The Art of Sun Stall peaked #97

Electrolyte

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THE ART OF SUN STALL
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Hello everyone! Electrolyte here- from my time around this forum, I'm sure a lot of you probably know me well. Over the summer, for a book report I read Sun Tzu's Art of Warfare- and in it were a lot of techniques and strategies of war in which I will touch upon in my RMT. A while ago, my buddy NixHex came to me and asked me if I've ever tried out Sun Stall. 'No,' I replied. 'But it sounds really interesting.' A lot of people think that offense is the only thing Sun can do- and because I am a hipster, I wanted to prove them wrong. So he gave me his team, and that was the basis of what my team is today. But it's been a long way- and some pretty massive changes had been made since then.

Sun Stall is indeed a rare strategy, however. In my whole year of battling experience, I have not yet encountered a single Sun Stall team- all of them were offensive (and that was when I even saw a Sun team to begin with) Sun Stall is rare not because it's hard, but because it's useless. Most Stall teams don't need sun at all- fire types, the main abuser of the Sun, are not really defensive at all- if you'll look at some of the premier fire types of the tier (Infernape mainly) not many pokemon are suitable for a defensive role. It's not that it's not effective, it's just stall teams don't need sun, and therefore don't use it, so it's not as popular.

I'm about to change that now. Behold, Electrolyte's ART OF SUN STALL

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Changes will be in RED

TEAMBUILDING
Sorry, but I'm going to have to force you to read this xP I started off with NixHex's Sun team: consisting of the pokemon down below.
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(please excure my massive special defense boost, but I have forgotten what the last pokemon was)
His team was semi-stall, but I didn't like his Venasaur, so I changed it to Jumpluff. Best decision of my life. Jumpluff brought a lot to the table- blazing fast Sleep Powder (fastest in the game) Jumpluff's Leech Seed and fast Substitutes were also really useful for scouting. Most of all, Jumpluff's superfast Encore helped me manage set up sweepers- even at +1, there is not a single pokemon that can outspeed Jumpluff in the sun. At +2, only pokemon with base 96 speed and full investment can outspeed Jumpluff (of which there are none.) Losing Venasaur meant losing a poison type- and hazards were really starting to annoy me. I then replaced Cresselia with Tentacruel, and it worked pretty well. Because the team needed a strong revenge killer, I replaced ____________ with Terrakion, to help me deal with Steel types and Tornadus-T.
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Weavile was ok, but it really wasn't pulling its own weight. It was way too frail, and it was not powerful enough to counter the things I needed gone. Sure, it outsped Tornadus-T and revenge killed Dragons, but I had Terrakion to do that, and Terrakion did it a lot better. I replaced Weavile with Choice Specs Latios. Tentacruel was also doing bad for me- it spun, but it never really got the chance to set TSpikes, and its Scald wasn't helping the team much, because it never got the chance to use it. I replaced it with bulky Spinner Starmie, who helped me take a lot if hits from Fire types and fighting types.
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That was the team that I used for a very long time- but as time passed, I grew less and less fond of it. Even though it was a bulky set, Starmie never really cut it as a defensive spinner. Latios and Terrakion were great sweepers, but they were a bit anti-stall: by this I mean that they made me weak to hyper offense- and as any stall player knows, countering HO is one of the most important things Stall has to do (and also what makes it so hard) I also had a massive weakness to the blobs- I had 5 special attackers and Terrakion- there was too much wallbreaking pressure on Terrakion, and although it's a great pokemon, it was just too much to handle. Here, I underwent the largest changes of my team- I replaced Starmie with Forretress to take hits better, hit physically, spin, and set more hazards (because what is a stall team without hazards, eh?) I switched Latios and Terrakion for Bulky Attacker Rotom-W and Choice Scarf Landorus-T, who added offensive pressure, but at the same time were 'bulky' and could pivot. It was just what the team needed.
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So there's my team!

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IN DEPTH LOOK

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'Terrain' (Ninetales) @ Leftovers
252 HP / 4 SpA / 252 SpD
Calm nature (-Atk, +SpD)
~Roar
~Fire Blast
~Hidden Power Fighting
~WiloWisp

'Strategic position (hsing) is an ally in battle. To assess the enemy's situation and create conditions that lead to victory, to analyze natureal hazards and proximate distances- this is the way (tao) of the superior commander.'
~Sun Tzu

Ninetales is the Kyubi that alters Terrain for me, hence its name. By controlling the effects of the land around the battle, I can be sure that I will have a massive advantage. Sun isn't the only thing Ninetales brings- it keeps the Terrain unsuitable for set up from opposing pokemon- it phazes with Roar, and abuses hazards set by its teammates. By constantly shifting through the enemy's defenses and dragging out pokemon that create a disadvantage for my opponent, I can gain control of the battlefied. This Ninetales is also my go-to special wall- full investment in Special Defense and HP ensure that I can take as many hits as possible and constantly switch in to take hits for the rest of my team. Flamethrower is the STAB of choice- even with little investment, it hits quite hard, because Ninetales automatically comes in with a +2 SpA boost when using fire type moves. Hidden Power Fighting hits Tyranitar for pretty decent damage, and is mostly used for coverage purposes. Hypnosis rounds off this set, and allows me to cripple one pokemon from my opponent's team.

A shout out to NixHex for being an awesome friend and introducing me to this set (which had Substitute over Roar)! :D Still, this one is the one I'm most unsure about- I feel like its set could be optimized, and I'm not sure what moves to give it. Roar should stay, but with Hypnosis I'm on-the-fence because Jumpluff has Sleep Powder.

Synergy:
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-Jumpluff, Rotom-W, Landorus-T
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- Heatran, Rotom-W, Forretress, and Landorus are neutral
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-Jumpluff, Rotom-W

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'Incendiary Attack' (Heatran) @ Air Balloon
252 SpA / 4 SpD / 252 Spe
Timid nature (-Atk, +Spe)
~Magma Storm
~Sunny Day
~Solar Beam
~Earth Power


'In order to use fire there must be some inflammable fuel (yin), and such fuel must always be kept in readiness. There are appropriate seasons for using fire, and appropriate days that will help fan the flammes.'
~Sun Tzu


Heatran is the fire to my opponent's supplies- he burns down their support and weakens the opponent with his extremely powerful Sun boosted Magma Storms. This set is the glue of the team- and it's what allows me to beat the highly offensive Rain offense. People see a Heatran, and think that their defensive Politoed is a good counter- but that's not true. This Heatran is specially devised to assassinate my opponent's support- Politoed. After trapping with Magma Storm, I Sunny Day, and then Solar Beam the ugly frog to death. Credit goes to Tobes for this set, and I tweaked it a bit- putting Stealth Rock over Hidden Power Ice so Heatran can support the team as well. It's obvious why I called Heatran 'Incendiary Attack', but there's a deeper meaning to it. The fuel Sun Tzu refers to is Heatran's Sunny Day- which aids Ninetales in Terrain control, while at the same time setting the stage for some major burning. This thing is so powerful; not many pokemon that don't resist Magma Storm can take one in the sun.

