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Movepool Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt
Level 1:
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse
Background 1: Prismat encountered Pandemonium while out in the mountains looking for cool rock pokemon. It wasn't a cool rock but it tumbled down the mountainside like one. Merit 1: Fluffy and permanently relaxed, Pandemonium can shrug off hard falls with ease Demerit 1: Takes forever to get anywhere with this pokemon
Level 1:
Aromatic Mist
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Fairy Wind
Flash
Heal Pulse
Helping Hand
Misty Terrain
Rain Dance
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Background 2: Was encountered terrorizing a group of and , the only way to stop it was by capturing it. Merit 2: Able to emit a powerful scent to nauseate foes Demerit 2: Its trainer and other members of its party have lost their sense of smell from continuous exposure
Challenge Thread (if any): None Scenario (optional): Time warp
Pokemon 1:
blazy (Blaziken)
Level 1 EXP: 00 / 10
Blazy harbors a deep-seated fear of earthquakes, resulting in lingering PTSD. Despite this, he nurtures a lofty aspiration: to one day outspeed Trick Room. He takes delight in unleashing his signature move, Blaze Kick, with unbridled enthusiasm.
Background 1: Blazy is sabers first starter pokemon. given to saber in the hoenn region, blazy has followed him as their bond grew deeper. now they have come to face the battle tree together. Merit 1: good at thinking outside the box Demerit 1: Accidently burns stuff down Title 1 (optional):
Meet Solly, the shiny feline Pokémon who exudes an air of cool confidence wherever she roams. She struts about with an undeniable swagger. Her favorite move, Feint, is executed with finesse, catching opponents off guard with her swift and precise strikes. But what truly sets Solly apart is her iconic drippy glasses, a fashion statement that she never leaves home without. With every flick of her tail and confident purr, Solly proves that she's not just a cool cat - she's the epitome of style and charm in the Pokémon world.
Bashful nature ( +None, -None )
Typing: Dark
Abilities: Pressure, Super Luck Hidden Ability: Justified (Locked)
HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 75
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Background 2: solly was encountered in route 120 and helped saber defeat tate and liza. solly then journeyed with saber and blazy and had many adventures Merit 2: good at convincing people Demerit 2: bad reputation Title 2 (optional):
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Circle Throw
Crunch
Dizzy Punch
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Work Up
Level 1:
Bite
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Hit
Double Team
Fake Out
Growl
Hail
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2:
Aqua Tail
Assurance
Beat Up
Blizzard
Comet Punch
Covet
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Bulldoze
Crush Claw
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Stomp
Level 4:
Endeavor
Endure
Fissure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Last Resort
Mimic
Natural Gift
Retaliate
Spite
Trump Card
Wish
Background 1: Chloe knows her child will become the strongest pokemon ever and is willing to put in the work to help them get there. She signs her kid up for all classes, starting ev training at a young age. She carefully manages how she talks to her kid to help them reach the right nature. Now she is on a quest to find a mega stone, which apparently can unlock the true potential of her kid. Merit: Proactive problem solver Demerit: Will always prioritize herself and her kid Pokemon 2:
Background 2: Cotton is a natural born performer. Whether it is chameleon type changes or sleight of hand, he is always ready to astound people with a new trick. When Helios decided to visit a carnivale he begged to come. Shows and showmanship have always excited him, but will he stay in the audience, or will the allure of performance pull him into a more active role. Merit: Acrobatic, Cottons practice with magic tricks has made them very precise and dextrous. Demerit: Competitive, ready to try and one up anyone and anything.
Level 1:
Curse
Double Kick
Hail
High Horsepower
Iron Defense
Mist
Scary Face
Snowscape
Taunt
Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Icicle Spear
Megahorn
Payback
Superpower
Take Down
Background 1: One of the Immortal Steeds of the Northern King, Arion pledged his service to Maxim after Maxim’s defeat of the Emperor Delibird. Arion is a powerful and stern steed said to be able to weather any terrain. He has uncompromising standards for those who would ride him, which Maxim meets…barely. Merit 1: A Sturdy Steed Demerit 1: Overconfident Title 1 (optional): Monk (Calm and has great self-restraint, Holds moral objections to violence)
Level 1:
Agility
Confuse Ray
Curse
Double Kick
Haze
Night Shade
Pain Split
Scary Face
Swift
Taunt
Level 2:
Assurance
Disable
Double-Edge
Foul Play
Payback
Poltergeist
Take Down
Background 2: One of the Immortal Steeds of the Harvest King, Dullahan pledged his service to Maxim after Maxim’s defeat of the Harvest King. He treats every day like it’s Halloween and has an obsession with playing pranks and stealing candy from others. Mischievous and self-serving, Dullahan often gets in trouble of various sorts. Merit 2: A Swift Steed Demerit 2: Cowardly Title 2 (optional): Prophet (Receives supernatural visions that guides them towards the objective, Unheedful and ignores advice from others)
Movepool Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse
Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Level 3:
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Skitter Smack
Snarl
Telekinesis
Throat Chop
Torment
Background 1: Lou's lookout, watching keen-eyed from the cycle's sidecar for threats near or far. Merit 1: Washington has a remarkable knack for knowing exactly what lie it will take to get out of a situation... Demerit 1: ...and a terrible memory for which lies he's already told.
Pokemon 2:
Fimbulvetr (Delibird) ★★★★ Level 4 — EXP: -- / 10
Name Etymology:
Fimbulvetr is the final great winter that will precede Ragnarok. It will sweep across Midgard to terminate all life, conveying their souls to the various planes of the dead to participate in the final battle.
