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Facility The Battle Pike - HeliosAflame

Team Helios - 2 Tech, 20 Battle Hours
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 1, Fatigue (1), Heat (1)
HP 55/83 (108) | EN 17/22 (32) | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, OK
HP 42/114 | EN 16/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
:ninetales: | Drought, Flash Fire | PLvl 2, Harmonize
HP 79/119 | EN 28/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2

Rain (4 rds)​

Pike Maid #2 - 1 Tech, somehow technically hasn't spent battle hours yet
:leafeon: :macho brace: | Chlorophyll, Leaf Guard | PLvl 2, Urge, Patience (8)
HP 21/118 | EN 6/34 | ATK 8 | DEF 9 | SPA 5 | SPD 5 | SPE 95 | S/W 2/3
The Chronicle - Round 4
Step 1
Leafeon used Weather Ball!
-3 EN
Crit: No (425)
Leafeon's patience paid off! Weather Ball became Water-type. Rain boosts the attack. It's super effective!
(12 + 3 - 1 + 8)*1.5 = 33 DMG

Houndoom used Scary Face!
-3 EN
Leafeon's Speed fell harshly! [-2 SPE, 3t]
Leafeon is feeling Dreadful...

Step 2
Leafeon used Quick Attack!
-2 EN
Crit: No (167)
(4 + 2 + 8 - 6 - 3) = 5 DMG...

Houndoom used Rest!
-6 EN
Houndoom took a nap! [+30 HP]

[Early Bird]Houndoom woke up!

Step 3
Houndoom Chilled...
+10 EN, Fatigue (2)

Leafeon used Weather Ball!
-3 EN
Crit: No (423)
Weather Ball became Water-type. Rain boosts the attack. It's super effective!
(12 + 3 - 1 + 2 - 3)*1.5 = 20 DMG
It's an ENKO!

Team Helios - 2 Tech, 20 Battle Hours
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 1, Fatigue (2), Heat (1)
HP 27/58 (108) | EN 12/12 (32) | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, OK
HP 42/114 | EN 16/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
:ninetales: | Drought, Flash Fire | PLvl 2, Harmonize
HP 79/119 | EN 28/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
 
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Houndoom's Fatigue wore off...
(HP 27/58, EN 12/12 -> HP 77/108, EN 32/32)

[Leafeon] Houndoom earned 10 P.XP!
:houndoom: LV 1->3, HP 77/108 -> 113/144, EN 32/32 -> 36/36

Leafeon drops 3 rewards, rolling 1d3+1 for each:
Defense Powers - Glacial Flow (3)
The user's Polar (Ice, Flying, or Water-type) attacks have "When the user successfully executes this move: Raise the user's Defense stage by one (1) for their next three (3) turns."

Medicine - Boost Pair (:guard spec: Guard Spec and :dire hit:Dire Hit)

Patient Powers - Urge (2)
At the end of each Pokemon's turn, even while the user is inactive: Grant the user a stack of Patience.

Team Helios - 2 Tech
Held Items
:eject button: Eject Button
:razor fang: Razor Fang

Medicine
:guard spec: Guard Spec.
:dire hit: Dire Hit
:houndoom: PLvl 3 | HP 114/144, EN 36/36
:tangrowth: PLvl 1 | HP 42/114, EN 16/32
:ninetales: PLvl 2 | HP 79/119, EN 28/34 | Harmonize (2)

HeliosAflame to arrange, then pick a door:

Artemis - :leafeon: Leafeon (3 drops)
Clarice - :drifblim: Drifblim (4 drops)
Tabitha - :grafaiai: Grafaiai (4 drops)
 
:ss/drifblim: :flame orb:
Pike Maid #3 sends out Drifblim @ Flame Orb (P.Lvl 3)
Pike Powers:
Invocation (3) - The user's Elemental (Fire, Ice, or Electric-type) attacks have "On hit: Discard any Weather in play; then create Sun if this attack is Fire-type, Snow if this attack is Ice-type, and/or Rain if this attack is Electric-type."