Because I want Heatran to hit hard and hit fast, I put maximum investment in Speed and Special Attack. I then stashed the remain 4 evs into special defense so Genesect would get an attack boost instead of a Special Attack boost- making it a lot less dangerous. Air Balloon is used to avoid Earthquakes from Dugtrio and friends, though Dugtrio is not really a threat because it dies to Magma Storm's passive damage.

SYNERGY:
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- Jumpluff, Rotom-W, Landorus
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- Jumpluff, Landorus
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-Jumpluff, Rotom-W

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'Morale'(Jumpluff) @ Leftovers
4 Def / 252 SpD / 252 Spe
Calm Nature (-Atk, +SpD)
~Leech Seed
~Sleep Powder
~Substitute
~Encore


'An entire enemy army can be demoralized, and its commander can be made to lose heart. Now, in the morning of the war, the enemy's morale is high; by noon, it begins to flag; by evening, it has drained away. Thus the expert in using the military avoids the enemy when his morale is high, and strikes when his morale has flagged and has drained away.'
~Sun Tzu


Morale is what Jumpluff manages. No, I'm not a prick and rely on cheap strategies and ragequitting to win. If that's what you think Jumpluff does, then you're far from the truth. Jumpluff's blistering speed and great set of resistances is the backbone of the team. (ragequitting is just a bonus, because Jumpluff is so awesome) Jumpluff prevents opposing Stall and set up sweepers from trampling all over my team with its lightning fast Encore. Leech Seed is another great support move Jumpluff offers- it helps me beat pokemon with massive HP stats such as Blissey, Chansey, or Snorlax. Substitute is a really useful move too- because of Jumpluff's speed, it always goes first- and acts like a pseudo protect that prevents status and sometimes lasts for a longer amount of time. Sleep Powder rounds off the set, shutting an enemy down, allowing for easier switch ins and set up from other teammates.

Although Jumpluff is blazing fast already, I put 252 evs into Speed just so that it can outspeed Gliscor in the sand. I maxed out its Special Defense to allow it to take Hydro Pumps and Scalds like nothing, and the remaining 4 evs I put into Defense. No HP investment allows me to make as little HP'ed subs as possible, giving me the ability to make more off of Leech Seed recovery. Leftovers are there to help me gradually recover off Substitute damage when Leech Seed can't be used.

SYNERGY:
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-Ninetales, Heatran, Forretress, Rotom-W
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- Ninetales, Heatran, Rotom-W
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-Heatran, Rotom-W
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-Heatran, Forretress
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-Heatran, Forretress, Rotom-W, and Landorus are neutral.

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'Preparations' (Forretress) @ Leftovers
252 HP / 252 Def / 4 SpD
Relaxed nature (-Spe, +Def), 0 Spe IVs
~Spikes
~Gyro Ball
~Volt Switch
~Rapid Spin


'The expert in using military does not conscript soldiers more than once or transport his provisions repeatedly from home. He carries his military equipment with him, and commandeers (yin) his provisions from the enemy. Thus he has what he needs to feed his army.'
~Sun Tzu


Really, how the heck does Forretress eat Leftovers?

Anyway, Forretress is my portable-hopefully-not-so-heavy-spike-stacking-spinning-gyro-balling bag worm. Instead of drawing support from who knows where, I carry it with me in a little nutshell. His defenses are huge, his support moves are many, and his usefulness abounds. He supports the rest of my team by laying hazards- because what is a Stall team without hazards? If you'll notice, my team also has a slight weakness to Stealth Rock- well, no worries, because this guy makes sure they stay off the field and out of the way with Rapid Spin. His Spikes are always useful- and it's not hard to set all three layers. They rip off 25% of my opponent's health, and allow me to stall them a lot faster. TSpikes is useful too- it helps Jumpluff do its job a lot better, by decreasing the stalling time. Toxic Spikes also puts a timer on pokemon like Volcorona- who, if they could get a few boosts, could outspeed and avoid Jumpluff's Encore and sweep my whole team. This guy has pretty decent synergy with Ninetales, who can abuse hazards and take fire type moves for him. Gyro Ball is the last move- and it hits like a truck. Gyro Ball also gives me an extra physical attack, so I'm not completely walled by special defenders like Tyranitar should Landorus-T go down.

Maximum investment in Defense and HP allows this Forretress to take physical hits all day- even ones from some of the strongest attackers in the tier- choice band Haxorus, DDMence, and CB Scizor all fail to even scratch my walnut. The remaining 4 evs give Forretress a miniscule amount of special bulk- but it's there, nonetheless. 0 spe ivs maximize the power of Gyro Ball, so I can hit as hard as possible.

SYNERGY:
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- Ninetales, Heatran, Rotom-W


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'Agent Double' (Rotom-W) @ Leftovers
52 Def / 252 SpA / 60 SpD / 144 Spe
Modest nature (-Atk, +SpA)
~Volt Switch
~Hydro Pump
~Pain Split
~Wil-o-Wisp


'Double agents are enemy spies who report to our side... Only the most sagacious ruler is able to emply spies; only the most humane and just commander is able to put them into service; only the most sensitive and aler person can get the truth out of spies.'
~Sun Tzu


Rotom is my double agent. He feigns a scarf- to trick the opponent into revealing his set. Then, with the information taken, he quickly Volt Switches to the best counter- giving me momentum and information at the same time. Rotom also acts as my bulky pivot- its reasonable bulk lets me take hits all day, even without that much investment. This Rotom is the pain split variant- the variant that feeds off of the unsuspecting Gastrodon's massive HP stat, and slowly decays my opponent from the inside. To add burn to the hurt, Rotom has Wil o Wisp- which allows me to cripple an off-guard physical attacker who thinks they can set up. Hydro Pump is the main STAB of choice, as it hits like a truck in enemy territory- Rain. Volt Switch slams bulky waters and flying types, and allows me to go to a pokemon that would have a better matchup. Rotom also works hand in hand with Landorus to cripple opposing physical attackers through burns and Intimidate.

I know that the set on-site recommends 112 HP evs, but I moved them to special defense and defense to both increase Genesect's Attack stat and to maximize the damage output of Pain Split while still keeping a lot of bulk. Maxed out Special attack allows me to hit like a truck- even when Sun is up. 144 Speed evs allow me to outspeed 252 ev Breloom, and burn it before it becomes a threat.

