Challenging MK_Ultra!
6v6 FE Singles
No DQ
2 subs
2 recs/5 chills
Items=ON
Switch=OK
Abilities=ON
![]()
Field Type: Dragon/Psychic
Complexity: Moderate
Restrictions: Psychic and Dragon moves get +2 BAP, all legendaries and pseudo-legendaries get +1 to their SpA and Atk, no Digging.
This colosseum is the real deal. If you have reached this point, you know you're good. You can even feel the legend in the air. This arena is a dome with stars projected on it to make it look like a night sky. There is a circular arena designed in the titanium in the floor. This arena is too intense for any Pokemon that can still evolve. Any weather the Pokemon try to make will be simulated through certain resources to not be unfair to Pokemon with certain strategies. For the same reason, a pool of water is next to the arena and will be refilled instantly after water is taken from it. Seismic activity is allowed, but the crowd has heavily padded seats in case an Earthquake takes place. The one thing not allowed is digging, because the floor is solid titanium. All pseudo-legendaries and real legendaries get one extra rank added to their Attack and Special Attack stats (this is not a "boost" like Work Up, but like actually increasing their stats). Psychic and Dragon type moves get two added to their base attack power because of the legend in the air.
List of pseudo-legendaries and legendaries that get a boost (PM/VM me if this list should be changed at all)[Pokemon currently available in ASB bolded]: Articuno, Moltres, Zapdos, Dragonite, Mewtwo, Raikou, Entei, Suicune, Tyranitar, Lugia, Ho-oh, Celebi, Salamence, Metagross, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Garchomp, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina (both forms), Cresselia, Phione, Manaphy, Darkrai, Shaymin (both forms), Arceus (all forms), Victini, Hydreigon, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta (both forms), Genesect
yea boi
Team Texas Cloverleaf

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Dual Chop
Slash*
Dragon Claw
Dig
Crunch
Dragon Rush
Body Slam*
Double-Edge
Dragonbreath
Iron Tail
Iron Head*
Metal Claw
Mud Shot
Outrage*
Thrash
Twister
Scary Face
Aqua Tail
Draco Meteor
Dragon Pulse
Earth Power
Mud-Slap
Sleep Talk
Snore
Stealth Rock
Swift
Aerial Ace
Attract
Brick Break
Bulldoze
Double Team
Dragon Tail
Earthquake*
Endure
Facade
Fire Blast
Flamethrower
Giga Impact
Hidden Power Grass (7)
Hone Claws*
Hyper Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Roar
Rock Slide
Rock Tomb
Shadow Claw
Stone Edge*
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Toxic
Whirlpool
Total Moves: 66/79
Yet to get:
3 MC (Egg/Past-Gen TM/Past-gen Tutor): Rock Climb, Fury Cutter, Headbutt, Secret Power, Captivate (Subtotal: 15)
2 MC (TM): Frustration, Return, Round, False Swipe, Fling, Rock Smash, Cut, Strength (Subtotal: 16)

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Hurricane
Zap Cannon
Thrash
Outrage
Dragon Dance
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark
Draco Meteor
Electroweb
Mud-Slap
Signal Beam
Swift
Water Pulse
Attract
Charge Beam
Blizzard
Bulldoze
Double Team
Dragon Pulse
Earthquake
Endure
Fire Blast
Flamethrower
Hail
Hidden Power Grass 7
Hyper Beam
Ice Beam
Light Screen
Natural Gift
Protect
Sandstorm
Sleep Talk
Shock Wave
Substitute
Sunny Day
Surf
Rest
Roar
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Total Moves: 67/85
Yet to get:
3 MC (Egg/4th Gen Tutor/Past-Gen TM): Dragon Rush, Headbutt, Secret Power, Captivate (Subtotal: 12)
2 MC (Tutor): Snore (Subtotal: 2)
2 MC (TM): Hone Claws, Dragon Claw, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Giga Impact, Flash, Wild Charge, Strength, Waterfall (Subtotal: 26)

Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane
Aqua Jet
Dragon Pulse
Extremespeed
Light Screen
Aerial Ace
Bide
Blizzard
Defog
Detect
Dive
Draco Meteor
Earthquake
Endure
Fire Blast
Flamethrower
Fly
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Protect
Rain Dance
Razor Wind
Reflect
Rest
Roar
Sky Drop
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tailwind
Thunder
Thunderbolt
Waterfall
Whirlpool
Total Moves: 59/116
Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
BW TM (2 MC): Hone Claws, Dragon Claw, Toxic, Hail, Sunny Day, Frustration, Return, Brick Break, Double Team, Sandstorm, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Rock Slide, Swagger, Rock Smash, Cut, Strength (Subtotal: 48)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 42)

Hydreigon, Maleficient (F)
Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
Attacks:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage
Assurance
Astonish
Earth Power
Fire Fang
Head Smash
Ice Fang
Thunder Fang
Aqua Tail
Dark Pulse
Draco Meteor
Heat Wave
Roost
Sleep Talk
Superpower
Tailwind
Zen Headbutt
Acrobatics
Bulldoze
Charge Beam
Double Team
Dragon Tail
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Giga Impact
Hidden Power Grass (7)
Hyper Beam
Protect
Reflect
Rock Slide
Stone Edge
Substitute
Sunny Day
Surf
Taunt
Thunder Wave
Torment
Toxic
U-turn
Total Moves: 59/82
Yet to Get:
3 MC (Egg): Screech (Subtotal: 3)
2 MC (Tutor): Iron Tail, Signal Beam, Snore, Spite, Uproar (Subtotal: 10)
2 MC (TM): Attract, Echoed Voice, Facade, Flamethrower, Frustration, Incinerate, Payback, Psych Up, Rain Dance, Rest, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger, Thief (Subtotal: 34)

Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse
Disable
Flail
Razor Wind
Signal Beam
Bounce
Draco Meteor
Icy Wind
Sleep Talk
Haze
Bide
Blizzard
Dive
Endure
Flash Cannon
Hyper Beam
Ice Beam
Protect
Rain Dance
Rest
Scald
Substitute
Surf
Toxic
Total Moves: 36/72
Yet to Get:
2 MC (Current Gen Tutor): Iron Head, Outrage, Snore (Subtotal: 8)
2 MC (Current Gen TM): Attract, Double Team, Facade, Frustration, Giga Impact, Hail, Hidden Power, Quash, Return, Round, Swagger (Subtotal: 22)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Aurora Beam, Body Slam, Captivate, Clear Smog, Curse, Double-Edge, Dragonbreath, Dragon Rage, Headbutt, Mimic, Muddy Water, Natural Gift, Octazooka, Rage, Secret Power, Skull Bash, Splash, Swift, Take Down, Water Pulse, Whirlpool, Waterfall (Subtotal: 66)

Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
Fraxure
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact
Counter
Endeavor
Endure
Iron Tail
Night Slash
Reversal
Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower
Aerial Ace
Dig
Earthquake
Protect
Rest
Rock Slide
Substitute
X-Scissor
Total Moves: 36/68
Yet To Get:
3 MC: Focus Energy, Harden, Razor Wind (Subtotal: 9)
2 MC (TM): Attract, Brick Break, Bulldoze, Cut, Double Team, Dragon Tail, Facade, Fling, Focus Blast, Frustration, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Payback, Poison Jab, Rain Dance, Return, Roar, Rock Smash, Rock Tomb, Round, Shadow Claw, Strength, Sunny Day, Surf, Swagger, Toxic (Subtotal: 58)
Team MK Ultra

Dragonite [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Moves:
Fire Punch
ThunderPunch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Pulse
Iron Tail
ExtremeSpeed
Fire Blast
Thunder
Blizzard
Surf
Hurricane
Outrage
Aqua Tail
Safeguard
Dragon Claw
Toxic
Draco Meteor
Earthquake
Light Screen
Brick Break
Rock Slide
Rain Dance
Substitute
Reflect
Double Team
Thunder Wave
Superpower
Roar
Protect
Ice Beam
Thunderbolt
Flamethrower
Aqua Jet
Dive
Hyper Beam
Frustration
Endure
Wing Attack
Ice Punch
Sleep Talk
Double Team

Solrock [Apollo] (U)
Nature: Brave (+Atk, -Spe)
Type: Rock/Psychic
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 60 (70/1.15)
MC: 0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Moves:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Rock Slide
SolarBeam
Cosmic Power
Fire Blast
Earthquake
Acrobatics
Gravity
Signal Beam

Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)
Yawn(*)
Superpower(*)
Thrash(*)
Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)
Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge
Solarbeam
Focus Blast
Earthquake
Scald
Sunny Day
Smack Down
Brick Break
Heat Crash
Taunt
Roar
Hidden Power Ice 7
Protect
Substitute
Bulldoze
Grass Knot
Flamethrower
Sleep Talk
Endeavour
Blast Burn
Double Team
Rock Slide
Rest
Low Sweep
Assurance
Giga Impact
Poison Jab
Body Slam
Covet
Bulk Up
Take Down
Curse
Magnitude
Fire Pledge
Hyper Beam
Frustration
Return
Rock Tomb
Work Up
Swagger
Echoed Voice
Facade
Attract
Round

Ninetales [Helios] (M)
Nature: Modest (+Spa, -Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (DW Unlocked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 100
EC: 6/6
MC: 1
DC: 5/5
Moves:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Safeguard
Flamethrower
Hex
Hypnosis
Extrasensory
Overheat
Protect
Energy Ball
Fire Blast
Will-O-Wisp
SolarBeam
Toxic
Substitute
Dig
Disable
Magic Coat
Endure
Pain Split

Simisage [Iwazaru] (F)
Nature: Mild (+Spa, -Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Moves:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment
SolarBeam
Taunt
Dig
Low Kick
GrassWhistle
Leaf Storm
Acrobatics
Crunch
Toxic
Brick Break
Protect
Substitute
Focus Blast

Kingler [Carcinus] (F)
Nature: Careful (Adds * to Special Defense; takes * from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 75
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Wide Guard
Mud Sport
Bubble
Vicegrip
Leer
Harden
BubbleBeam
Mud Shot
Metal Claw
Stomp
Haze
Tickle
Slam
X-Scissor
Rock Slide
Brick Break
Crabhammer
Protect
Agility
Bide
How it's gonna go down
- Texas Cloverleaf sends out his first mon and chooses its item
- MK Ultra chooses his first mon, chooses its item and orders
- Texas Cloverleaf orders
- Objection refs
Let's do this!