:sv/drifblim:
Drifblim
Level 4 | Pike Level: 3

Drop Count: 4
Backpack:
:Flame Orb:Flame Orb
:Razor Claw:Razor Claw
:Power Weight:Power Weight

Quirky nature ( No changes )
Typing: Ghost/Flying
Abilities: Aftermath, Unburden Hidden Ability: Flare Boost
Traits: Requires no Tech for their first Technique each battle.

HP: 184 (115 + 23 per P.Lv)
Attack: 6
Defen.: 3
Sp.Atk: 7
Sp.Def: 4
Speed: 80
Size: 2
Weight: 2



Combinations (3 Combo Slots)
Mud-Slap + Hyper Beam
Thunder Wave + Hex
Rain Dance + Weather Ball

The referee may declare legal Combos to fill empty slots when sending this Pokemon out.
The referee may also leave some slots empty, if that's advantageous.

Movepool
Level 0
Aerial Ace
Air Slash
Astonish
Calm Mind
Constrict
Defog
Facade
Hypnosis
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp

Level 1
Air Cutter
Amnesia
Brutal Swing
Captivate
Confide
Curse
Cut
Double Team
Flash
Gust
Haze
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Psybeam
Rain Dance
Recycle
Shock Wave
Silver Wind
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Trick
Weather Ball

Level 2
Bind
Clear Smog
Disable
Dream Eater
Focus Energy
Minimize
Payback
Secret Power
Spit Up
Stockpile
Swallow
Thief
Thunder

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Charge Beam
Fly
Frustration
Gyro Ball
Hex
Icy Wind
Knock Off
Phantom Force
Psych Up
Return
Rollout
Self-Destruct
Strength Sap
Telekinesis
Temper Flare

Level 4
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Coat
Memento
Natural Gift
Skill Swap
Spite
Stored Power
Tera Blast
Trick Room
 
sending out ninetales with eject button!
:sv/ninetales::eject button:
foul play ~ chill ~ foul play
At the end of my opponents turn, if able, use payback and push back.
[step 2, 3]At the start of the step, if my opponent is to use thunder wave in combination, use protect and push back.
[step 2, 3] At the start of the step, if my opponent is to use a sleep inducing move and is not to use thunder wave in combination next step, use protect and push back.
At the start of my turn, if my opponent does not have a protective status and my opponent does not have a decoy, use dark pulse the first time and pain split otherwise, pushing back each time.
 
Team Helios - 2 Tech
:ninetales: :eject button: | Drought, Flash Fire | PLvl 2, Harmonize
HP 79/119 | EN 28/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 3, Urge
HP 114/144 | EN 36/36 | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, OK
HP 42/114 | EN 16/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5

Pike Maid #3 - 1 Tech
:drifblim: :flame orb: | Unburden, Aftermath, Flare Boost | PLvl 3, Invocation, Flare Boost, Free Tech
HP 184/184 | EN 36/36 | ATK 6 | DEF 3 | SPA 7 | SPD 4 | SPE 80 | S/W 2/2

The Chronicle - Round 1
[Ninetales' Drought] The sun is shining!
Helios's team is Pitch-Perfect!

Step 1
Ninetales used Dark Pulse!
-3 EN
Crit: Yes (Pitch-Perfect)
Flinch: Yes (Pitch-Perfect)
It's super effective!
(8 + 3 + 6 - 4)*1.5 = 20

Drifblim flinched!​
[Flame Orb] Drifblim was burned!