SYNERGY:
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-Ninetales, Heatran, Forretress, Jumpluff

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'Strategic Changes' (Landorus-T) @ Choice Scarf
200 HP / 64 Atk / 244 Def
Adamant nature (-SpA +Atk)
~U-Turn
~Earthquake
~Stone Edge
~Stealth Rock


'Therefore, in warfare rely on deceptive maneuvers to establish your ground, calculate advantages in deciding your movements, and divide up and consolidate your forces to make your strategic changes.'
~Sun Tzu


The Scarfer of my team has a lot more to do than to strut around a show off his fashion. Landorus-T is my strategy. What do I mean by that? Well, I use him to plan my next move- based on how my opponent reacts. His high speed and powerful attack and great coverage mean that I'll be threatening with a super effective move 90% of the time- and that's just what I want. By feigning offense and going for the U-Turn, I bait in a counter and then switch to a pokemon that can deal with that counter. What makes Landorus different from Rotom-W is that I actually do sweep with it- it's my late game cleaner. After all of my special attackers have decimated physical walls such as Gliscor or Skarmory, Landorus is free to just wreck shit with his beautiful EdgeQuake combo. Superpower is a filler move that I rarely need to use, but it certainly hits Tyranitar harder than EQ. His ability is really useful too- it just adds on to the need for my opponent to switch- allowing me to use my hazards and gain momentum. How's that for strategy.

Because Landorus is a sweeper, maximum Attack and speed are necessary. Even with a speed boosting nature, Landorus-T hits like a truck- and his EdgeQuake combo is really hard to counter. The rest of the evs are stashed into HP to give Landorus a tad more bulk. It's fun to survive 2 of Aerodactyl's Stone Edges and live with 1 HP.

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- Jumpluff, Rotom-W
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- Ninetales, Heatran, Forretress, Rotom-W


So there's my team. I'll add in the threatlist later. Please, leave a rate, a comment, and a Luvdisc if you liked my team. Thank you for reading!

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Potential Changes:
none for now​

SHOUT-OUTS
ClubbingSealCub- you really helped me improve this team, even if it was just a few minor fixes and ideas. Also, thanks for the battles! I really enjoyed testing with you.
NixHex- how can I not thank the person that made me do all this? You've been a great friend, and showed me how to play tactically. You also constantly gave me advice and tips. Thanks for everything!
MAGIC123- I had a really fun match with you, back when this team still had Tentacruel, Latios, and Terrakion. You're a great guy; thanks for the battle!
Shining_Latios- our battles were great, and I learned about countering opposing Sun. Also, thanks for giving me support when I was depressed after my 5 loss streak! [/B]
everyone else I had a memorable experience with on PS!- although I may not have known all of you, it was great testing my team. Keep battling!
YOU GUYS- for taking the time to read my RMT. I hope you enjoyed it!

IMPORTABLE
Please, test out the team. Also, keep the nicknames, they'll remind you of how to use each pokemon. Good luck, and manage this team like a good commander.
Terrain (Ninetales) @ Leftovers
Trait: Drought
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Flamethrower
- Roar
- Hidden Power [Fighting]
- Hypnosis

Incediary (Heatran) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Atk
- Magma Storm
- Sunny Day
- SolarBeam
- Stealth Rock

Preparations (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 30 Atk / 30 Def / 0 Spd
- Spikes
- Rapid Spin
- Gyro Ball
- Toxic Spikes

Morale (Jumpluff) @ Leftovers
Trait: Chlorophyll
EVs: 4 Def / 252 SDef / 252 Spd
Calm Nature
IVs: 0 Atk
- Leech Seed
- Encore
- Substitute
- Sleep Powder

Strategic Changes (Landorus-Therian) (M) @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 252 Def / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- U-turn
- Earthquake
- Stone Edge
- Superpower

Agent Double (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 112 HP / 144 Spd / 252 SAtk
Modest Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
 
