The Best Link You Will Ever Click

At a Glance:

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This is my second team--my first never worked out because Garchomp was sent to Uber by the time I finished training him, hahah. In my defense, I liked how he looked first and how he played second.

As a result, most (some) of my team is just recycled from before. I may need help since this is still technically my first team (since my first was deemed illegal by the time I finished it).

Bronzong@Leftovers
Levitate
Relaxed(252 HP, 24 Atk, 24 SpAtk, 208 Sp.D)
-Stealth Rock
-Hypnosis
-Grass Knot
-Gyro Ball

Sleep, Rock, escape. Grass Knot hits Swampert for a 2HKO. Hopefully there aren’t Magnezone. Magnezone walls me outright without shed shell.

Gengar@Life Orb
Levitate
Timid(252 SpAtk, 252 Spd, 4 HP)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Destiny Bond

Designed to hit hard. Life Orb will take its toll eventually, but it offers good power. On my last team I used Gengar and I was able to Destiny Bond my foe 1/3 of the time (surprisingly). So rather than a filler move, I went with that. HP fire is also being considered.

Snorlax@Leftovers
Thick Fat
Sassy(244 HP, 28 Def, 236 SpDef)
-Rest
-Sleep Talk
-Body Slam
-Fire Punch

Res-Talking Snorlax. With this combination, I can switch him freely into status-inducing moves without worry. Body Slam over Return because I have a good probability of paralyzing foes since this set is designed to tank. Fire Blast hits ghosts and steels who otherwise wall me out into submission.

Scizor@Leftovers
Technician
Adamant(92 HP, 252 Atk, 164 Spd)
-Swords Dance
-Bullet Punch
-Brick Break
-Pursuit/Baton Pass/Xscissor

I changed the EV spread so that it’s JUST fast enough to outspeed Cresselia. I like Pursuit because it allows me to pick off pokemon that flee—60 power with technician if they stay and 80 if they flee. Thing is: I should be using that free turn to swords dance up, right? Baton Pass allows me to be more of a team player, but I don’t see who would be a good recipient of it all. And leaving out X-scissor means I’m a little Cresselia weak if I ditch Pursuit.

Jolteon@ChoiceSpecs/Life Orb
Volt Absorb
Timid(252 SpAtk, 252 Spd, 4 HP)
-Thunderbolt
-HP Grass
-Shadowball
-Thunderwave

I can’t choose between Specs or Life Orb. I like being able to paralyze, but I don’t know if jolteon is resilient enough to pull it off. That move is the only reason I don’t go with Choice Specs right off the bat. I can switch into electrical moves freely.

Swampert@Leftovers
Torrent
Relaxed(240 HP, 216 Def, 52 SpAtk)
-Hydro Pump
-Ice Beam
-Earthquake
-Roar

Mixpert with Roar because I just was told that it PHazes Substitutes. With this set, I cover a lot of my potential problems.

THREATS:
Infernape
Jolteon can:
- switch into Grass Knot (if ‘nape gets in on Swampert) and take 27% at most (46 % with one Nasty Plot)
-switch into Fire Blast and take 84% at most (if ‘nape gets in on Scizor or Bronzong)
-switch into Flamethrower and take 67% at most (same)
-switch into Vacuum wave and take 34% at most (67% after one Nasty Plot)
-OHKO 65% of the time against neutral Sp.Def ‘nape with Thunderbolt before Stealth Rock damage (100% with it factored in)
--Vacuum wave’s priority and Close Combat’s power give problems

Gengar can:
-switch into Grass Knot and take menial damage
-OHKO without worrying about vacuum wave’s priority.

Cresselia
Magnezone
Breloom?
Gyarados?

Can you help me out?
 
Just an FYI, Hypnosis was recently changed to a 60% (If I'm not mistaken) accuracy, so to be honest, it's not really worth it. Try running EQ over it.
 
Good point, then it can take on metagross and heatran leads aswell.

Also run fire punch over fire blast, snorlax has a much higher attk stat
 
Wow, I didn't know Platinum nerfed Hypnosis again. I've tried Earthquake against Metagross leads before and it does somewhere around 28%. I don't feel that that is enough power to warrant it a slot.

Perhaps Bronzong is just a poor choice now that its main support move has been cut out?

Noted on the fire punch over fire blast. I guess I could use the extra accuracy as well.
 
On bronzong I'd change hypnosis to earthquake or explosion. Earthquake will at least give you something to hit magnezone with while explosion lets you go boom once the rock are up. On scizor I recommend giving it a life orb and roost over pursuit if you want to heal off damage. On jolteon I've noticed alot of people using charge beam lately to pick off weakended pokes and have a 50% chance of boosting its SpA so you may want to try that over t-wave.
 
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