RULES:



Punching Glove
Glalitite
Leftovers
Choice Band
Sticky Barb
Cleanse Tag
Safety Goggles
Flame Orb - NOTE: NEVER USE
Soft Sand
Weakness Policy
Bruce (Machamp) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 95
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5
Movepool
Level 0:
Brick Break
Bulk Up
Bullet Punch
Cross Poison
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up
Level 1:
Captivate
Coaching
Confide
Counter
Curse
Detect
Double Team
Dual Chop
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Seismic Toss
Sunny Day
Swagger
Tickle
Vital Throw
Wide Guard
Level 2:
Assurance
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Rolling Kick
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap
Level 3:
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Foresight
Frustration
Headbutt
Heavy Slam
Knock Off
Low Sweep
Power Trick
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
Level 4:
Endure
Fissure
Fling
Giga Impact
Hidden Power (Dark)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Jotun (Glalie) [M]
Level 4 EXP: -- / 10
Advanced Techniques: Mega Evolution, Z-Moves
Requires no Tech for their first Technique each battle.
Mega Glalie
Trigger: When holding a Glalitite and ordered to Mega Evolve.
Typing: Ice
Abilities: Inner Focus, Ice Body, Moody, Refrigerate
HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 100
Size: 4
Weight: 8
Quirky Nature ( +None, -None )
Typing: Ice
Abilities: Inner Focus, Ice Body Hidden Ability: Moody
HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 80
Size: 3
Weight: 6
Movepool
Level 0:
Astonish
Avalanche
Crunch
Dark Pulse
Earthquake
Facade
Fake Tears
Ice Beam
Ice Shard
Iron Head
Leer
Light Screen
Protect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Toxic
Level 1:
Bite
Captivate
Confide
Defense Curl
Double Team
Flash
Hail
Helping Hand
Ice Fang
Ice Spinner
Powder Snow
Rain Dance
Safeguard
Scary Face
Snowscape
Spikes
Steel Roller
Swagger
Switcheroo
Taunt
Water Pulse
Weather Ball
Level 2:
Blizzard
Disable
Double-Edge
Foul Play
Icicle Spear
Payback
Secret Power
Take Down
Level 3:
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Frost Breath
Frustration
Gyro Ball
Headbutt
Hex
Icicle Crash
Icy Wind
Laser Focus
Return
Rollout
Self-Destruct
Super Fang
Torment
Trailblaze
Level 4:
Block
Endure
Explosion
Freeze-Dry
Giga Impact
Hidden Power (Fire)
Hyper Beam
Mimic
Natural Gift
Sheer Cold
Spite
Tera Blast
Itzanma (Zygarde-50%) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None
Other Formes:
Adamant Nature ( +Special Defense, -Special Attack )
Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.
HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 95
Size: 5
Weight: 7
Movepool
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt
Level 1:
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift
Level 2:
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower
Level 3:
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (sig)
Dig
Extreme Speed
Frustration
Land's Wrath (sig)
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (sig)
Thousand Waves (sig)
Level 4:
Block
Camouflage
Coil
Draco Meteor
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Retaliate
Spite
Stomping Tantrum
"Welcome, student Maxim and student Hyjack, to the Blazing Dojo of sensei Helios. Let us begin the training session!"
Turn Order (1: Maxim, 2: Hyjack) 1
Hyjack sends out and equips
Maxim sends out, equips, and orders first
Hyjack orders second
Doduodrio refs
HeliosAflame comments
MaximThe Blazing Dojo
A dojo is accepting new students. Here pupils will learn through practice, under the watchful eye of sensei Helios.
- Rules are B3P2, level 4, half start off. Everything else standard
- After the ref has resolved a round there is a commentor phase where I (Helios) give commentary on the previous round. Did anyone do any cool strategies, are there better ways players could achieve their goals with their subs, etc.














