The Ape and Dragon Affair (OU RMT)

So needed a new team, and have been working with alot lately. I finally found something I really wanted to work on, a latiape core. It was a hard thing to do, but I think I got it. Been testing for awhile, and think its ready for some rating.





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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- U-turn
- Close Combat
- Overheat
- Mach Punch
I was originally planning to use physical mixape. Then I needed to contemplate a lead. At first I was thinking swampert, being the standard lead it is. I will be honest, never liked pert lead. So my team was full and had good synergy (I think). So then I thought of having ape be the lead, and kinda scout shit. So with ape making people think its just standard, I turn out of most leads, and if they switch, I get advantage, if they don't, I know rocks are comming and goto a suitable way to deal with them. Otherwise, its really just physical mixape in a lead spot. U-Turn for the glue of the set, CC for STAB, Overheat to hit physical walls, mach punch for nice priority, plus helps deal with T-Tar.



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Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick
Part two of the core. So originally I was using a bait latias, which wasn't doing so hot. I decided then to fallback on my favorite traditional scarf latias, which has done a much better job for me. It helps revenge kill then cripple walls with trick. Draco Meteor for STAB, T-Bolt for waters, surf for rocks, fires, grounds, etc.



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Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Pain Split
- Will-o-wisp
- Thunderbolt
- Shadow Ball
Next, since I had the latiape core in place, I needed to see what checked it. One thing I forsaw was scizor and agiligross. Both could easily take ape (scizor can only when weak) and latias. Rotom seemed a fine solution to both. Unlike most people however, I do not really care for sleep talking, and pain split has been very sound for recovery as I have used it. So wisp for crippling physical stuff and damage, t-bolt for STAB and waters, shadow ball for STAB and ghosts/psychics.



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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 SAtk
Relaxed nature (+Def, -Spd)
- Ice Beam
- Earthquake
- Roar
- Stealth Rock
So originally, I needed a lead. I was thinking swampert didn't add any weaknesses, and actually covered up a few problems. Then after much deliberation, I switched ape to the lead spot. So basically once I turn out with ape, if I deem it safe, this comes out and lays the rocks. Otherwise I can usually find oppurtune moments later in the game and they will still play a roll. So Ice Beam for dragons, EQ for STAB, roar because phazing is nice.



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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fire Punch
- Iron Head
- Ice Punch
- U-turn
One thing that I knew would work well with latias is a jirachi. They are actually fairly good scarf partners, and can help with scizor and lucario after ape is gone. It also provides an extra check for dragons once latias is gone. So fire punch for steels, Iron Head for STAB and flinch, Ice Punch for dragons, and u-turn helps scout.



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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/242 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
Finally, I just needed another poke. I kinda wanted to include a strong special attacker. I started to look, then I just decided to throw mence in, which even with the extra dragon weakness, it works really great with my team. Since ape can be a bit successfull with preventing rocks going up, mence can have an easy time coming in and destroying. Draco Meteor for STAB, and its the butter of the set, Fire Blast takes care of steels, EQ for tran and rocks and w/e, I opted for roost over outrage because of previous success with roosting mixmence.





So yea, thats it. Thanks for looking through and please leave a good rate =P.
 
Hey there,

Nice team you have going so far! I have a few suggestions to make that I think will help your team out.

I think Swampert should be your lead as it was earlier. Infernape is a great sweeper, but your opponent will be sure to keep their Ape counter around if they have already seen it. By concealing Infernape and using the ever reliable Swampert as your lead, you create a better situation for Infernape to sweep. Swampert, as I'm sure you know, matches up nicely against many common leads. I would use Roar over Protect to keep stuff like CM Jirachi and CroCune at bay.

A notable lead you lose to by moving Swampert to the lead position is Roserade. Luckily, Toxic Spikes are not a big problem for your team, with only Infernape and Swampert being affected. However, choosing a pokemon to take the sleep from Roserade would be absolutely hellish with your current set up, which is why I suggest the standard RestTalk Rotom over your current variant. This also helps you out against Breloom and other Pokemon that could try to switch in and take advantage of Swampert. You will find Rotom's longevity will be greatly increased with this set,

Rotom @ Leftovers
Bold / Levitate
252 HP / 200 Def / 56 Sp. Def
-Rest
-Sleep Talk
-Will O Wisp
-Shadow Ball

This can take quite a beating on the physical side (especially with Will O Wisp), and the few sp def evs let it make a good switch into Zapdos.