Threats will be in Bold.
Standard OU Offensive Threats

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Tyranitar:
  • Choice Band - Forretress can handle this guy, and Landorus too if I can Intimidate him. Not a threat if I can burn him too.
  • Choice Scarf - Same as above. Lock it into a move, and act accordingly.
  • Dragon Dance - Jumpluff locks this one into DDance and then Leech Seeds it. Landorus can come in and outspeed for the OHKO.
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Rotom-W:
  • Choice Scarf / Specs - Ninetales handles it. Sun weakens Hydro Pump, and it's massive special defense can take hits all day. Jumpluff can also take on the scarfed one if it lacks HP Fire/Ice.
  • Support - Jumpluff locks it into WoW or something like that. Ninetales can take a WoW and beat it down with Flamethrower.
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Scizor:
  • Choice Band - Forretress and Landorus manage this guy. I scout what he'll lock himself into and then throw in Tran or Tales.
  • Swords Dance - Jumpluff can if I can lock him, Heatran can come in on anything bar Superpower and roast the bug.
  • Bulky Swords Dance - Same as above, because Heatran dgaf about no bulk.
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Dragonite:
  • Choice Band - Forretress. Landorus too, with Intimidate. It really depends on what it's locked in.
  • Dragon Dance - Jumpluff can lock
  • Mixed - Ninetales can handle this one pretty well, though it can be a bit annoying sometimes. I just need to know it's moveset.
  • Parashuffler - Forretress, all the way. Jumpluff can encore on a substitute.
  • Rain Abuse - Ninetales. No more rain for Barney.
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Politoed:
  • Choice Specs / Scarf - Ninetales for Scarf, Heatran for Specs. Rotom-W can take a few hits too.
  • 3 Attacks - Ninetales, Heatran, Rotom-W
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Heatran:
  • Standard - Landorus counters it, as does Heatran if the opponent lacks EP.
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Jirachi:
  • Substitute + Calm Mind / Wish + Calm Mind - These are rarer, but I guess Landorus-T, Ninetales, and Heatran can handle it. Jumpluff can lock it as it sets up.
  • Expert Belt - Never seen one of these before. Same as above, but no Jumpluff this time.
  • Choice Scarf - Ninetales and Landorus. Tran doesn't like getting paralyzed. Forretress, if it gets paralyzed.
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Latios:
  • Life Orb / Expert Belt - Ninetales, though watch out for psyshock.
  • Choice Scarf / Specs - Scout its set, act accordingly. Forretress can handle it if it doesn't use HP Fire, and Heatran if it doesn't use Surf.
  • Calm Mind - never seen one, Jumpluff can lock it, I guess.
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Reuniclus:
  • Calm Mind - Huge threat. Jumpluff can lock it and then put it to sleep, but if it gets poisoned there's nothing I can do to it.
  • Offensive Trick Room - Even bigger threat. Heatran hits it hard and Ninetales can Roar, but that's it. If it's the last pokemon, I'm pretty much dead.
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Haxorus:
  • Choice Scarf / Choice Band - who the heck uses this anymore? Forretress can take hits all day.
  • Dragon Dance - Jumpluff locks this one
  • Double Dance - Jumpluff locks this one
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Ninetales:
  • Nasty Plot - My own Ninetales just Roars.
  • Choice Specs - Ninetales and Heatran.
  • Special Attacker - Ninetales and Heatran.
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Conkeldurr:
  • Bulk Up - Landorus and Forretress. I have to play carefully though. Jumpluff can lock.
  • Flame Orb + 3 Attacks - I just stall this one out with Jumpluff or Landorus.
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Celebi:
  • Nasty Plot Sweeper - Heatran and Ninetales if it lacks EP. Landy does a nice chunk with Uturn.
  • Tinkerbell - Forretress walls this one, because it doesn't mind paralysis or Leech Seed. Jumpluff can lock this one into Leech Seed, but I have to play smart.
  • Choice Specs / Choice Scarf - Ninetales. I didn't even know these sets existed.
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Terrakion:
  • Double Dance - Landorus can Intimidate. Forretress can Gyro Ball. Jumpluff can lock SD.
  • Choice Scarf / Choice Band - Landorus and Forretress.
  • Substitute + Swords Dance - Foretress and Landorus. Jumpluff can lock substitute
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Gyarados:
  • Offensive / Bulky Dragon Dance - Jumpluff and Rotom.
  • Choice Band / Choice Scarf - Rotom-W can burn.
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Gengar:
  • Substitute + Disable / Pain Split - Jumpluff manages this one, though one mistake could be fatal.
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Starmie:
  • Life Orb - Ninetales. Heatran can SolarBeam it. Landy does decent damage with U-Turn
  • Rapid Spin - Annoying, but not the end of the world. Same as above.
  • Choice Specs - Ninetales. Doesn't mind Trick.
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Landorus:
  • Rock Polish / Swords Dance - Jumpluff can lock SD and sometimes RP. Rotom-W can burn or HP.
  • Choice Scarf - Rotom-W.
  • Substitute + 3 Attacks - Jumpluff can lock the Sub, my own Landorus can Intimidate, Rotom can burn
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Infernape:
  • Mixed Attacker - Rotom can take a few hits, as can Landorus.
  • Nasty Plot / Swords Dance Booster - Jumpluff can lock.
  • Choice Band - Scout it's move, Landorus OHKO's.
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Volcarona:
  • Offensive Quiver Dance - Jumpluff can lock, Landorus can OHKO. Still, pretty dangerous. Ninetales's Roar is backup. Heatran can handle this one without too many boosts as well.
  • Bulky Quiver Dance - Same as above. A bit less dangerous.
  • Chesto Rest - When I first encountered this one, I raged. Jumpluff can lock, Landorus can OHKO.
  • Substitute - Jumpluff, Landy, Heatran, Ninetales
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Magnezone:
  • Substitute - Landorus, Heatran, Ninetales. Play carefully with Forretress.
  • Choice Scarf / Choice Specs - Landorus. Ninetales can take a hit.
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Espeon:
  • Calm Mind - Kind of annoying, Landorus does a nice amount with U-Turn, allowing another teammate to finish it off.
  • Bulky Sun Attacker / Passer - Never met one, I guess the same as above.
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Salamence:
  • Dragon Dance - Jumpluff locks, Landorus OHKO's. Ninetales can Roar.
  • Mixed - Same as Dragonite. A bit problematic.
  • Defensive - Landorus and Forretress.
  • Choice Scarf / Choice Band - Forretress and Landorus.
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Hydreigon:
  • Offensive - Ninetales.
  • Choice Specs / Choice Scarf - Ninetales.
  • Substitute - Ninetales (and Landorus)
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Breloom:
  • Bulk Up - Jumpluff locks
  • Sub Seed - Jumpluff locks and walls
  • Sub Punch - Jumpluff locks and walls. Landy-T can too.
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Latias:
  • Calm Mind - Ninetales can roar, Landorus can U-Turn. Jumpluff can encore.
  • Offensive Tank - Ninetales. Sedation rocks.
  • Choice Specs - Ninetales, I guess. Never met one.
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Toxicroak:
  • Swords Dance - Ninetales, and Jumpluff can lock.
  • Bulk Up - Ninetales, and Jumpluff can lock.
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Lucario:
  • Swords Dance - Forretress and Jumpluff. Landy-T can outspeed and nail it with EQ.
  • Nasty Plot - Jumpluff can lock.
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Virizion:
  • Calm Mind - Jumpluff locks, Ninetales Roars. Heatran Storms.
  • Swords Dance - Jumpluff locks, Landorus intimidates.
  • Dual Screens - Jumpluff locks. Heatran Storms.
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Scrafty:
  • Dragon Dance - Jumpluff locks, Rotom can take a few hits and burn.
  • Bulk Up - Same as above, just add Landorus.
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Venusaur:
  • Special Growth - Jumpluff dgafs about Venasaur's 'tremendous speed'.
  • Mixed Growth - Same as above. Often have to sack someone to prevent being put to sleep though.
  • SubSeed - Jumpluff :D
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Metagross:
  • Stealth Rock - Landorus, Rotom, Heatran, Forretress, Jumpluff
  • Choice Scarf / Choice Band - Landorus, Rotom, Forretress
  • Agility - Jumpluff locks.
Ani620MS.png
Mienshao:
  • All-Out Attacker - Landorus intimidates on the fake out, then switch to Rotom to take an HP Ice and burn
  • Choice Scarf / Choice Band - Same as above
Ani091MS.png
Cloyster:
  • Shell Smash - Jumpluff locks. Be wary of Ice Shard. Ninetales can roar, Heatran can SolarBeam. Rotom switches. Forretress Balls. (teehee)
  • Utility - Jumpluff locks.
Ani473MS.png
Mamoswine:
  • Physical Attacker - Forretress Balls.
  • Focus Sash + Endeavor - Forretress balls.
Ani555MS.png
Darmanitan:
  • Choice Scarf / Choice Band - Landorus, Heatran, Rotom
Ani641MS.png
Tornadus:
  • Rain Abuser - no one uses it
  • Choice Specs - no one uses it
460.png
Abomasnow:
  • Choice Scarf - Forretress.
  • SubSeed - Jumpluff can lock.
  • Mixed Attacker - Ninetales can roast. As can Heatran.
65.png
Alakazam:
  • Substitute + 3 Attacks - This is used less than Abomasnow? Ninetales
  • Offensive Calm Mind - Same as above, Jumpluff can lock
  • Focus Sash - Fuck you, Magma Storm
482.png
Azelf:
  • Dual Screens - Jumpluff locks
  • Lead - People don't use this
  • Nasty Plot - Jumpluff locks
  • Choice Band - wtf?
184.png
Azumarill:
  • Choice Band - Jumpluff and Rotom
386-defense.png
Deoxys-D:
  • Fast Spiker - Jumpluff
51.png
Dugtrio:
  • Focus Sash - Fuck you, Magma Storm
  • Choice Band - Landorus, Rotom
395.png
Empoleon:
  • Agility - Jumpluff, Rotom
  • Choice Specs - Rotom
368.png
Gorebyss:
  • SmashPass - Jumpluff, Rotom, Ninetales can roar
  • Shell Smash Sweeper - same as above
230.png
Kingdra:
  • Dragon Dance - Ninetales, Jumpluff
  • Rain Dance - Jumpluff
  • Choice Specs - Ninetales, Forretress
646.png
Kyurem:
  • Choice - Ninetales, Forretress
  • Substitute + 3 Attacks - same as above
494.png
Victini:
  • Choice Band / Scarf - Landorus, Rotom
  • Physical Attacker - Landorus, Rotom
508.png
Stoutland:
  • Choice Band - Landorus, Forretress
235.png
Smeargle:
  • Baton Pass - Forretress takes a spore, Jumpluff locks
319.png
Sharpedo:
  • Speed Boost - Jumpluff locks into Protect. Who's fast now?
479-mow.png
Rotom-C:
  • Choice Scarf / Choice Specs - :(
  • Support - :(