Step 2
Ninetales used Pain Split!
-4 EN
The battlers shared their pain! [79 - 164 -> 92 - 151]

Drifblim used Fling!
-3 EN
Crit: No (333)
Ninetales can't be burned because it's a Fire-type!
(12 + 6 - 8 + 5) = 15 DMG

[Burn] -2 HP

Step 3
Drifblim used Thunderbolt!
-3 EN
Crit: No (96)
Para: No (454)
(9 + 7 - 7 + 5) = 14 DMG
The rain is pouring!​

Ninetales used Pain Split!
-4 EN
The battlers shared their pain! [63 - 149 -> 76 - 136]
[Burn] -2 HP​

Team Helios - 2 Tech
:ninetales: | Drought, Flash Fire | PLvl 2, Harmonize
HP 76/119 | EN 17/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 3, Urge, Patience (6)
HP 114/144 | EN 36/36 | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, OK
HP 42/114 | EN 16/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
Rain (indefinite)​
Pike Maid #3 - 1 Tech
:drifblim: | Unburden, Aftermath, Flare Boost | PLvl 3, Invocation, Flare Boost, Free Tech, BRN
HP 134/184 | EN 30/36 | ATK 6 | DEF 3 | SPA 7 | SPD 4 | SPE 160 | S/W 2/2
HeliosAflame to replace.​
 
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:ss/drifblim:
Curse ~ Thunderbolt ~ Thunderbolt

[start of round] If Houndoom is to use Rest on any step, use Imprison (Rest) on step 1, and ignore this Pokemon's 3rd and 4th substitutions until the end of step 1.
[start of turn] If Houndoom is to use Super Fang, and Drifblim is not slower than Houndoom, use Fly and push back.
[start of turn, once] If Houndoom lacks Protection, and Houndoom lacks a Decoy, and Houndoom is faster than Drifblim, use Hex + Thunder Wave and push back.
[start of turn] If the weather is Rain, and Houndoom lacks Protection, use Weather Ball and push back.
 
Team Helios - 2 Tech
:ninetales: | Drought, Flash Fire | PLvl 2, Harmonize
HP 76/119 | EN 17/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 3, Urge, Patience (6)
HP 114/144 | EN 36/36 | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, OK
HP 42/114 | EN 16/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
Rain (indefinite)​
Pike Maid #3 - 1 Tech
:drifblim: | Unburden, Aftermath, Flare Boost | PLvl 3, Invocation, Flare Boost, Free Tech, BRN
HP 134/184 | EN 30/36 | ATK 6 | DEF 3 | SPA 7 | SPD 4 | SPE 160 | S/W 2/2

The Chronicle - Round 2
Step 1
Drifblim used Weather Ball!
-3 EN
It's super effective!
Crit: No (213)
(8 power ignored by bonus-proof)
(12 + 7 - 6)*1.5 = 20 DMG​

Houndoom used Snarl!
-2 EN
It's super effective!
Hit: Yes (129)
Crit: No (426)
(6 + 3 + 7 + 8 - 4)*1.5 = 30 DMG
Drifblim's SPA fell! [-1, 3t]

Step 2
Drifblim used Weather Ball!
-3 EN
It's super effective!
Crit: No (290)
(12 + 7 - 6 - 3)*1.5 - 3 = 12 DMG​

Houndoom used Spiteful Blast!
-5 EN, -Free Tech
It's super effective!
Hit: Yes (400)
Crit: No (47)
(11 + 3 + 7 + 2 - 4)*1.5 = 29 DMG
Drifblim's SPA fell! [-2, 3t]

Step 3
Drifblim used Weather Ball!
-3 EN
It's super effective!
Crit: No (369)
(12 + 7 - 6 - 3)*1.5 - 6 = 9 DMG

Houndoom Chilled...
Fatigue (1)