Bruce (Machamp) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None
Adamant Nature ( +Attack, -Special Attack )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast
HP: 95
Attack: 10 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5
Movepool
Level 0:
Brick Break
Bulk Up
Bullet Punch
Cross Poison
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up
Level 1:
Captivate
Coaching
Confide
Counter
Curse
Detect
Double Team
Dual Chop
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Seismic Toss
Sunny Day
Swagger
Tickle
Vital Throw
Wide Guard
Level 2:
Assurance
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Rolling Kick
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap
Level 3:
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Foresight
Frustration
Headbutt
Heavy Slam
Knock Off
Low Sweep
Power Trick
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
Level 4:
Endure
Fissure
Fling
Giga Impact
Hidden Power (Dark)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum

Jotun (Glalie) [M]
Level 4 EXP: -- / 10
Advanced Techniques: Mega Evolution, Z-Moves
Requires no Tech for their first Technique each battle.

Mega Glalie
Trigger: When holding a Glalitite and ordered to Mega Evolve.
Typing: Ice
Abilities: Inner Focus, Ice Body, Moody, Refrigerate
HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 100
Size: 4
Weight: 8
Quirky Nature ( +None, -None )
Typing: Ice
Abilities: Inner Focus, Ice Body Hidden Ability: Moody
HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 80
Size: 3
Weight: 6
Movepool
Level 0:
Astonish
Avalanche
Crunch
Dark Pulse
Earthquake
Facade
Fake Tears
Ice Beam
Ice Shard
Iron Head
Leer
Light Screen
Protect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Toxic
Level 1:
Bite
Captivate
Confide
Defense Curl
Double Team
Flash
Hail
Helping Hand
Ice Fang
Ice Spinner
Powder Snow
Rain Dance
Safeguard
Scary Face
Snowscape
Spikes
Steel Roller
Swagger
Switcheroo
Taunt
Water Pulse
Weather Ball
Level 2:
Blizzard
Disable
Double-Edge
Foul Play
Icicle Spear
Payback
Secret Power
Take Down
Level 3:
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Frost Breath
Frustration
Gyro Ball
Headbutt
Hex
Icicle Crash
Icy Wind
Laser Focus
Return
Rollout
Self-Destruct
Super Fang
Torment
Trailblaze
Level 4:
Block
Endure
Explosion
Freeze-Dry
Giga Impact
Hidden Power (Fire)
Hyper Beam
Mimic
Natural Gift
Sheer Cold
Spite
Tera Blast

Itzanma (Zygarde-50%) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None
Other Formes:
![]() Zygarde-10% Typing: Dragon/Ground Abilities: Aura Break, Power Construct See 5.10 "Unique Pokemon" in the Handbook. HP: 80 Attack: 7 Defen.: 5 Sp.Atk: 4 (-) Sp.Def: 8 (+) Speed: 115 Size: 3 Weight: 3 | ![]() Zygarde-100% Typing: Dragon/Ground Abilities: Aura Break, Power Construct See 5.10 "Unique Pokemon" in the Handbook. HP: 135 Attack: 7 Defen.: 9 Sp.Atk: 6 (-) Sp.Def: 9 (+) Speed: 85 Size: 6 Weight: 10 |
Adamant Nature ( +Special Defense, -Special Attack )
Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.
HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 95
Size: 5
Weight: 7
Movepool
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt
Level 1:
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift
Level 2:
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower
Level 3:
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (sig)
Dig
Extreme Speed
Frustration
Land's Wrath (sig)
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (sig)
Thousand Waves (sig)
Level 4:
Block
Camouflage
Coil
Draco Meteor
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Retaliate
Spite
Stomping Tantrum
Hyjack



Assault Vest
Wepear Berry
Metal Coat
Leftovers
Adventure Rules
Eject Button
Quick Claw

Momentai (Plasmanta)
Level 4 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Electric/Poison
Abilities: Storm Drain, Vital Spirit Hidden Ability: Telepathy
HP: 85
Attack: 3 (-)
Defen.: 10 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 7
Weight: 9
Movepool
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock
Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Ion Deluge
Magnet Rise
Splash