Standard OU Defensive Threats

248MS.png
Tyranitar:
  • Specially Defensive -
Ani479WMS.png
Rotom-W:
  • Standard -
Ani598MS.png
Ferrothorn:
  • Standard -
Ani186MS.png
Politoed:
  • Defensive -
Ani472MS.png
Gliscor:
  • Swords Dance -
  • Substitute + Protect -
  • AcroBat -
  • Defensive -
Ani485MS.png
Heatran:
  • Specially Defensive -
Ani385MS.png
Jirachi:
  • Specially Defensive -
Ani227MS.png
Skarmory:
  • Physically Defensive Spiker -
  • Specially Defensive Spiker -
Ani038MS.png
Ninetales:
  • Specially Defensive -
Ani251MS.png
Celebi:
  • Physically Defensive -
Ani205MS.png
Forretress:
  • Physically Defensive Spiker -
  • Specially Defensive Spiker -
Ani130MS.png
Gyarados:
  • RestTalk -
Ani593MS.png
Jellicent:
  • Utility Counter -
Ani073MS.png
Tentacruel:
  • Toxic Spikes -
Ani423MS.png
Gastrodon:
  • Tank -
Ani196MS.png
Espeon:
  • Dual Screens -
  • Baton Pass -
Ani242MS.png
Blissey:
  • Support -
Ani134MS.png
Vaporeon:
  • Wish Support -
Ani380MS.png
Latias:
  • Support -
Ani437MS.png
Bronzong:
  • Tank -
  • Dual Screens -
Ani260MS.png
Swampert:
  • Defensive -
Ani151MS.png
Mew:
  • Stallbreaker -
Ani080MS.png
Slowbro:
  • Tank -
Ani195MS.png
Quagsire:
  • Curse -
  • Specially Defensive -
  • Physically Defensive -
488.png
Cresselia:
  • Support -
  • Dual Screens -
386-defense.png
Deoxys-D:
  • Bulky Spiker -
  • Toxic Staller -
395.png
Empoleon:
  • Specially Defensive -
450.png
Hippowdon:
  • Physical Tank -
178.png
Xatu:
  • Standard -
  • Dual Screens -
202.png
Wobbuffet:
  • Bulky -
547.png
Whimsicott:
  • Prankster -
465.png
Tangrowth:
  • Physically Defensive -
302.png
Sableye:
  • Prankster -
233.png
Porygon2:
  • Defensive -
113.png
Chansey:
  • Support -
 
Hi,

This team is very well made. I dont see too many threats.
One thing i would like to suggest is running a scarfed Landorus-I over Landorus-t because with landorus-I you can actually stop Volcaronas and Dragons from sweeping because he is a lot faster and reaches 492 speed with a scarf which is faster than +1 Volcarona.

One more nitpick i would like to suggest is you should put a +speed nature on Jumpluff because with that you will be able to outspeed the 110 base speed pokemon.

I hope i helped and Congrats on using sun stall.

Good Luck
 
Hey, really well presented team here!

First off I suggest using Volt Switch over Toxic Spikes due to their ineffectiveness in the metagame. Volt Switch gains some great momentum which every team appreciates, despite how weak it is. I also suggest changing to a spread of 252 HP / 176 Def / 80 SDef to give the best all around bulk. It can take weak Special Attacks like Scald, especially under the heat of the Sun. Now personally I would try Stealth Rock on Forretress over Heatran, and placeHidden Power Ice on Heatran, but you can use that only if you want as an option.

Good luck!
 
Electrolyte Hi, I had the opportunity to face this team unfortunately the fight can not be finished because they ended up dropping the fight, it's a really solid team, with all Volcarona is a very big problem for you

In Ninetales I suggest you change Hypnosis by Will-o-Wisp, Will-o-Wisp is much more useful since it is really burning Tyranitar especially when they have a high investment in Sp.Def, where they can enter the Ninetales forcing you to Pursuit is undergoing a change that ends up taking over 50% of Ninetales without investment in Atk as happened in our fight.

I love that you like Heatran Moveset's just not like the fact you use Stealth Rock suggest you replace it with Hidden Power Ice, Air Ballon with Hidden Power Ice and it is a great answer to enter Salamance and Dragonite where you can preach one Earthquake Heatran play with that you have a round or free to give them where Hidden Power Ice Salamance and OHKO Dragonite and also if you have already taken Stealth Rock damage or even risk a Magma Storm preaching a change of opponent.

I do not really like Toxic Spikes and there is a very large amount of Flying and Steel in the metagame currently making it less effective, change to Stealth Rock but it is very useful.

Your team has very big problems with Volcarona you have two answers against him Heatran, Landorus-T with everything hang out Volcarona always accompanied by Dugtrio who can catch and kill him Heatran with Earthquake (in case but do not have Air Ballon) or Reversal , Volcarona too although not as common usually carry HP Ground in a version which has a more offensiva Spd maxima which causes after 1 Quiver Dance but it can be faster than even your Landorus-T, I suggest you change the by a Landorus-T for Landorus, it has a higher Speed ​​and can abuse Sandstorm in a fight which will help in many OHKO, you will lose a little defense team will win but with all speed on the team which for me is really necessary for better functioning of the team.

