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ROUND THIRTEEN: Stall Wars, Episode II, Attack of the Chills!
Well, time for Round 13, I guess...
Leia opens with a preparation for an evasive maneuver of some sort, looking like she's ready to err...Flop out of harms way. However, Cogsworth has other ideas, waking up from its slumber & striking with Volt Switch, predicting Leia's movements & nailing the execution! A Critical Hit! Leia slumps back after a massive hit & Chills off, taking a breather & replenishing some lost energy. Cogsworth, on the other hand, isn't ready to call a break, whacking Leia with a powerful Gear Grind. After that, both combatants Chill off & call a temporary on the bottom floor on the city, though it looks like hell is about to break loose...
BEGIN ROUND THIRTEEN
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ACTION ONE
Leia used Dodge!
Leia prepares to dodge an attack (+9.8% Evasion)! Leia used 5 Energy!
Cogsworth woke up!
Cogsworth used Volt Switch!
A Critical Hit! Its Super Effective!
Leia took 17 Damage! Cogsworth used 5 Energy!
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ACTION TWO
Leia Chilled Out!
Leia recovered 12 Energy!
Cogsworth used Gear Grind!
Its not very effective...Hit 2 Times!
Leia took 8+8 Damage! Cogsworth used 7 Energy!
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ACTION THREE
Leia Chilled Out!
Leia recovered 12 Energy!
Cogsworth Chilled Out!
Cogsworth recovered 12 Energy!
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END ROUND THIRTEEN
BEGIN ROUND FOURTEEN
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ACTION ONE
Leia used Hypnosis!
Leia's attack missed! Leia used 7 Energy!
Cogsworth used Discharge!
Its Super Effective!
Leia took 14 Damage! Cogsworth used 6 Energy!
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ACTION TWO
Leia used Rest!
Leia went to Sleep (3)! Leia used 15 Energy!
Cogsworth Chilled Out!
Cogsworth recovered 12 Energy!
Leia recovered 12 HP!
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ACTION THREE
Leia is fast asleep...
Cogsworth used Discharge!
Leia took 14 Damage! Cogsworth used 6 Energy!
Leia recovered 12 HP!
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END ROUND FOURTEEN
Go SoS. Also, there wasn't a specified Chill/Recovery Limit, so it is considered an infinite amount for both.
ah, Feebas will evolve after this battle, Charmandehas evolved and Duclohm and Gabite will evolve after I claim my other two completed battles, looks like the stall war`s about to end...
How much do you want to bet I`ll order a move Duclohm didn`t know at the start of the battle?
BEGIN ROUND FIFTEEN
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ACTION ONE
Leia is fast asleep...
Cogsworth used Gear Grind!
Its not very effective...Hit 2 Times!
Leia took 8+9 (CH) Damage! Cogsworth used 7 Energy!
Leia fainted! Cogsworth gained 1 KO Counter!
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ACTION TWO
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ACTION THREE
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END ROUND FIFTEEN
Texas now sends in his final Pokemon: Behemoth the Duclohm. Texas needs to specify starting floor & actions, then SoS' actions, then my reffing.
So, after the long & boring Stall War, Texas brings in Behemoth the Duclohm as his final line of offence against the plucky Cogsworth. Will this shake things up? Let's see.
And Behemoth makes an instant impact, roasting Cogsworth with a powerful Flamethrower & dealing a lot of damage. Cogsworth then responds with Toxic, firing a poisonous sludge at Behemoth which fatally poisons her. Not to be outdone, Behemoth continues his rampage with a Thunderbolt, zapping Cogsworth for more damage, as Cogsworth goes for Shift Gear, raising his stats & becoming noticeably faster. Cogsworth then uses its new found speed to climb up the elevator to the Second Floor, evading Behemoth's Flamethrower with ease, but it wasn't the smartest of ideas, as an Archangel comes & strikes Cogsworth, which turns out to be the final blow for Cogsworth, as it finally comes to its demise. It wasn't safe on the bottom floor either, as a Vanguardsman slices Behemoth with his sword.
BEGIN ROUND SIXTEEN
Texas Cloverleaf sent out Behemoth (Duclohm)!
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ACTION ONE
Behemoth enabled Sheer Force!
Behemoth used Flamethrower!
Its Super Effective!
Cogsworth took 20 Damage! Behemoth used 7 Energy!
Cogsworth used Toxic!
Behemoth is Fatally Poisoned! Cogsworth used 7 Energy!
Behemoth took Poison Damage!
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ACTION TWO
Behemoth used Thunderbolt!
Cogsworth took 16 Damage! Behemoth used 6 Energy!
Cogsworth used Shift Gear!
Cogsworth's Attack rose 1 Stage! Cogsworth's Speed rose 2 Stages! Cogsworth used 6 Energy!
Behemoth took Poison Damage!
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ACTION THREE
Cogsworth climbed up to the Second Floor! Cogsworth used 1 Energy!
Behemoth used Flamethrower!
Behemoth's attack missed! Behemoth used 7 Energy!
Behemoth took Poison Damage!
An Archangel appeared!
The Archangel attacked Cogsworth for 15 Damage!
Cogsworth Fainted! Behemoth gained 1 KO Counter!
A Vanguardsman appeared!
The Vanguardsman attacked Behemoth for 7 Damage!
