The Bane of Your Team. A crippling OU RMT

Intro: Stall? Meet Nape and Rotom. Balanced? Meet Nape. Starmie / Rotom / Gengar? Meet Scizor.
This team is based on findnding the weakness to specific types of teams, and certain pokemon on their own, and combining the unstoppable checks to these pokemon into one team to rip apart the metagame before it's closed to the B / W era. Enjoy.

History: So I was playing with a one on my teams and I kept getting destroyed by stall and balanced teams, I ended up swapping a lot of the team and you get the following team. Lots of testing went into this team and it's semisucessful which is why I'm here.​

In-Depht Analysis:

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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Ice Punch
- Payback

Of course, the biggest, baddest, strongest, most annoying way to start off a game in your favor. The HP and SpD EVs allow Champ to survive standard Azelf lead's Phychic's with just enough HP to Payback down to Focus Sash and BP to finish. Dynamicpunch for confusion abuse, BP for finishing off those oh so quick focus sash leads, Ice Punch for the rare Gliscor or Dragonite lead or Flygon switch ins. Payback hits all ghosts or psychic pokemon very hard.

Conisdered Changes:
SR lead that's not useless after SR'ing, like a Modest Heatran... but then I'm weak to Ground even worse... I don't know, do your work Smogon.


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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Ice]
- Grass Knot
- Flamethrower
- Close Combat​

The bane of balanced teams. This scares them 8 times worse than the Evil Monkey scares Chris. With HP Ice, Flamethrower, and Grass Knot, Infernape has near perfect type coverage to rip apart teams from the start, to the very core. 64 Attack EVs just allows him to OHKO standard Blisseys with CC.​

Considered Changes:
None unless there's another hidden pokemon that destroys balanced teams and can survive more than 2 hits...


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Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Rest
- Hidden Power [Ice]
- Earth Power

Reccomended by LegendKiller and I really appericate it. Watch your back several pokemon Scarf Shaymin OHKO's. Seed Flare is awesome STAB. With a chance to lower that targets SpD, Shaymin can KO Blissey if I'm lucky enough. Rest was chosen over various moves as living and threatening water types is more important than a little more type coverage. HP Ice OHKO's the occasional DD Nite or Flygon and etc. Earth Power destroys Heatran, Jolteon, and Infernape which hurts my team without Shaymin.

Considered Changes:
If only I could get the extra speed boost without being locked. Like LO but only it boosts speed and not attack.

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Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Roost
- Earthquake

Also reccomended by LegendKiller. Wow this thing is amazing. 252 HP allow maximum bulk, 40 Attack allow me to always OHKO regular Lukes that don't mass Def or HPs, and 216 Spd EVs allow me to always outspeed Lukes as well. Taunt shuts down all stall pokemon while SR provides that vital 12.5% damage every time you switch in. Roost allows me to tank and EQ is for STAB and checking several pokemon.

Conisdered Changes:
Nah, this thing does so much work.


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Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch​

The dangerous Scizor. One of the most dangerous pokemon in the current Platinum metagame, and it'll probably continue to be in the B / W metagame as well. U-turn helps scout out their counters to Scizor and give my an upper hand on the switch in. Superpower destroys a lot of different pokemon reguardless if it's SE or neutral. Pursuit helps trap Starmies, Rotoms, Gengars, and so on. Scizor is a key to weakness as it destroys a good part of their team with their starmie and rotom / gengar gone. Bullet Punch is obviously necessary for STAB and destroying a lot of things.​


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Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunderbolt
- Substitute
- Pain Split​

SubSplit Rotom is my second check to stall. Substitute blocks status and Pain Split heals rotom up. Will-o-wisp is for crippling things like Scizor and TTar switch-ins. Thunderbolt is necessary STAB and hits Gengar switch-ins fairly hard. Lots of HP and Def EVs allow Rotom to take TTar's Crunch Pursuit fairly well, but it still hurts, a lot.​

Considerred Changes:
Not really. This thing destroys Stall and other general teams that aren't prepared for the insanely uncommon SubSplit Rotom.

Final Comments:
Because I don't have SR that really upsets me. This team causes switches fairly often and that stacking 12.5% would really come in handy every once and a while. Covered
I don't really have a counter for HO. Prehaps a Torment Tran somewhere to screw it over? Majority of the sweepers are checked.

I appericate helpful rates always and I appericate any and all constructive critism.
 