Landorus @ Choice Scarf
Ability: Sand Force
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- U-Turn
- Hidden Power Ice

Sorry I do read both, I have helped!
Luvidisc For You
 
Hi,

Interesting team, Sun Stall is a pretty rare type of team to see so it's nice to see someone attempting it. One thing I did notice was your apparent weakness to opposing Stall Teams. Common Stall cores such as Chansey / Skarmory cause you a lot of trouble, as your only real answer to Chansey is Landorus-T, who is walled by Skarmory. You really have no way of breaking through these types of cores, and if your opponent has a Spinblocker, this situation becomes even worse. It heavily limits your Jumpluff and Ninetales switches, which is bad because your team is pretty reliant on Sun and losing your weather inducer can be problematic. For these reasons, I'd recommend you try out Jellicent over your current Rotom. Jellicent patches up part of your Stall problem, being able to shut down many defensive threats including Skarmory and Chansey. It also gives your stall team a much needed Spinblocker, which is a staple on a lot of successful stall teams. Additionally, Jellicent helps you greatly against a number of threats to your team. With Taunt, you can shut down Calm Mind Reuniclus who you described as a problem to play against. With Toxic, you also gain the ability to deter opposing Volcarona from setting up against you and potentially sweeping you. This is good because you can then beat Volcarona with smart switching into Heatran or Ninetales and wait for Toxic damage to rack up very quick. Additionally, Jellicent is also a solid answer to Infernape, who can deal a lot of damage to every member of your team, while your only option is with Landorus-T, who cannot really switch into Infernape in the Sun. Losing Rotom-W is really not that much of a drawback imo, the only notable thing you lose is the Volt Switch momentum, which is really not that important on a more defensive team, and can be somewhat detrimental if you do not Spin your hazards away. Jellicent has reliable recovery allowing it to continually switch in to hazards, and simply Recover off the damage.

Also looking over your team, I really questioned the role of a scarfer on your team. To me it only really provides your opponent with setup opportunities when you're Choice Locked into a wrong move, and from there you pretty much rely on Jumpluff to Encore it, which is far from reliable as your particular Jumpluff set has no attacking moves to actually force your opponent out. Especially against the aforementioned Stall teams, when they usually carry a Spinblocker, you will just have to keep switching, racking up more hazard damage. I really think you should change your Landorus set to a Utility variant, rather than a Choice Scarf set. If you wanted a good scarfer, then Landorus-I would be a good suggestion because Landorus-T is still pretty slow among common scarfers, and when you rely on it fully to revenge kill, it is pretty sub par. However, for your team in particular when offensive momentum is really not all that important, I feel this would be a much better fit for your team. Utility Landorus-T still allows you to do a lot of the things you can without a Scarf, while also gaining some additional bulk. It provides you with a much more solid switch-in to Terrakion and Scizor, both of which look somewhat annoying whether it be firing off Stone Edges or U-Turning in and out. It's a great defensive pivot and the slower U-Turn can actually be nice for switching into more frail members of your team, such as Jumpluff and Ninetales. The freedom of moves is the most important part about this set. Being locked into a Stone Edge or a -1 Superpower is not ideal, and the offensive momentum is not what you need.

With Landorus-T setting up Stealth Rock for your team, this opens up a new moveslot for Heatran. I think Hidden Power [Ice] would be your best bet, being able to hit Dragonite and Salamence who are always a big threat to Sun Teams. With Balloon and Hidden Power [Ice], you can get one free hit off as you avoid the Earthquake from said Dragons.

Good luck!

Jellicent @ Leftovers
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature (+Def, -Atk)
- Taunt
- Shadow Ball
- Recover
- Toxic

Landorus-T @ Leftovers
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature (+Atk, -SAtk)
- U-Turn
- Earthquake
- Stone Edge
- Stealth Rock
 
Thank you everyone who rated my team!

@ Emirinho:
Landorus-I is a great suggestion, and one that I myself have considered. However, Landorus-T's Intimidate comes in here- it allows you to weaken physical attackers, and cut off their sweep. Still, Landy-I is worth testing, because it certainly deals with Sand a lot better. Thanks for the rate ^^

@PDC
Cool suggestions, man! I'll run test both Volt Switch and Stealth Rock- though, being walled by dragons has never really been a problem, because unlike the one on site my Heatran isn't a Dragon counter- I have Forretress and Jumpluff for that. That Forretress spread looks great though- I'm definitely going to try that out. Thanks!

@Miles Tails:
Oh man I'm so sorry I missed you in shoutouts. I knew I had missed somebody, but I couldn't put my finger down. Still, thanks for the battle and support! You're a cool dude!
Anyway, yeah, now two people suggesting Landorus, two people suggesting HP Ice, and two people saying take off Tspikes. I'll try it out. I can't ignore it if everyone thinks so! Thanks again for our awesome half-battle :D

@Jimbon:
You're actually really right- Rotom was the least useful member of my team. The problem is, Rotom was my main counter to rain. Still, Jellicent is fine too, and a fighting and water immunity is always nice. Definitely something I'll try. Now, I had no idea Landorus-T had the capability of running support; that's definitely something I want to try. Thanks for the rate! Feedback from you is always helpful ^^
 
Hey Electrolyte,

This is a very refreshing and well-built Sun team (as evidence of your decent peaking.) However, it's far from a Sun Stall team. Stall teams usually have at least 4/5 Pokemon with a reliable form of recovery and some way of supporting the hazards that they set up. Whether it be a Ghost-type (Traditional Stall) or a Spiker with Rocky Helmet/Iron Barbs (Rain Stall), Stall teams must have a way of keeping Rapid Spinners from easily ruining their main form of offense, entry hazards. All that considered, your Sun team is more of a Balanced one right now, Semi-Stall at best.

If you want to make this a Stall team, then I'm going to piggy-back off Jimbon's rate and suggest Specially Defensive Jellicent > Rotom-W. Jimbon already mentioned the benefits of this switch, so you probably don't care for me to repeat it. As far as the moveset goes, you could use Taunt | Recover | Toxic | Night Shade. Scald is an option over Night Shade, but it's not the best way to go since it's pretty weak in sunlight. The choice between Cursed Body and Water Absorb is totally up to you as well. Cursed Body allows Jellicent to beat Reuniclus 1-on-1 by tanking Psyshocks/Psychics until they are disabled. Water Absorb, on the other hand, helps against Rain teams.

Next, I'm going to agree with Jimbon again and recommend a replacement for Landorus-T. As Jimbon already stated, a Scarfer is pretty redundant here since you have Jumpluff to revenge set-up sweepers with Sleep Powder. However, instead of suggesting Landorus-I, I'm going to suggest Support Nidoqueen > Landorus-T. Nidoqueen gives the team a decent Tyranitar/Terrakion switch-in as well as a way to absorb Toxic Spikes without spinning (something Jellicent appreciates), taking a lot of pressure off of Forretress. Speaking of Bagworm Pokemon, Nidoqueen's addition also frees up a move slot and allows Forretress to run Volt Switch > Toxic Spikes. Volt Switch keeps Forretress from being a set-up fodder for set-up sweepers since they'll fear a Volt Switch to an Encoring Jumpluff.