You rely on your pair of scarfers to check many different threats, as many bulky offensive teams do! My fear is your weakness to Pursuit. With Latias down, you are much more open to threats such as Jolteon and Infernape. Therefore, to decrease your reliance on the opponent lacking Pursuit, I suggest a Flygon over your Latias. The two are extremely similar. You lose Trick, but with Roar Swampert and a good amount of constant offensive pressure (and scarfers) you should be able to keep set up mons well under control. Flygon can be counted on to last well into the game with immunity to Spikes and Toxic Spikes and a resistance to Stealth Rock. Here is the set:

Flygon @ Choice Scarf
Jolly / Levitate
4 HP / 252 Attack / 252 Speed
-Outrage
-Earthquake
-U Turn
-Thunderpunch / Stone Edge

Stone Edge qives you very nice coverage, but Thunderpunch is there for nailing Gyarados on the switch or on the revenge kill, both aiding Infernape greatly. This also gives you a very nice, synergic U Turn combo in Jirachi + Flygon. They resist many of each others weaknesses, allowing you to use U Turn to keep momentum and gain an advantage.

Consider Stone Edge over Mach Punch on Infernape. This makes Infernape much more of a threat to its normal switch ins, such as Gyarados, Zapdos, and Salamence. With two scarfers, the need for Mach Punch is pretty low. Also, consider dropping 4 evs from Special Attack and moving them into Speed. I know this is not what the analysis says, but at the moment you sit at 328 Speed, tying with max speed +nature base 100s. Adding 4 evs puts you at 330 Speed, allowing you to dispose of Pokemon such as Zapdos and Salamence without worrying about Speed tying. The decrease in Sp. Attack power is very small, but the difference in speed could be the difference between continuing a sweep and being killed prematurely.

Finally, Salamence. I think MixMence is a nice choice, but I think Classic MixMence would fit the team better. Why? Because New MixMence is speedy to fit a more offensive game. With Infernape, two scarfers, and a solid defensive backbone (Pert and Rotom), you will have a pretty easy time against offense. However, stall seems like a bigger problem. Many of your Pokemon have hard counters on stall teams or give them free entry hazards. Classic MixMence is a true terror against stall teams, with Brick Break for Blissey and Roost for longevity. DM and Fire Blast round out the coverage on this stall-breaking menace. Here is the set:

Salamence @ Life Orb
Rash / Intimidate
80 Attack / 252 Sp. Attack / 176 Speed
-Draco Meteor
-Fire Blast
-Brick Break
-Roost

This should help you out against stall, especially alongside Infernape.

Thats all I have to say about your team, Good Luck!
 
Ehh, never liked leadpert tbh, I dunno why. Guess I can throw it in the lead spot and see what happens.

Guess I can try rest-talk rotom too. Never been one of my favorites, but I guess its worth a try.

With flygon I lose a more solid gyara and mence check. Plus kinda destroys the core I built from. I do know about the combo of flygon and jirachi, and I know they can be deadly, so I can try it.

Ape already hits 330 with its current spread iirc. I think thats why it was made. I kinda dont want stone edge, mainly because gyara and mence have intimidate, and latias is a more solid check to both, plus jirachi can somewhat take mence. Zapdos is hurt badly by the overheat, so its not a huge concern. Mach punch helps me cover luke and DDTtar a bit better, which kinda does help.

Mence I can change I guess.
 
Just following up,

Flygon is arguably better for a few reasons. The first is it isnt Pursuit weak (already explained). If you run ThunderPunch you will easily kill off any and all Gyarados you encounter. On the topic of Mence, I assume you mean DD Mence as both Flygon and Jirachi can easily revenge other Mence variants. However, there are a few things you can do. First, if Swampert is in good health, you can check Mence with that. +1 LO Outrage will not OHKO Swampert with your evs while you can OHKO with Ice Beam. Otherwise, you can lure Mence into Outraging with Flygon and then revenging with Jirachi, so Mence can be played around.

I made a mistake about Infernape's Evs, 192 with a +speed nature does hit 330, I stand corrected. With Swampert, Jirachi and Flygon, TTar is not a threat. With Jirachi, Salamence, and Rotom (for Crunchless versions), Lucario is not a huge threat either. Stone Edge allows you to beat down counters, which helps not only Infernape, but Flygon and Jirachi as well.
 
Alright, well I will test these changes in a sec, see how they do.

Also just did calcs with ape, 192 naive hits 330, so all giving 4 more evs would do is outspeed other standard mixapes.
 
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