At a glance, this looks like a good team as it can hold its own against various playstyles (which I assume is the goal you had in mind). The weakness that stands out straight away is the lack of Stealth Rock, and the lack of a resistance to Water- type attacks. This will straightaway limit your team's effectiveness; the lack of Stealth Rock means Dragon Dance Dragonite and Dragon Dance Gyarados can switch in and wreck havoc without fear of losing 25% each turn (Gyarados can be handled by Rotom though). Starmie becomes a potent adversary as it can switch in on Infernape's resistant attacks, and launch Hydro Pump, which will dent everything you send in incredibly hard. Jolteon will be the closest thing as a check, but it won't enjoy any of Starmie's attacks bar Thunderbolt. Hydro Pump/Ice Beam will rip off a chunk of its health, and then the use of Substitute, LO recoil, and Sandstorm will mean it will have a very very short lifespan. Calm Mind Suicune is also deadly against this team, setting up a Calm Mind on a Choice-locked Scizor, and then literally sweeping the team with Hydro Pump alone. Chesto Rest Kingdra is also troublesome, although I can see you playing around it to an extent; Again, it will set-up on Scizor's Pursuit/Bullet Punch, and wreck the team with Waterfall, bar the Physically Defensive Rotom, who's 2HKOed by Outrage. Swords Dance Lucario can set up on Scizor's (Just like all the aforementioned threats) Pursuit and rampage through this team with Close Combat/Crunch/Extremespeed. You'll basically have to keep Scizor safe once it gets a boost in, since Scizor is the closest thing to revenge Lucario with after the Defense drop (Bullet Punch). Finally, Dragon Dance Tyranitar wielding a Babiri Berry can destroy this team; It will set-up on Scizor's Pursuit, and from there none of the team's members will be able to stop it from sweeping with +1 Stone Edge/Crunch. If it's played correctly, it will survive Scizor's Bullet Punch, with ~50% of its health remaining, while OHKOing it with Fire Punch, or even Stone Edge after some prior damage.

From what I can see, I think Tyranitar and Jolteon are the weakest links of this team; Lets face it, Substitute+Life Orb isn't the best idea, especially when factoring in Sandstorm damage (that's 40% of your health gone). Tyarnitar seems a little unnecessary to me because Infernape seems like it's got Stall covered pretty well, which is what Tyranitar is doing too; Fire Blast and Close Combat is all it needs to break down the SkarmBliss combo, from there it becomes very easy to manage the rest of the Stall team you're facing. I think Tyranitar should be replaced with Gliscor. Gliscor provides a full-proof counter to Swords Dance Lucario, and Dragon Dance Tyranitar, even more so thanks to Sand Veil. It also gives you a perfect Stealth Rock user, and to top it all of, a secondary check to Agility Metagross. try 216 HP/40 Def/252 Spe with a Jolly Nature and Earthquake/Roost/Stealth Rock/Taunt, U-turn or even Toxic. Gliscor provides problems for Stall with Taunt and reliable recovery to mitigate their residual damage, while being a solid check to Physical sweepers found in Offensive and Balanced teams. Since Gliscor has solved the lack of SR, Lucario and Tyranitar, there's just the Water- type weakness to cover and DD Dragonite. I think a Choice Scarf Shaymin will work wonderfully over Jolteon. Basically, it outspeeds and 2HKOes Suicune before it 2HKOes Shaymin, outspeeds and OHKOes Starmie right of the bat, and will provide a decent way of revenge killing Infernape which also seems to bother your team, with Earth Power. Shaymin also dents Rotom formes hard with Seed Flare, and gives them a run for their money, especially the Hydro Pump/Thunderbolt ones which are getting a rise in usage. I recommend a simple Seed Flare/HP Ice/Earth Power/Rest with 252 Satk/4 SDef/252 Spe and a Timid Nature. You can use Energy Ball or Air Slash in Rest's slot, but I feel keeping Shaymin alive and healthy to take on the offensive Water- types is too good to pass up. It also gives you a revenge killer against DD Dragonite through HP Ice, alternatively you can revenge it with Scizor when it's sitting at 60% or below with Bullet Punch. Although you don't have a direct counter to Chesto Rest Kingdra, there are a couple of methods to handle it very well. If it's at full health, you can lure it into Outrage by sending in Shaymin and switching to Scizor, from there you U-turn for a solid 59.9% - 70.9% damage, to Shaymin again, and Seed Flare it for the KO. However, if Kingdra is sitting at 50% or below, then you can outspeed and KO it with Seed Flare from Shaymin. Finally, you can bring Rotom after a kill (assuming it's used its Chesto Berry), take one Outrage (which doesn't OHKO), burn it with W-o-W, and kill it while it's locked with whatever Pokemon is fit for the situation. Once it's confused it will have to use Rest, which will give you the opportunity to kill it in the two turns it is asleep (Shaymin 2HKOes 99% of the time since 49.9% is the minimum for Seed Flare). Basically just play Shaymin/Scizor/Rotom-W with caution, and you should be alright.