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END ROUND SIXTEEN
SoS' new mon, its starting position & actions, Texas' actions, my reffing.
THIS WILL BE THE LAST ROUND THAT DQ IS NOT IN FORCE, SO BE WARNED.
Yeah, guys, I epically failed last round, failing to factor in STAB for Behemoth's Thunderbolt. This has been edited to show this & it turns out Cogsworth has fainted. So...
SoS' new mon, its starting position & actions, Texas' actions, my reffing. Sorry guys, my fault. X_X
... Ka-sigh. Well, Cogsworth did more than his fair share of the work today. 2 KOs, and a Toxic on Duclohm? What a beast. And unfortunately, this match began ages ago, so The Wizard only starts with 2/9 EC, and thus moves to 3/9 here, and so, I can't use my Electabuzz. Either way, he's coming out on the bottom floor with Behemoth, for a fight, mon to mon.
Start with a Light Screen, then hit him with frigid, furious fists... Of fury.
Well, after Cogsworth finally fell prey to the Archangel, Son_of_Shadoo sends in his third mon: The Wizard the Elekid. Let's see how Elekid fares...
Nevertheless, The Wizard wastes no time kicking into gear with a Light Screen, protecting his trainers team from Special Attacks through a Golden Box. And you guessed it, Behemoth used a Special Attack, this time in the form of a Dragon Pulse, where Behemoth lets off a powerful burst of draconic energy from his mouths, which out of all things, pierce the Golden Box. A Critical Hit! That was sure to hurt The Wizard...
Action Two time, & The Wizard goes on the offensive, striking Behemoth with an Ice Punch! However, it wasn't the brightest of ideas from The Wizard, as Behemoth's Static took effect, paralysing The Wizard. More hax against The Wizard...As Behemoth decides it's best to Slack Off, recovering some lost health.
Final Action, & Behemoth returns to attacking, firing off another Dragon Pulse, & once again, it pierces the Golden Box! A Critical Hit! How much more bad luck can The Wizard get...Well, The Wizard gets off another Ice Punch, which does more damage to Behemoth, as the round comes to an end.
Both Pokemon on the Bottom Floor, what happens next, find out next time on CAP ASB Battles...
BEGIN ROUND SEVENTEEN
Son_of_Shadoo sent out The Wizard (Elekid)!
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ACTION ONE
The Wizard used Light Screen!
Light Screen protected Son_of_Shadoo's team! The Wizard used 8 Energy!
Behemoth used Dragon Pulse!
A Critical Hit!
The Wizard took 19 Damage! Behemoth used 6 Energy!
Behemoth took Poison Damage!
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ACTION TWO
The Wizard used Ice Punch!
Its Super Effective!
Behemoth took 12 Damage! Behemoth's Static Paralysed The Wizard (20%)! The Wizard used 6 Energy!
Behemoth used Slack Off!
Behemoth Recovered 20 HP! Behemoth used 12 Energy!
Behemoth took Poison Damage!
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ACTION THREE
Behemoth used Dragon Pulse!
A Critical Hit!
The Wizard took 19 Damage! Behemoth used 6 Energy!
The Wizard used Ice Punch!
Its Super Effective!
Behemoth took 12 Damage! The Wizard used 10 Energy!
Behemoth took Poison Damage!
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END ROUND SEVENTEEN
Go Texas. DQ Time is back in force from now on in. It's been too long, that & you guys are posting regularly now. Also, yes, I remembered everything. =P
And Behemoth opens with a powerful Hydro Pump, which blasts The Wizard, but the golden box finally does its job of absorbing the blow! The Wizard then responds with a powerful Cross Chop which strikes Behemoth for a number with a swift movement of his arms. Action Two & Behemoth continues his rampage with a strong Dragon Pulse, blasting The Wizard for reduced damage with pulses of draconic energy from her mouth. The Wizard responds with a Swift, throwing a flurry of energy-filled stars at Behemoth which strikes a weak spot! A Critical Hit! Behemoth slumps back a bit & resorts to using Flamethrower, blasting The Wizard with flames, as The Wizard continues to chip away with another Ice Punch, striking Behemoth with cold energy, as the golden box surrounding The Wizard dissipates.
An Archangel comes along, but leaves immediately after realising that the top floor is barren.
BEGIN ROUND EIGHTEEN
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ACTION ONE
Behemoth used Hydro Pump!
The Wizard took 11 Damage! Behemoth used 8 Energy!
The Wizard used Cross Chop!
Behemoth took 12 Damage! The Wizard used 7 Energy!
Behemoth took Poison Damage!
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ACTION TWO
Behemoth used Dragon Pulse!
The Wizard took 11 Damage! Behemoth used 6 Energy!
The Wizard used Swift!
A Critical Hit!
Behemoth took 12 Damage! The Wizard used 4 Energy!
Behemoth took Poison Damage!
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ACTION THREE
Behemoth used Flamethrower!
The Wizard took 11 Damage! Behemoth used 7 Energy!
The Wizard used Ice Punch!
Its Super Effective!
Behemoth took 12 Damage! The Wizard used 6 Energy!
Behemoth took Poison Damage!
Son_of_Shadoo's Light Screen wore off!
An Archangel appeared!
Nothing Happened!
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END ROUND EIGHTEEN
Go SoS. Unrelated, but this is now officially the longest battle I've reffed to date in terms of the number of Rounds completed.