Team Helios - 2 Tech
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 3, Urge, Patience (3)
HP 73/119 (144) | EN 26/26 (36) | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
:ninetales: | Drought, Flash Fire | PLvl 2, Harmonize
HP 76/119 | EN 17/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, OK
HP 42/114 | EN 16/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
Rain (indefinite)​
Pike Maid #3 - 1 Tech
:drifblim: | Unburden, Aftermath, Flare Boost | PLvl 3, Invocation, Flare Boost, Free Tech, BRN, -2 SPA (2t)
HP 69/184 | EN 21/36 | ATK 6 | DEF 3 | SPA 7 | SPD 4 | SPE 160 | S/W 2/2
 
sending out tangrowth. Goodluck Penny!
:sv/tangrowth:
chill ~ pain split ~ morning sun

At the start of my turn, if my opponent is asleep and does not have a decoy and is not under the effect of protect, disable sub 2 this round and use pain split.
At the start of my turn, if my opponent does not have a decoy and is not under the effect of protect and has the ability unburden, use worry seed and push back.
At the start of my turn, if my opponent is not evasive and is not under the effects of protect, use payback and push back.
At the start of my turn, if I am asleep and I am not under the effect of sleep talk, use sleep talk.
 
Team Helios - 2 Tech
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, OK
HP 42/114 | EN 16/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
:ninetales: | Drought, Flash Fire | PLvl 2, Harmonize
HP 76/119 | EN 17/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 3, Urge, Patience (3)
HP 73/119 (144) | EN 26/26 (36) | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
Rain (indefinite)​
Pike Maid #3 - 1 Tech
:drifblim: | Unburden, Aftermath, Flare Boost | PLvl 3, Invocation, Flare Boost, Free Tech, BRN, -2 SPA (2t)
HP 69/184 | EN 21/36 | ATK 6 | DEF 3 | SPA 7 | SPD 4 | SPE 160 | S/W 2/2

The Chronicle - Round 3
Step 1
Drifblim used Acrobatics!
-3 EN
Crit: No (92)
It's super effective!
(Unburden provides Attack Aid!)
(11 + 3 + 5 + 6 - 9 + 3)*1.5 = 28.5 ~ 29 DMG

Tangrowth used Worry Seed!
Drifblim can't sleep any more!
Drifblim is unburdened no longer...

Drifblim suffered 2 DMG from Burn...​

Step 2
Drifblim used Night Shade!
-3 EN
Tangrowth suffered 13 fixed DMG...
Tangrowth fainted!
Drifblim's SPA returned to normal!

Drifblim suffered 2 DMG from Burn...

Team Helios - 2 Tech
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, KO
HP KO/114 | EN KO/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
:ninetales: | Drought, Flash Fire | PLvl 2, Harmonize
HP 76/119 | EN 17/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 3, Urge, Patience (3)
HP 73/119 (144) | EN 26/26 (36) | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
Rain (indefinite)​
Pike Maid #3 - 1 Tech
:drifblim: | Insomnia Unburden, Aftermath, Flare Boost | PLvl 3, Invocation, Free Tech, BRN, Worry Seed (5)
HP 65/184 | EN 15/36 | ATK 3 (6) | DEF 3 | SPA 7 | SPD 4 | SPE 80 | S/W 2/2


HeliosAflame to replace.
Pike Maid #3 to order.
HeliosAflame to order.​
 
Last edited:
:ss/drifblim:
Decline Drought.
Thunderbolt ~ Thunderbolt ~ Thunderbolt

[start of turn] If Ninetales lacks Protection, and Ninetales lacks a Decoy, and Helios's team lacks Safeguard, use Thunder Wave + Hex the first instance.
[start of turn] If Ninetales is to use a Fire-type attack targeting Drifblim on any future step, and Ninetales has Flash Fire, and Ninetales lacks Protection, and Drifblim's HP is more than 25, use Skill Swap the first instance.
[start of turn] If Ninetales lacks Evasive, and the weather is not Sun, use Weather Ball.
[start of step] If Ninetales is to use a Dark attack as a combination, use Protect.
 