Now that you have a reliable way of keeping hazards up (spin blocker) and two solid switch-ins to Politoed/Tyranitar (Jellicent/Nidoqueen, respectively), you can rely on them to win the weather war instead of Weather Trap Heatran. With that said, I would go with Offensive Heatran > your current Heatran set to better handle opposing Heatrans and DD Dragons, especially since Scarf Landorus is no longer on the roster to revenge them. If you're uncomfortable going without a back-up Sunny Day user, then Sunny Day > Hypnosis on Ninetales is the best option.

That's all I have Electrolyte - hope it's helpful. Thanks for sharing this original team. GL.
 
Hey.

I'm going to have to go ahead and bandwagon the Spdef Jellicent set>Rotom-W as it not only against Politoed but also helps take fighting moves for heatran and ice moves from Jumpluff/Landorus-t. I don't think you should really replace Landorus-t but instead switch it's set to a more defensive variant. Not only does this pair well with Forretress and Jellicent (they actually make a nice core) but it can also counter Terrakion and check Tyranitar as long as it doesn't have Ice Beam and since I hear Choice Bandtar is rising this is a good thing. Intimidate is also very useful defensively on taking on anything. I think Jimbon actually suggested a nice set for it so I'd roll with that however using Gravity instead of stone edge is also an option to catch Skarmorys and other things off-guard. You're also not exactly losing much by not using a Scarf Landorus becuase it does't really outspeed much with a scarf anyway that is threatening to your team. (Volcarona and Salamence for instance).
Also bandwagoning the Will-O-Wisp>Hypnosis.
One thing I did notice however is your Jumpluff and I was wondering why you weren't using Whimsicott instead, not only does it outspeed everything Jumpluff can thanks to Prankster but you can also invest more in bulk. Also not having a x4 weakness to ice is nice because then you'd have 2 ice weak pokemon. The only thing you really lose from using Whimsicott is Sleep Powder and your ground immunity and fighting weakness however the ground immunity is covered by Landorus and fighting with it as well along side Jellicent's immunity. What you gain from using Whimsicott is the ability to outspeed everything that tries to set up and encore them and proceed to stall out, it's also very annoying and helps with shuffling your opponent's team. You also lose that rock weakness.

For your Heatran you could use a few different things now that it has a moveslot filled up thanks to Landorus-T. So you could either run HPice or Stone Edge so that you can combat against Volcarona even easier however there is also another option you could take with this. Since you are using your Ninetales as a Spdef Wall and Heatran as a weather trapper/killer you could do a role-reversal. The only thing you really lose with this is the trapping with Magma Storm however if you now use Sunny Day Ninetales it can outspeed Politoed and Tyranitar and cripple both of them. By using Heatran as your SpDef wall you can now take special hits much easier due to some nifty resistances but you're also not taking a SR weakness and immune to both burn and toxic, not to mention you can now take on Genesect a lot easier. Nice team and I hope you the best. ;)

Whimsicott set:
9.jpg

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spdef
-Substitute
-Leech Seed
-Encore
-Taunt/Stun Spore

Ninetales and Heatran set:
19.jpg

Ninetales @ Leftovers
Ability: Drought
EVs:136 HP/252 SpAtk/ 120 Spd
-Sunny Day
-Solarbeam
-Fire Blast
-Will-O-Wisp
The EVs allow you to OHKO Thick Fat Mamo and outspeed Ttar/Politoed. any further information is onsite.

3.jpg

Heatran @ Leftovers
Ability: Flash Fire
EVs 252 HP / 248 SpDef / 8 Spd
-Lava Plume
-Roar
-Protect
-HP Ice/Stone Edge
 
Sunny day ninetails is definitely the best set to run because it beats other weathers, I would change to that set.

Cressalia and heatran form a great defensive core in sun, you might want to consider using cress (it has great defenses, morning sun is unreliable but good in sun, and it has toxic/twave/ice beam/psychic as options.
you might want leftovers on heatran as it has no form of recovery. It's not quite a stall team, more a bulky offensive/pissing ppl off with jumpluff team.
I know you got rid of cress, but you no longer need the insurance against tspikes.

Really interesting idea, cool team. Try using cress rotom w or landy. GL HF =)
 
First of all i''d like to say that Sun Stall is a really nice idea and i like people who do it. There are a few things i'll say to try to make this team better.

First of all, have you ever tested Whimsicott > Jumpluff? Given the fact that Whimsicott has no weakness to Stealth Rock, Prankster and a better support movepool + U-turn (with the exception of Sleep Powder) why are you using Jumpluff? I mean, it has Clorophyll, but it has no attacking moves so everything it does Whimsicott does better. Even though it has better bulk you need those EVs in Speed while Whimsicott doesn't, so it would be bulkier anyway.

I also severely feel like a move like Toxic or Sunny Day > Hypnosis would fit in much better on Ninetales. Even Will-O-Wisp could function better to cripple TechniLoom, CB Ttar and stuff. On the same boat there's Landorus-T. I really think you should try out Hidden Power [Ice] over Superpower. As you said, Superpower is mainly a filler, while Hidden Power [Ice] allows you to revenge kill Dragon-types with a nice ease, and also Gliscors and opposing Landorus. Oh, and i think Landorus would be better than Landorus-T, but i'm not quite sure. And maybe the Defensive Pivot set could be good too, setting up Rocks and giving Heatran the potencial to run Hidden Power [Ice] / Earth Power.

Well, i liked this team a lot and i'll sure test it. Good luck :)
 
I see opposing, more balanced stall teams being an issue for you. You have no taunt user, and no spin blocker. If the opposing team has both, which a well built stall team generally has, then your hazards are for naught, their hazards will continue to affect you, and Jumpluff can hardly do anything as the opponent can just PP stall your Leech Seed with essentially no ramifications due to there being no hazards. I suggest you add a stallbreaker or a spin blocker somewhere to help alleviate opposing stall weaknesses.
 
Not going to comment on this too much since I'm not going to pretend for a minute that I can rate teams, but the reason I put Cresselia on the team in the first place was for its ability to abuse Synthesis and Toxic and be bulky. The recovery + reliable passive damage is what made it a stall Pokemon. Of course there was that Tyranitar weakness but you do have Landorus-T and weather trapper Heatran to solve that problem. Anyway, i'm glad to see how this team has changed and it's cool to see you're having fun with it. Excellent format btw, i can tell you put a ton of time into this!
 
Hey Elektrolyte overall a pretty solid team, unfortunately i am not here to rate it (although i may edit this post with a rate). This team is very creative almost too creative. I just have one little thing that bugs me, why sun? What does stall benefit from sun? Besides the chlorophyl boost for Jumpluff (which could easily be traded for whimsicott albeit losing out on Sleep Powder what else do you get from sun? It does however give you weakness to a few notable sun abusers so if you could please explain what you get from the sun i would really appreciate it.
 
