The Battle Tree - Challenge Signups [CLOSED]

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nightblitz42

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Battle Tree Ranking Data
Battle Tree Encounter Data

The Battle Tree

The Battle Tree is a role-playing challenge that tests the challenger’s team-making skills as well as their battle prowess. It is suitable for players of all skill levels but requires Pokemon of Stage 3* or higher.

The building itself is a sprawling lattice of wooden platforms and pulleys built around a giant Sequoia tree. Each platform is large and sturdy enough to comfortably host a Pokemon battle. Squinting upwards, you count five distinct levels of platforms. If there are more floors above that you can’t be sure, since the apex of the massive tree is shrouded in stratospheric fog. Silently, you wonder what strength it would take to battle in the harsh, cold air of the upper floors, where even the mighty tree’s branches are bare and frail.

Player Details:

There aren’t any major rules for the player. Just don’t pass DQ and don’t insult the ref.

Battle Details:

  • The ref always sends out first.
  • All field resources are available, all moves are permitted, and all weathers are permitted.
  • Nature Power calls Tri Attack. Secret Power may cause Paralysis.
  • At the start of the battle, the Ref may choose Hidden Power Types for each of their Pokemon that knows the move. If the ref does not give their Pokemon a Hidden Power Type at the start of the battle, it defaults to Normal-Type.
  • The ref must always Mega Evolve immediately whenever possible.
Challenge Details:

  • Each challenge will start with a table showing all 18 Types. From that list, the ref will randomly select two available Types. Then the ref will randomly select one Pokemon of each Type, and randomly select their Abilities. This will compose the ref’s team. Upon victory, the selected Types will be struck from the table, and a new team will be created once again from two of the remaining Types. If the challenger loses, their challenge will end.
  • All ties are treated as a loss for the challenger.
  • The challenge consists of four individual battles. The first three battles will be against randomly generated teams. The fourth and final battle will be against the Tree Boss. Defeating the Tree Boss counts as beating the Battle Tree challenge.
  • Challenging the Battle Tree costs 12 JC. A trainer who enters will submit two Pokemon they own at Stage 3* or higher and will choose a Floor 1-5 to battle on. A trainer may not enter this challenge twice simultaneously. The challenge will NOT take up one of the slots of the three concurrent battle limit. This means a trainer can enter even if they are already in three battles.
  • Inactivity for 2 days will result in a DQ. This counts as a loss and your challenge will end immediately, with you receiving nothing. Ref DQ will result in a subref taking over.
  • When battling on Floors 1-3, items will be off. On Floor 4, it will be up to the challenger to decide on items being on or off, with Mega Evolution and Z-Moves being set to “Off”. On Floor 5, items will always be on, Mega Evolution will be set “On”, and Z-Moves will be enabled.
Boss Info:

If the challenger is challenging a Floor between 1-4, the challenger will ascend one floor before fighting Tree Boss Kukui (e.g. if the challenger challenged Floor 2, the Boss battle will take place on Floor 3). Tree Boss Kukui will use a team of Pokemon from the new Floor, randomly selected from two of the remaining Types. If moving from Floor 3 to Floor 4, Items will still be off. If moving from Floor 4 to Floor 5, Items, Z-Moves, and Mega Evolutions will be turned on, and the challenger may equip Items to their Pokemon before the ref creates the Tree Boss’ team.

If the challenger was already challenging Floor 5, Tree Boss Kukui will use two Arceus holding Plates randomly selected from the remaining Types.

Role-Playing Flow:

  • A player will post in the thread asking to participate in the Battle Tree challenge and choose which Floor to fight on.
  • A ref will take your challenge if procedures are followed correctly.
  • Claim your rewards in the Prize Claiming Thread as if it were a battle. If your Pokemon are eligible to increase their Stages, it should be done in the same post you claim your counters in.
  • You may re-challenge the Battle Tree as soon as you like.
Battle Format:

  • Pokemon: 2v2 Singles
  • Switch = OK
  • DQ: 2 days for actions / 3 days for refs
  • Abilities: One
  • Items: Floors 1-3: No, Floor 4: Challenger’s Choice, Floor 5: Yes
  • Megas: Floors 1-4: No, Floor 5: Yes (one per mon)
  • Z-Moves: Floors 1-4: No, Floor 5: Yes (one per mon)
  • 2 Recoveries / 5 Chills
  • 3 Subs
  • Ref always sends out first
Unique Status Condition Modifications:
  • The Doom status deals 30hp fixed damage instead of fainting the Pokemon. This damage cannot be prevented by effects such as Magic Guard.

