My team uses parafusion+flinch a lot with bulky pokemon switching in and then crippling stuff with T-Wave and Confuse Ray and flinching moves. It also includes the annoying subseed and curselax stratergies.
(s)
(s)
Azelf@Choice Scarf
EVs:252HP 252Sp.A 6spe Timid nature
Trick
Stealth Rock
U Turn
Fire Blast
Stealth Rocks aren't essential on this team but I put them down if I can. Trick scarfing is the main purpose of this as while it is a common stratergy, it's not all that Azelf can do so it may be a surprise. U Turn gets Azelf out and Fire Blast hurts 'Zong and causes most damage.
Regigigas@Leftovers
EVs:252HP 252 atk 6def Impish nature
Thunder Wave
Confuse Ray
Zen Headbutt
Return
Very bulky with 252HP evs and >100 base defenses. This allows it to swith in on a lot and be the first Parafusion utiliser. Zen Headbutt is useful due to it's flinch rate and return is a strong attack once Regigigas gets its act together. Offense is completely walled by Spiritomb obviously.
Togekiss@Leftovers
Evs:252HP 252Sp.A 6Sp.D Modest nature
Thunder Wave
Air Slash
Aura Sphere
Roost
Evs basically make it a special version of Regigigas but it is slightly different with Paraflinch rather then Parafusion. It is bulky enough to take a hit so it never dies with a paralysed opponent. It has a high special attackstat so it's serene graced air slash does notable damge whilst causing flinch(60%chance)
Shaymin-S@Leftovers
Evs:40HP 252Sp.A 218Spe Timid nature
Substitute
Leech Seed
Seed Flare
Air Slash
This is my best chance against some walls as it can Subseed them, reduce their Sp.D to -6 and flinch them. It definitely fits the annoying trend with subseed and 60% flinch. It has 40HP EVs so it's divisable by 16 and while it's not bulky enough to take many hits, it switches in on ground type moves and only its subs take the hits. (Ev spread could be changed)
Rotom-S@Leftovers
EVs: 252HP 252def 6Sp.A Bold Nature
Thunder Wave
Confuse Ray
Air Slash
Shadow Ball
3rd Thunder Wave, 3rdAir Slash, 2nd Confuse Ray. Most is explained above so not much detail here other then the fact that this focuses more on the physical defense. Shadow ball doesn't pack much punch so it'll probably be changed to thunder bolt for the higher BP.
Machamp@Leftovers
EVs: 252HP 80Sp.D 196def(I think) Adamant Nature (NO GUARD)
Sleep Talk
Rest
Earthquake
Dynamic Punch
My answer to the almighty Heatran and Tyranitar with earthquake and dynamic punch landing 4X effective hits Other then that it spreads confusion and doesn't die in a hurry.






Azelf@Choice Scarf
EVs:252HP 252Sp.A 6spe Timid nature
Trick
Stealth Rock
U Turn
Fire Blast
Stealth Rocks aren't essential on this team but I put them down if I can. Trick scarfing is the main purpose of this as while it is a common stratergy, it's not all that Azelf can do so it may be a surprise. U Turn gets Azelf out and Fire Blast hurts 'Zong and causes most damage.
Regigigas@Leftovers
EVs:252HP 252 atk 6def Impish nature
Thunder Wave
Confuse Ray
Zen Headbutt
Return
Very bulky with 252HP evs and >100 base defenses. This allows it to swith in on a lot and be the first Parafusion utiliser. Zen Headbutt is useful due to it's flinch rate and return is a strong attack once Regigigas gets its act together. Offense is completely walled by Spiritomb obviously.
Togekiss@Leftovers
Evs:252HP 252Sp.A 6Sp.D Modest nature
Thunder Wave
Air Slash
Aura Sphere
Roost
Evs basically make it a special version of Regigigas but it is slightly different with Paraflinch rather then Parafusion. It is bulky enough to take a hit so it never dies with a paralysed opponent. It has a high special attackstat so it's serene graced air slash does notable damge whilst causing flinch(60%chance)
Shaymin-S@Leftovers
Evs:40HP 252Sp.A 218Spe Timid nature
Substitute
Leech Seed
Seed Flare
Air Slash
This is my best chance against some walls as it can Subseed them, reduce their Sp.D to -6 and flinch them. It definitely fits the annoying trend with subseed and 60% flinch. It has 40HP EVs so it's divisable by 16 and while it's not bulky enough to take many hits, it switches in on ground type moves and only its subs take the hits. (Ev spread could be changed)
Rotom-S@Leftovers
EVs: 252HP 252def 6Sp.A Bold Nature
Thunder Wave
Confuse Ray
Air Slash
Shadow Ball
3rd Thunder Wave, 3rdAir Slash, 2nd Confuse Ray. Most is explained above so not much detail here other then the fact that this focuses more on the physical defense. Shadow ball doesn't pack much punch so it'll probably be changed to thunder bolt for the higher BP.
Machamp@Leftovers
EVs: 252HP 80Sp.D 196def(I think) Adamant Nature (NO GUARD)
Sleep Talk
Rest
Earthquake
Dynamic Punch
My answer to the almighty Heatran and Tyranitar with earthquake and dynamic punch landing 4X effective hits Other then that it spreads confusion and doesn't die in a hurry.