Intro: Stall? Meet Nape and Rotom. Balanced? Meet Nape. Starmie / Rotom / Gengar? Meet Scizor.
This team is based on findnding the weakness to specific types of teams, and certain pokemon on their own, and combining the unstoppable checks to these pokemon into one team to rip apart the metagame before it's closed to the B / W era. Enjoy.
This team is based on findnding the weakness to specific types of teams, and certain pokemon on their own, and combining the unstoppable checks to these pokemon into one team to rip apart the metagame before it's closed to the B / W era. Enjoy.
History: So I was playing with a one on my teams and I kept getting destroyed by stall and balanced teams, I ended up swapping a lot of the team and you get the following team. Lots of testing went into this team and it's semisucessful which is why I'm here.
In-Depht Analysis:
Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Ice Punch
- Payback
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Ice Punch
- Payback
Of course, the biggest, baddest, strongest, most annoying way to start off a game in your favor. The HP and SpD EVs allow Champ to survive standard Azelf lead's Phychic's with just enough HP to Payback down to Focus Sash and BP to finish. Dynamicpunch for confusion abuse, BP for finishing off those oh so quick focus sash leads, Ice Punch for the rare Gliscor or Dragonite lead or Flygon switch ins. Payback hits all ghosts or psychic pokemon very hard.
Conisdered Changes:
SR lead that's not useless after SR'ing, like a Modest Heatran... but then I'm weak to Ground even worse... I don't know, do your work Smogon.
SR lead that's not useless after SR'ing, like a Modest Heatran... but then I'm weak to Ground even worse... I don't know, do your work Smogon.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Ice]
- Grass Knot
- Flamethrower
- Close Combat
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Ice]
- Grass Knot
- Flamethrower
- Close Combat
The bane of balanced teams. This scares them 8 times worse than the Evil Monkey scares Chris. With HP Ice, Flamethrower, and Grass Knot, Infernape has near perfect type coverage to rip apart teams from the start, to the very core. 64 Attack EVs just allows him to OHKO standard Blisseys with CC.
Considered Changes:
None unless there's another hidden pokemon that destroys balanced teams and can survive more than 2 hits...
None unless there's another hidden pokemon that destroys balanced teams and can survive more than 2 hits...
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Rest
- Hidden Power [Ice]
- Earth Power
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Rest
- Hidden Power [Ice]
- Earth Power
Reccomended by LegendKiller and I really appericate it. Watch your back several pokemon Scarf Shaymin OHKO's. Seed Flare is awesome STAB. With a chance to lower that targets SpD, Shaymin can KO Blissey if I'm lucky enough. Rest was chosen over various moves as living and threatening water types is more important than a little more type coverage. HP Ice OHKO's the occasional DD Nite or Flygon and etc. Earth Power destroys Heatran, Jolteon, and Infernape which hurts my team without Shaymin.
Considered Changes:
If only I could get the extra speed boost without being locked. Like LO but only it boosts speed and not attack.
If only I could get the extra speed boost without being locked. Like LO but only it boosts speed and not attack.
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Roost
- Earthquake
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Roost
- Earthquake
Also reccomended by LegendKiller. Wow this thing is amazing. 252 HP allow maximum bulk, 40 Attack allow me to always OHKO regular Lukes that don't mass Def or HPs, and 216 Spd EVs allow me to always outspeed Lukes as well. Taunt shuts down all stall pokemon while SR provides that vital 12.5% damage every time you switch in. Roost allows me to tank and EQ is for STAB and checking several pokemon.
Conisdered Changes:
Nah, this thing does so much work.
Nah, this thing does so much work.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
The dangerous Scizor. One of the most dangerous pokemon in the current Platinum metagame, and it'll probably continue to be in the B / W metagame as well. U-turn helps scout out their counters to Scizor and give my an upper hand on the switch in. Superpower destroys a lot of different pokemon reguardless if it's SE or neutral. Pursuit helps trap Starmies, Rotoms, Gengars, and so on. Scizor is a key to weakness as it destroys a good part of their team with their starmie and rotom / gengar gone. Bullet Punch is obviously necessary for STAB and destroying a lot of things.
Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunderbolt
- Substitute
- Pain Split
Ability: Levitate
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunderbolt
- Substitute
- Pain Split
SubSplit Rotom is my second check to stall. Substitute blocks status and Pain Split heals rotom up. Will-o-wisp is for crippling things like Scizor and TTar switch-ins. Thunderbolt is necessary STAB and hits Gengar switch-ins fairly hard. Lots of HP and Def EVs allow Rotom to take TTar's Crunch Pursuit fairly well, but it still hurts, a lot.
Considerred Changes:
Not really. This thing destroys Stall and other general teams that aren't prepared for the insanely uncommon SubSplit Rotom.
Not really. This thing destroys Stall and other general teams that aren't prepared for the insanely uncommon SubSplit Rotom.
Final Comments:
Because I don't have SR that really upsets me. This team causes switches fairly often and that stacking 12.5% would really come in handy every once and a while. Covered
I don't really have a counter for HO. Prehaps a Torment Tran somewhere to screw it over? Majority of the sweepers are checked.
Because I don't have SR that really upsets me. This team causes switches fairly often and that stacking 12.5% would really come in handy every once and a while. Covered
I don't really have a counter for HO. Prehaps a Torment Tran somewhere to screw it over? Majority of the sweepers are checked.
I appericate helpful rates always and I appericate any and all constructive critism.