Unique Ability Modifications:
  • Illusion has no effect.
Prizes:

After completing each battle, your cumulative rewards grow. Note that the match you lose is still counted as being completed. After each battle, you get 2 RC and 2 TC.

If you win your second battle, both of your participating Pokemon are eligible to advance to Stage 4* when you claim your rewards.

In addition, if you lose to Tree Boss Kukui, then you will not only gain standard rewards for that battle, but you will also gain an additional 2 RC and 2 TC. A Tree run that reaches Tree Boss Kukui, and results in a loss, will hence be worth 10 RC and 10 TC.

A truly blessed Tree run that ends with the challenger managing to win against Tree Boss Kukui will earn an extra 4 RC and 4 TC for the match vs Tree Boss Kukui, for a total of 12 RC and 12 TC. Also, the participating Pokemon will be eligible to advance to Stage 5* when you claim your rewards.

(UPDATE 2/24/2020): A challenging Pokemon may not simultaneously evolve and advance its Stage. If a challenger earns the opportunity to advance their Pokemon's Stage, and they choose not to advance the Stage of one (1) of their challenging Pokemon, they gain an extra 4 RC. This bonus does not stack (e.g. there is no further bonus for declining Stage 4* and Stage 5* at once, and there is no further bonus for declining to advance both challenging Pokemon).

Referee Expectations:

Hall refs are expected to, in every match, play to end the run. All moves are fair game - from Perish Song to hax spam. Refs are expected to spend time on their calcs, abuse orders that opponents make, and be as ruthless as is possible.

Ref Payment:

For each battle, refs are paid 4 RC, 2 TC, and 3 JC (to be claimed cumulatively once the Tree challenge is over). Additionally, at the end of the Tree challenge, the ref who closed out the challenge is awarded 3 JC extra.

If a ref is DQed, they are paid 3 JC for each battle they complete from start to finish. They are not paid for battles they partially reffed and are not awarded any RC or TC.

(UPDATE 5/182020): Refs may only ref a maximum of two (2) challenges at a time. If there is a dispute over who gets to ref, refs with one ongoing Tree challenge should cede reffing opportunities to refs with no ongoing Tree challenges.

To sign up, fill out the below form. This link has a table that contains the lowest Floor any single Pokemon can challenge. You may only enter a Pokemon into its listed Floor or a higher one.

Name:
[B]Challenge Thread (if any):[/B] Challenge Thread
[B]Floor:[/B] Floor you are challenging (1-5)
[B]Pokemon #1:[/B] Pokemon's name
[B]Pokemon Ability:[/B] Pokemon's ability
[B]Pokemon Item:[/B] Pokemon’s item/attachment (optional, depends on Floor)
[B]Pokemon Info:[/B] Pokemon's info in Hide tags

[B]Pokemon #2:[/B] Pokemon's name
[B]Pokemon Ability:[/B] Pokemon's ability
[B]Pokemon Item:[/B] Pokemon’s item/attachment (optional, depends on Floor)
[B]Pokemon Info:[/B] Pokemon's info in Hide tags
Only users: <referee> and <challenger> should be posting in this thread.
<challenger> will be using <Pokemon> with <Ability> and <Item>, and <Pokemon> with <Ability> and <Item>:

[hide=Pokemon]
<Pokemon Info>
[/hide][hide=Pokemon]
<Pokemon Info>
[/hide]

[img]http://www.serebii.net/pokedex-bw/type/normal.gif[/img][img]http://www.serebii.net/pokedex-bw/type/fire.gif[/img][img]http://www.serebii.net/pokedex-bw/type/fighting.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/water.gif[/img][img]http://www.serebii.net/pokedex-bw/type/flying.gif[/img][img]http://www.serebii.net/pokedex-bw/type/grass.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/poison.gif[/img][img]http://www.serebii.net/pokedex-bw/type/electric.gif[/img][img]http://www.serebii.net/pokedex-bw/type/ground.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/psychic.gif[/img][img]http://www.serebii.net/pokedex-bw/type/rock.gif[/img][img]http://www.serebii.net/pokedex-bw/type/ice.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/bug.gif[/img][img]http://www.serebii.net/pokedex-bw/type/dragon.gif[/img][img]http://www.serebii.net/pokedex-bw/type/ghost.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/dark.gif[/img][img]http://www.serebii.net/pokedex-bw/type/steel.gif[/img][img]http://www.serebii.net/pokedex-bw/type/fairy.gif[/img]

Opponents:
<random Type>: <random Pokemon> with <random Ability>
<random Type (different)>: <random Pokemon> with <random Ability>

[hide=Pokemon]
<Pokemon Info>
[/hide][hide=Pokemon]
<Pokemon Info>
[/hide]

Sending out <Pokemon>. <Challenger> to order.