Team Helios - 2 Tech
:tangrowth: | Chlorophyll, Leaf Guard, Regenerator | PLvl 1, KO
HP KO/114 | EN KO/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
:ninetales: | Drought, Flash Fire | PLvl 2, Harmonize
HP 76/119 | EN 17/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
:houndoom: | Early Bird, Unnerve, Flash Fire | PLvl 3, Urge, Patience (3)
HP 73/119 (144) | EN 26/26 (36) | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
Rain (indefinite)​
Pike Maid #3 - 1 Tech
:drifblim: | Insomnia Unburden, Aftermath, Flare Boost | PLvl 3, Invocation, Free Tech, BRN, Worry Seed (5)
HP 65/184 | EN 15/36 | ATK 3 (6) | DEF 3 | SPA 7 | SPD 4 | SPE 80 | S/W 2/2
The Chronicle - Round 4
Drought created Sun!
Step 1
Ninetales used Dark Pulse!
-3 EN
Crit: Yes (Pitch-Perfect)
Flinch: Yes (Pitch-Perfect)
It's super effective!
(8 + 6 - 4 + 3)*1.5 = 19.5 ~ 20 DMG

Drifblim flinched!
-2 HP Burn​
Step 2
Ninetales used Ominous Wind!
-3 EN
Crit: Yes
Boost: Yes
It's super effective!
Ninetales' stats rose! (+1, 3t)
(6 + 6 - 4 + 3)*1.5 = 16.5 ~ 17 DMG
Drifblim used Thunderous Hex!
-6 EN, -Free Tech
Crit: No (50)
(13 + 7 - 7) - 3 = 10 DMG
Drifblim invoked rain!
-2 HP Burn
Step 3
Ninetales used Hex!
-3 EN
Crit: No (77)
It's super effective!
(13 + 6 - 4)*1.5 + 4 = 27

Drifblim fainted...

Team Helios - 2 Tech
:ninetales:
| Drought, Flash Fire | PLvl 2, Harmonize, Paralysis (1)
HP 66/119 | EN 8/34 | ATK 5 | DEF 8 | SPA 6 | SPD 7 | SPE 100 | S/W 2/2
:tangrowth:
| Chlorophyll, Leaf Guard, Regenerator | PLvl 1, KO
HP KO/114 | EN KO/32 | ATK 6 | DEF 9 | SPA 8 | SPD 6 | SPE 50 | S/W 4/5
:houndoom:
| Early Bird, Unnerve, Flash Fire | PLvl 3, Urge
HP 73/119 (144) | EN 26/26 (36) | ATK 6 | DEF 6 | SPA 8 | SPD 6 | SPE 95 | S/W 3/3
Rain (indefinite)​
Pike Maid #3 - 1 Tech
:drifblim:
| Insomnia Unburden, Aftermath, Flare Boost | PLvl 3, Invocation, KO
KO | ATK 3 (6) | DEF 3 | SPA 7 | SPD 4 | SPE 80 | S/W 2/2​
 
Battle 3 Rewards
Ninetales receives 15 P.Exp (5 -> 20, PLvl 2 -> 4)

Attack Powers [3] - Fundamental Force (3)
The user's Classical (Fire, Flying, Ground, or Water-type) attacks have "While performing this attack: The user has Penalty-Proof."

Attack Items [2] - Muscle Band or Wise Glasses

Arena Powers [3] - Harmonize (2)
Battle Conditions created by the user have "The creator's team's members have Pitch-Perfect."

Safe Rewards [4] - 10 EXP
Earn 10 (real) EXP for one participating Pokemon, even if defeated.