Hi

Your team isn't stall at all. Whatever. One pretty huge weakness to it is that you have absolutely no Rock resist at all, or not even a way to deal with Choice Band Tyranitar Sandstorm teams. Whenever it comes in, which will be rather easy, it only has to click "Stone Edge" and then something loses a ton (50+%) HP. Forretress is NOT a good switch in to Choice Band Tyranitar since it takes approximately 50% of damage from Stone Edge, which is a 2HKO with Stealth Rock on the field, something that is more than likely to happen since Forretress is effectively your spinner. Landorus-T isn't a good switch in either since you're taking nearly 70% upon switching in, and considering the absolutely enourmous amount of switch ins you give to Tyranitar you'll most probably need to take more than one Stone Edge. Quite honestly, Landorus-T isn't a very good Scarfer. It has poor base speed which means a lot of threats such as Volcarona and Salamence will still outspeed it after a Speed boost, making it somewhat... useless. I think that Terrakion would be a much better Pokemon for this team, as its base Speed, 108, makes it much faster than most Speed boosters in the metagame after said boost. It also takes on Tyranitar very well as while it cannot take Superpower, at least it will be able to take any other moves it uses, especially the insanely powerful STAB Stone Edge.

Quite honestly, Rotom-W seems somewhat... out of place on this team. Yeah, it slams rain, but with your current Heatran set, you're able to set a trap to unsuspecting Politoed and take it out of the picture. When in Sun, Rotom-W will be inneffective since you're nerfing its most powerful STAB, Hydro Pump, making it unable to beat common threats like Specially Defensive Heatran that it normally would. Rotom-W is very useful to deal with Rain, however, there are other Pokemon that work well on both Sun and Rain that will be able to help you against these kind of teams. Since I removed one of your best Fighting resists with my earlier suggestion, I think that adding one back in the place of Rotom-W could be a great idea. Latias fits your team perfectly. First of all, Latias has a lot of resistances which are very useful for Sun, including Water, Fire and Fighting, which can be potentially very threatning to your team as a whole. I think that Latias is a much better asset to your team than Rotom-W since it will be able to sweep on its own whatever the weather is, and really appreciates Sun too, as it gives a boost to Hidden Power Fire letting it destroy some of its most common checks, such as Scizor.

My final suggestion would be dropping Hypnosis on Ninetales for Will-O-Wisp. It will really help it win weather wars as some of its common switch ins, such as Dragonite, Terrakion and TYRANITAR really don't appreciate to get burned, as they are powerful physical attackers that could really wreck your team with their powerful STABs and since they are physical attackers, you cut their effectiveness in half, usually crippling them for the whole match (unless they have the very random Heal Bell.)

Anyway, that's a pretty creative team, so good job on that n_n. Here are the sets you should use:
639.gif

Terrakion @ Choice Scarf
Justified
Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
~Close Combat
~Stone Edge
~X-Scissor
~Earthquake

380.gif

Latias @ Leftovers
Levitate
Timid
EVs: 252 HP / 4 SpA / 252 Spe
~Dragon Pulse
~Hidden Power Fire
~Calm Mind
~Recover

Good luck!
 
Love this team. Been using it lately but I made a few changes myself.

Made ninetales have sunny day replacing roar, and replaced hypnosis with WoW.

Also sacked SR on heatran and put HP ice. Instead of tspikes I put on SR and replaced gyro ball with volt switch. For rotom I might switch out pain split for something like hp grass. As said before CB ttar is a threat to this team.

I like rotom-w for the momentum but may switch it. I don't consider this stall however.

Anyways, great team and good luck.
 
Why play Jumpluff over Whimsicott? You don't have to invest into speed, which I'm assuming means Whimsi would be bulkier. You're also assuring yourself of being faster than scarfers outside of sun.
The only benefit I'm seeing is Toxic Spikes immunity, which you're already Spinning to stop.
 
hey man, solid sun stall team you got there, You helped me build a sand team a few days ago. Since I'm not the best at team rating there isn't much i can say, but just a little nitpick, change Ninetales EV spread to 248HP 252SpDef 8Spatk, This will allow you to switch into rocks four times. Also Rotom-W looks extremely problematic if it's on a rain team as Hydro Pump + Hidden Power Ice is enough to dent your whole team, I'm Really not sure what you can change but that's just a heads up. Luvdisc'd
 
Hey man! Very nice presentation and your team looks solid. But anything bothers me, you called your RMT "The art of sun stall" but your team isn't really a stall team. There are 3 sweepers including one revenge killer and 3 bulky pokemon but not so defensive oriented, balanced team would be more appropriate for the team.

I don't really like the using of Jumpluff, this pokemon is totally outclassed by venusaur excepted in speed. Venusaur is more bulky, can hit stronger and doesn't need to be as speedy as jumpluff, it already outspeeds most of the metagame under the sun. It's why I suggest you to remove Jumpluff for a Subseeder Venusaur which will do the same job but with more effectiveness. I recommend you to use a bold nature but you can also try calm nature if you really need a very good special bulk.
This set allows Venusaur to act as a quick-staller. Like Jumpluff, venusaur has sleep powder which allows a free use of Substitute, it has a resistance to the abundantly used Fighting-type moves, and the ability to absorb Toxic Spikes, which helps substantially against stall teams. here the moveset if you want to try it:

venusaur.gif

Venusaur (M) @ Leftovers
Trait: Chlorophyll
EVs: 196 HP / 216 Def / 84 SDef / 12 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Substitute
- Sleep Powder / Giga Drain
- Hidden Power [Fire] / Giga Drain

Honestly, Rotom-w shouldn't be present in this team. I know that it can be usefull against rain teams but this pokemon pretty useless under the sun. Rotom-W's main stabb won't be able to beat the common threats like Heatran, Terrakion or Genesect that Rotom-w could usually handle with a hydropump. I think trying a specially defensive jellicent could be a nice choice and very usefull for your team. Indeed, it prevents your oponnent to blow your hentries hsard away, checks easily most of the pokemon in rain teams and gives you a great core with heatran. This set is extremely usefull against stall teams because jellicent can generally stallbreak most of the stallers, benefits of a good dual STAB, and the ability to spinblock against nearly every Rapid Spin user. In addition, Jellicent has a very great ability for a sun team which gives a free recovery when it is hit by water type move.

jellicent.png

Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Scald
- Shadow Ball
- Recover
- Will-O-Wisp

My last suggestion is to set Sunny Day one Ninetales for the simple reason that you don't have any pokemon able to trapp the other weather inducers. Ninetales is weak against Tyranitar and Politoed, you won't be able to keep your weather all the match if your oponnent can easily set his own weather against your weather inducer. I hope I helped and good luck with your team ! :)
 
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