Refs: Priority to take halls is as follows:

  • Trees that require a subref, and is that user’s first Tree run.
  • Users about to start their first Tree run
  • Users in need of a subref
  • All other runs.
Following the above list, always take the earliest you can.

If you wish to become a Tree ref, please talk to me on Discord or send me a conversation here on Smogon. Tree refs must be whitelisted in order to be considered for approval.
 
Last edited:
YEET

Name: Torii
Challenge Thread (if any): None
Floor: 4 (No items!)

Pokemon #1: Charm (Cinderace)
Pokemon Ability: Libero



Charm [♂] [Cinderace] [Stage: Three]

[Type]
Fire​

[Abilities]
Blaze
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)

Libero (✓)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Speed: 119

Size Class: 3
Weight Class: 3​

[Moves]
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double-Edge
Double Kick
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sunny Day
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt​
Pokemon #2: Amelia (Indeedee)
Pokemon Ability: Psychic Surge



Amelia [♀] [Indeedee] [Stage: Three]

[Type]
Normal / Psychic​

[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.

Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Psychic Surge (✓)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.

Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85

Size Class: 2
Weight Class: 3​

[Moves]
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt​



QUEUE:
Tori (Cinderace + Indeedee -- Rank 4, No Items)
 

Geodude6

Look at my shiny CT!
challenging rank 4 no items i guess


Greninja (F)
Stage 3*
Type: Water/Dark

Abilities:
Torrent / Protean

Nature: Serious (no effect on stats)

Stats:
HP: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 122
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power [Fairy]
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

Grimmsnarl (M)
Stage 3*
Types: Dark/Fairy

Abilities:
Prankster / Frisk / Pickpocket

Nature: Serious (no effect on stats)

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Assurance
Attract
Bite
Body Press
Body Slam
Brick Break
Bulk Up
Confide
Crunch
Dark Pulse
Darkest Lariat
Dazzling Gleam
Drain Punch
Draining Kiss
Endure
Facade
Fake Out
Fake Tears
False Surrender
Fire Punch
Flatter
Focus Blast
Focus Energy
Foul Play
Giga Impact
Hammer Arm
Hyper Beam
Ice Punch
Leech Life
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Nasty Plot
Play Rough
Power Swap
Power Whip
Power-Up Punch
Protect
Reflect
Rest
Retaliate
Revenge
Round
Scary Face
Shadow Claw
Sleep Talk
Snore
Spirit Break
Stomping Tantrum
Substitute
Sucker Punch
Superpower
Swagger
Taunt
Thief
Throat Chop
Thunder Punch
Thunder Wave
Torment
Trick
Uproar
Wonder Room

protean and prankster
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Can't fall behind, now can I?

Name: TMan87
Thread: None
Floor: 4 (no items)

Pokémon #1: Magnolia Arch the Gardevoir
Ability: Trace

Gardevoir [Magnolia Arch] (Female)
Stage: ★★★ ⭒ ⭒
Types: Psychic / Fairy

Abilities:
Synchronize / Trace / Telepathy (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Snadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Pokémon #2: Shiro the Metagross
Ability: Light Metal

Metagross [Shiro] (N/A)
Stage: ★★★⭒ ⭒
Types: Steel / Psychic

Abilities:
Clear Body / Light Metal (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 70
Size Class: 4
Weight Class: 9

Attacks:
Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power [Water]
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt


Queue: me (r4, no items)
 
Name: Why is this a thing? It's right to the left.
Challenge Thread (if any): None
Floor: 4, no items
Pokemon #1: Krilowatt
Pokemon Ability: Magic Guard
Pokemon Item: None
Pokemon Info: Pokemon's info in Hide tags
:sm/krilowatt:
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water

STAB; immune to paralysis status.