Team Helios - 2 Tech
:ninetales: | HP 100/153 | EN 12/38 | PLvl 4, Harmonize, PAR (1)
:houndoom: | HP 73/144 | EN 26/36 | PLvl 3, Urge
:tangrowth: | KO | PLvl 1

Held Items
:eject button: Eject Button
:razor fang: Razor Fang
:unknown: A mystery item

Medicine
:guard spec: Guard Spec.
:dire hit: Dire Hit

HeliosAflame to arrange, then pick a Head Maid:

Artemis - :aggron-mega: :nidoking: :forretress: :cyclohm:
Clarice - :houndoom-mega: :arcanine: :rampardos: :kitsunoh:
Tabitha - :glalie-mega: :glimmora: :gholdengo: :snaelstrom:
 
Presenting Head Maid Tabitha and her team of irritating special walls!​
:glalie-mega: - Tera Fairy, HP Rock
Groundlaying - 5 - Field Conditions created by the user on their own field are created with "At the end of each turn: Grant members of the affected team Ironclad." Field Conditions created by the user on another team's field are created with "At the end of each turn: Increase the Dosage of each Poison on members of the affected team by one (1)."
:glimmora: - Tera Rock, HP Water
Omen - 5* - When the user leaves play: Grant the user Triple Damage until they next end a round in play.
:gholdengo: - Tera Ghost, HP Water
Imperil - 5 - When the user inflicts a non-Imperil condition on an opponent: Also inflict Imperil on that opponent.
:snaelstrom: - Tera Water, HP Ground
Exploit - 4 - While the user is attacking a Poisoned defender, or a defender whose field has any Hazards: The user has Double Damage.

Sending jill (Glimmora) @ Leftovers.
:ss/glimmora: :leftovers:
Glimmora knows the following combinations:
Acid Spray + Rock Slide
Light Screen + Reflect
[1 open slot]

1x:glalitite:Glalitite
1x:toxic orb:Toxic Orb
1x:icium-z:Icium-Z
1x:leftovers:Leftovers
1x:mental herb:Mental Herb
1x:power herb:Power Herb
1x:enigma stone:Enigma Stone
1x:eject button:Eject Button
:sv/glalie:
adam (Glalie)
Level 4 | Pike Level: 5/10/15

Techniques:
Mega Evolution
Z-Moves
Dynamax
Terastal (Select a Tera Type)
Triple Combo

Impish nature ( Defense +2, Special Attack -1 )
Typing: Ice
Abilities: Inner Focus, Ice Body Hidden Ability: Moody
Traits: Requires no Tech for their first Technique each battle.

HP: 180 (was 90)
Attack: 6
Defen.: 8 (+)
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 80
Size: 3
Weight: 6


:sv/glalie-mega:
Glalie-Mega
Typing
: Ice
Abilities: Inner Focus, Ice Body, Moody Hidden Ability: Refrigerate
Traits: Requires no Tech for their first Technique each battle.

HP: #ERROR! (was 90)
Attack: 9
Defen.: 8 (+)
Sp.Atk: 8 (-)
Sp.Def: 6
Speed: 100
Size: 4
Weight: 8


Combinations (#ERROR! Combo Slots)
Giga Impact + Astonish + Chilling Water
The referee may declare legal Combos to fill empty slots when sending this Pokemon out.
The referee may also leave some slots empty, if that's advantageous.

Movepool
Level 0
Astonish
Avalanche
Crunch
Dark Pulse
Earthquake
Facade
Fake Tears
Ice Beam
Ice Shard
Iron Head
Leer
Light Screen
Protect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Toxic

Level 1
Bite
Captivate
Confide
Defense Curl
Double Team
Flash
Hail
Helping Hand
Ice Fang
Ice Spinner
Powder Snow
Rain Dance
Safeguard
Scary Face
Snowscape
Spikes
Steel Roller
Swagger
Switcheroo
Taunt
Water Pulse
Weather Ball

Level 2
Blizzard
Disable
Double-Edge
Foul Play
Icicle Spear
Payback
Secret Power
Take Down

Level 3
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Frost Breath
Frustration
Gyro Ball
Headbutt
Hex
Icicle Crash
Icy Wind
Laser Focus
Return
Rollout
Self-Destruct
Super Fang
Torment
Trailblaze

