At a Glance:
This is my second team--my first never worked out because Garchomp was sent to Uber by the time I finished training him, hahah. In my defense, I liked how he looked first and how he played second.
As a result, most (some) of my team is just recycled from before. I may need help since this is still technically my first team (since my first was deemed illegal by the time I finished it).
Bronzong@Leftovers
Levitate
Relaxed(252 HP, 24 Atk, 24 SpAtk, 208 Sp.D)
-Stealth Rock
-Hypnosis
-Grass Knot
-Gyro Ball
Sleep, Rock, escape. Grass Knot hits Swampert for a 2HKO. Hopefully there aren’t Magnezone. Magnezone walls me outright without shed shell.
Gengar@Life Orb
Levitate
Timid(252 SpAtk, 252 Spd, 4 HP)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Destiny Bond
Designed to hit hard. Life Orb will take its toll eventually, but it offers good power. On my last team I used Gengar and I was able to Destiny Bond my foe 1/3 of the time (surprisingly). So rather than a filler move, I went with that. HP fire is also being considered.
Snorlax@Leftovers
Thick Fat
Sassy(244 HP, 28 Def, 236 SpDef)
-Rest
-Sleep Talk
-Body Slam
-Fire Punch
Res-Talking Snorlax. With this combination, I can switch him freely into status-inducing moves without worry. Body Slam over Return because I have a good probability of paralyzing foes since this set is designed to tank. Fire Blast hits ghosts and steels who otherwise wall me out into submission.
Scizor@Leftovers
Technician
Adamant(92 HP, 252 Atk, 164 Spd)
-Swords Dance
-Bullet Punch
-Brick Break
-Pursuit/Baton Pass/Xscissor
I changed the EV spread so that it’s JUST fast enough to outspeed Cresselia. I like Pursuit because it allows me to pick off pokemon that flee—60 power with technician if they stay and 80 if they flee. Thing is: I should be using that free turn to swords dance up, right? Baton Pass allows me to be more of a team player, but I don’t see who would be a good recipient of it all. And leaving out X-scissor means I’m a little Cresselia weak if I ditch Pursuit.
Jolteon@ChoiceSpecs/Life Orb
Volt Absorb
Timid(252 SpAtk, 252 Spd, 4 HP)
-Thunderbolt
-HP Grass
-Shadowball
-Thunderwave
I can’t choose between Specs or Life Orb. I like being able to paralyze, but I don’t know if jolteon is resilient enough to pull it off. That move is the only reason I don’t go with Choice Specs right off the bat. I can switch into electrical moves freely.
Swampert@Leftovers
Torrent
Relaxed(240 HP, 216 Def, 52 SpAtk)
-Hydro Pump
-Ice Beam
-Earthquake
-Roar
Mixpert with Roar because I just was told that it PHazes Substitutes. With this set, I cover a lot of my potential problems.
THREATS:
Infernape
Jolteon can:
- switch into Grass Knot (if ‘nape gets in on Swampert) and take 27% at most (46 % with one Nasty Plot)
-switch into Fire Blast and take 84% at most (if ‘nape gets in on Scizor or Bronzong)
-switch into Flamethrower and take 67% at most (same)
-switch into Vacuum wave and take 34% at most (67% after one Nasty Plot)
-OHKO 65% of the time against neutral Sp.Def ‘nape with Thunderbolt before Stealth Rock damage (100% with it factored in)
--Vacuum wave’s priority and Close Combat’s power give problems
Gengar can:
-switch into Grass Knot and take menial damage
-OHKO without worrying about vacuum wave’s priority.
Cresselia
Magnezone
Breloom?
Gyarados?
Can you help me out?






This is my second team--my first never worked out because Garchomp was sent to Uber by the time I finished training him, hahah. In my defense, I liked how he looked first and how he played second.
As a result, most (some) of my team is just recycled from before. I may need help since this is still technically my first team (since my first was deemed illegal by the time I finished it).
Bronzong@Leftovers
Levitate
Relaxed(252 HP, 24 Atk, 24 SpAtk, 208 Sp.D)
-Stealth Rock
-Hypnosis
-Grass Knot
-Gyro Ball
Sleep, Rock, escape. Grass Knot hits Swampert for a 2HKO. Hopefully there aren’t Magnezone. Magnezone walls me outright without shed shell.
Gengar@Life Orb
Levitate
Timid(252 SpAtk, 252 Spd, 4 HP)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Destiny Bond
Designed to hit hard. Life Orb will take its toll eventually, but it offers good power. On my last team I used Gengar and I was able to Destiny Bond my foe 1/3 of the time (surprisingly). So rather than a filler move, I went with that. HP fire is also being considered.
Snorlax@Leftovers
Thick Fat
Sassy(244 HP, 28 Def, 236 SpDef)
-Rest
-Sleep Talk
-Body Slam
-Fire Punch
Res-Talking Snorlax. With this combination, I can switch him freely into status-inducing moves without worry. Body Slam over Return because I have a good probability of paralyzing foes since this set is designed to tank. Fire Blast hits ghosts and steels who otherwise wall me out into submission.
Scizor@Leftovers
Technician
Adamant(92 HP, 252 Atk, 164 Spd)
-Swords Dance
-Bullet Punch
-Brick Break
-Pursuit/Baton Pass/Xscissor
I changed the EV spread so that it’s JUST fast enough to outspeed Cresselia. I like Pursuit because it allows me to pick off pokemon that flee—60 power with technician if they stay and 80 if they flee. Thing is: I should be using that free turn to swords dance up, right? Baton Pass allows me to be more of a team player, but I don’t see who would be a good recipient of it all. And leaving out X-scissor means I’m a little Cresselia weak if I ditch Pursuit.
Jolteon@ChoiceSpecs/Life Orb
Volt Absorb
Timid(252 SpAtk, 252 Spd, 4 HP)
-Thunderbolt
-HP Grass
-Shadowball
-Thunderwave
I can’t choose between Specs or Life Orb. I like being able to paralyze, but I don’t know if jolteon is resilient enough to pull it off. That move is the only reason I don’t go with Choice Specs right off the bat. I can switch into electrical moves freely.
Swampert@Leftovers
Torrent
Relaxed(240 HP, 216 Def, 52 SpAtk)
-Hydro Pump
-Ice Beam
-Earthquake
-Roar
Mixpert with Roar because I just was told that it PHazes Substitutes. With this set, I cover a lot of my potential problems.
THREATS:
Infernape
Jolteon can:
- switch into Grass Knot (if ‘nape gets in on Swampert) and take 27% at most (46 % with one Nasty Plot)
-switch into Fire Blast and take 84% at most (if ‘nape gets in on Scizor or Bronzong)
-switch into Flamethrower and take 67% at most (same)
-switch into Vacuum wave and take 34% at most (67% after one Nasty Plot)
-OHKO 65% of the time against neutral Sp.Def ‘nape with Thunderbolt before Stealth Rock damage (100% with it factored in)
--Vacuum wave’s priority and Close Combat’s power give problems
Gengar can:
-switch into Grass Knot and take menial damage
-OHKO without worrying about vacuum wave’s priority.
Cresselia
Magnezone
Breloom?
Gyarados?
Can you help me out?