So to summarize:
Gliscor>Tyranitar
Shaymin>Jolteon

GL!
 
hey thanks a lot. Yeah TTar was my real weak link only having a small purpose outside of stall or semi-stall. Gliscor will help a lot more.
I'll test out Scarf Shaymin and letcha know what i think.
thanks again
 
Hello Lucien Lachance,

Interesting team you have on your hands. Waters are definitely going to give this team hell both switching in and beating. Jolteon is the only thing that can even touch them, and with Sub and Life Orb, it's not sticking around for long. Tyranitar looks like the most expendable member, so I would suggest Leech Seed Shaymin, not Scarf however. Here is the set:

Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 180 Spe / 76 Sp Atk
Nature: Timid
-Leech Seed
-Seed Flare
-Hidden Power Fire
-Protect

In addition, Gengar seems like a great replacement for Rotom-w. 4 Attack LO Gar is incredibly difficult for Stall to beat since Explosion usually catches Blissey by surprise. Otherwise it works in the same vein and generally sweeps quite a bit because ThunderBolt can beat normal Bulky waters counting on surviving Shadow Ball. Here is the set:

Gengar @ Life Orb
Ability: Levitate
EVs: 252 Sp Atk / 252 Spe / 4 Atk
Nature: Naive
-Shadow Ball
-Focus Blast
-Thunder Bolt
-Explosion

Lastly, I'd like to throw out the possibility of using Colbur Berry Lead Azelf instead of Machamp. These days Machamp is not quite the powerhouse it once was and there are many leads specialized to beat it. Colbur Azelf is very reliable, and it can easily Blow up on Pokemon in the mid game while getting Stealth Rock down early. Here is the set:

Azelf @ Colbur Berry
Ability: Levitate
EVs: 8 HP / 140 Atk / 144 SpD / 216 Spe
Nature: Jolly
-Explosion
-Uturn
-Stealth Rock
-Taunt

So test that stuff out and see how it works. Good luck!
 
Undisputed, if he does replace Machamp/Rotom-W he's losing his Rock-type/Flying- type resist, and to an extension is left open to CB/DD/Scarf Tyranitar. Choice Band Tyranitar becomes more problematic without Machamp, as he has no safe switch-in for CB Stone Edge, something's gonna go down for sure. Scizor is a check, but can't switch into Stone Edge directly, it risks get OHKOed with SR up (CB Tar). Babiri DD Tyranitar also becomes troublesome, it can DD up on Scizor's Pursuit, and definitely kill one Pokemon along the way. Scizor will also go down to +1 Fire Punch if he goes for the Bullet Punch. I understand that Tyranitar doesn't get too many opportunities to switch in and do its thing, but really, Scizor's Pursuit isn't a hard thing to switch into. DD Bounce Gyarados also becomes a threat with the absence of Rotom-W, and sets up on Scizor or coming in on Infernape's Close Combat. A +1 Gyarados with Bounce/Waterfall can sweep the team with relative ease and no proper revenge killer. With that said, DD/CB Tyranitar and Offensuve DD Gyarados are paired together often in offensive teams for being a potent combination, so one of them will end up sweeping the team if you switch Rotom-W with Gengar and Tyranitar with Shaymin instead of Gliscor, and Azelf over Machamp for nothing to absorb the Stone Edge assaults.



Just my 2 cents..
 
Machamp and Rotom are basically the main things that keep my team together. Machamp frightens a lot of different pokemon and Rotom tanks out DD Gyarados even if it gets +2.

Replacing Scarf Shaymin >> Jolteon and Gliscor >> TTar.
 
You might have some problems with stall especially since you don't have anything to pass like say wish onto anything after maybe Spikes and SR stack up after a while. You might want to look onto that just for your sake.
 
Prehaps, but with SubSplit and Specially Mixed Nape, I don't really worry about SR and TSpikes stacking as 3 pokemon aren't affected by TSpikes, no one is weak to SR. Although Wish would be helpful, there's no real place on the team of which i could think of, but I appericate the rate.
 
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