Attitude and Motive:
Deeply skittish and paranoid, with a particular dis-fondness for CAP Pokemon...
Level 1:
Agility
Air Cutter
Aurora Beam
Brutal Swing
Captivate
Confide
Counter
Curse
Detect
Double Team
Drill Run
Dual Wingbeat
Fake Out
Feather Dance
Hail
Haze
Helping Hand
Ice Spinner
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rapid Spin
Recycle
Seed Bomb
Seismic Toss
Snowscape
Spikes
Steel Wing
Swagger
Swift
Tailwind
Water Pulse
Weather Ball
Level 2:
Assurance
Blizzard
Double-Edge
Focus Punch
Foul Play
Gunk Shot
Ice Ball
Icicle Spear
Mega Kick
Pluck
Present
Reversal
Secret Power
Sky Attack
Take Down
Thief
Triple Axel
Level 3:
Acrobatics
Attract
Aurora Veil
Baton Pass
Body Slam
Bounce
Chilling Water
Fly
Frost Breath
Frustration
Headbutt
Icy Wind
Return
Rollout
Trailblaze
Level 4:
Bestow
Destiny Bond
Endeavor
Endure
Fling
Freeze-Dry
Future Sight
Giga Impact
Happy Hour
Hidden Power (Ground)
Hyper Beam
Memento
Mimic
Natural Gift
Pay Day
Splash
Tera Blast
Background 2: Lou's navigator, pouring over maps and weather data to plan the fastest route to the finish. Merit 2: Fimbulvetr has a remarkable memory for landmarks, roads, charts, directions, and more... Demerit 2: ...and a terrible sense of awareness, becoming so absorbed into his tasks that he can overlook even immediate threats.
Challenge Thread:Battle Tree: Ayush Scenario: Time Warp
(Note to the ref: I'm hesitant to ask, but if possible, I would greatly prefer to visit the past, specifically the era of war when Delibird served as a messenger!!) Level: 4 CR: -1
Level 1:
Agility
Air Cutter
Aurora Beam
Brutal Swing
Captivate
Confide
Counter
Curse
Detect
Double Team
Drill Run
Dual Wingbeat
Fake Out
Feather Dance
Hail
Haze
Helping Hand
Ice Spinner
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rapid Spin
Recycle
Seed Bomb
Seismic Toss
Snowscape
Spikes
Steel Wing
Swagger
Swift
Tailwind
Water Pulse
Weather Ball
Level 2:
Assurance
Blizzard
Double-Edge
Focus Punch
Foul Play
Gunk Shot
Ice Ball
Icicle Spear
Mega Kick
Pluck
Present
Reversal
Secret Power
Sky Attack
Take Down
Thief
Triple Axel
Level 3:
Acrobatics
Attract
Aurora Veil
Baton Pass
Body Slam
Bounce
Chilling Water
Fly
Frost Breath
Frustration
Headbutt
Icy Wind
Return
Rollout
Trailblaze
Level 4:
Bestow
Destiny Bond
Endeavor
Endure
Fling
Freeze-Dry
Future Sight
Giga Impact
Happy Hour
Hidden Power (Grass)
Hyper Beam
Memento
Mimic
Natural Gift
Pay Day
Splash
Tera Blast
Background: Delibird, once a humble messenger bird, spent his days carrying letters, gifts & even ammunitions between rival factions!! Now retired, he leads a quiet life at Ayush's home, but don't let his carefree face fool you - he's said to possess ancient secrets & forgotten knowledge of warfare, earned from his years of journeying between the lines of battles!! Merit: Has an uncanny understanding of the world's inner workings, granting him extraordinary insight!! Demerit: Prone to fascination with mundane objects, leading to frequent distractions & a wandering focus!! Title: Nosy Title Demerit: Pokes their head where they shouldn't!!
Moves: Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse
Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Level 3:
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Skitter Smack
Snarl
Telekinesis
Throat Chop
Torment
Background: Sableye holds a secret: his very soul is said to reside within the radiant red gem on his chest, where a flickering flame burns bright!! The inner fire fuels his unyielding passion for offense, setting it apart from his fellow Sableyes!! Unlike others of his kind, which rely on cunning & trickery, Ayush's Sableye yearns to become a formidable Glass-Cannon, unleashing devastating attacks with unrelenting ferocity!! Merit: Employs lightning-fast & stealthy combat techniques, catching foes off guard with swift & precise strikes!! Demerit: Possesses a volatile temper, prone to explosive outbursts that can put himself & us at risk!! Title: Hot-Headed Title Demerit: Quick to anger + quick to fight!!
can I have one (1) shadow tag as a treat
Thread: here
CR: 0
Scenario: Time Warp
Purchasing Evil Spirit for 6 RPT. Shadow of Mischief:
Background: Formed from the Mage's memory of his first adventuring days, seeking out forbidden tomes, rituals, really just anything with the word "forbidden" on it.
Merit: Knows things it really shouldn't.
Demerit: Does things it really shouldn't.
Title: Evil Spirit
Merit: During RP Segments: gains access to Illusion, Hex, and Curse.
Demerit: Mischevious
Blade of Salvation:
Background: The Mage read the Acts of Iomedae and decided if he couldn't find any paladins that lived up to the title in this era he'd make his own.
Merit: Understands the meaning of Law.
Demerit: Other people don't.
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick
Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Fairy)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
Movepool Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Hidden Power (Dark)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room