STAB; no additional effects

Abilities:
Trace / Magic Guard / Minus (H)

Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2

Attacks:

Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Rock)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Pokemon #2: Rotom-Frost
Pokemon Ability: Levitate
Pokemon Item: No item
Pokemon Info: Pokemon's info in Hide tags
:bw/rotom:
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)
Stage 3/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying

STAB; immune to paralysis status.

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; no additional effects

STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:
Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude.
Earth Power's BAP is reduced by 3.
Dig and Dive will miss unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Nature: Serious (+Spe, -Spe)

Stats (base forme):
HP: 80
Atk:3
Def: 4
SpA: 4
SpD: 4
Spe: 91
Size Class: 1
Weight Class: 1

Stats (attachment forme):
HP: 80
Atk:3
Def: 5
SpA: 5
SpD: 5
Spe: 86
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash

Attacks:

Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Ice)
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)
 
Oh yeah! Guess what time it is?
It's TIME TO LOSE o'clock, baby! Time to impulsively challenge Tree with two random mons lol, bye bye JC

Name: Sivanandi
Challenge Thread (if any): none yet
Floor: 4 (no items)

Pokemon #1: Duessel the Venusaur
Pokemon Ability: Overgrow
Pokemon Item: n/a
Pokemon Info: See hide tags below

Pokemon #2: Vigarde the Nidoking
Pokemon Ability: Sheer Force
Pokemon Item: n/a
Pokemon Info: See hide tags below

:sm/venusaur:
Duessel: Venusaur [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES
: Overgrow, Chlorophyll

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4

MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
:sm/nidoking:
Vigarde: Nidoking [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES
: Rivalry, Poison Point, Sheer Force

STATS
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 85
Size Class: 3
Weight Class: 4

MOVES
Amnesia
Attract
Avalanche
Beat Up
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Confusion
Counter
Curse
Cut
Defense Curl
Detect
Dig
Disable
Double Kick
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Flatter
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Head Smash
Headbutt
Helping Hand
Hidden Power (Fairy)
Hone Claws
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Mega Kick
Mega Punch
Megahorn
Mimic
Mud-Slap
Natural Gift
Pay Day
Peck
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Protect
Quash
Rage
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Supersonic
Surf
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
Whirlpool
 
Challenge Thread (if any): https://www.smogon.com/forums/threads/battle-tree-challenge-torii.3659394/
Floor: 4
Pokemon #1: Jen (Snorlax)
Pokemon Ability: Thick Fat
Pokemon Item: Expert Belt
Pokemon Info:


Jen [♀] [Snorlax] [Stage: Three]

[Type]

Normal​

[Abilities]
Immunity
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (✓)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

[Stats and Nature]
Nature: Serious
HP: 115
Atk: 5
Def: 3
SpA: 3
SpD: 5
Speed: 30

Size Class: 4
Weight Class: 9​

[Moves]
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power Fairy
High Horsepower
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Tackle
Take Down
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt​

Pokemon #2: Frontier (Braviary)
Pokemon Ability: Sheer Force
Pokemon Item: Life Orb
Pokemon Info:


Frontier [♂] [Braviary] [Stage: Three]

[Type]

Normal / Flying​

[Abilities]
Keen Eye
This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.

Sheer Force
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by one (1), but they will never have their usual secondary effect. When toggled, no effect.

Defiant (✓)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.

[Stats and Nature]
Nature: Serious
HP: 100
Atk: 5
Def: 4
SpA: 3
SpD: 4
Speed: 80

Size Class: 3
Weight Class: 3​

[Moves]
Aerial Ace
Agility
Air Slash
Assurance
Attract
Brave Bird
Bulk Up
Close Combat
Confide
Crush Claw
Cut
Defog
Double Team
Endure
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power Fire
Hone Claws
Hurricane
Hyper Beam
Iron Head
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Steel Wing
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Tailwind
Thrash
Toxic
U-turn
Whirlwind
Wing Attack
Work Up
Zen Headbutt​

QUEUE:
Tori (R4, Items)
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
You may re-challenge the Battle Tree as soon as you like.
Going into MAXIMUM OVERDRIVE right now.

