heatran more difficult to switch into when facing against offensive teams. I Think that Power Herb>Leftovers and Solar Beam>Taunt for help you against
rotom-wash.png
and bulky water.
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock
Change the set on Azumaril in Choice Band for help you against stall and balance team and because the Assault Vest is unnecessary in this team. Change the spread in 172 HP / 252 Atk / 84 Spe:
The given EV spread allows Azumarill to outpace uninvested base 60 Speed Pokemon, such as
clefable.png
and
sylveon.png
. If outspeeding support Tyranitar is appealing, then 92 Speed EVs should be used. 164 Speed EVs can be used to outpace uninvested base 70 Speed Pokemon, which includes bulky
bisharp.png
and
skarmory.png
. The Attack EVs should be maximized in every instance to ensure that Azumarill will hit as hard as possible.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Chansey in the offence are useless and take of the Momentum, I think that Bisharp>Chansey is a good option because give you a second win-con and check many threat of the team and use the Momentum formed by Manecrit and Landorus.
Lum berry>Life Orb for help you vs
sableye.png
and company:
Maximum Attack and Speed investment is used to hit as hard and fast as possible, and a Jolly nature is preferred to outspeed key threats such as defensive Landorus-T and Rotom-W, as well as Adamant Mega Altaria, Dragonite, Gyarados, and Diggersby. An Adamant nature can be used instead if this is unnecessary, as it gives Bisharp a noticeable power boost. For example, it ensures an OHKO on Choice Scarf Landorus-T after Stealth Rock damage, something that Jolly Bisharp cannot achieve. If this option is chosen, 52 EVs can be moved from Speed to Special Defense to avoid the OHKO from Life Orb Latios's Hidden Power Fire after Stealth Rock damage that I think is a good option for the team.
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Summary of changes:
latias.png
>
skarmory.png

bisharp.png
>
chansey.png

Choice Band Azumarill
Solar Beam Heatran

Team Complete:
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish


Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Thunderbolt
- Flamethrower

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Hope help you and gl with the team! :)
 
Last edited:
I can't really figure out what playstyle you're trying to go for but Mega Mane should never be on a team with Chansey. lol And next time, please use more spaces. c:

First off, you have no hazard removal, which isn't very good when you're using Mega Mane. He gets worn down easily and can't recover. This will leave you vulnerable to most forms of priority after so long. Mane doesn't appreciate long battles, which is why he's more of an HO pokemon. You should replace Chansey for LO Latios. Latios and Mega Mane go good together as Tios can switch into Keldeo more easily, which the rest of your team can't do, and can take care of Venusaur and LO Kyurem. This takes some off the pressure off of Lando and Mane, as they are doing all the offensive roles. Latios is also another ground immunity, which is good to have when you are bringing Mane and Tran.

Next, Heatran shouldn't be a "tanky suicide lead" lol. Don't be wish killer v2. Skarm and Tran are both rockers and this is usually bad for a team. I suggest that you change the set on Heatran to the offensive stallbreaker set. Your team has no dedicated stall breaker and Tran is a good choice as it can also be your fairy killer and make it so you're not so weak to Bisharp. (Your current set couldn't outspeed, so one SD and it was over and the double intimidate core makes Sharp even stronger) After this change, you're still a bit weak to Bisharp and sand so I would suggest changing Skarmory to scarf Keldeo and changing Lando to the defensive set. Scarf Keldeo checks opposing Scarfers such as Lando and Kyurem. Keldeo can easily come in on Sharp. Along with Tran, he shouldn't be a problem. Lando is a good rocker, if not the best, and he also deals with Talonflame, as he resists both of Talon's stab moves. Defensive Lando can come in more as well and put intimidate to better use than scarf Lando. Defensive Lando + Mega Mane easily deal with most physical attackers because of their voltturn intimidate.

Lastly, I would suggest changing AV Azumarill to AV Tornadus-T. Torn-T is a pretty awesome AV user as it can stay fresh with its regenerator and has a lot of speed to deal with opposing Latis and can take one hit from Mega Swampert from full. This is great because you can use grass knot to kill him or bring him very low. This will also determine the nature of Swampert and if it is adamant, then you can outspeed and revenge it with scarf Keldeo anyway. Finally, Torn-T completes a nice voltturn trio, which is great for keeping up momentum and bringing out the heavy hitters of your team as well as finding switches into that treasured intimidate.

Have a good day and good luck with your battles.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power / Flash Cannon <--- You have other things to deal with opposing Trans, Drills, and Cruels. I would suggest Flash. Just play smart.
- Taunt
- Toxic

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower / Focus Blast
- U-turn
- Grass Knot

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost / Earthquake <--- Good Tran Lure
- Defog
 
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