Yes!!! I am now have 1207 rating on the standard OU ladder, only 200 away from being able to vote on the suspects, and I'm in the top 200 in the smogon server! Now I take a break and post this RMT to see how I can make it to 1400. I know I posted another stall RMT 11 days ago, but this team undergoed 3 major changes, all of which made my team better, and anyways, I need to post this RMT to get to the 1400 mark. So, here it is:
Team at a Glance
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Roar
- Stealth Rock
- Slack Off
This guy sets up rocks and roars away opponents. The moveset is obvious, but this guy's role is amazing! First of all, its my phsical tank and can roar away +2 Garchomp, or +4 burnt Garchomp, in that case. It is also one of my dory counters, but I prefer to use many other pokes in my team that can counter it. This guy is my MVP #1, and it's very important to keep it at a good enough health to phase out boosts.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Roar
- Recover
MVP # 2. This gal is my special tank, as it can calm mind with Rankuresu, Birijiron, and other CMers like Manaphy, while also countering Voltlos without thunder wave. It is also one of my counters to dory without X-scissor. This gal is very important to my team because it prevents Birijiron and Rank sweeps, so it is optimal to keep it at high health. It can also scout out tyranitar and scizor switch ins with roar to. This moveset was suggested by Heist.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Fire Punch
Jirachi is a lot bulkier than you think it is. With 100/100/100 defenses, I made it a special tank. It can eat specs draco meteors that threaten my hippo and Latias. What I like about it the most is its versitality. After a draco meteor or a surf does pitful damage to my Jirachi, I either do one of two things. First, which I do a lot early-game is to body slam and have a chance to paralyze the switch-in, which many sweepers don't like to get. Second, something I sometimes do late game, is to wish and heal one of my allies, most preferably Rotom-W, who resists and or is immune to Jirachi's weaknesses. Iron head makes the deadly paraflinch combo while fire punch are to hit scizor and other pokes 4x weak to fire, while also doing something to Magnezone. 32 speed evs are needed to outspeed tyranitar for whatever reason .
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Hydro Pump
- Thunderbolt
- Pain Split
- Will-O-Wisp
Rotom-W helps a lot against rain teams. Resisting both water and ice, while being neutral to hp electric gives it a good edge against rain teams. The STABs are obvious, threatening to kill politoed and Manaphy, who gets 2KOed, and Hydro Pump takes perfect advantage of the rain. Pain spilt is there as an alternate recovery method, and I sometimes WoW those scizor and Nattorei to prevent them from hitting hard, as well as doing constant damage to pokes that can't heal, aside from leftovers. This guys only weakness is grass, which Jirachi, Latias, and Nattorei can take. Also thinking of scarf rotom.
Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 16 Def / 240 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Protect
- Power Whip
- Leech Seed
My spiker Nattorei. Being bulky as it is, it can set up against many rain sweepers. The moveset is again, obvious, but this guy can threaten many different pokes, while hitting Manaphy and Politoed without focus blast super effectively, 2 KOing it.It can stall out various pokes with leech seed and power whip is useful against rain teams.
Tentacruel (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Rapid Spin
- Sludge Bomb
- Toxic Spikes
This guy is very useful in taking down Ludicolo, Birijiron, and even roobushin, while also setting up spikes and toxic spikes. It can take a hit from blaziken and retaliate, while also tanking special hits. Liquid ooze is more useful then rain dish dince leech seed, giga drain, and drain punch are very common.
Team at a Glance
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Roar
- Stealth Rock
- Slack Off
This guy sets up rocks and roars away opponents. The moveset is obvious, but this guy's role is amazing! First of all, its my phsical tank and can roar away +2 Garchomp, or +4 burnt Garchomp, in that case. It is also one of my dory counters, but I prefer to use many other pokes in my team that can counter it. This guy is my MVP #1, and it's very important to keep it at a good enough health to phase out boosts.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Roar
- Recover
MVP # 2. This gal is my special tank, as it can calm mind with Rankuresu, Birijiron, and other CMers like Manaphy, while also countering Voltlos without thunder wave. It is also one of my counters to dory without X-scissor. This gal is very important to my team because it prevents Birijiron and Rank sweeps, so it is optimal to keep it at high health. It can also scout out tyranitar and scizor switch ins with roar to. This moveset was suggested by Heist.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Fire Punch
Jirachi is a lot bulkier than you think it is. With 100/100/100 defenses, I made it a special tank. It can eat specs draco meteors that threaten my hippo and Latias. What I like about it the most is its versitality. After a draco meteor or a surf does pitful damage to my Jirachi, I either do one of two things. First, which I do a lot early-game is to body slam and have a chance to paralyze the switch-in, which many sweepers don't like to get. Second, something I sometimes do late game, is to wish and heal one of my allies, most preferably Rotom-W, who resists and or is immune to Jirachi's weaknesses. Iron head makes the deadly paraflinch combo while fire punch are to hit scizor and other pokes 4x weak to fire, while also doing something to Magnezone. 32 speed evs are needed to outspeed tyranitar for whatever reason .
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Hydro Pump
- Thunderbolt
- Pain Split
- Will-O-Wisp
Rotom-W helps a lot against rain teams. Resisting both water and ice, while being neutral to hp electric gives it a good edge against rain teams. The STABs are obvious, threatening to kill politoed and Manaphy, who gets 2KOed, and Hydro Pump takes perfect advantage of the rain. Pain spilt is there as an alternate recovery method, and I sometimes WoW those scizor and Nattorei to prevent them from hitting hard, as well as doing constant damage to pokes that can't heal, aside from leftovers. This guys only weakness is grass, which Jirachi, Latias, and Nattorei can take. Also thinking of scarf rotom.
Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 16 Def / 240 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Protect
- Power Whip
- Leech Seed
My spiker Nattorei. Being bulky as it is, it can set up against many rain sweepers. The moveset is again, obvious, but this guy can threaten many different pokes, while hitting Manaphy and Politoed without focus blast super effectively, 2 KOing it.It can stall out various pokes with leech seed and power whip is useful against rain teams.
Tentacruel (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Rapid Spin
- Sludge Bomb
- Toxic Spikes
This guy is very useful in taking down Ludicolo, Birijiron, and even roobushin, while also setting up spikes and toxic spikes. It can take a hit from blaziken and retaliate, while also tanking special hits. Liquid ooze is more useful then rain dish dince leech seed, giga drain, and drain punch are very common.