GemGem
Backpack:
Pokemon:
Chanoir (Kitsunoh) (Hex:#475577)
Level 4
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Malicious - Non-Attack Acc +30%. Can't lower foe Stat Stages.
Typing:
Abilities: Frisk, Limber Hidden Ability: Trace
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 120
Size: 3
Weight: 4
Combinations (4 / 6)
Shadow Sneak + Steel Beam "Shadow Slice"
Skitter Smack + Thunder Punch "TBD"
Knock Off + U-Turn "Back For Seconds"
Spite + Iron Tail "Spite // Malice"
(empty)
(empty)
Movepool
Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn
Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief
Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig.)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn
Level 4
Copycat
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Imprison
Last Resort
Magic Coat
Memento
Metronome
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Trick Room
Wish
Fofólo (Moltres) (Hex:#D4AF37)
Level 4
Disciplines:
Lv2 - Hungry - Create and equip an Oran Berry.
Lv3 - Surefooted - Steel-type during the Switching Phase.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Typing:
Abilities: Pressure Hidden Ability: Flame Body
HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 90
Size: 4
Weight: 4
Combinations (6 / 6)
Sunny Day + Tailwind "Burn Bright"
Will-o-Wisp + U-Turn "Burn Away"
Heat Wave + Whirlwind "Burnout"
Mud-Slap + Hurricane "Boiling Earth"
Flame Charge + Scorching Sands "Burning Earth"
Hidden Power (Water) + Hyper Beam "Channeled Force"
Movepool
Level 0
Aerial Ace
Air Slash
Brave Bird
Defog
Facade
Flamethrower
Leer
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Toxic
Whirlwind
Will-O-Wisp
Wing Attack
Level 1
Agility
Air Cutter
Ancient Power
Confide
Curse
Detect
Double Team
Dual Wingbeat
Ember
Extrasensory
Fire Spin
Gust
Helping Hand
Incinerate
Morning Sun
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball
Level 2
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Hurricane
Pluck
Razor Wind
Secret Power
Sky Attack
Solar Beam
Take Down
Level 3
Acrobatics
Bide
Flame Charge
Fly
Frustration
Headbutt
Laser Focus
Mystical Fire
Return
Scorching Sands
Sky Drop
Temper Flare
U-turn
Level 4
Burn Up
Endure
Giga Impact
Hidden Power (Water)
Hyper Beam
Mimic
Natural Gift
Overheat
Tera Blast
Castette (Gardevoir) (Hex:#61BD6D)
Level 3 — EXP: 30 / 70
Disciplines:
Lv2 - Devious - Non-Attack Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Typing:
Abilities: Synchronize, Trace Hidden Ability: Telepathy
HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Combinations (4 / 4)
Psychic Terrain + Calm Mind "Illusionary Terrain"
Hypnosis + Disable "Clear the Mind"
Thunder Wave + Hyper Voice "Insidious Singer"
Confuse Ray + Dazzling Gleam "Confound"
Movepool
Level 0
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel
Level 3
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Teleport
Torment
Vs. The Bronze Pike!
The Maids
[3d5, Maid Data Thread order, duplicates rerolled]=2,3,5=Artemis, Clarice, Maribelle
Battle Maid Artemis:
[1d6]=4
Artemis's Door leads to
Battle Maid Clarice:
[1d6]=1
Clarice's Door leads to
Battle Maid Maribelle:
[1d6]=2
Maribelle's Door leads to
you still pick 3 combos. i will say use regular NPC disc[iplines] for maids and use the ref's choice discs for head maids
like subway trainers and emmet
like subway trainers and emmet
GemGem to pick a door!
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