Challenge Thread (if any): https://www.smogon.com/forums/threads/battle-tree-challenge-tman87.3659442/
Floor: 4 (no items)
Pokemon #1: Magnolia Arch the Gardevoir
Pokemon Ability: Trace
Pokemon Info:

Magnolia was the first to wake me up... as a Ralts again. Quite flustered herself, she explained that we somehow managed to slip through a space-time rift and end up in an alternate dimension where she and the others never evolved. Understandably, she was pissed at here renewd weakness -something she thought a thing of the past. However, she chose to set out one again with me and gain that power back.
Due to her past experience, it was but a formality to get back to her regular power level, though she claims wavering patterns in lunar energy keep her from accessing her true power. We'll see about that, because I have a feeling our quest is far from over...

Gardevoir [Magnolia Arch] (Female)
Stage: ★★★ ⭒ ⭒
Types: Psychic / Fairy

Abilities:
Synchronize / Trace / Telepathy (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Snadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Pokemon #2: Yew Geneolgia the Gallade
Pokemon Ability: Steadfast
Pokemon Info:

Gallade [Yew Geneolgia] (Male)
Stage: ★★★⭒ ⭒
Types: Psychic / Fighting

Abilities:
Steadfast / Justified (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 6
Def: 3
SpA: 3
SpD: 5
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Dark]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt


Queue:
Tori (R4, Items)
TMan87 (R4, no items)
 
Guess what time it is?

It's time for me to lose again. (But not to a darn snorlax this time.)

Name: Sivanandi
Challenge Thread (if any): https://www.smogon.com/forums/threads/battle-tree-challenge-sivanandi.3659842/
Floor: 3

Pokemon #1: Valter the Tentacruel
Pokemon Ability: Clear Body
Pokemon Item: n/a
Pokemon Info: See hide tags below

Pokemon #2: Cormag the Drapion
Pokemon Ability: Sniper
Pokemon Item: n/a
Pokemon Info: See hide tags below

:sm/tentacruel:
Valter: Tentacruel [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Water/Poison
ABILITIES
: Liquid Ooze, Clear Body, Rain Dish

STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4

MOVES
Acid
Acid Spray
Acupressure
Aqua Ring
Attract
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubble
Bubble Beam
Captivate
Confide
Confuse Ray
Constrict
Curse
Cut
Dazzling Gleam
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Mega Drain
Mimic
Mirror Coat
Muddy Water
Natural Gift
Payback
Poison Jab
Poison Sting
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Supersonic
Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wrap
Wring Out
:sm/drapion:
Cormag: Drapion [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Dark/Poison
ABILITIES: Battle Armor, Sniper, Keen Eye
STATS
HP: 80
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 4

MOVES
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor
 
Last edited:
Name: Gemini Taurus
Challenge Thread (if any): No thread :(
Floor: 3


Pokemon #1: Ornacia the Heliolisk
Ability: Sand Veil

Ornacia the Heliolisk (♀)

★★★☆☆
#695

Nature: Serious (No effect)
Type:


Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 80
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 109
Size Class: 2
Weight Class: 2

Moveset:

Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Flying)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge


Pokemon #2: Acacia the Mr. Rime
Pokemon Ability: Tangled Feet

Acacia the Mr. Rime (♀)

★★★☆☆
#463

Nature: Serious (No effect)
Type:


Abilities:
Tangled Feet: When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
Screen Cleaner: When the Pokemon enters battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both teams.
Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Pokemon with this ability are immune to Hail damage.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 5
SpD: Rank 5
Spe: 70
Size Class: 3
Weight Class: 4

Moveset:

After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt


Queue:
Gemini Taurus (no thread) (floor 3)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Name: Would you believe me if I said anything other than Mowtom?
Challenge Thread (if any): None
Floor: 2

Pokemon #1: Riblet the Ribombee @ Shield Dust
Pokemon #2: Quants the Qwilfish @ Intimidate

Ribombee [Riblet] (F)

Tier: ★★★☆☆

Type: Bug / Fairy

Abilities: Honey Gather / Shield Dust / Sweet Veil (Unlocked)
  • This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
  • This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 124
Size Class: 1
Weight Class: 1

Attacks (69):

Physical

Acrobatics
Aerial Ace
Covet
Facade
Frustration
Giga Impact
Leech Life
Play Rough
Return
Thief
U-turn

Special
Absorb
Bug Buzz
Dazzling Gleam
Draining Kiss
Dream Eater
Fairy Wind
Hidden Power (Ground)
Hyper Beam
Infestation
Magical Leaf
Moonblast
Pollen Puff
Psychic
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift

Status
Ally Switch
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Bestow
Calm Mind
Charm
Confide
Double Team
Endure
Energy Ball
Fake Tears
Helping Hand
Imprison
Light Screen
Magic Room
Nature Power
Powder
Protect
Psych Up
Quiver Dance
Reflect
Rest
Roost
Round
Safeguard
Skill Swap
Sleep Talk
Speed Swap
Sticky Web
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Switcheroo
Toxic
Trick
Wonder Room

Qwilfish [Quants] (F)

Tier: ★★★☆☆

Type: Water / Poison

Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1

Attacks (83):

Physical

Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Secret Power
Self-Destruct
Tackle
Take Down
Throat Chop
Waterfall

Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool

Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Minimize
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Spit Up
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench

Queue:
Gemini Taurus (no thread) (floor 3)
Mowtom (no thread) (floor 2)
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Let's finally give this facility a shot.

Name: nightblitz42
Challenge Thread (if any): none
Floor: Floor you are challenging (3)
Pokemon #1: Zoroark
Pokemon Ability: Illusion
Pokemon Info:
:ss/Zoroark:
Zoroark [M]


STAGE: 3*
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Agility
Attract
Calm Mind
Captivate
Confide
Copycat
Counter
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hidden Power (Steel)
Hone Claws
Hyper Beam
Imprison
Incinerate
Leer
Low Sweep
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
U-turn

Pokemon #2: Crobat
Pokemon Ability: Infiltrator
Pokemon Info:
:ss/crobat:
Crobat [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Poison/Flying
ABILITIES
: Inner Focus, Infiltrator

STATS
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 130
Size Class: 4
Weight Class: 4

MOVES
Absorb
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Astonish
Attract
Bide
Bite
Brave Bird
Captivate
Confide
Confuse Ray
Cross Poison
Curse
Dark Pulse
Defog
Detect
Double Team
Double-Edge
Endure
Facade
Feint Attack
Fly
Frustration
Giga Drain
Giga Impact
Gust
Haze
Hidden Power (Ground)
Hyper Beam
Hypnosis
Leech Life
Mean Look
Mega Drain
Mimic
Nasty Plot
Natural Gift
Payback
Pluck
Poison Fang
Protect
Pursuit
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Screech
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Snatch
Snore
Steel Wing
Substitute
Sunny Day
Supersonic
Swagger
Swift
Take Down
Taunt
Thief
Torment
Toxic
U-turn
Venom Drench
Venoshock
Whirlwind
Wing Attack
X-Scissor
Zen Headbutt

Queue:
nightblitz42 (no thread) (Floor 3)
 
Challenge Thread (if any): https://www.smogon.com/forums/threads/battle-tree-challenge-torii.3659394/
Floor: 4
Pokemon #1: Jen (Snorlax)
Pokemon Ability: Thick Fat
Pokemon Item: Expert Belt
Pokemon Info:


Jen [♀] [Snorlax] [Stage: Three]

[Type]

Normal​

[Abilities]
Immunity
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (✓)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

[Stats and Nature]
Nature: Serious
HP: 115
Atk: 5
Def: 3
SpA: 3
SpD: 5
Speed: 30

Size Class: 4
Weight Class: 9​

[Moves]
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power Fairy
High Horsepower
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Tackle
Take Down
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt​

Pokemon #2: Frontier (Braviary)
Pokemon Ability: Sheer Force
Pokemon Item: Life Orb
Pokemon Info:


Frontier [♂] [Braviary] [Stage: Three]

[Type]

Normal / Flying​

[Abilities]
Keen Eye
This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.

Sheer Force
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by one (1), but they will never have their usual secondary effect. When toggled, no effect.

Defiant (✓)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.

[Stats and Nature]
Nature: Serious
HP: 100
Atk: 5
Def: 4
SpA: 3
SpD: 4
Speed: 80

Size Class: 3
Weight Class: 3​

[Moves]
Aerial Ace
Agility
Air Slash
Assurance
Attract
Brave Bird
Bulk Up
Close Combat
Confide
Crush Claw
Cut
Defog
Double Team
Endure
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power Fire
Hone Claws
Hurricane
Hyper Beam
Iron Head
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Steel Wing
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Tailwind
Thrash
Toxic
U-turn
Whirlwind
Wing Attack
Work Up
Zen Headbutt​

QUEUE:
Tori (R4, Items)
this but again

if nobody takes NB in the next three hours I'll do it.

QUEUE:
nightblitz42 (no thread) (Floor 3)
Torii (Floor 4 w/ Items)
 
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