Senchou (Dhelmise)
Level 3 EXP: 05 / 10
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Ghost/Grass
Abilities: Steelworker
HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 46 (+)
Size: 6
Weight: 6
Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Earthquake
Energy Ball
Facade
Flash Cannon
Iron Head
Liquidation
Metal Sound
Protect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Level 1:
Absorb
Brutal Swing
Confide
Double Team
Growth
Helping Hand
Iron Defense
Pain Split
Rain Dance
Rapid Spin
Role Play
Slam
Steel Roller
Sunny Day
Swagger
Switcheroo
Synthesis
Whirlpool
Wrap
Level 2:
Assurance
Grass Knot
Grassy Glide
Hydro Pump
Mega Drain
Payback
Poltergeist
Power Whip
Solar Beam
Solar Blade
Thief
Level 3:
Anchor Shot
Attract
Brine
Bulldoze
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Hex
Knock Off
Muddy Water
Phantom Force
Return
Sludge Wave
Telekinesis

Patience (Hatterene)
Level 3 EXP: 03 / 10
Quiet nature ( +Special Attack, -Speed, Evasion -10 )
Typing: Psychic/Fairy
Abilities: Healer, Anticipation Hidden Ability: Magic Bounce
HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 25 (-)
Size: 4
Weight: 1
Movepool
Level 0:
Aromatherapy
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Level 1:
Agility
Aromatic Mist
Brutal Swing
Charm
Confusion
Disarming Voice
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Nuzzle
Pain Split
Play Nice
Psybeam
Psychic Terrain
Safeguard
Swift
Trick
Level 2:
After You
Expanding Force
Misty Explosion
Power Whip
Quash
Level 3:
Attract
Baton Pass
Draining Kiss
Giga Drain
Guard Swap
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock











Momentai (Plasmanta)
Level 4 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Electric/Poison
Abilities: Storm Drain, Vital Spirit Hidden Ability: Telepathy
HP: 85
Attack: 3 (-)
Defen.: 10 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 7
Weight: 9
Movepool
Level 0:
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Level 2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock
Level 3:
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Ion Deluge
Magnet Rise
Splash

Senchou (Dhelmise)
Level 3 EXP: 05 / 10
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Ghost/Grass
Abilities: Steelworker
HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 46 (+)
Size: 6
Weight: 6
Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Earthquake
Energy Ball
Facade
Flash Cannon
Iron Head
Liquidation
Metal Sound
Protect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Level 1:
Absorb
Brutal Swing
Confide
Double Team
Growth
Helping Hand
Iron Defense
Pain Split
Rain Dance
Rapid Spin
Role Play
Slam
Steel Roller
Sunny Day
Swagger
Switcheroo
Synthesis
Whirlpool
Wrap
Level 2:
Assurance
Grass Knot
Grassy Glide
Hydro Pump
Mega Drain
Payback
Poltergeist
Power Whip
Solar Beam
Solar Blade
Thief
Level 3:
Anchor Shot
Attract
Brine
Bulldoze
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Hex
Knock Off
Muddy Water
Phantom Force
Return
Sludge Wave
Telekinesis

Patience (Hatterene)
Level 3 EXP: 03 / 10
Quiet nature ( +Special Attack, -Speed, Evasion -10 )
Typing: Psychic/Fairy
Abilities: Healer, Anticipation Hidden Ability: Magic Bounce
HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 25 (-)
Size: 4
Weight: 1
Movepool
Level 0:
Aromatherapy
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Level 1:
Agility
Aromatic Mist
Brutal Swing
Charm
Confusion
Disarming Voice
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Nuzzle
Pain Split
Play Nice
Psybeam
Psychic Terrain
Safeguard
Swift
Trick
Level 2:
After You
Expanding Force
Misty Explosion
Power Whip
Quash
Level 3:
Attract
Baton Pass
Draining Kiss
Giga Drain
Guard Swap
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
"Welcome, student Maxim and student Hyjack, to the Blazing Dojo of sensei Helios. Let us begin the training session!"
Turn Order (1: Maxim, 2: Hyjack) 1
Hyjack sends out and equips
Maxim sends out, equips, and orders first
Hyjack orders second
Doduodrio refs
HeliosAflame comments