Level 4
Block
Endure
Explosion
Freeze-Dry
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Mimic
Natural Gift
Sheer Cold
Spite
Tera Blast
:sv/glimmora:
jill (Glimmora)
Level 4 | Pike Level: 5

Techniques:
Z-Moves
Dynamax
Terastal (Select a Tera Type)

Calm nature ( Attack -1, Special Defense +2 )
Typing: Rock/Poison
Abilities: Toxic Debris Hidden Ability: Corrosion

HP: 180 (was 90)
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8 (+)
Speed: 86
Size: 3
Weight: 3



Combinations (6 Combo Slots)

The referee may declare legal Combos to fill empty slots when sending this Pokemon out.
The referee may also leave some slots empty, if that's advantageous.

Movepool
Level 0
Dazzling Gleam
Earth Power
Energy Ball
Facade
Flash Cannon
Light Screen
Power Gem
Protect
Reflect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Toxic

Level 1
Acid Armor
Ancient Power
Confuse Ray
Harden
Iron Defense
Mortal Spin
Rain Dance
Rock Throw
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Spiky Shield
Stealth Rock
Sunny Day
Toxic Spikes

Level 2
Acid Spray
Gunk Shot
Meteor Beam
Rock Blast
Solar Beam
Stone Edge
Venoshock

Level 3
Mud Shot
Rock Tomb
Self-Destruct
Sludge Wave
Smack Down

Level 4
Endure
Explosion
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Memento
Tera Blast
:sv/gholdengo:
charlie (Gholdengo)
Level 4 | Pike Level: 5

Techniques:
Z-Moves
Dynamax
Terastal (Select a Tera Type)

Bold nature ( Attack -1, Defense +2 )
Typing: Steel/Ghost
Abilities: Good as Gold

HP: 180 (was 90)
Attack: 4 (-)
Defen.: 9 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 84
Size: 2
Weight: 3



Combinations (6 Combo Slots)

The referee may declare legal Combos to fill empty slots when sending this Pokemon out.
The referee may also leave some slots empty, if that's advantageous.

Movepool
Level 0
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Light Screen
Metal Sound
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt

Level 1
Confuse Ray
Night Shade
Recover
Sandstorm
Trick

Level 2
Focus Punch
Low Kick
Poltergeist
Steel Beam
Take Down
Thief
Thunder

Level 3
Charge Beam
Electro Ball
Heavy Slam
Hex
Low Sweep
Make It Rain
Psyshock

Level 4
Endure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Memento
Tera Blast
:sv/snaelstrom:
stewart (Snaelstrom)
Level 4 | Pike Level: 5

Techniques:
Z-Moves
Dynamax
Terastal (Select a Tera Type)

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal

HP: 190 (was 95)
Attack: 7
Defen.: 8
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 63
Size: 3
Weight: 5



Combinations (6 Combo Slots)

The referee may declare legal Combos to fill empty slots when sending this Pokemon out.
The referee may also leave some slots empty, if that's advantageous.

Movepool
Level 0
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock

Level 3
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn

Level 4
Ally Switch
Block
Celebrate
Future Sight
Giga Impact
Hidden Power (Select a Hidden Power type)
Hydro Cannon
Hyper Beam
Magic Coat
Magic Room
Metronome
Powder
Skill Swap
Trick Room
Water Pledge
Wonder Room

HeliosAflame to send, equip, and order.
 
I think I am meant to have random of wise glasses or muscle band since I forgot to specify.
if wise glasses, attach that to ninetales

:sv/ninetales::unknown:
chill ~ pain split ~ pain split
At the start of my turn, if my opponent has a decoy, use flame thrower and push back.
At the start of my turn, if my opponent has a protective status, use nasty plot and push back.
[step 3] At the start of my turn, If my opponent does not have a decoy and my opponent does not have a protective status, use fire spin.
[once] At the start of my turn, If my opponent is to use meteor beam, imprison meteor beam and push back.
 
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